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Fizz/Abilities

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Nimble Fighter
Nimble Fighter

Innate: Fizz is perpetually Ghost ghosted and takes 4 - 14 (based on level) less physical damage from basic attacks, calculated before armor.

Ability Details
Nimble Fighter is a self-buff.

Additional Information:

  • Nimble Fighter's damage reduction is applied first and foremost and only then armor reductions are.


Urchin Strike
RANGE: 550
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Urchin Strike

Active: Fizz dashes a fixed distance towards the target enemy unit, dealing 100% AD physical damage plus bonus magic damage. The physical damage applies on-hit effects and the magic damage applies spell effects.

「 Bonus Magic Damage: 10 / 25 / 40 / 55 / 70 (+ 35% AP) 」「 Chum the Waters.png Chum the Waters-Enhanced Damage: 12 / 30 / 48 / 66 / 84 (+ 42% AP) 」
Ability Details
Urchin Strike is a single-targeted dash where Fizz travels a set distance regardless of when the target is struck.

Additional Information:

Once Fizz has used it, Urchin Strike can be dodged with sufficiently fast displacement, resulting in no damage dealt.


Seastone Trident
COST: 40 Mana
COOLDOWN: 10
Seastone Trident

Passive: Fizz's basic attacks rend his target, dealing magic damage over 3 seconds, capped against minions and monsters.

「 Total Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 45% AP) (+ 4 / 4.5 / 5 / 5.5 / 6% of the target's missing health) 」「 Chum the Waters.png Chum the Waters-Enhanced Damage: 24 / 36 / 48 / 60 / 72 (+ 54% AP) (+ 4.8 / 5.4 / 6 / 6.6 / 7.2% of target's missing health) 」

  • Maximum Non-Champion Damage: 320 / 330 / 340 / 350 / 360 (+ 45% AP)

Active: Fizz's basic attacks deal bonus magic damage for the next 6 seconds.

「 Bonus Magic damage: 10 / 15 / 20 / 25 / 30 (+ 30% AP) 」「 Chum the Waters.png Chum the Waters-Enhanced Damage: 12 / 18 / 24 / 30 / 36 (+ 36% AP) 」
Ability Details

Additional Information:

  • The passive's damage-over-time applies every 0.5 seconds.
    • Every subsequent hit over the active's duration will refresh the passive's.


Playful / Trickster
RANGE: 400 / 330 / 270
COST: 90 / 100 / 110 / 120 / 130 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Playful

First Cast: Fizz hops onto his trident towards the target location, becoming untargetable for 0.75 seconds, before splashing onto the ground below him, dealing magic damage to nearby enemies and Slow icon slowing them for 2 seconds.

「 Magic Damage: 70 / 120 / 170 / 220 / 270 (+ 75% AP) 」「 Chum the Waters.png Chum the Waters-Enhanced Damage: 84 / 144 / 204 / 264 / 324 (+ 90% AP) 」

  • Slow: 40 / 45 / 50 / 55 / 60%
Trickster

Second Cast: Fizz immediately hops off his trident towards the target location, dealing the same damage to nearby enemies but without applying the slow.

Ability Details
Playful / Trickster is a two-part dash.

Additional Information:

  • Playful/Trickster does not break tethers (Drain.png Drain, Decrepify.png Decrepify)
  • After Playful is used (without activating Trickster) Fizz can be directed where to land by right-clicking before/as he drops for a longer reach (but same radius) on the slow/damage.
    • Playful cannot be used for approximately 0.5 seconds after using Urchin Strike.png Urchin Strike.


Chum the Waters
RANGE: 1275 / 250
SPEED: 1300
COST: 100 Mana
COOLDOWN: 100 / 85 / 70
Chum the Waters

Active: Fizz throws a fish in a line that binds itself onto the first enemy champion it hits, Slow icon slowing them for 1.5 seconds.

  • Slow: 50 / 60 / 70%

For the next 6 seconds, Fizz's magic damage against them is increased by 20% excluding Chum the Waters's own.

After 1.5 seconds, a shark comes out from the earth to eat the fish, regardless of its position. Enemies hit are dealt magic damage and are Slow icon slowed for 1.5 seconds afterwards.

  • Magic Damage: 200 / 325 / 450 (+ 100% AP)

If a champion has the fish attached to them, the shark Airborne icon knocks them up for 1 second. Other nearby enemies are Airborne icon knocked away instead. The fish provides True Sight icon true sight of its area of effect, and stays at the location it was thrown to until it binds to an enemy champion or is eaten.

Ability Details
Chum the Waters is a collision linear skillshot that damages enemies in an area centered on the target.

Additional Information:

  • Chum the Waters will only attach the fish to an enemy champion and will pass through all terrain and non-champion targets.
    • If the fish is thrown onto a target without an active spell shield, the target will be slowed. If the spell shield activates while the fish is already latched on, the slow will remain but the shark's damage and knockup will be negated, consuming the shield.
  • The fish's slow can be removed by Cleanse.png Cleanse, Quicksilver Sash item.png Quicksilver Sash, Mikael&#039;s Crucible item.png Mikael's Crucible, Unbreakable Will.png Unbreakable Will, Dark Frenzy.png Dark Frenzy, Remove Scurvy.png Remove Scurvy, Decisive Strike.png Decisive Strike, Highlander.png Highlander, and Ragnarok.png Ragnarok.
    • The fish will still remain and the shark will still appear.
  • Chum the Waters can hit stealthed units and will be revealed if the fish hits them and until the shark appears.
    • The shark will also damage untargetable champions.
      • If the target the fish latched on to dies before the shark appears, the moment the target dies the shark will appear immediately.


References

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