Fiora identifies the Vitals of nearby enemy champions, marked as an arc around their character. Vitals take 0.5 seconds to identify and last for 15 seconds. After a Vital is triggered or times out, Fiora identifies a new Vital on her target.
Basic attacks and Riposte against a Vital deal 3% (+ 2.8% - 4.5% (based on level)% per 100 Bonus AD) of target's maximum health bonus true damage, healFiora for 25 - 110 (based on level) and grant her 20 / 30 / 40 / 50% bonus movement speed that decays over 1.75 seconds.
Vitals direction remains locked in its direction at all times, regardless of the enemy's position. Even if the enemy turns or faces a different direction, the passive will not be affected.
AttackedVitals will alternate between spawning on either side of the target. That means if Fiora hits a passive on either the left or bottom sides of the target, the next one will be on the top or right side of them, and vice versa. However, Vitals that expire will not, and spawn randomly on any side.
Fiora cannot be inside or excessively close to her target; if she is, she cannot attack Vitals.
The first enemy champion struck also has their movement and attack speedslowed by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Ripostestuns the target for the same duration instead.
Active:Fiora challenges the target enemy champion, highlighting all four of their Vitals for the next 8 seconds. While Grand Challenge is in effect, Duelist's Dance does not identify new Vitals on her target.
If she attacks or Ripostes one Vital before her target dies, she creates a victory zone that heals her and allied champions within over the next 2 seconds. The duration is extended by 1 second for every extra Vital hit, up to a maximum of 5 seconds.