Passive:Fizz's basic attacks rends enemies on-hit dealing them magic damage over 3 seconds.
Total Magic Damage:
20 / 30 / 40 / 50 / 60 (+ 40% AP)
Active:Fizz's next basic attack is empowered, dealing bonus magic damage and gaining 50 bonusrange.
Bonus Magic Damage:
40 / 50 / 60 / 70 / 80 (+ 40% AP)
If Seastone Trident kills its target, its cooldown is reduced to 1 second and refunds mana. Otherwise, if Seastone Trident doesn't kill its target, Fizz's basic attacks gain bonus on-hit magic damage for 5 seconds.
20 / 28 / 36 / 44 / 52
Bonus On-Hit Damage:
10 / 15 / 20 / 25 / 30 (+ 30% AP)
Seastone Trident resets Fizz's autoattack timer.
The passive's damage-over-time applies every 0.5 seconds.
Every subsequent hit over the active's duration will refresh the passive's.
Single Cast:Fizz vaults towards the target location, becoming untargetable for 0.75 seconds while balancing on his Trident. If the spell is not cast a second time, Fizz completes his vault after a brief pause and splashes onto the ground below him, dealing magic damage in a radius to nearby enemies and slowing them for 2 seconds. Both dashes may be directed separately.
70 / 120 / 170 / 220 / 270 (+ 75% AP)
40 / 45 / 50 / 55 / 60%
Double Cast:Fizz dismounts his trident without pausing, allowing him to perform both dashes in a quick succession. Upon landing, he deals damage to nearby enemies. The damage dealt is the same as the single-cast version, but with a smaller radius and without applying a slow.
Active:Fizz throws a lure forward in a line that attracts a shark, causing it to emerge after 2 seconds, dealing magic damage, knocking aside surrounding enemies and slowing them for 1.5 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted, increasing its slow, eruption radius and knockback distance.
Guppy (<455): 40% slow, 200 eruption radius and 150 unit knockback distance.
150 / 250 / 350 (+ 60% AP)
Chomper (455-910): 60% slow, 320 eruption radius and 250 unit knockback distance.
225 / 325 / 425 (+ 90% AP)
Gigalodon (>910): 80% slow, 450 eruption radius and 350 unit knockback distance.
300 / 400 / 500 (+ 120% AP)
If an enemy champion intercepts the lure as it flies, it binds to them and causes the shark to emerge at their position. The lure's holder is slowed for the duration and knocked up for 1 second instead of away.
Chum the Waters will only attach the fish to an enemy champion and will pass through all terrain and non-champion targets.
If the fish is thrown onto a target without an active spell shield, the target will be slowed. If the spell shield activates while the fish is already latched on, the slow will remain but the shark's damage and knockup will be negated, consuming the shield.