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Fizz

Redirected from Fizz the Tidal Trickster

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 558.48 (+86) Attack damage 58.04 (+3)
Health regen. 8.175 (+0.7) Attack speed [*] 0.658 (+3.1%)
Mana 267.2 (+40) Armor 22.412 (+3.4)
Mana regen. 6 (+0.8) Magic res. 32.1 (+1.25)
Melee 175 Mov. speed 335


Abilities

Nimble Fighter
Nimble Fighter

Fizz's dexterity allows him to ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from autoattacks.

Ability Details
Nimble Fighter is a self-buff ability.

Additional Information:

  • Nimble Fighter's damage reduction occurs after armor reductions.


Urchin Strike
RANGE: 550
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Urchin Strike

Active: Fizz dashes a fixed distance in the direction of the target enemy unit, dealing 100% AD physical damage plus bonus magic damage. The physical damage applies on-hit effects and the magic damage applies spell effects.

  • 「 Total Damage: 10 / 25 / 40 / 55 / 70 (+ 30% AP) (+ 100% AD) 」「 Chum the Waters.png Chum the Waters Enhanced Damage: 12 / 30 / 48 / 66 / 84 (+ 36% AP) (+ 120% AD) 」
Ability Details
Urchin Stike is a targeted dash ability.

Additional Information:

  • Urchin Strike can be dodged with sufficiently fast displacement once Fizz has cast the ability, resulting in no damage dealt.


Seastone Trident
COST: 40 Mana
COOLDOWN: 10
Seastone Trident

Passive: Fizz's autoattacks rend his target, dealing magic damage over 3 seconds.

  • 「 Total Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 45% AP) (+ 4 / 5 / 6 / 7 / 8% of the target's missing health) 」「 Chum the Waters.png Chum the Waters Enhanced Damage: 24 / 36 / 48 / 60 / 72 (+ 54% AP) (+ 4.8 / 6 / 7.2 / 8.4 / 9.6% of target's missing health) 」

Active: For the next 6 seconds, Fizz's autoattacks deal bonus magic damage.

  • 「 Bonus Magic damage: 10 / 20 / 30 / 40 / 50 (+ 25% AP) 」「 Chum the Waters.png Chum the Waters Enhanced Damage: 12 / 24 / 36 / 48 / 60 (+ 30% AP) 」
Ability Details
Seastone Trident's passive is a damage over time non-physical on-hit effect.

Seastone Trident's active is a non-physical on-hit effect.

Additional Information:

  • Refreshes duration upon additional hits.
  • Passive damage every 0.5 seconds.


Playful
RANGE: 400
COST: 90 / 100 / 110 / 120 / 130 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Playful

Active: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster.png Trickster for no additional cost before the effect ends.

If Fizz does not use Trickster, he will slam the ground below him, dealing magic damage and Slow icon slowing nearby enemies within 330 units for 2 seconds.

  • 「 Magic Damage: 70 / 120 / 170 / 220 / 270 (+ 75% AP) 」「 Chum the Waters.png Chum the Waters Enhanced Damage: 84 / 144 / 204 / 264 / 324 (+ 90% AP) 」
  • Slow: 40 / 45 / 50 / 55 / 60%
Trickster
RANGE: 400
Trickster

Active: Fizz hops off from his trident to a nearby location, dealing Playful.png Playful's magic damage to nearby enemies within 270 units.

Ability Details
Playful/Trickster is a two part dash ability.

Additional Information:

  • Playful/Trickster does not break tethers like FiddlesticksSquare.png Fiddlesticks's Drain.png Drain or SwainSquare.png Swain's Decrepify.png Decrepify.
  • Playful/Trickster can be used to jump over/through walls.
  • Playful can be used to avoid spells such as KarthusSquare.png Karthus's Requiem.png Requiem or CaitlynSquare.png Caitlyn's Ace in the Hole.png Ace in the Hole.
  • After Playful is used, without activating Trickster, you can guide which direction Fizz will fall by right clicking before/as he drops for a longer reach (but same radius) on the slow/damage.
  • Playful cannot be used for approximately 0.5 seconds after using Urchin Strike.png Urchin Strike.


Chum the Waters
RANGE: 1275
COST: 100 Mana
COOLDOWN: 100 / 85 / 70
Chum the Waters

Active: Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits, Slow icon slowing them for 1.5 seconds and increasing Fizz's damage against them by 20% for 6 seconds, excluding Chum the Waters's damage. A shark will come out from the earth to eat the fish after 1.5 seconds, regardless of position.

  • Slow: 50 / 60 / 70%

If a champion has the fish attached to them, the shark will Airborne icon knock them up for 1 second. All other enemies within 250-range are Airborne icon knocked away from the shark. All enemies hit are dealt magic damage and are Slow icon slowed for 1.5 seconds afterwards.

  • Magic damage: 200 / 325 / 450 (+ 100% AP)

The fish provides sight of its area of effect, and will stay at the location it was thrown to until it binds to an enemy champion or is eaten.

Ability Details
Chum the Waters is a collision linear skillshot that damages enemies in an area centered on the target.

Additional Information:

  • The fish will only attach itself to an enemy champion and will pass through all terrain and non-champion targets.
  • If the fish is thrown onto a target without an active spell shield, the target will be slowed. If the spell shield activates while the fish is already latched on, the slow will remain but the shark's damage and knockup will be negated, consuming the shield.
  • Chum the Waters initial slow can be removed by Cleanse.png Cleanse and Remove Scurvy.png Remove Scurvy.
  • Both of the effects can hit stealthed units, and any stealthed unit hit by the fish will be revealed until the shark appears.
  • Chum the Waters deals 1 true damage every 0.5 seconds as a countdown before the knockup.
  • Chum the Waters's secondary effect will activate immediately if it is attached to a champion and they die prior to the shark emerging.
  • Chum the Waters grants sight around the fish, and reveals any target the fish is attached to.
  • Chum the Waters shark damage will still deal damage to untargetable champions.


Map-Specific Differences

Crystal Scar
  • Urchin Strike.png Urchin Strike
    • Cooldown is 11 / 10 / 9 / 8 / 7 instead of 10 / 9 / 8 / 7 / 6.
  • Playful.png Playful
    • Cooldown is 16 / 14.5 / 13 / 11.5 / 10 instead of 16 / 14 / 12 / 10 / 8.

References

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