Previous Lore
Fiora, Demacia's most notorious duelist, earned her fame with her sharp blade and sharper tongue. She boasts the refinement of an aristocratic upbringing, and a fierce devotion to the perfection of her craft. Having surpassed her peers at home, Fiora now seeks greater foes. She will settle for nothing less than the world's acknowledgement of her mastery.
As the youngest child of House Laurent, a family known for its long line of elite duelists, Fiora considered herself destined for greatness. She longed to match the skill of her father, a legendary swordsman, and her talent quickly surpassed that of her siblings. Fiora's peers perceived her confidence as arrogance, but she dismissed them, striving even harder to become a worthy successor to her father.
Her devotion turned out to be misplaced. On the eve of an arranged duel, authorities caught Fiora's father slipping a paralysis poison into his opponent's drink. His treachery destroyed the family's reputation, and Fiora's own honor fell under question. Outraged and desperate to clear her name, she challenged her father to a duel.
Though he fought with power and style, Fiora realized the man had long forgotten the discipline that defined a true duelist. She disarmed him, and with her blade to his chest, she demanded control of House Laurent. Her father surrendered, but even in victory, Fiora knew the shadow of doubt still tainted her reputation.
Intent to seize her destiny, Fiora vows to surpass her father's false legacy and prove that she is not only the greatest duelist in Demacia – but all of Valoran.
As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings.
As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each new victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy.
Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation.
Fiora was outraged. Not only had her hero betrayed her ideals, but also Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery.
She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends.
Previous Champion Spotlight
Previous Abilities
Previous Splash Art
Patch History
- General
- Bug Fix: When Pool Party Fiora kills an enemy with a basic attack, the universal blue swirly death VFX now properly display.
- Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
- Health on vital hit increased to Template:Pp18 from Template:Pp18.
- Bonus AD ratio increased to 95 / 100 / 105 / 110 / 115% bonus AD from 55 / 70 / 85 / 100 / 115% bonus AD.
- Bug Fix: Fixed a bug where Fiora would be locked out of and if she died during Lunge until casting Lunge again.
- Damage reduced to 2% of target's maximum health from 3.
- AD ratio changed to (+ 4.5% per 100 bonus AD) from Template:Pp18
- Slow reduced to 30% at all ranks from 40 / 45 / 50 / 55 / 60.
- Bonus attack range reduced to 25 from 50.
- Removed: Bonus attack speed being multiplicative
- Cooldown increased to 24 / 22 / 20 / 18 / 16 from 19 / 18 / 17 / 16 / 15.
- Cooldown reduced to 13 / 11 / 9 / 7 / 5 from 15 / 13 / 11 / 9 / 7.
- New Effect: Will go on cooldown after either its buff wears off or both basic attacks are consumed.
- Directions chosen changed to alternating between top-right and bottom-left from random.
- Victory Zone duration changed to 1 second (+ 1 per hit) from 5.
- Stats
- Health reduced to 550 from 570
- Health per level reduced to 85 from 92
- Armor reduced to 24 from 27
- New Effect: Fiora will be revealed to enemies hit.
- Bug Fix: Not parrying .
- Tooltip updated to mention all debuffs can be parried.
- General
- Visual and Gameplay Update
- Classic artwork updated
- New models and new ability animations for all skins
- Stats
- Attack damage increased to 60 from 59
- Attack damage growth reduced to 2.5 from 3.2
- Attack speed growth increased to 3.2% from 3
- Health reduced to 570 from 592.8
- Health growth reduced to 80 from 85
- Health regen increased to 8.25 from 6.85
- Health regen growth reduced to 0.55 from 0.8
- Mana increased to 300 from 287.2
- Mana regen increased to 8 from 7.6
- Mana regen growth increased to 0.7 from 0.5
- Armor increased to 27 from 25.
- Movement speed reduced to 345 from 350.
- Range increased to 150 from 125.
- New I
- Fiora takes 0.5 seconds to identify all nearby enemy champions's Vitals in a 90º section of their hitbox, lasting up to 15 seconds each, after which she identifies a new Vital. Striking Vitals deals a portion of the target's maximum health as true damage, restores a small portion of Fiora's health, and grants her a bonus movement speed for a short duration.
- - Removed: Secondary dash within 3 seconds of the first one.
- New Effect: Fiora lunges forward a short distance in the target direction, then lunges again to strike a nearby enemy, dealing physical damage and applying on-hit effects. The second lunge is auto-targeted and prioritizes facing Fiora.
- Removed: Passive bonus attack damage
- New Effect: Fiora poises to strike in the target direction and then enters a defensive stance, parrying all damaging and immobilizing effects for the next 0.75 seconds. After the duration Fiora stabs her sword forward, dealing damage and briefly slowing the first enemy champion she strikes or, if she parries at least one immobilizing effect, stunning them instead.
- New E
- Fiora gains 50% bonus attack speed on her next two basic attacks. The first cannot critically strike (but applies a slow) while the second will always do so.
- - New R
- Fiora targets an enemy champion, highlighting all four of their for the next few seconds. If Fiora is able to attack all four of them or, if she destroys at least one before the target dies, Fiora creates a ~600 radius zone that substantially heals her and her allies within it over the next 5 seconds. While within 600 units of her target and while within the healing zone, Fiora gains bonus movement speed. New will not be identified while at least one from Grand Challenge remains.
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- Damage reduced to 125 / 255 / 385 from 160 / 330 / 500.
- AD ratio reduced to (+ 90% Bonus AD) from (+ 115% bonus AD)
- Subsequent hit damage increased to 40% from 25.
- General
- Texture update to Classic, Nightraven, and Royal Guard
- Stats
- Armor increased to 19 from 15.
- Bug Fix: Fiora being occasionally unable to use when casting was interrupted.
- Bug Fix: Fiora being able to while being untargetable.
- Bug Fix: Revealed stealth targets not taking damage when hit.
- New Effect: If necessary will strike untargetable and stealthed targets in order to land all hits.
- Targets will not take damage while untargetable/stealthed but will be if they are revealed when Fiora blinks to them (whether they are in brush, in fog of war, or if 's stealth is broken)
- New Effect: If necessary will strike untargetable and stealthed targets in order to land all hits.
- New Effect: Cooldown and cost are refunded if Fiora is suppressed before casting as well as before it starts hitting.
- Stats
- Movement speed increased to 350 from 325.
- Cooldown reduced to 130 / 120 / 110 seconds from 150 / 130 / 110.
- Bug Fix: Fiora consuming the second cast on original target while mid-dash toward them.
- Added