Previous Lore
Fiora, Demacia's most notorious duelist, earned her fame with her sharp blade and sharper tongue. She boasts the refinement of an aristocratic upbringing, and a fierce devotion to the perfection of her craft. Having surpassed her peers at home, Fiora now seeks greater foes. She will settle for nothing less than the world's acknowledgement of her mastery.
As the youngest child of House Laurent, a family known for its long line of elite duelists, Fiora considered herself destined for greatness. She longed to match the skill of her father, a legendary swordsman, and her talent quickly surpassed that of her siblings. Fiora's peers perceived her confidence as arrogance, but she dismissed them, striving even harder to become a worthy successor to her father.
Her devotion turned out to be misplaced. On the eve of an arranged duel, authorities caught Fiora's father slipping a paralysis poison into his opponent's drink. His treachery destroyed the family's reputation, and Fiora's own honor fell under question. Outraged and desperate to clear her name, she challenged her father to a duel.
Though he fought with power and style, Fiora realized the man had long forgotten the discipline that defined a true duelist. She disarmed him, and with her blade to his chest, she demanded control of House Laurent. Her father surrendered, but even in victory, Fiora knew the shadow of doubt still tainted her reputation.
Intent to seize her destiny, Fiora vows to surpass her father's false legacy and prove that she is not only the greatest duelist in Demacia – but all of Valoran.
As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings.
As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each new victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy.
Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation.
Fiora was outraged. Not only had her hero betrayed her ideals, but also Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery.
She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends.
Previous Champion Spotlight
Previous Abilities
Previous Splash Art
Patch History
- Bug Fix: No longer purges stacks if she uses Riposte to parry an attack while at three stacks.
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- Bug Fix: First hit particles no longer exceed the ruler's length.
- Bug Fix: Using it while is active no longer causes it to visually go on cooldown in Fiora's inventory (or to visually fizzle, then instantly reappear).
- Bug Fix: PROJECT: Fiora's Duelist's Dance Vitals indicators no longer visually disappear before the effect expires.
- General
- Bug Fix: When Pool Party Fiora kills an enemy with a basic attack, the universal blue swirly death VFX now properly display.
- General
- New splash artwork for Royal Guard and Nightraven.
- Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
- Health on vital hit increased to Template:Pp18 from Template:Pp18.
- Bonus AD ratio increased to 95 / 100 / 105 / 110 / 115% bonus AD from 55 / 70 / 85 / 100 / 115% bonus AD.
- Bug Fix: Fixed a bug where Fiora would be locked out of and if she died during Lunge until casting Lunge again.
- Base damage reduced to 2% of target's max. health from 3%.
- Bonus AD scaling ratio increased to 4.5% per 100 bonus AD at all level from Template:Pp18% per 100 bonus AD.
- Template:Cctip reduced to 30% at all ranks from 40 / 45 / 50 / 55 / 60%.
- Bonus attack range reduced to 25 from 50.
- Bonus attack speed changed to additive from multiplicative.
- Cooldown increased to 24 / 22 / 20 / 18 / 16 from 19 / 18 / 17 / 16 / 15.
- Cooldown reduced to 13 / 11 / 9 / 7 / 5 from 15 / 13 / 11 / 9 / 7.
- New Effect: Cooldown now starts after the two hits are spent or the buff wears off.
- Directions chosen alternates between top-right and bottom-left sides from random.
- Victory Zone's duration changed to 1 + (1 × hit) seconds from 5.
- Stats
- Base health reduced to 550 from 570.
- Health growth reduced to 85 from 92.
- Base armor reduced to 24 from 27.
- Hitting an enemy will now reveal Fiora to them.
- Fixed a bug where Riposte wouldn't block .
- Tooltip now mentions all debuffs are blockable.
- Stats
- Health growth increased to 92 from 80.
- Damage growth increased to 3.3 from 2.5.
- Mana cost reduced to 20 / 25 / 30 / 35 / 40 from 25 / 30 / 35 / 40 / 45.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Cooldown reduced to 19 / 18 / 17 / 16 / 15 seconds from 21 / 19.5 / 18 / 16.5 / 15.
- General
- New splash art.
- Model upgrade across all skins with a new animations for the new abilities.
- Stats
- Base attack damage increased to 60 from 59.
- Attack damage growth reduced to 2.5 from 3.2.
- Attack speed growth increased to 3.2% from 3%.
- Base health reduced to 570 from 592.8.
- Health growth reduced to 80 from 85.
- Health regen increased to 8.25 from 6.85.
- Health regen growth reduced to 0.55 from 0.8.
- Base mana increased to 300 from 287.2.
- Base mana regen increased to 8 from 7.6.
- Mana regen growth increased to 0.7 from 0.5
- Base armor increased to 27 from 25.
- Movement speed reduced to 345 from 350.
- Range increased to 150 from 125.
- Fiora identifies the Vitals of all nearby enemy champions, which consists of a 90° section of the target's hit box. Vitals take 0.5 second to identify and last for 15 seconds, after which she will immediately begin identifying a new Vital. Basic attacks against Vitals deal bonus true damage, as well as restoring a small amount of health and granting a short burst of speed.
(I)
- Active: Fiora lunges forward a short distance in the target direction, then lunges again to strike a nearby enemy dealing physical damage and applying on-hit effects. The second lunge is auto-targeted and prioritizes exposed .
(Q)
- Active: Fiora poises to strike in the target direction and then enters a defensive stance, parrying all damaging and immobilizing effects for the next 0.75 seconds. After the duration, Fiora stabs her sword forward dealing damage and briefly Template:Cctip the first enemy champion she strikes. If Fiora parries at least one immobilizing effect, Riposte will Template:Cctip instead.
(W)
- Active: Fiora gains 50% bonus attack speed on her next two attacks. The first attack cannot critically strike but applies a Template:Cctip, while the second benefits from 100% critical strike chance.
(E)
- Active: Fiora targets an enemy champion, highlighting all four of their for the next few seconds. If Fiora is able to attack all four , or if she destroys at least one before the target dies, Fiora creates a ~600 radius zone that substantially heals Fiora and allies within the area over the next 5 seconds. While within 600 units of her target and while within the healing zone, Fiora gains bonus movement speed. Duelist's Dance will not identify new while Fiora's target has at least one exposed.
(R)
- Base damage reduced to 125 / 255 / 385 from 160 / 330 / 500.
- Bonus attack damage ratio reduced to (+90% bonus AD) from (+120% bonus AD).
- Damage on consecutive hits increased to 40% from 25%.
- General
- Texture update to Classic, Nightraven, and Royal Guard Fiora.
- Stats
- Base armor increased to 19 from 15.
- Fixed a bug where Fiora would occasionally be locked out of using if Blade Waltz was interrupted.
- Fixed a bug where could be cast while untargetable.
- Fixed a bug where revealed stealth targets did not take damage from Blade Waltz.
- Will now choose untargetable and invisible targets if necessary to continue the Blade Waltz (remeber that Fiora can bounce to the same target in succession). If Fiora needs to jump to such a target to continue Blade Waltz, she will do so, though the ability will not deal damage to untargetable/invisible units. If the target is revealed when Fiora jumps to them (in brush, fog of war or Shadow Walk), she'll deal damage as normal
- The cooldown and mana cost are refunded if Fiora is suppressed while casting Blade Waltz before it has started to have any effect.
- Stats
- Base movement speed increased to 350 from 325.
- Cooldown reduced to 130 / 120 / 110 seconds from 150 / 130 / 110.
- Fixed a bug where Fiora could consume the second cast of on the original target while still moving toward the original target.
- V1.0.0.135 Added
- Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
(Innate)
- Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.
(Q)
- Passive: Fiora's attack damage is increased.
- Active: Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
(W)
- Fiora temporarily gains additional attack speed. Each basic attack or she lands during this time increases her movement speed. Killing a champion refreshes the cooldown on .
(E)
- Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.
(Ultimate)