|Champion||Background||Strategy||Skins & Trivia|
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- Duelist's Dance's applies true damage to champions, and gives a heal and a burst of movement speed if you can hit their vitals, so don't be afraid to engage in small skirmishes.
- Duelist's Dance's will reset upon exiting its range (1250-1500~?), so if the identified Vital is facing their turret, walk back a little towards your own turret so Duelist's Dance's resets and identifies a more easily attack-able Vitals.
- Lunge is a mechanically simple skill, but it has a lot of nuances to its usage.
- To maximize damage output, apply as many autoattacks as you can before using Lunge.
- Make good use of Lunge's cast to stick to your target; if the enemy has their own mobility or escaping skills, try to force them to use it prior to your Lunge cast.
- If you're chasing an enemy champion that's too far, use Lunge on an enemy minion, wait for its reduced cooldown to use Lunge catch up.
- You can use Lunge to dash through walls, allowing an easy escape route.
- A good harassing strategy is to use Lunge's cast to go in and immediately using Riposte (you can even use it mid-air); an opponent's most normal reaction is to attack you right after you lunge, triggering Riposte damage. Land a basic attack or two, utilizing Duelist's Dance to hit their vitals, then use the burst of movement speed to escape. This is only effective against melee champions, as ranged can still counter after you retire.
- Use Bladework as the first autoattack will apply a slow, allowing you to get more autoattacks off.
- Try to use Riposte when an enemy attempts to apply a hard CC effect on you. If successfully blocked, the first enemy champion hit will be stunned, allowing you to strike a Vital or two with little or no retaliation.
- The hitbox of Riposte will change colour from blue to to yellow if an immobilization effect was blocked, indicating that it will stun the target.
- Be careful about using Riposte early game. The ability's short duration and extremely long cooldown will punish you especially for using it in a sub-optimal manner. Use it to deflect CC-reliant all-ins, since you can easily make trades in your favour if you parry their attack, especially if the target would be stunned and/or if you blocked a high amount of damage, forcing the enemy laner to play more safely and thus making you need to use Riposte less often.
- Fiora's skill order is not set in stone, and maxing either Lunge or Bladework (Lunge in most situations) depending on the game can make you much more effective. Maxing w is not a good idea due to the ability barely changing from ranking it up, and the other 2 abilities (especially Lunge) being much better to max.
- Maxing Lunge is almost always the best option, however maxing Bladework could also be an option. With Lunge being maxed second. This is because Lunge is Fiora's main poke/harass and leveling it will significantly increase it's damage but more importantly heavily reduce its cooldown. This can make all the difference in chasing opponents, especially those with mobility skills that could otherwise evade and kite Fiora.
- A well timed Riposte would turn a lost fight in Fiora's favour while providing a situational defensive move. This ability will block ALL cc and damage for 0.75 seconds flat. This should usually be maxed last as only the base damage (the ratio scales off Ability Power, which is unlikely to be itemized for) and cooldown is increased and decreased respectively. After taking Lunge, it's normally a better option to take Riposte second at level 2, however, Bladework could also be taken second depending on the situation.
- If Lunge is already maxed first, Bladework should definitely be maxed second. It is a potent steroid when maxed out, and most champions will be unable to keep up with Fiora due to the slow on the first hit. Allowing the player to get vitals from Duelist's Dance or Grand Challenge.
- Bladework gives a huge attack speed boost, so it can be used to effectively push turrets.
- Grand Challenge will allow you to have kill pressure on your opponent and hitting all 4 vitals will apply true damage and give a heal zone around your enemy champion's area, heavily turning the fight in your favour.
- For a viable combo try using Lunge on an exposed vital and cast Grand Challenge to get a new vital to easily strike.
shines on Fiora, giving her a significant boost to damage, out-of-combat sustain, in-combat sustain, and waveclear. It's also easier to build than , as its individual components each cost less than 900g to purchase; build early if you plan on using it, as this will be your core AD stat item. Don't forget to use the active ability!
- can be useful when used to speed up Fiora's wave clearing. This can turn Fiora into a very effective split pusher; if you're at the point where you can destroy any single enemy champion 1v1 in a duel regardless of tower proximity, this can force the opposing team to commit numbers to counter you, allowing your team to secure other map objectives.
- Lunge. In a 1v1 case, the armor reduction will heavily increase your damage against armor-stacking enemies, which can complement Duelist's Dance's anti-tank effectiveness. The additional health is welcome too, as Fiora needs some defense as a melee autoattacking champion. While its 20% cooldown reduction is very effective if playing as an AD caster. will reduce armor with autoattacks and
- boosts the critical damage from Bladework, so if one manages to rush it early, it can give a large power spike.
- is a great item; it adds extra damage Lunge (which boasts a short cooldown), and after every other ability she casts. Additionally, the Rage passive gained from landing autoattacks helps Fiora stick to her targets and maneuver around them to hit Vitals.
- will slow Fiora's targets, hindering their escape and increasing her ability to hit their Vitals even more.
- Grand Challenge (which enjoys high true damage). Even early on when combined with armor penetration runes/masteries and , the resulting 22 flat penetration and 35-45 % penetration is enough to hit most unarmored targets for true damage. With a or , you can often "100 to zero" enemy carries with your ult, Bladework-enhanced autoattacks and regular autoattacks.
as a third or even second item can massively increase Fiora's damage output, particularly from her ultimate
- Consider as a tankier alternative, but requires building stacks and offers 5% less armor-piercing.
- Building life steal is very important for Fiora as it allows her to regenerate large quantities of health while she is proccing her true damage from her passive and her ultimate.
- Building more than one lifesteal item allows Fiora to recover her health much more quickly during and between fights. For this reason, many players choose to build both and .
- However, it may be more effective to just build one of those items, and build critical chance items because they allow her to do much more damage, while Fiora already has built-in healing with Duelist's Dance's and Grand Challenge. Be wary that crit-dps relies on Fiora actually hitting for a critical strike, which means that having more than one critical item is recommended. Examples of critical strike items that synergize with Fiora include and .
- Unlike many other attack damage carries, can be built but isn't necessary on Fiora because she already gets an autoattack reset from Bladework and true damage from her passive and her ultimate. However, the passive ability to ignore unit collision and the increased movement speed are invaluable in positioning to hit Vitals.
- Crowd control directly counters Fiora's usefulness, making , , or a good items to consider if you find yourself being CC'd regularly.
- One can build her as a glass cannon carry with items like , , and . Or, one can opt to build her as a more tanky DPS type with proc effects using items like and .
- Fiora can be built in a "critless" manner as well due to her Bladework's inability to crit on the first attack and guaranteed crit on the second attack; both wasting any other critical strike chance. Items like , , and can be used to increase her damage output in such a build. It should be noted that active is very useful in this type of a build, since attack speed is needed. This type of a build along with items like and allow Fiora to be rather tanky.
- If one is running Armor Penetration runes, it's a good idea to get both and on her, since she can receive the full stacks for the armor shred easily.
- Duelist's Dance's %health true damage and allows you to focus the rest of your build on AD. can fill a powerful niche in Fiora's kit, granting her good life steal, decent damage, and a slowing active. Upgrading into further improves the life steal and active while also granting just the right amount of additional base attack speed Fiora needs. Consider buying this item early against teams with high-health champs and keep away comps, as it complements
- is also useful as it further bypasses enemy armor. Along with the magic resistance and AS that it provides, the item is very useful on Fiora, especially if the opponent team is AP heavy or if an AP heavy champ constantly focuses you.
- When jungling Fiora, Bladework strikes will proc the bonus magic damage. makes for a good default pick; particularly if you plan on ganking often in the early and mid game. is also a good choice if you plan on focusing on jungle farm, though it necessitates an AD heavy overall item build; both
- Due to the nature of Fiora's kit, many types of boots are useful on her.
- are overall the most common choice, as they provide more attack speed which is overall useful to Fiora, especially when combined with other attack speed items, as Fiora is very auto-attack reliant.
- Lunge, Riposte, Bladework and Grand Challenge much more often. Remember that out of all melee ADCs, Fiora is the least attack speed reliant of all them. is an equally good choice, especially if you are building Fiora more as an AD caster than a melee ADC. The cooldown reduction allows her to use
- and are effective choices if Fiora is losing the lane, the latter is also effective if Fiora is being focused by all enemy crowd controls, which is usually very likely.
- Duelist's Dance's will reset upon exiting its range (1250-1500~?), so if your identified Vital is facing Fiora, walk back a little towards your own turret so Duelist's Dance's resets and identifies a Vital in a harder to attack direction.
- If Fiora activates Grand Challenge and she manages to hit all vitals (or kill her target) NEVER try to duel Fiora and her allies inside the victory zone because that heals for massive amounts of health.
- That victory zone can turn the tides of entire teamfights, so it is important to protect her target from being killed. Thankfully this is not very difficult during teamfighting situations.
- It is recommended to ask your jungler to gank Fiora very often, because she has decent early game damage but snowballs very quickly and deadly should she get a kill; however, her only escape is short ranged. Babysitting Fiora is a great way to shut her down. Even if she starts to play safe (to avoid feeding her opponent) she will fall behind and will be useless during mid-late game.
- Fiora is adept at dealing a lot of physical damage quickly, making armor a clear method of protecting yourself. However, note that Duelist's Dance's deals true damage based on your health and Riposte deals a bit of magic damage.
- In the top lane, is a highly effective way to become deceptively hard to kill to Fiora.
- used to be a fantastic option against Fiora, since it would reflect the damage from her old ultimate, and because she would build full AD, she would take insane amounts of damage from the passive, making Thornmail rushes render the old Fiora almost useless. However, due to Fiora's rework and to Thornmail changes, this item is actually not of much use against her. It requires you to stack high amounts of armor to make the passive effective, which will not be effective since Fiora can bypass all that armor with her passive true damage. Also, the new Fiora tends to build tanky, allowing her to take much less damage from Thornmail's passive.
- Fiora is one of the best duelists on the entire game and it is extremely difficult to 1x1 her due to her passive and her ultimate; combined she can get massive amounts of burst on any target, no matter how tanky they are; and her new Riposte can block crowd control effects and potentially make them backfire against their user. It is strongly recommended to take her down as a group, because she isn't the best champion at dealing with 1x2 or 1x3 situations.
- A crowd control effect applied on Fiora when she activates Bladework will severely lower her damage output. In addition, if she is unable to autoattack or use Lunge to hit her enemy's vitals, she will not gain bonus movement speed.
- Be careful when using a crowd control effect because a well-timed Riposte can block it and make it backfire against you if it is a hard CC.
- Fiora is considered a late game AD hyper carry; as such, she must be shut down at every given moment, as she snowballs deadly and quickly
- Another good option is attack speed grinders such as
, and , these all give armor and an attack speed debuff.
- Keep in mind that the new Fiora is much less concerned of having her attack speed lowered, because most of her damage comes from her passive and her Q, which do not require attack speed to work.
- Fiora can be countered by anti-AD champions, such as Jax, Rammus and Malphite. However, all those counters have been made less effective against the new Fiora since they rely on crowd control effects to deal with her, and are tanky - Fiora's passive allows her to deal with tanky targets.
- Jax is a great 1v1 top lane counter due to his Counter Strike which can completely avoid her autoattacks. As well as the bonus armor from Grandmaster's Might will reduce the damage from all of her other forms of offense besides her true damage.
- Rammus counters her with his anti-AD abilities such as Defensive Ball Curl, and his tendency to build up armor to stack with Spiked Shell.
- Malphite can take her on with his Brutal Strikes granting him incredible amounts of armor and Ground Slam reducing her attack speed considerably.
- In general, long range harass, zoning, and running go a long way to controlling a Fiora at the top lane, because she has no reliable short cooldown ranged attack.
- Purchasing a Grand Challenge. is a great option for AP champions that want to take down Fiora, as this item's active helps shorten the already time-limit she has to hit all vitals during