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Fizz/Strategy

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< Fizz

Champion Background Strategy Skins & Trivia


Skill usage

  • Remember that  Playful can hop over walls making it a good escape mechanism.
    • As long as you have vision of a targetable unit across an impassable terrain, making use of them to dash over the wall with Urchin Strike to escape or get closer to fleeing prey is possible.
    • Note that  Fizz will not pass through terrain if he uses  Urchin Strike on a unit on the same side as he is, e.g. targeting the large Wraith on Summoner's Rift will not throw him into mid lane.
  • If timed correctly,  Playful can be used to dodge powerful skills like  Requiem,  Ace in the Hole or even an enemy  Fizz's  Chum the Waters.
    •  Playful cannot dodge delayed damage like  Death Mark,  Hemoplague, or  Twisted Advance.
      • The application of  Death Mark can be dodged however by using  Playful before Zed reappears.
    •  Playful can also be used for tower diving since he becomes untargetable from turret shots for a short period time. It also resets the successive turret damage as well should Fizz get hit by a turret.
  •  Chum the Waters can perform well as an initiation, due to its nature of delayed effects: it may cause your opponents to scatter themselves in their attempts to dodge the damage from  Chum the Waters.
  • Since  Chum the Waters will reveal enemy champions hit directly, make use of it when a nearby champion tries to stealth to avoid being targeted. Champions such as  Akali and  Twitch have predictable stealths, so they are particularly vulnerable to this strategy.
  •  Fizz can do "hit and run" tactics with good use of  Urchin Strike and  Playful minimizing his income of damage.
  • Take care when running from an enemy with  Playful as you can get stuck in some places like the corners of the enemy teams base entrances or even your own.
  • If in a teamfight you get focused try to use your  Chum the Waters and your  Urchin Strike when you're at low health and then a quick escape with  Playful to deceive the enemy team making them think they can kill you to get an easy kill for your team.
  •  Seastone Trident can deal significant damage early game, allowing  Fizz to come out on top of most duels.
    • Maxing this skill after reaching level three allows  Fizz to harass effectively by using  Urchin Strike to reach an opponent, autoattacking to proc the passive of  Seastone Trident and using  Playful/ Trickster to escape.
      • However, this offers a significant drawback in the burst damage Fizz is renowned for, while in turn offering much more harass at a noticeably lower mana cost.
    • Another, an even better way to poke your enemy is by using  Playful/ Trickster to enter, try to make sure you land behind your opponent though. Then, use  Seastone Trident and autoattack a few times before getting out of combat with  Urchin Strike. Which, when used at close range, will propel fizz further away from his enemy, and when used while 'behind' the enemy will propel him towards his own tower.
       As soon as you have sheen/lich bane, this method does significantly more damage due to the fact that  Urchin Strike will directly apply sheen/lich bane's damage, while  Playful/ Trickster does not. meaning that the damage stays almost the same, but you will hit your sheen/lich bane passive twice instead of once, which adds quite a lot of damage to your harass.
    • Note that  Seastone Trident deals damage based on missing enemy health.
  • Unlike most assassins,  Fizz's abilities lacks sustainable means of farming, as maxing  Playful to farm will waste a lot of his mana pool and his escape potential. Because of this, it is recommended to max  Seastone Trident to max his basic attack damage output and last hit minions under the tower.

Build usages

  • Building health along with ability power will help keep Fizz alive as he is melee and needs to be able to stay in the fight. Some good items are Rylai's Crystal Scepter and Rod of Ages.
    • Liandry's Torment is fairly strong when building Rylai's Crystal Scepter, as the buff will always deal double damage. In addition, as it deals a percentage of the target's current health, it creates a synergy with  Seastone Trident dealing percentage damage from missing health.
    • It should be noted, however, that the Liandry's Torment's effect will not apply by simply autoattacking with  Seastone Trident's passive like most on-hit effects components. It will, however, apply when Fizz uses  Urchin Strike, as it applies both on-hit and on-ability effect. In this case, consider building Frozen Mallet on Fizz instead of Rylai's Crystal Scepter, as it not only provides a stronger slow, but more durability for Fizz as well.
  • Nashor's Tooth is a decent item since the active on  Seastone Trident deals damage scaling on attack speed; the ability power, cooldown reduction and attack speed all benefit him.
  • Fizz's decent AP scaling damage and relatively low cooldowns at higher rank of his skills allows him scale well with Magic Penetration and Cooldown reduction items:
  • If you have trouble farming due to heavy pressure from ranged pushers, consider picking up an early Ancient Coin/ Nomad's Medallion. Even if you fail to last hit on a minion, you still get a small amount of gold for minion deaths, as well as some health and mana regeneration to stay alive in the lane. Keep in note these items don't build into anything useful for  Fizz and you should consider selling this gold generation item once you've built your core items.
  • Building an Ohmwrecker synergizes well with  Fizz's turret diving ability.
  • Lich Bane, Trinity Force, and Iceborn Gauntlet synergize extremely well with  Urchin Strike.
  • An AD Bruiser build also works well on him due to the fact his W deals % damage. The bruiser also builds resistances and health (alongside AD) will allow him to stay in team fights as it counters his natural squishiness. It will also compliment his hit-and-run playstyle, as well as any jungling build.
    • Given his Ability Power ratios, building AD wastes some of damage potential. However, the build choices for Fizz are highly flexible depending on the situation. A flat AP build will allow Fizz to easily one-shot many squishier champions while an AD bruiser build gives Fizz a better late game, survival and DPS against teamfights and tanky champions.

Recommended builds

Summoner's Rift
Starting Doran's Ring item Health Potion item2 Warding Totem item
Essential Sorcerer's Shoes item Sheen item Seeker's Armguard item
Offensive Rabadon's Deathcap item Void Staff item Deathfire Grasp item
Defensive Zhonya's Hourglass item Abyssal Scepter item Twin Shadows item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
Starting Boots of Speed item Doran's Ring item Doran's Shield item Health Potion item2
Essential Sorcerer's Shoes item Lich Bane item Abyssal Scepter item Deathfire Grasp item
Offensive Rabadon's Deathcap item Void Staff item Hextech Gunblade item
Defensive Zhonya's Hourglass item Abyssal Scepter item Twin Shadows item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Prospector's Ring item Health Potion item2
Essential Sorcerer's Shoes item Lich Bane item Wooglet's Witchcap item
Offensive Void Staff item Blackfire Torch item Hextech Sweeper item
Defensive Abyssal Scepter item Twin Shadows item Rylai's Crystal Scepter item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Ring item
Essential Sorcerer's Shoes item Lich Bane item Wooglet's Witchcap item
Offensive Void Staff item Hextech Sweeper item Liandry's Torment item
Defensive Abyssal Scepter item Rylai's Crystal Scepter item
Consumables Health Potion item Mana Potion item

Countering

  •  Fizz is fairly squishy early game and can be easily zoned.
  • Save your high-damaging spells for when his  Playful is on cooldown.
  • Avoiding his  Chum the Waters is extremely important, as it has high AoE damage and a knockup.
    • Take note that even if you avoid the skillshot, the fish will remain at the end of its path and attach to any champion who walks into its circle.
  • Remember to activate healing abilities only after his  Seastone Trident debuff expires.
  •  Fizz mainly deals magic damage, either through his auto-attacks or his spells. Therefore, investing in magic resistance will mitigate his damage.
  •  Fizz is an incredibly effective counter against casters who utilize skillshots as their primary bursting capacity or initiations. Therefore, avoid picking champions such as  Kassadin,  Anivia,  Lux,  Ahri, and  Zyra.

Champion Spotlight

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Fizz Champion Spotlight

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