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Fizz

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 558.48 (+86) Attack damage 58.04 (+3)
Health regen. 8.175 (+0.7) Attack speed [*] 0.658 (+3.1%)
Mana 317.2 (+37) Armor 22.412 (+3.4)
Mana regen. 6 (+0.8) Magic res. 32.1 (+1.25)
Melee 175 Mov. speed 335


Abilities

Nimble Fighter
Nimble Fighter

Innate: Fizz is perpetually Ghost ghosted and takes 4 - 14 (based on level) less physical damage from basic attacks, calculated before armor.

Ability Details
Nimble Fighter is a self-buff ability.

Additional Information:

  • Nimble Fighter's damage reduction occurs before armor reductions.


Urchin Strike
RANGE: 550
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Urchin Strike

Active: Fizz dashes a fixed distance towards the target enemy unit, dealing 100% AD physical damage plus bonus magic damage. The physical damage applies on-hit effects and the magic damage applies spell effects.

  • 「 Bonus Magic Damage: 10 / 25 / 40 / 55 / 70 (+ 35% AP)  」「 Chum the Waters.png Chum the Waters-Enhanced Damage: 12 / 30 / 48 / 66 / 84 (+ 42% AP)  」
Ability Details
Urchin Strike is a targeted dash ability.
  • Fizz will travel a set distance regardless of when he strikes his target.
  • Urchin Strike has two damaging components. The magical component applies spell effects as a single target ability, and the physical component applies on-hit effects.
  • Urchin Strike will apply all melee on-hit effects such as Life steal, Sheen item.png Sheen, and Blade of the Ruined King item.png Blade of the Ruined King as well as spell effects such as Spell Vamp, Rylai's Crystal Scepter item.png Rylai's Crystal Scepter and Liandry's Torment item.png Liandry's Torment simultaneously.
    • Life steal will only be applied to the physical damage portion of Urchin Strike and physical damage Spellblade effects.
    • [Spell vamp will apply to all damage dealt directly by the spell excluding on-hit item effects but including the physical and magic damage portion of Urchin Strike.
    • On-hit damage additions (i.e. Wit's End item.png Wit's End, Lich Bane item.png Lich Bane) will not benefit from either life steal or spell vamp.
  • Magic damage will be mitigated by magic shields.
  • Banshee's Veil item.png Spell shields will block the damage.

Additional Information:

  • Urchin Strike can be dodged with sufficiently fast displacement once Fizz has cast the ability, resulting in no damage dealt.


Seastone Trident
COST: 40 Mana
COOLDOWN: 10
Seastone Trident

Passive: Fizz's basic attacks rend his target, dealing magic damage over 3 seconds, capped against minions and monsters.

  • 「 Total Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 45% AP) (+ 4 / 5 / 6 / 7 / 8% of the target's missing health) 」「 Chum the Waters.png Chum the Waters-Enhanced Damage: 24 / 36 / 48 / 60 / 72 (+ 54% AP) (+ 4.8 / 6 / 7.2 / 8.4 / 9.6% of target's missing health) 」
  • maximum non-champion damage: 320 / 330 / 340 / 350 / 360 (+ 45% AP)

Active: Fizz's basic attacks deal bonus magic damage for the next 6 seconds.

  • 「 Bonus Magic damage: 10 / 15 / 20 / 25 / 30 (+ 30% AP) 」「 Chum the Waters.png Chum the Waters-Enhanced Damage: 12 / 18 / 24 / 30 / 36 (+ 36% AP) 」
Ability Details
Seastone Trident's passive is a damage over time non-physical on-hit effect.

Seastone Trident's active is a non-physical on-hit effect.

Additional Information:

  • Refreshes duration upon additional hits.
  • Passive damage every 0.5 seconds.


Playful / Trickster
RANGE: 400 / 330 / 270
COST: 90 / 100 / 110 / 120 / 130 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Playful

First Cast: Fizz hops onto his trident towards the target location, becoming untargetable for 0.75 seconds, before splashing onto the ground below him, dealing magic damage to nearby enemies and Slow icon slowing them for 2 seconds.

  • 「 Magic Damage: 70 / 120 / 170 / 220 / 270 (+ 75% AP) 」「 Chum the Waters.png Chum the Waters-Enhanced Damage: 84 / 144 / 204 / 264 / 324 (+ 90% AP) 」
  • Slow: 40 / 45 / 50 / 55 / 60%
Trickster

Second Cast: Fizz immediately hops off his trident towards the target location, dealing the same damage to nearby enemies but without applying the slow.

Ability Details
Playful/Trickster is a two part dash ability.

Additional Information:

  • Playful/Trickster does not break tethers like Fiddlesticks Fiddlesticks's Drain.png Drain or Swain Swain's Decrepify.png Decrepify.
  • Playful/Trickster can be used to jump over/through walls.
  • Playful can be used to avoid spells such as Karthus Karthus's Requiem.png Requiem or Caitlyn Caitlyn's Ace in the Hole.png Ace in the Hole.
  • After Playful is used, without activating Trickster, you can guide which direction Fizz will fall by right clicking before/as he drops for a longer reach (but same radius) on the slow/damage.
  • Playful cannot be used for approximately 0.5 seconds after using Urchin Strike.png Urchin Strike.


Chum the Waters
RANGE: 1275 / 250
SPEED: 1300
COST: 100 Mana
COOLDOWN: 100 / 85 / 70
Chum the Waters

Active: Fizz throws a fish in a line that binds itself onto the first enemy champion it hits, Slow icon slowing them for 1.5 seconds.

  • Slow: 50 / 60 / 70%

For the next 6 seconds, Fizz's magic damage against them is increased by 20% excluding Chum the Waters's damage.

After 1.5 seconds, a shark comes out from the earth to eat the fish, regardless of its position. Enemies hit are dealt magic damage and are Slow icon slowed for 1.5 seconds afterwards.

  • Magic damage: 200 / 325 / 450 (+ 100% AP)

If a champion has the fish attached to them, the shark Airborne icon knocks them up for 1 second. Other nearby enemies are Airborne icon knocked away instead. The fish provides True Sight icon true sight of its area of effect, and stays at the location it was thrown to until it binds to an enemy champion or is eaten.

Ability Details
Chum the Waters is a collision linear skillshot that damages enemies in an area centered on the target.

Additional Information:

  • The fish will only attach itself to an enemy champion and will pass through all terrain and non-champion targets.
  • If the fish is thrown onto a target without an active spell shield, the target will be slowed. If the spell shield activates while the fish is already latched on, the slow will remain but the shark's damage and knockup will be negated, consuming the shield.
  • Chum the Waters initial slow can be removed by Cleanse.png Cleanse, Quicksilver Sash item Quicksilver, Mikael's Crucible item.png Mikael's Crucible, Unbreakable Will.png Unbreakable Will, Dark Frenzy.png Dark Frenzy, Remove Scurvy.png Remove Scurvy, Decisive Strike.png Decisive Strike, Highlander.png Highlander and Ragnarok.png Ragnarok.
    • The shark cannot be removed.
  • Both of the effects can hit stealthed units, and any stealthed unit hit by the fish will be revealed until the shark appears.
  • Chum the Waters's secondary effect will activate immediately if it is attached to a champion and they die prior to the shark emerging.
  • Chum the Waters grants sight around the fish, and reveals any target the fish is attached to.
  • Chum the Waters shark damage will still deal damage to untargetable champions.


References

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