Flash is a blinksummoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.
Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.
The cooldown of this spell can be reduced by Insight and the Distortion boots enchantment to 255 seconds, and by Ionian Boots of Lucidity to 270 seconds. Combining either the mastery or enchantment with the boots will provide a cooldown of 225 seconds. Combining the mastery and enchantment will result in a cooldown of 210 seconds. When all three are combined, Flash has a cooldown of 180 seconds.
Flash cannot be activated if the player is affected by hard crowd control.
Flash and Teleport cannot be cast while silenced. This does not hold true for other summoner spells.
If cast while in possession of Distortion boots, it grants a 20% movement speed buff for one second.
For a time, the inclusion of Flash in the game was hotly debated and Riot even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
One of the pieces of trivia in the loading screen states that it takes 3 hours and 20 minutes (40 Flash) to travel from one fountain to another only with Flash and without masteries.