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Effect Teleports your Champion to target nearby location.
Cooldown 300 seconds
Range 425 (Smart cast)
Breaks stealth No
Level 8
Flash in action

Flash is a blink summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.


Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.


  • The cooldown of this spell can be reduced by Summoner's Insight mastery s4.png Summoner's Insight and boots with the Distortion item.png Distortion enchantment. When both are combined, Flash has a cooldown of 216 seconds.
  • Flash cannot be activated if the player is affected by hard crowd control.
  • Flash and Teleport.png Teleport cannot be cast while silenced. This does not hold true for other summoner spells.
  • If cast while in possession of Distortion item.png Distortion boots, it grants a 30% movement speed buff for one second.
  • Despite Flash being a blink summoner spell, Darius' Apprehend can be caused to bring you back to Darius even after flashing.


  • For a time, the inclusion of Flash in the game was hotly debated and Riot considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
  • One of the pieces of trivia in the loading screen states that it takes 3 hours and 20 minutes to travel from one fountain to another with only Flash and without masteries.

Patch History


  • Movement commands now persist after Flashing in the same direction you're moving.


  • New particles and sound.


  • Icon updated.


  • Cooldown increased to 300 seconds from 265 seconds.
  • Summoner's Insight mastery s3.png Summoner's Insight is now calculated after other Summoner Flash cooldown reductions.


  • Cooldown increased to 265 seconds from 255 seconds.
  • Range reduced to 400 from 450.


  • No longer pops projectiles.
  • Cooldown increased to 255 seconds, from 240.


  • No longer breaks stealth.


  • Can no longer be cast while rooted.


  • Flash.png Flash now removes stealth when used.


  • Range reduced to 425 from 450.


  • Increased cooldown to 240 from 210.


  • Cooldown increased to 210 from 195.


  • Cooldown increased to 195 from 180.


  • Changed Flash.png Flash's targeting type so it no longer requires a location click; now it uses the location of the cursor.
  • Fixed a bug where attempting to cast Flash.png Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction.


  • Range reduced to 450 from 1000.
  • Cooldown reduced to 3 minutes from 6 minutes.
  • Flash.png Flash now pops incoming projectiles when used.


  • Cooldown increased to 360 from 330.


  • Cooldown increased to 330 from 300.
  • Cast range reduced by 100.

July 10, 2009 Patch:

  • Cooldown increased to 300 from 270.

June 26, 2009 Patch:

  • Cancels channeled abilities upon casting (no more Absolute Zero.png Absolute Zero hopping).
  • Blink of an Eye (mastery): Reduces the cooldown of Flash.png Flash by 15 seconds.

June 12, 2009 Patch: Reworked

  • Reduced range to 800 from 900.
  • Changed functionality: Flash.png Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
  • Flash.png Flash will automatically flash to the furthest valid range in the direction it is cast at.
  • Flash.png Flash no longer has a cast time (to 0 from 0.5).

May 9, 2009 Patch:

  • Cooldown reduced to 210 seconds from 240 seconds.

May 1, 2009 Patch:

  • Reduced cast time to 0.5 seconds from 0.75 seconds.

Alpha Week 5:

  • Cooldown increased to 4 minutes from 3.5 minutes.

Alpha Week 4:

  • Cooldown increased to 3.5 minutes from 2.5 minutes.

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