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Previous Lore

"Fizz Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side." - Miss Fortune Miss Fortune, the Bounty Hunter

Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a sharp cleverness that let him skirt danger with ease. One day Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted Seastone Trident.png Seastone Trident from the ruins and set out alone.

Fizz wandered the ocean in search of his people for years, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive Chum the Waters.png dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creature's weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.

Previous Abilities

Patch History

V7.10
  • Seastone Trident.png Seastone Trident
    • Passive AP ratio increased to 40% AP from 33.3% AP.
    • Active AP ratio increased to 40% AP from 33.3% AP.
    • Charged active AP ratio increased to 120% AP from 100% AP.
    • Passive and active base damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 40 / 55 / 70 / 85.
      • Charged active base damage reduced to 60 / 90 / 120 / 150 / 180 from 75 / 120 / 165 / 210 / 255.
V7.9
  • Seastone Trident.png Seastone Trident
    • New Effect: Damage-over-time ticks, including the initial application, no longer count as spell hits (matching similar persistent effects like Teemo Teemo's Toxic Shot.png Toxic Shot).
V7.6
  • Chum the Waters.png Chum the Waters
    • Bug Fix: Fixed a bug where it wouldn't slow enemies properly when the shark erupted.
V7.5
  • General
    • Bug Fix: Intermediate bot now has a keystone mastery.
  • Urchin Strike.png Urchin Strike
    • AP ratio increased to 55% AP from 35% AP.
  • Seastone Trident.png Seastone Trident
    • Bleed duration reduced to 3 seconds from 4.
    • Mark duration increased to 6 seconds from 4.
  • Chum the Waters.png Chum the Waters
    • When fishes reach their target location without attaching to anything, the check for a nearby target to attach to is now less generous.
    • Removed: Whiffed fishes are no longer picked up by enemies that walk over them.
V7.1
  • Chum the Waters.png Chum the Waters
    • Bug Fix: The nearby enemy knockback effect of Chum the Waters no longer knocks back spell shielded targets while still consuming the spell shield.
V6.24
  • Seastone Trident.png Seastone Trident
    • Bug Fix: Fixed a bug where Seastone Trident's cooldown wasn't refunded if it killed an enemy champion with a post-death form (ex. Karthus Karthus, Sion Sion).
  • Chum the Waters.png Chum the Waters
    • Whiffed fishes now display their attachment radius to enemies.
    • Whiffed fishes now visually hop onto enemies they attach to, rather than instantly teleporting onto them.
    • Fishes that can't attach to enemies (dropped after hitting a spell shield or when the original target dies) don't display the attachment ring and instead flop over onto their bellies.
V6.23
V6.22
  • General
    • New ability icons.
  • Urchin Strike.png Urchin Strike
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
    • Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
    • Bug Fix: Sheen item.png Sheen now properly activates when used on targets right next to Fizz.
  • Seastone Trident.png Seastone Trident
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
    • Mana cost changed to 30 / 40 / 50 / 60 / 70 from 40 at all ranks.
    • Base damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 30 / 40 / 50 / 60.
    • AP ratio reduced to 33% AP from 45% AP.
    • Bleed duration increased to 4 seconds from 3.
    • Removed: 4 / 4.5 / 5 / 5.5 / 6% of target's missing health bonus damage on bleed.
    • Removed: Active empowering Fizz's basic attacks for 6 seconds.
    • New Effect: Now resets basic attack timer and empowers the next basic attack.
    • Active base damage 25 / 40 / 55 / 70 / 85 from 10 / 15 / 20 / 25 / 30.
    • Active AP ratio increased 33% AP from 30% AP.
    • New Effect: If the target has been bleeding for at least 2 seconds, the bonus damage is tripled to 75 / 120 / 165 / 210 / 255 (+ 100% AP).
    • New Effect: If the empowered attack kills a unit, Seastone Trident refunds 20 / 28 / 36 / 42 / 50 mana and sets its cooldown to 1 second.
    • New Effect: Passive bleed is applied to all enemies Fizz passes through during Urchin Strike.png Urchin Strike and to the enemy Chum the Waters.png Chum the Waters sticks to.
  • Playful.png Playful
    • New Effect: Now shows Fizz an indicator of the area damaged before he lands. Enemies see a red flash of this area after he lands.
    • Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130.
    • Bug Fix: Zhonya&#039;s Hourglass item.png Zhonya's Hourglass now properly delays Playful / Trickster's damage.
  • Chum the Waters.png Chum the Waters
    • Delay before the shark pops out increased to 2 seconds from 1.5.
    • Base slow reduced to 40% at all ranks from 50 / 60 / 70%.
    • New Effect: The fish attach radius scales with distance.
    • New Effect: The further the fish flies, the bigger the shark that is attracted, increasing its area of effect, dealing bonus damage, applying up to an 80% slow and increasing its knockback from 150 to up to 350.
    • Damage reduced to 150 / 250 / 350 (+ 60% AP) from 200 / 325 / 450 (+ 100% AP).
      • Maximum damage implemented at 300 / 400 / 500 (+ 120% AP) after a 910 units distance.
    • Removed: Increased magic damage.
    • Removed: Placing the fish inside of terrain.
V6.20
  • General
    • Bug Fix: Cottontail Fizz's health bar has been moved up to match his base skin.
V6.16
  • General
    • Bug Fix: Put Cottontail Fizz's health bar in the right spot.
V6.12
  • Seastone Trident.png Seastone Trident
    • Target's missing health damage reduced to 4 / 4.5 / 5 / 5.5 / 6% from 4 / 5 / 6 / 7 / 8%.
  • Playful.png Playful / Trickster
    • Cooldown increased to 18 / 16 / 14 / 12 / 10 from 16 / 14 / 12 / 10 / 8.
V6.10
V5.22
  • Stats
    • Base mana increased to 317.2 from 267.2.
    • Mana growth reduced to 37 from 40.
V5.17
  • Urchin Strike.png Urchin Strike
    • AP ratio increased to (+ 35% AP) from (+ 30% AP).
  • Seastone Trident.png Seastone Trident
    • Active base damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 20 / 30 / 40 / 50.
    • Active Ability power ratio increased to (+ 30% AP) from (+ 25% AP).
  • Chum the Waters.png Chum the Waters
    • The damage amplifier now only affects magic damage (no longer affects physical damage).
V5.7
  • Seastone Trident.png Seastone Trident
    • Passive damage scaling added: (+ 4 / 5 / 6 / 7 / 8% target's missing health).
    • Active damage scaling changed to (+ 25% AP) from (+ 4 / 5 / 6 / 7 / 8% target's missing health).
    • Fixed an error in the tooltip. Actual duration is 6 seconds, not 5.
V5.2
  • Urchin Strike.png Urchin Strike
    • Base magic damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 40 / 60 / 100 / 130.
    • Scaling reduced to (+ 30% AP) from (+ 60% AP).
    • No longer deals damage if Fizz doesn't enter in contact with the target during the dash.
  • Seastone Trident.png Seastone Trident
    • Base passive damage over time reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70.
    • Scaling increased to (+ 45% AP) from (+ 35% AP)(+ 4 / 5 / 6 / 7 / 8% of target's missing health).
    • Active on-hit base damage increased to 10 / 20 / 30 / 40 / 50 from 10 / 15 / 20 / 25 / 30.
    • Active on-hit scaling changed to (+ 4 / 5 / 6 / 7 / 8% of target's missing health) from (+ 25% AP).
    • Active no longer applies Grievous Wounds.
  • Chum the Waters.png Chum the Waters
    • New Effect: The champion tagged with Chum the Waters will take 20% increased damage from Fizz for 6 seconds. This excludes Chum the Water's damage.
    • Damage amplification debuff has its own particle effects for both Classic Fizz and Void Fizz.
V5.1
  • Urchin Strike.png Urchin Strike
    • Fixed a bug where it wouldn't proc Sheen item.png Sheen if used too close to the target.
V4.13 (Crystal Scar only)
  • Urchin Strike.png Urchin Strike
    • Crooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.
  • Playful.png Playful / Trickster.png Trickster
    • Cooldown increased to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 / 14 / 12 / 10 / 8.
V4.5
  • Stats
    • Base armor increased to 16.7 from 12.7.
V4.4
  • Seastone Trident.png Seastone Trident
    • Active ability power ratio increased to (+25% AP) from (+15% AP).
V3.13
  • Playful.png Playful / Trickster.png Trickster
    • Bug fix: While still descending from Playful, he now only becomes targetable after landing, just like Trickster.
  • Seastone Trident.png Seastone Trident
    • Active ability power ratio reduced to (+15% AP) from (+35% AP).
V3.10
  • Playful.png Playful / Trickster.png Trickster
    • Fixed a bug that occasionally caused rapid casts to deal no damage.
V1.0.0.152
  • Stats
    • Base movement speed increased to 335 from 310.
V1.0.0.140
  • Playful.png Playful/Trickster
    • Fixed a bug where it would prevent Fizz from casting spells for longer than intended.
V1.0.0.135
  • Stats
    • Base damage increased to 56 from 54.
    • Armor per level increased to 3.4 from 3.1.
  • Chum the Waters.png Chum the Waters
    • Mana cost reduced to 100 from 150.
V1.0.0.132
  • Chum the Waters.png Chum the Waters
    • Implemented the changes stated in V1.0.0.131, but were not actually enabled.
    • Added a 3-2-1 timer like Time Bomb.png Time Bomb.
    • No longer hits untargetable units like Vladimir Vladimir in Sanguine Pool.png Sanguine Pool.
    • Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
    • Fixed a bug where it stopped working if Fizz died.
    • Using Quicksilver Sash item.png Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately.
V1.0.0.131
  • Stats
    • Base health regen per 5 reduced to 7 from 9.
  • Urchin Strike.png Urchin Strike
    • Ability power ratio reduced to (+60% AP) from (+70% AP).
  • Seastone Trident.png Seastone Trident
    • Active base damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 20 / 30 / 40 / 50.
  • Chum the Waters.png Chum the Waters not actually implemented
    • Added a 3-2-1 timer like Time Bomb.png Time Bomb.
    • No longer hits untargetable units like Vladimir Vladimir in Sanguine Pool.png Sanguine Pool.
    • Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
    • Fixed a bug where it stopped working if Fizz died.
    • Using Quicksilver Sash item.png Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately.
V1.0.0.130
  • Urchin Strike.png Urchin Strike
    • Targeting updated to hit targets slightly earlier.
    • Damaging component can no longer be dodged.
V1.0.0.129
  • Added
  • Nimble Fighter.png Nimble Fighter (Innate)
    • Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.
  • Urchin Strike.png Urchin Strike (Q)
    • Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
  • Seastone Trident.png Seastone Trident (W)
    • Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
    • Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.
  • Playful.png Playful (E)
    • Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or Trickster.png hop off to another location
  • Chum the Waters.png Chum the Waters (Ultimate)
    • Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark emerges from the earth to eat the fish, dealing damage and knocking back all enemy champions.

References