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Previous Lore

Fizz Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side. - Miss Fortune Miss Fortune, the Bounty Hunter

Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent.

Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a sharp cleverness that let him skirt danger with ease.

One day Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted Seastone Trident.png Seastone Trident from the ruins and set out alone. Fizz wandered the ocean in search of his people for years, using the skills he'd learned during his adventures as a young boy to survive.

Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him.

Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive Chum the Waters.png dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creature's weaknesses to his advantage.

Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.

Patch History

V6.23
V6.22
  • General
    • New ability icons.
  • Urchin Strike.png Urchin Strike
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
    • Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
    • Bug Fix: Sheen item.png Sheen now properly activates when used on targets right next to Fizz.
  • Seastone Trident.png Seastone Trident
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
    • Mana cost changed to 30 / 40 / 50 / 60 / 70 from 40 at all ranks.
    • Base damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 30 / 40 / 50 / 60.
    • AP ratio reduced to 33% AP from 45% AP.
    • Bleed duration increased to 4 seconds from 3.
    • Removed: 4 / 4.5 / 5 / 5.5 / 6% of target's missing health bonus damage on bleed.
    • Removed: Active empowering Fizz's basic attacks for 6 seconds.
    • New Effect: Now resets basic attack timer and empowers the next basic attack.
    • Active base damage 25 / 40 / 55 / 70 / 85 from 10 / 15 / 20 / 25 / 30.
    • Active AP ratio increased 33% AP from 30% AP.
    • New Effect: If the target has been bleeding for at least 2 seconds, the bonus damage is tripled to 75 / 120 / 165 / 210 / 255 (+ 100% AP).
    • New Effect: If the empowered attack kills a unit, Seastone Trident refunds 20 / 28 / 36 / 42 / 50 mana and sets its cooldown to 1 second.
    • New Effect: Passive bleed is applied to all enemies Fizz passes through during Urchin Strike.png Urchin Strike and to the enemy Chum the Waters.png Chum the Waters sticks to.
  • Playful.png Playful
    • New Effect: Now shows Fizz an indicator of the area damaged before he lands. Enemies see a red flash of this area after he lands.
    • Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130.
    • Bug Fix: Zhonya&#039;s Hourglass item.png Zhonya's Hourglass now properly delays Playful / Trickster's damage.
  • Chum the Waters.png Chum the Waters
    • Delay before the shark pops out increased to 2 seconds from 1.5.
    • Base slow reduced to 40% at all ranks from 50 / 60 / 70%.
    • New Effect: The fish attach radius scales with distance.
    • New Effect: The further the fish flies, the bigger the shark that is attracted, increasing its area of effect, dealing bonus damage, applying up to an 80% slow and increasing its knockback from 150 to up to 350.
    • Damage reduced to 150 / 250 / 350 (+ 60% AP) from 200 / 325 / 450 (+ 100% AP).
      • Maximum damage implemented at 300 / 400 / 500 (+ 120% AP) after a 910 units distance.
    • Removed: Increased magic damage.
    • Removed: Placing the fish inside of terrain.
V6.20
  • General
    • Bug Fix: Cottontail Fizz's health bar has been moved up to match his base skin.
V6.16
  • General
    • Bug Fix: Put Cottontail Fizz's health bar in the right spot.
V6.12
  • Seastone Trident.png Seastone Trident
    • Target's missing health damage reduced to 4 / 4.5 / 5 / 5.5 / 6% from 4 / 5 / 6 / 7 / 8%.
  • Playful.png Playful / Trickster
    • Cooldown increased to 18 / 16 / 14 / 12 / 10 from 16 / 14 / 12 / 10 / 8.
V6.10
V5.22
  • Stats
    • Mana increased to 317.2 from 267.2
    • Mana growth reduced to 37 from 40
V5.17
  • Urchin Strike.png Urchin Strike
    • AP ratio increased to (+ 35% AP) from (+ 30% AP)
  • Seastone Trident.png Seastone Trident
    • Active on-hit damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 20 / 30 / 40 / 50.
      • AP ratio increased to (+ 30% AP) from (+ 25% AP)
  • Chum the Waters.png Chum the Waters
    • Removed: Amplifying physical damage
V5.7
  • Seastone Trident.png Seastone Trident
    • New Effect: Passive has a (+ 4 / 5 / 6 / 7 / 8% target's missing health) ratio.
    • Active ratio changed to (+ 25% AP) from (+ 4 / 5 / 6 / 7 / 8% target's missing health)
    • Tooltip updated to display correct duration.
V5.2
  • Urchin Strike.png Urchin Strike
    • Damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 40 / 60 / 100 / 130.
    • AP ratio reduced to (+ 30% AP) from (+ 60% AP)
    • Removed: Dealing damage if Fizz doesn't hit target while dashing.
  • Seastone Trident.png Seastone Trident
    • Passive damage-over-time reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70.
      • Ratio changed to (+ 45% AP) from (+ 35% AP) (+ 4 / 5 / 6 / 7 / 8% of target's missing health)
    • Active on-hit damage increased to 10 / 20 / 30 / 40 / 50 from 10 / 15 / 20 / 25 / 30.
      • Ratio changed to (+ 4 / 5 / 6 / 7 / 8% of target's missing health) from (+ 25% AP)
    • Removed: Active applying Grievous Wounds.
  • Chum the Waters.png Chum the Waters
    • New Effect: Fizz will deal 20% increased damage for 6 seconds to tagged target.
      • Damage amplification debuff has particle effects for both Classic and Void each.
V5.1
V4.13
  • Crystal Scar
    • Urchin Strike.png Urchin Strike
      • Cooldown increased to 11 / 10 / 9 / 8 / 7 from 10 / 9 / 8 / 7 / 6.
    • Playful.png Playful / Trickster.png Trickster
      • Cooldown increased to 16 / 14.5 / 13 / 11.5 / 10 from 16 / 14 / 12 / 10 / 8.
V4.5
  • Stats
    • Armor increased to 16.7 from 12.7
V4.4
V3.13
  • Playful.png Playful / Trickster.png Trickster
    • Bug Fix: Becoming targetable while descending from Playful instead of right after landing like with Trickster.
  • Seastone Trident.png Seastone Trident
    • Active AP ratio reduced to (+ 15% AP) from (+ 35% AP)
V3.10
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310
V1.0.0.140
  • Playful.png Playful/Trickster
    • Bug Fix: Preventing Fizz from using abilities for longer than intended.
V1.0.0.135
  • Stats
    • Attack damage increased to 56 from 54
    • Armor growth increased to 3.4 from 3.1
  • Chum the Waters.png Chum the Waters
    • Cost reduced to 100 from 150.
V1.0.0.132
  • Chum the Waters.png Chum the Waters
    • New Effect: Has a 3-2-1 timer (Time Bomb.png Time Bomb)
    • New Effect: If the target uses Quicksilver Sash item.png Quicksilver Sash the fish drops on the ground and the shark will not emerge immediately.
    • New Effect: Hitting an enemy immune to the fish will cause it to drop on the ground.
    • Removed: Hitting untargetable enemies (Vladimir Vladimir in Sanguine Pool.png Sanguine Pool)
    • Bug Fix: Stopped working if Fizz died.
V1.0.0.131
  • Stats
    • Health regen reduced to 7 from 9
  • Urchin Strike.png Urchin Strike
    • AP ratio reduced to (+ 60% AP) from (+ 70% AP)
  • Seastone Trident.png Seastone Trident
    • Active on-hit damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 20 / 30 / 40 / 50.
V1.0.0.130
  • Urchin Strike.png Urchin Strike
    • Targeting updated for ease of use.
    • Removed: Being affected by dodge chance.
V1.0.0.129
  • Added

References

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