Teleports your Champion to target nearby location. Cooldown
400 ( Smart cast) Breaks stealth
Flash is a blink summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.
Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's
When being chased near the jungle, go next to a spot between a wall and a brush, go next to the wall pretending to flash to the opposite side, but instead, point the direction of your mouse to the brush; this will juke them.
The cooldown of this spell can be reduced by and boots with the Summoner's Insight enchantment. When both are combined, Flash has a cooldown of 203 seconds.
Distortion Flash cannot be activated if the player is affected by hard crowd control.
Flash and cannot be cast while silenced. This does not hold true for other summoner spells.
For a time, the inclusion of flash in the game was hotly debated and Riot considered removing Flash from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
Patch History Edit
Cooldown increased to 300 seconds from 265 seconds.
is now calculated after other Summoner Flash cooldown reductions.
Cooldown increased to 265 seconds from 255 seconds.
Range reduced to 400 from 450.
No longer pops projectiles.
Cooldown increased to 255 seconds, from 240.
No longer breaks stealth.
Can no longer be cast while rooted.
now removes stealth when used.
Range reduced to 425 from 450.
Increased cooldown to 240 from 210.
Cooldown increased to 210 from 195.
Cooldown increased to 195 from 180.
Changed targeting type so it no longer requires a location click; now it uses the location of the cursor.
Flash's Fixed a bug where attempting to cast extremely far distances away would cause the champion to move, instead of teleporting in that direction.
Range reduced to 450 from 1000.
Cooldown reduced to 3 minutes from 6 minutes.
now pops incoming projectiles when used.
Cooldown increased to 360 from 330.
Cooldown increased to 330 from 300.
Cast range reduced by 100.
July 10, 2009 Patch:
Cooldown increased to 300 from 270.
June 26, 2009 Patch:
Cancels channeled abilities upon casting (no more Absolute Zero hopping).
Blink of an Eye (mastery): Reduces the cooldown of by 15 seconds.
June 12, 2009 Patch:
Reduced range to 800 from 900.
Changed functionality: is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
Flash will automatically flash to the furthest valid range in the direction it is cast at.
Flash no longer has a cast time (to 0 from 0. Flash 5).
May 9, 2009 Patch:
Cooldown reduced to 210 seconds from 240 seconds.
May 1, 2009 Patch:
Reduced cast time to 0. 5 seconds from 0. 75 seconds.
Alpha Week 5:
Cooldown increased to 4 minutes from 3. 5 minutes.
Alpha Week 4:
Cooldown increased to 3. 5 minutes from 2. 5 minutes.