Flash
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| Flash | |
|---|---|
![]() Flash | |
| Information | |
| Effects | Teleports your Champion to target nearby location. |
| Cooldown | 300 |
| Cast range | 400 (Smart cast) |
| Breaks stealth? | No |
| Level | 12 |
| Related mastery | |
| Mastery effect | Reduces the cooldown by 15 seconds. |
| Example | |
| | |
Flash is a blink summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.
Contents |
Strategy
Edit
Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.
Notes
Edit
- The cooldown of this spell can be reduced by
Summoner's Insight,
Mastermind and boots with the
Distortion enchantment. When all three are combined, Flash has a cooldown of 188 seconds.
- Flash cannot be activated if the player is affected by hard crowd control.
- Flash and
Teleport cannot be cast while silenced. This does not hold true for other summoner spells.
Trivia
Edit
- For a time, the inclusion of flash in the game was hotly debated and Riot considered removing Flash from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
Patch History
Edit
- Cooldown increased to 300 seconds from 265 seconds.
-
Summoner's Insight is now calculated after other Summoner Flash cooldown reductions.
- Cooldown increased to 265 seconds from 255 seconds.
- Range reduced to 400 from 450.
- No longer pops projectiles.
- Cooldown increased to 255 seconds, from 240.
- No longer breaks stealth.
- Can no longer be cast while rooted.
- Range reduced to 425 from 450.
- Increased cooldown to 240 from 210.
- Cooldown increased to 210 from 195.
- Cooldown increased to 195 from 180.
- Changed
Flash's targeting type so it no longer requires a location click; now it uses the location of the cursor.
- Fixed a bug where attempting to cast
Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction.
- Range reduced to 450 from 1000.
- Cooldown reduced to 3 minutes from 6 minutes.
-
Flash now pops incoming projectiles when used.
- Cooldown increased to 360 from 330.
- Cooldown increased to 330 from 300.
- Cast range reduced by 100.
- Cooldown increased to 300 from 270.
- Cancels channeled abilities upon casting (no more
Absolute Zero hopping).
- Blink of an Eye (mastery): Reduces the cooldown of
Flash by 15 seconds.
June 12, 2009 Patch: Reworked
- Reduced range to 800 from 900.
- Changed functionality:
Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
-
Flash will automatically flash to the furthest valid range in the direction it is cast at.
-
Flash no longer has a cast time (to 0 from .5).
- Cooldown reduced to 210 seconds from 240 seconds.
- Reduced cast time to .5 seconds from .75 seconds.
- Cooldown increased to 4 minutes from 3.5 minutes.
- Cooldown increased to 3.5 minutes from 2.5 minutes.
