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Fizz/Strategy

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< Fizz

Champion Ability Details Background Strategy Skins & Trivia

Skill usage Edit

  • Remember that  Playful can hop over walls making it a good escape mechanism.
    • As long as you have vision of a targetable unit across an impassable terrain, making use of them to dash over the wall with Urchin Strike to escape or get closer to fleeing prey is possible.
    • Note that Fizz will not pass through terrain if he uses  Urchin Strike on a unit on the same side as he is, eg. targeting the large Wraith on Summoner's Rift will not throw him into mid lane.
  • If timed correctly,  Playful can be used to dodge powerful skills like  Requiem,  Ace in the Hole or even an enemy Fizz's  Chum the Waters.
    •  Playful cannot dodge delayed damage like  Hemoplague, or  Twisted Advance.
    •  Playful can also be used for tower diving since he becomes untargetable from turret shot for a short period time. It also resets the successive turret damage as well should Fizz gets hit by a turret.
  •  Chum the Waters can perform well as an initiation, due to its nature of delayed effects: it may cause your opponents to scatter themselves in their attempts to dodge the damage from  Chum the Waters.
  • Fizz can do "hit and run" tactics with good use of  Urchin Strike and ,  Playful minimizing his income of damage.
  • Take care when running from an enemy with  Playful as you can get stuck in some places like the corners of the enemy teams base entrances or even your own.
  • If in a teamfight you get focused try to use your  Chum the Waters and your  Urchin Strike when you're at low health and then a quick escape with  Playful to deceive the enemy team making them think they can kill you to get an easy kill for your team.
  •  Seastone Trident can deal significant damage early game, allowing Fizz to come out on top of most duels.
    • Maxing this skill after reaching level three allows Fizz to harass effectively by using  Urchin Strike to reach an opponent, autoattacking to proc the passive of  Seastone Trident, and using  Playful/ Trickster to escape.
      • However, this offers a significant drawback in the burst damage Fizz is renowned for, while in turn offering much more harass at a noticeably lower mana cost.
    • Note that  Seastone Trident deals damage based on missing enemy health.
  • Unlike most assassins, Fizz's abilities lacks sustainable means of farming, as maxing  Playful to farm will waste a lot of his mana pool and his escape potential. Because of this, it is recommended to max  Seastone Trident to max his basic attack damage output and last hit minions under the tower.

Build usages Edit

  • Building health along with ability power will help keep Fizz alive as he is melee and needs to be able to stay in there long enough. Some good items are Rylai's Crystal Scepter, Frozen Mallet and Rod of Ages.
  • Malady is a useful item that increases ability power and attack speed; it also provides an on-hit effect that reduces magic resist with autoattacks, making all your abilities deal more damage.
    • It is worth noting, however, that a Fizz who plays "hit-and-run," as most do, will get only minimal utility from its MR-shred.
  • Nashor's Tooth is a decent item, since the active on  Seastone Trident deals damage scaling on attack speed; the ability power, cooldown reduction and attack speed all benefit him.
  • Consider building gold-generating items like Kage's Lucky Pick as Fizz's skillset lacks effective and sustainable means of farming and allows Fizz more opportunity to roam around to gank other lanes. This item can eventually be built into Twin Shadows which gives more magic defense and ability power for Fizz as well as some movement speed to help chase enemies down.
    • Should Fizz take Heal as one of his Summoner's Spells, consider building Philosopher's Stone instead so he can stay in the lane much longer. This item can later be upgraded to Eleisa's Miracle to lower the cooldown of Heal (be sure to upgrade the item before or on level 15).
      • Ohmwrecker is a better item for Fizz thanks to his good tower diving ability from  Playful and the additional health and AP needed for his build.
  • Lich Bane synergizes extremely well with  Urchin Strike.
  • An AD Bruiser-ish build also works well on him due to the fact his W deals % damage. The fact that a Bruiser also builds resistances and health (alongside AD) will allow him to stay in team fights as it counters his natural squishiness. It will also compliment his hit-and-run playstyle, as well as any jungling build.

Recommended builds Edit

Summoner's Rift
recommended items
Starting Boots of Speed item Health Potion item3
Essential Doran's Ring item Sorcerer's Shoes item Lich Bane item
Offensive Rabadon's Deathcap item Deathfire Grasp item Void Staff item
Defensive Zhonya's Hourglass item Abyssal Scepter item Twin Shadows item
Consumables Health Potion item Mana Potion item Sight Ward item
The Proving Grounds
recommended items
Starting Boots of Speed item Doran's Ring item Doran's Shield item Health Potion item2
Essential Sorcerer's Shoes item Lich Bane item Abyssal Scepter item Deathfire Grasp item
Offensive Rabadon's Deathcap item Void Staff item Hextech Gunblade item
Defensive Zhonya's Hourglass item Abyssal Scepter item Twin Shadows item
Consumables Health Potion item Mana Potion item
The Crystal Scar
recommended items
Starting Boots of Speed item Prospector's Ring item Health Potion item2
Essential Sorcerer's Shoes item Lich Bane item Wooglet's Witchcap item
Offensive Deathfire Grasp item Void Staff item Blackfire Torch item
Defensive Abyssal Scepter item Twin Shadows item Hextech Sweeper item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
recommended items
Starting Boots of Speed item Doran's Ring item
Essential Sorcerer's Shoes item Lich Bane item Wooglet's Witchcap item
Offensive Deathfire Grasp item Void Staff item Rylai's Crystal Scepter item
Defensive Abyssal Scepter item Hextech Sweeper item
Consumables Health Potion item Mana Potion item

Countering Edit

  • Fizz is fairly squishy early game, and can be easily zoned.
  • Save your high-damaging spells for when his  Playful is on cooldown.
  • Avoiding his  Chum the Waters is extremely important, as it has high AoE damage and a knockup.
    • Take note that even if you avoid the skillshot, the fish will remain at the end of its path and attach to any champion who walks into its circle.
  • Remember to activate healing abilities only after his  Seastone Trident debuff expires.
  • Fizz mainly deals magic damage, either through his auto-attacks or his spells. Therefore, investing in magic resistance will mitigate his damage.
  • Fizz is an incredibly effective counter against casters who utilize skillshots as their primary bursting capacity or initiations. Therefore, avoid picking such champions, a number of which include Kassadin, Anivia, and Zyra.

Champion Spotlight Edit

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