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Nimble Fighter
Nimble Fighter

Innate: Fizz is perpetually Ghost ghosted and takes 4 - 14 (based on level) less physical damage from basic attacks, calculated before armor.

Ability Details
  • Nimble Fighter's damage reduction is applied first and foremost and only then armor reductions are.

Urchin Strike
COST: 50 Mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Urchin Strike

Active: Fizz dashes a fixed distance towards the target enemy, dealing Attack damage 100% AD physical damage, and Ability power bonus magic damage.

Bonus Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 55% AP)

The physical damage applies on-hit effects to the target and will apply the passive of Seastone Trident Seastone Trident to all enemies he passes through.

Ability Details
  • Once Fizz has used it, Urchin Strike can be dodged with sufficiently fast displacement, resulting in no damage dealt.

The physical damage applies on-hit effects.

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Seastone Trident
COST: 30 / 40 / 50 / 60 / 70 Mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Seastone Trident

Passive: Fizz rends enemies on-hit, and those affected by Chum the Water's lure or shark, dealing them magic damage over 3 seconds, and marking them for 6 seconds.

Total Magic damage:
20 / 30 / 40 / 50 / 60 (+ 40% AP)

Active: Fizz's next basic attack is empowered, granting it 50 bonus range and resetting his auto attack timer. The empowered strike deals bonus magic damage. If the target has been marked for at least 2 seconds, the damage dealt is tripled.

Bonus Magic Damage:
20 / 30 / 40 / 50 / 60 (+ 40% AP)
Enhanced Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 120% AP)

If Seastone Trident kills its target, its cooldown is reduced to 1 second and refunds mana.

Mana Refunded:
20 / 28 / 36 / 42 / 50
Ability Details
  • The passive's damage-over-time applies every 0.5 seconds.
    • Every subsequent hit over the active's duration will refresh the passive's.
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Playful / Trickster
EFFECT RADIUS: 330 / 270
COST: 90 / 95 / 100 / 105 / 110 Mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10

Single Cast: Fizz vaults towards the target location, becoming Playful untargetable for 0.75 seconds while balancing on his Trident. If the spell is not cast a second time, Fizz completes his vault after a brief pause and splashes onto the ground below him, dealing magic damage in a radius to nearby enemies and Slow icon slowing them for 2 seconds. Both dashes may be directed separately.

Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 75% AP)
40 / 45 / 50 / 55 / 60%

Double Cast: Fizz dismounts his trident without pausing, allowing him to perform both dashes in a quick succession. Upon landing, he deals damage to nearby enemies. The damage dealt is the same as the single-cast version, but with a smaller radius and without applying a slow.

Ability Details
  • Playful / Trickster does not break tethers (Drain Drain, Ethereal Chains Ethereal Chains)
  • After Playful is used (without activating Trickster) Fizz can be directed where to land by right-clicking before/as he drops for a longer reach (but same radius) on the slow/damage.
    • Playful cannot be used for approximately 0.5 seconds after using Urchin Strike Urchin Strike.
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Chum the Waters
SPEED: 1300
COST: 100 Mana
COOLDOWN: 100 / 85 / 70
Chum the Waters

Active: Fizz throws a lure forward in a line that attracts a shark, causing it to emerge after 2 seconds, dealing magic damage, Airborne icon knocking aside surrounding enemies and Slow icon slowing them for 1.5 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted, increasing its slow, eruption radius and knockback distance.

Guppy (<455): 40% slow, 200 eruption radius and 150 unit knockback distance.

Guppy Damage:
150 / 250 / 350 (+ 60% AP)

Chomper (455-910): 60% slow, 320 eruption radius and 250 unit knockback distance.

Chomper Damage:
225 / 325 / 425 (+ 80% AP)

Gigalodon (>910): 80% slow, 450 eruption radius and 350 unit knockback distance.

Gigalodon Damage:
300 / 400 / 500 (+ 120% AP)

If an enemy champion intercepts the lure as it flies, it binds to them and causes the shark to emerge at their position. The lure's holder is Slow icon slowed for the duration and Airborne icon knocked up for 1 second instead of away.

Seastone Trident Seastone Trident is applied to the enemy the fish attaches to and all enemies affected by the emerging shark.

Ability Details
  • Chum the Waters will only attach the fish to an enemy champion and will pass through all terrain and non-champion targets.
    • If the fish is thrown onto a target without an active spell shield, the target will be slowed. If the spell shield activates while the fish is already latched on, the slow will remain but the shark's damage and knockup will be negated, consuming the shield.
  • The fish's slow can be removed by Cleanse Cleanse, Quicksilver Sash item Quicksilver Sash, Mikael&#039;s Crucible item Mikael's Crucible, Unbreakable Will Unbreakable Will, Shadow Step A Shadow Step, Remove Scurvy Remove Scurvy, Decisive Strike Decisive Strike, Highlander Highlander, and Ragnarok Ragnarok.
    • The fish will still remain and the shark will still appear.
  • Chum the Waters can hit stealthed units and will be revealed if the fish hits them and until the shark appears.
    • The shark will also damage untargetable champions.
      • If the target the fish latched on to dies before the shark appears, the moment the target dies the shark will appear immediately.
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