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Fizz

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Champion Ability Details Background Strategy Skins & Trivia
Fizz
the Tidal Trickster
Cost: IP 6300 or RP 975
Assassin, Fighter, Melee Release date 15 November 2011
30
40
70
60
Statistics
Health 414 (+86) Attack damage 53 (+3)
Health regen. 7.0 (+0.7) Attack speed 0.658 (+3.1%)
Mana 200 (+40) Armor 13 (+3.4)
Mana regen. 6.15 (+0.45) Magic res. 30 (+1.25)
Range 175 Mov. speed 335

Fizz, the Tidal Trickster is a champion in League of Legends.[1]

Abilities Edit

Nimble Fighter
    Nimble Fighter

    Fizz's dexterity allows him to ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from auto attacks.

    Urchin Strike
    • Range: 550
    • Cooldown: 10 / 9 / 8 / 7 / 6
    • Cost: 50 / 55 / 60 / 65 / 70 Mana
    Urchin Strike

    Active: Fizz dashes a fixed distance in the direction of the target enemy unit, dealing physical damage equal to his attack damage plus additional magic damage. The physical damage applies on-hit effects and the magic damage applies on-ability effects.

    • Magic Damage: 10 / 40 / 70 / 100 / 130 (+ 60% AP)
    Seastone Trident
    • Cooldown: 10
    • Cost: 40 Mana
    Seastone Trident

    Passive: Fizz's autoattacks rend his target, dealing magic damage over 3 seconds that is increased based on a percentage of the target's missing health. This effect does not stack and multiple autoattacks will only refresh the duration. The total damage caps at 300 against minions and monsters.

    • Total Magic damage: 30 / 40 / 50 / 60 / 70 (+ 35% AP) (+ 4 / 5 / 6 / 7 / 8% of target's missing health)

    Active: Fizz's autoattacks are empowered for the next 5 seconds, dealing additional magic damage on-hit and applying Grievous Wounds (50% healing reduction) for 3 seconds.

    • Magic damage: 10 / 15 / 20 / 25 / 30 (+ 35% AP)
    Playful
    • Range: 400
    • Cooldown: 16 / 14 / 12 / 10 / 8
    • Cost: 90 / 100 / 110 / 120 / 130 Mana
    Playful

    Active: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends.

    If Fizz does not use Trickster, he will slam the ground below him, dealing magic damage and slowing nearby enemies within 250 range for 2 seconds.

    • Magic damage: 70 / 120 / 170 / 220 / 270 (+ 75% AP)
    • Slow: 40 / 45 / 50 / 55 / 60%
    Trickster
    • Range: 400
    Trickster

    Active: Fizz hops off from his trident to a nearby location, dealing magic damage to nearby enemies within 250 range. Trickster does not apply a slow.

    • Magic damage: 70 / 120 / 170 / 220 / 270 (+ 75% AP)
    Chum the Waters
    • Range: 1275
    • Cooldown: 100 / 85 / 70
    • Cost: 100 Mana
    Chum the Waters

    Active: Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The fish will slow and reveal any enemy champion it is attached to.

    • Slow: 50 / 60 / 70%

    Regardless of position, after 1.5 seconds, a Shark will come out from the earth to eat the fish, dealing magic damage to all enemies within 250 range. The target is knocked up for 1 second, and all other enemies hit are knocked away from the center. All enemies hit are slowed for 1.5 seconds afterwards.

    • Magic damage: 200 / 325 / 450 (+ 100% AP)

    References Edit

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