Flash is a blink summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.

Strategy

  • Flash Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities.
  • It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.
  • It is an extremely popular summoner spell due to the mobility it offers, and is especially vital on champions that entirely lack mobility abilities, such as AsheSquare Ashe or Cho'GathSquare Cho'Gath.
Flashy Cast Times

Flashy Cast Times

Notes

  • Flash Flash cannot be activated if the player is affected by hard crowd control.
  • Flash Flash and Teleport Teleport cannot be cast while silenced.
  • The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Summoner spell CDR
Base cooldown ▶ 300s
(Flash)
300s
(Teleport)
270s
(Heal)
240s
(Clarity)
210s
(CleanseExhaustIgnite)
180s
(BarrierGhost)
90s
(Smite)
80s
(Mark)
Cooldown reduction icon Cooldown reduction
5% (Cosmic Insight rune) 285s 256.5s N/A 199.5s 171s 85.5s N/A
10% (Ionian Boots of Lucidity item) 270s 243s N/A 189s 162s 81s N/A
15% (Ionian Boots of Lucidity itemCosmic Insight rune) 255s 229.5s N/A 178.5s 153s 76.5s N/A
40% (Howling Abyss aura) 180s N/A 162s 144s 126s 108s N/A 48s
43% (Howling Abyss auraCosmic Insight rune) 171s N/A 153.9s 136.8s 119.7s 102.6s N/A 45.6s
50% (Howling Abyss auraIonian Boots of Lucidity item) 150s N/A 135s 120s 105s 90s N/A 40s
52.5% (Howling Abyss auraIonian Boots of Lucidity itemCosmic Insight rune) 142.5s N/A 128.25s 114s 99.75s 85.5s N/A 38s

Trivia

  • For a time, the inclusion of Flash Flash in the game was hotly debated and Riot Games Inc. even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
  • One of the pieces of trivia in the loading screen states that it takes 3 hours and 20 minutes (40 Flash uses) to travel from one fountain to another only with Flash Flash.
    • However, you actually need 49 Flash to go from one fountain to another, which would take 4 hours and 5 minutes.


Patch History

V7.22
  • Level requirement reduced to 7 from 8.
V4.16
  • Movement commands now persist after Flashing in the same direction you're moving.
V4.2
  • New particles and sound.
V4.1
  • Icon updated.
V1.0.0.152
  • Cooldown increased to 300 seconds from 265 seconds.
  • Summoner's Insight mastery 2013.png Summoner's Insight is now calculated after other Summoner Flash cooldown reductions.
V1.0.0.129
  • Cooldown increased to 265 seconds from 255 seconds.
  • Range reduced to 400 from 450.
V1.0.0.107
  • No longer pops projectiles.
  • Cooldown increased to 255 seconds from 240 seconds.
V1.0.0.103
  • No longer breaks stealth.
V1.0.0.100
  • Can no longer be cast while rooted.
V1.0.0.97
  • Flash Flash now removes stealth when used.
V1.0.0.81
  • Range reduced to 425 from 450.
V1.0.0.75
  • Cooldown increased to 240 seconds from 210 seconds.
V1.0.0.72
  • Cooldown increased to 210 seconds from 195 seconds.
V1.0.0.70
  • Cooldown increased to 195 seconds from 180 seconds.
V1.0.0.63
  • Changed Flash Flash's targeting type so it no longer requires a location click; now it uses the location of the cursor.
  • Fixed a bug where attempting to cast Flash Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction.
V1.0.0.61
  • Range reduced to 450 from 1000.
  • Cooldown reduced to 180 seconds from 360 seconds.
  • Flash Flash now pops incoming projectiles when used.
V0.8.22.115
  • Cooldown increased to 360 seconds from 330 seconds.
V0.8.21.110
  • Cooldown increased to 330 seconds from 300 seconds.
  • Cast range reduced by 100.
July 10, 2009 Patch
  • Cooldown increased to 300 seconds from 270 seconds.
June 26, 2009 Patch
June 12, 2009 Patch
  • Reworked
  • Reduced range to 800 from 900.
  • Changed functionality: Flash Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
  • Flash Flash will automatically flash to the furthest valid range in the direction it is cast at.
  • Flash Flash no longer has a cast time (to 0 from 0.5).
May 9, 2009 Patch
  • Cooldown reduced to 210 seconds from 240 seconds.
May 1, 2009 Patch
  • Reduced cast time to 0.5 seconds from 0.75 seconds.
Alpha Week 5
  • Cooldown increased to 240 seconds from 210 seconds.
Alpha Week 4
  • Cooldown increased to 210 seconds from 150 seconds.
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