"The Freljord; a home to some, a grave to countless more. Lesser clans have scrambled for the right to rule this frozen land for millennia - all have failed. Now, finally three great leaders have emerged to rally the lesser tribes beneath their banners. The storms of war will cloud when their paths cross, but once this battle is over, the people will find just one tribe left, to rule the land."
Freljord is an unforgiving place. A mountainous land covered in snow and ice, it is home to many vicious ice storms. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. Only one storm exceeds the ones found in Freljord: the Gelid Vortex - a swirling, icy maelstrom which circles the northern hemisphere of Runeterra.
There are 6 currently known areas of Freljord. Rakelstake, once a village where the Tribe of the Ice Dervish lived now serves as the capital of Freljord. The Gelid Vortex, a powerful maelstrom located north of Freljord, surrounded by mountains. The Ursine Village, found just below the Gelid Vortex's mountains. The Ironspike Mountains, a mountain range that surrounds Freljord. It is also the location where Anivia has made her home. The Avarosan Iceflow Glacier, somewhere beside the Gelid Vortex in the Ironspike Mountains. The Howling Abyss, a landmark where the Iceborn overthrew their oppressors now used as a Field of Justice by the Institute of War.
The Freljordians were once a divided people with "The War of the Three Sisters" having left the denizens splintered for generations. The region was divided and dominated between three nomad tribes: The Tribe of the Frost Archer, The Tribe of the Ice Dervish and The Tribe of the Winter's Claw, now known as The Avarosan, The Frostguard, and The Winter's Claw respectively. Over the years the tribes would have occasional skirmishes with one another, though the reasons for why they continued fighting had been long forgotten by most. The tribes are ruled by the three Princesses: Ashe, the Frost Archer; Lissandra, the Ice Dervish; and Sejuani, the Winter's Claw.
In more recent times, with the crowning of their new Queen, the Freljordians have started the process of mending the bonds between their fractured tribes. Sentient creatures that were once marginalized and secluded, such as the Yetis and the Ursines, were now given a voice in city-state's government. In addition, through the alliance established by their foreign King, the barbarian tribes of northern Valoran have migrated to Freljord and have begun integrating their own traditions into the Freljordian society.
Freljord has become a land of endless conflict since the "War of the Three Sisters" broke out. Even though Freljord already has a sovereign, tribal leaders still fight for it bringing with them their tribes.
- The Winter's Claw tribe is led by the ferocious Sejuani. Sejuani wishes to conquer the Freljord through absolute strength. In her eyes, the Freljord is a place where only the strong deserve to prosper. As she raids, her warriors allow the stalwart to live under her banner while they pillage the weaker tribes, leaving them without the means to sustain themselves. Once her work is done, only the mighty will be left in the Freljord. Champions that have allied themselves with her are: Olaf, Udyr, and Volibear.
- The Avarosan are those whom are loyal to Queen Ashe. While others war, Ashe works day and night to establish a single alliance throughout the Freljord. Though her methods are peaceful, she is still backed by a powerful and committed army. Champions that have allied themselves with her are: Tryndamere, Anivia, Gragas and Nunu
- Hidden beneath an eternal winter, The Frostguard dwell deep in the ruins of the ancient Freljord. The Frostguard obey their leader; Lissandra. Concealed from the world in the far North of Freljord, the Frostguard archive of all Freljords archaic history. Though seemingly peaceful, the truth of the Frostguards allegiance is far more disturbed. The world had forgotten the terrible enemy that ruled the Freljord long ago and was cast into the depths of the Howling Abyss following a long and brutal battle. And now, whilst the ignorant sleep, Lissandra plots to return her masters to their former glory. Only the trolls and their king, Trundle have allied themselves with her.
There is a city known as Rakelstake in Freljord, which was inhabited by the Tribe of the Ice Dervish. It is believed that the city now serves as the capital for the united city-state.
Relations with Noxus Edit
In light of the protections that the League has extended to Freljord - and consequently to the barbarians - Noxus issued a "stand down" order to troops dispatched to their Northern Barbarian Pacification Campaign. Katarina, the Sinister Blade, delivered the command herself. She stated that Noxus abides by the rules of the League, but that her people would not forget the offenses perpetrated by the barbarians.
Relations with Demacia Edit
Demacia and the people that now make up Freljord have had a history of conflict, albeit nowhere near as grievous as the conflict between Noxus and the northern barbarian tribes. Both Ashe and Tryndamere have been highly critical of Demacia’s neutrality during Noxus’ Barbarian Pacification Campaigns. In fact, Demacia had been quite protective of its territory, turning away refugees during the campaign’s more bloody episodes. Likewise, Demacia’s northern homesteads were often times targeted by barbarian raiding parties. Both city-states have a great deal of diplomatic work ahead of them before they can bridge the gap that spans decades of distrust.
Era of the Frozen WatchersEdit
- Narrated by Lissandra
"Long before Ashe and Sejuani, before magic shattered the broken peaks, before the desert swallowed Shurima, it was the time of The Three Sisters. We were so young back then; Avarosa, Serylda, and me, Lissandra."
"Back then the Frozen Watchers lived here. I do not know where they came from, but I know they were powerful. They gave us gifts, shared their magic, made us immortal. They named us, "Iceborn". In return, we gave them whatever they desired. This mighty fortress, a vast empire, our loyalty, these were a small price to pay. Avarosa did not see it that way. Like a spoiled child she cried out for freedom. She demanded choice. She sowed the seeds of rebellion and betrayal."
"This place is where it happened. On one side, the Frozen Watchers, on the other, Avarosa and her Iceborn horde. Many Iceborn died that day, but in the end, the Watchers fell. Avarosa drove them howling into the abyss. I never forgave her. . . I had my revenge — but that is another story."
A Kingdom Divided, An Evil AwakenedEditUpon the rebirth of Anivia, she witnessed the time where Freljord was but one great kingdom. She protected them with great pride as they prospered, but such peace could not be eternal. Avarosa, the Frost Archer was the true queen of Freljord but her two sisters, Serylda, the Winter's Claw and Lissandra, the Ice Dervish, also wished to rule the kingdom. Thus sparked a legendary war known as "The War of the Three Sisters".
Anivia witnessed these events and tried to stop this war from turning the nation into ruins. And as she does this, an ancient, powerful and evil yet familiar presence began to stir. She felt the pure magic of the land be corrupted by it. She knew that if it was completely corrupted, she too would become corrupted and turn evil. And thus began her journey, to unite the tribes of Freljord and destroy the source of darkness.
During the events of the war, an assassination had happened. Avarosa, the queen of Freljord, had been murdered. Many of her iceborn and human subjects mourned of her death. They buried her, far beyond the outskirts of the kingdom, where no one would find her grave and defile it. They built a cairn atop her grave, within it, her beloved bow, crafted from true ice, and marked the top stone with a single rune, Avarosa.
Avarosa's Chosen Edit
The queen of Freljord did not experience a grand childhood. Like any other person that lived in the Freljord, she experienced hardship through her youth.
At the age of fifteen, Ashe's mother was killed during a raid and she had to take on the role as the tribe leader of the Frost Archer tribe. During her rule, she had spoken against the tribe's demands for retribution and instead, broker an everlasting peace. Her warriors, however, did not accept this and thus planned to assassinate her.
They struck while Ashe was on a routine hunt, but their plan was interrupted by the warning cry of a great hawk. Ashe looked back to see her tribesmen approaching with swords drawn. Outnumbered and overwhelmed, Ashe ran for hours. She found herself deep in uncharted territory, her weapon lost in the chase. When she heard another cry from the hawk, Ashe followed it to a clearing where she found the bird perched on a pile of stones - an ancient Freljord burial cairn. With a last glance at her, the hawk screeched and flew away. Approaching the mound, Ashe felt her breath turn to frost and an unnatural cold chill her to the bone. The stone at the top of the cairn was marked with a single rune: Avarosa.
The assassins burst into the clearing. Ashe lifted the runestone from the cairn to defend herself, revealing something hidden underneath: an ornate bow carved from ice. She grasped it and tore the bow from its resting place. Cold flowed from the enchanted weapon into Ashe, awakening a tremendous power that had always lived within her. She drew the bow, and by sheer instinct, willed arrows of pure ice to form from the cold, crisp air. With a single frozen volley, she ended the insurrection. Carefully replacing the cairn stone, she gave thanks to Avarosa for her gift, and returned home. Ashe's tribe immediately recognized the legendary weapon in the archer's hand as a blessing from the ancient Freljord queen herself.
With Avarosa's bow and her vision of peaceful unification, Ashe's tribe soon swelled, becoming the largest in the Freljord. Now known as the Avarosan, they stand together with the belief that a united Freljord will once again become a great nation.
Battle on the Tundra Edit
Ashe, the Frost Archer, was leading a squadron of elite archers, her closest companions, when they found themselves caught in a wintery nightmare at the end of a week-long standoff with a warring tribe. When she came to, Ashe was surrounded by the tattered corpses of friends and enemies alike. Only divine providence had spared her from the whirling shards of ice, and her hair had turned the color of the arctic tundra. After that day Ashe never again wore the traditional Freljord White Garments of Victory.
The Yeti Rider EditNunu had only the vaguest memories of his parents or the time before he was part of the reclusive Frostguard tribe. Never welcome among his caretakers, Nunu's wanderlust and compassion often put him at odds with the tribe's elders and the boy frequently dreamed of places far beyond the shadow of the Frostguard citadel. Sometimes he would do more than just dream, much to the frustration of his minders. This was never more apparent than when Nunu was apprenticed to the tribe's beast master and charged with the care of the creatures under his yoke.
The Frostguard held a menagerie of the Freljord's wildlife at their beck and call, but unique among their collection was the Yeti: an uncommon creature with mystical qualities and raw physical strength. The beastmaster taught Nunu that it was only a lean diet of plants and regular whippings that kept the vicious beast tame, but the more time Nunu spent caring for the creature, the more he learned that the Yeti was no feral monster.
As he saw his new friend Willump growing weaker and sicker, Nunu began to sneak the Yeti scraps of meat, hoping to restore his health. Day by day, Willump grew stronger and not the slightest bit savage contrary to the beastmaster's claims. Nunu had hopes of convincing him that the Yeti possessed no danger, but it wasn't meant to be. The next time Nunu came to deliver Willump a meal, he found the Yeti's cage shattered,with only a crude drawing inside signaling the Yeti's farewell. Without hesitation, Nunu rushed into the wilderness in search of his friend.
When Nunu finally caught up to Willump, he found the Yeti cornered by the beastmaster alongside a group of Frostguard warriors. Afraid that the men would hurt his friend, Nunu threw himself between the Yeti and the beastmaster's lash, but the brutal man would not stay his hand. As the furious beastmaster raised his whip once more, the Yeti swelled up with uncharacteristic fury. Even after so much mistreatment, it wasn't concern for himself but for the boy who'd shown him kindness that finally pushed Willump too far. The Yeti raged and left the man bloodied in the snow.
Terrified by Willump's fury, the remaining Frostguard warriors fled. Nunu realized there was no going back. He yelled at Willump to run before the men returned to kill him, but the Yeti refused to leave the young boy. Nunu was faced with a hard choice: abandon his sole friend and lead a life of captivity with the Frostguard,or strike out into the harsh wilds and leave behind the only home he knew. Nunu chose the only path that made sense. Leaping onto the back of the mighty Yeti, Nunu joined Willump in his great escape. The pair took their first steps into the wide world from which they had been kept for so long.
Alliance with the Ice DervishEdit
- Note: The Ice Witch's original name is Lissandra. When taking over Princess Mauvole, she named Mauvole's daughter Lissandra so when the Ice Witch took her identity, she reclaimed her own name.
One of the rulers of the three tribes that controlled the region - Princess Mauvole, the Ice Dervish – was found dead in her quarters in the city of Rakelstake. The elders of her tribe determined the cause of death to be natural, which cleared the way for the new Princess, Lissandra, to claim her throne and the title of Ice Dervish. In Princess Lissandra’s first act after her coronation, she stunned her new subjects as she swore fealty to another of the three Princesses of Freljord: Ashe, the Frost Archer. In her coronation speech, Lissandra pleaded with her people that the time had come to unite Freljord under a single banner. Lissandra’s words swayed her kin: her coronation speech was warmly received by her tribe, and her tribe’s elders signaled their solidarity with their Princesses’ desire for unification. However, the third of the Freljord Princesses – Sejuani, the Winter's Wrath – remained fiercely adamant in her opposition of the other two. Sejuani retreated to isolation with the elders of her tribe. This caused concern among the members of the other tribes, who believed she may be readying for war.
Alliance with the Northern Barbarians EditAs weeks passed, the modest population of Freljord were shocked as hundreds of barbarians - including Tryndamere, the Barbarian King - arrived to pay their respect to the late Princess Mauvole of the Ice Dervish tribe. Ashe was present for the barbarian procession, and she met afterward with Tryndamere and Lissandra for a private dinner. The arrival of the barbarians, some predicted, was due to an invitation from Ashe to Tryndamere in order to deter Princess Sejuani from taking any aggressive action. It later became clear that Tryndamere's visit was not entirely a selfless venture, but for the negotiation of a mutually beneficial opportunity. After weeks of meetings and discussion, Ashe accepted Tryndamere's offer to join forces with the barbarians. Her decision was met with resounding support by the members of the Frost Archer and the Ice Dervish tribes.
Ascension to City-State Status Edit
After examining the turn of events within Freljord, High Councilor Vessaria Kolminye made a proclamation from the Luminary Cloister of the Institute of War, granting sovereignty to Freljord and conferring upon it all the rights and protections afforded to city-states. With its newfound status, Freljord was allotted one League Assembly chair. Their chosen Emissary was entitled to reside at the Institute of War and cast votes in League Assemblies on Freljord’s behalf. Freljord may also appeal to the League for general arbitration of political affairs.
While Freljord had applied for membership in the past, its previous appeal was denied on the grounds that its population was insufficient, and it lacked both a defined governmental structure and the means to police itself. Ashe's recent ordainment as leader of Freljord's two united tribes, bolstered by the might and numbers of Tryndamere's barbarians, was enough to sway the opinion of the Council of Equity.
The New Queen and King are Crowned EditImmediately following Kolminye's address, the united tribes crowned Ashe the Queen of Freljord. Ashe was the first princess to ascend to the throne since the Three Sisters War divided their people. According to Freljordian tradition, the Queen selects the King to rule by her side. Ashe selected Tryndamere, solidifying her arrangement with the barbarian tribes. On the topic of her choice, Ashe stated that her actions are guided by the needs of her people, not by romantic notions. The union was a pledge to reinforce their commitment to the alliance. Ashe also appointed League Champion Nunu, the Yeti Rider, as Freljord's League Emissary, stating that the yetis will for now on be a part of their new society.
Queen Ashe later offered Princess Sejuani a seat on Freljord’s new Royal Advisory Council. Sejuani emerged from her reclusion to respond, stating that she would never accept Ashe as her Queen, and that anyone who did so was contributing to the perversion of their culture. However, her opinion was not echoed by her people, as hundreds of Winter’s Claw tribesmen journeyed to Rakelstake to attend Ashe’s coronation. There, Nunu accepted his appointment proudly, and the largest contingent of yetis ever witnessed by humanity was present for the celebration. Hordes of barbarians also migrated to their new home, many arriving to view the second crowning of their King. Tryndamere welcomed his people with an inspiring declaration, stating that they finally have a voice in Valoran, and could now be seen as they truly were: proud and noble warriors.
The Avarosa Iceflow Purchase EditGragas, the Rabble Rouser, made a journey to the Avarosa Iceflow, Freljord’s Northern-most glacier, in search of the purest waters in all of Runeterra. The League champion arrived to Freljord to stake his claim to the arid ice field. Meeting with King Tyndamere and Queen Ashe, the Rabble Rouser impressed upon his hosts the significance of this locale to his brewing art, imploring them to entrust it into his custody. Seizing the opportunity to capitalize on the development of an otherwise treacherous territory, the monarchs happily obliged.
Gragas signed an agreement to lease the Avarosa Iceflow from Freljord for an astonishing 9,000 years, ensuring that the cherished water supply will be his for the brewing long into the future. His dealings with the monarchs were then concluded appropriately and according to tradition: with a drink. Atop the wellspring, Gragas constructed the first large scale brewing operation for his most famous libation: the legendary Graggy Ice.
Alliance of Sejuani and Volibear EditBefore ascension as the lone chieftain of the Ursine, Volibear was the revered shaman of the tribe. He saw that peace had made his people soft and weak, forgetting the sacred art of war. He felt that the fire of their souls was soon diminishing. He told the triumvirate of chieftains of his misgivings but he was ignored.
Seeking wisdom, he went to the top of their sacred mountain, a place shrouded by the Gelid Vortex. The maelstrom is said to be magical, and it was the one who chooses the chieftain of the Ursine. Upon reaching the summit, Lightning struck him and when he awoke he saw a vision of the Ursine being mercilessly slaughtered by ice monsters. When the vision ended he hurried to the tribe and there the chieftains lie in wait for him. They battled him and before Volibear fell, he summoned the maelstrom's power and defeated them. Because of this, the triumvirate appointed him as the new chieftain. He immediately then began to arouse his tribe from complacency, revived their battle-hardened traditions, and finally forged his alliance with Sejuani, the warrior who would fight with them against the coming evil.
Journey Into The FreljordEdit
Note: Journey into the Freljord takes place two years after the Ice Witch assume Lissandra's identity, as detailed in Lissandra's biographical lore.
Chapter I: The AvarosanEdit
The storm of war looms over the Freljord.
Rumors of strife in the north have spread for months, but Demacia is only now taking notice. The Freljord has remained divided and tribal for centuries, but should they unite, a barbarian march could threaten our borders. It’s time someone assessed the danger to Demacia. Prince Jarvan has granted me leave to gather information.
Avarosan camp, Southern FreljordThe stories I’ve heard always made the Freljord out to be a barbaric, uncivilized place. If the cold doesn’t kill you, the people will (so the soldiers of Demacia say).
I didn’t expect the warmth that greeted me in the Avarosan camp. If not for the snowy mountains in the distance, I’d have mistaken this for a Demacian border town, not a tribal stronghold. It’s clear that Ashe, the Avarosan leader, has greatly advanced the Freljord people since our last envoy visited this place years ago. These are not scattered barbarians at war with the land and with each other. The people here are adapting to the hardships of the Freljord, growing grain, and building the foundations of a civilization.
Ashe is diplomatic and welcoming. She carries herself with the air of a leader that shines through her youth. Even Val likes her (how rare). Ashe guessed that we’d come here to offer Demacian aid, but she insists nothing of the sort is needed. “We fight our own battles,” she told us.
Her words may be true, but I see division amongst her people. Val’s tense around some of them, and he can sense their discomfort. Some happily tend to the fields, while others hold their tools like weapons. They’re waiting for a war, not a harvest.
I’ve spoken to a few tribesmen. Most are confident that Ashe is the rightful leader of the Freljord. They swear she’ll unify the tribes, but I can see some doubt in their eyes. They whisper one name in fear: Sejuani. She leads the tribe known as the Winter’s Claw. It’s clear some of Ashe’s people fear her strength and ferocity.
Val and I are off to scout Sejuani’s territory at dawn. We’ll determine the extent of the threat she poses to the Freljord—and to Demacia.
Chapter II: The Winter’s ClawEdit
Winter’s Claw territory
Near the border we passed the burnt remains of an Avarosan village. Hundreds of hoof prints led in all directions. Did the tribesmen who died here choose to remain loyal to Ashe in the face of the Winter’s Claw? Is this the ruin Sejuani brings upon her opponents?
What I can’t explain is the second Avarosan village we discovered. It was deserted without a single sign of battle or struggle, although the Avarosan banners still hanging from their huts had been shredded. Did these people flee?
Val spotted a Winter’s Claw warband nearby. Without his eyes, I might be dead. We ducked out of their path and they passed without spotting us. Then we followed them to Sejuani’s camp.
Several warbands joined the first, each bearing the spoils of conquest: weapons, food, and to my surprise, recruits. I realized then that the people of the second Avarosan village hadn’t fled, but had instead joined the Winter’s Claw willingly. The most zealous of Ashe’s people had described the Winter’s Claw as a starving, ill-supplied band of raiders, but at dusk the camp burst into celebration with plenty of food and drink (especially drink). I only caught sight of Sejuani herself for a moment. Atop her massive war beast, she was a fearsome sight, but even she joined her men in celebration. Their songs celebrated her name.
It appears Sejuani is more than a destroyer. She too seeks unity between the tribes of Freljord and her tribe grows with those who choose to join her.
This isn’t what I expected. Val and I will head east and seek the people loyal to the Avarosan there. If Sejuani recruits as easily as she destroys, the Freljord under the control of the Winter’s Claw would certainly be a threat to Demacia. Is Ashe’s tribe at risk?
Chapter III: The Troll KingEdit
Shatterfrost camp, Eastern Freljord
We traveled east, putting Sejuani’s territory further behind us. For many days of the journey, I couldn’t be certain we’d find anyone or anything alive out here. The Freljord is so sparse and so empty. It’s no wonder the tribes fight for every scrap of fertile ground.
The people of the Shatterfrost, a small tribe fiercely loyal to Ashe, took us in. They offered us what spare rations they could, which wasn't much at all. They seemed ashamed they couldn't give more. They told me that trolls had been raiding their camps and villages, stealing supplies and murdering their hunters. While trolls are usually seen as foolish brutes who travel in small packs, these attacks seem organized. One tribesman claims that a new leader, a troll king, is rallying his kin to war.
But there’s a deeper threat, one that the people of the Shatterfrost seem afraid to speak of. Rumors of the legendary Ice Witch of Freljord have these people terrified. She has attacked travelers and small hunting bands, leaving her victims impaled on jagged shards of black ice. They say no one has ever seen her face and lived.
Eastern FreljordWe left the Shatterfrost behind us to seek more of Ashe’s eastern allies and soon found ourselves in a deep and heavy blizzard. I couldn’t see much through the snowfall. Val saw the danger ahead before I did, but I still heard the sounds of battle on the wind.
Trolls (hulking, awful brutes) sacked a small village in the distance and smashed everything they couldn’t take. I couldn’t save the tribesmen—they were already dead. I got as close as I could. One of the trolls barked orders at the others (who clumsily tried to obey). This troll leader carried a massive club that seemed to be carved from the ice itself. It glowed with power even in the dark of the growing snowstorm. Is this the Troll King?
Val snatched a banner from the wreckage - this tribe had been loyal to the Avarosan, but not a soul came to their aid. Eastern Freljord is not secure. Ashe won’t be able to call on reinforcements from these distant tribes if she needs them.
Still, the Frostguard to the north are said to be Ashe’s most powerful ally. The Frostguard have pledged since ancient times to stand watch over this land, and the name of their leader, Lissandra, is spoken in reverence throughout the Freljord. The trolls, the Winter’s Claw, and the Ice Witch—together, can Lissandra and Ashe hold them back? 
Chapter IV: The FrostguardEdit
Frostguard city, eastern Freljord
I underestimated the journey here. The snow and the glacial landscape slowed our travel, and Val could hardly fly in this cold to scout the way ahead. We'd nearly run out of rations by the time we reached the Frostguard city gates, but the tribesman welcomed us as allies of Ashe and fed us well.
This place is nothing like the Avarosan camp or Sejuani's roaming warband. The city seems somehow both ancient and new. Its black stone structures are clearly ages old and climb the walls of the glaciers. How were they built?Lissandra, the leader of the Frostguard, is a well-spoken and elegant woman who carries herself with the poise and presence of a Queen. She reminds me more of the nobility of Demacia than the barbarians of Freljord—maybe that's why Val doesn't like her.
Frostguard city, later
We've been treated well as envoys of Demacia, but something isn't right. Lissandra will tell me very little about her alliance with Ashe. I asked her of the troll threat, which she believes is overstated. Lissandra claims the Frostguard are capable of wiping out the trolls and securing the east, yet if that is the case, why hasn't she struck back? When I mentioned the Ice Witch, she dismissed the rumors I'd heard as children's tales.
The Frostguard insist on escorting us at all times, and there are parts of the city we're not allowed to see. What is it they don't want us to know?
If there are secrets here, I'll find them. Val and I will investigate the city at night. The guards will never know we left our quarters.
Frostguard city, night
Something is wrong here.
I crept through the city with Val circling above. This place is even stranger at night. Many of the structures here are marked with a symbol of an open, staring eye. It's everywhere, watching over the city and everyone in it. And I don't like feeling watched.
We came upon a group of Frostguard deep in the city. They knelt in a circle around a giant stone eye and spoke in a strange tongue, venerating it. The Frostguard are hiding something—something that's clearly more important to them than an alliance with the Avarosan. What are they planning?
I can't shake the feeling that we're being watched. We aren't safe. Val and I are leaving—now. 
Chapter V: The Ice WitchEdit
Eastern FreljordWe had to escape the city before sunrise. I couldn’t risk the Frostguard discovering that Val and I had seen the secrets they’d tried to keep from us. Val distracted the guards while I opened the main gate and slipped away. I knew the risks of venturing back into the Freljord: it’s a long way to Demacia, and there aren’t any landmarks to guide me so far north. Every glacier looks the same, especially in the dark of night.
A few hours after leaving the city, I sensed something following us. Val scouted from above. Even through the snow, we could see something following our trail. We quickened our pace, yet Val cried a warning that our pursuer was gaining ground. The night grew darker and the snow grew colder around me. Shadows moved across the faces of the glaciers as if something had come alive within them.
We couldn’t escape.
Fearing for our lives, I moved off the trail and gave my journal to Valor—if I died in the Freljord, my reports had to get back to Jarvan. He flew ahead while I flanked my pursuer.
A shape emerged from the darkness: a tall, slender figure floating over the ice. There was something faintly human about her, but it was clear she wasn’t human at all. She remained deathly still as she silently glided towards me. Beneath her, wicked shards of unnatural black ice leapt from the ground. The cold I felt in her presence nearly stopped my heart. I’ve never felt such dread.
She slowed and hesitated when she came near my hiding place. Did she see me? I can’t be certain. She finally turned away and disappeared into the night. The shadows in the ice vanished with her. Did she spare me?
Val is safe. He had circled above the whole time. Part of me thinks he would’ve fought to the death instead of taking the report back to Demacia (stubborn bird).
My hands are still shaking as I write this, and it isn’t from the cold. The Ice Witch is more than a story to scare children. I’ve seen enough here, and once we’re farther south I’ll write up my final report. It’s time to go home.
Chapter VI: Journey's EndEdit
We’re finally heading home. It’s been a long journey, and I’ll be happy to see Demacia again.
I’ve begun preparing my report for Jarvan on the state of tensions in the Freljord. I believe he’ll be surprised with the results. There is much more to the Freljord than Demacia assumed, and the threat of war is very real. Ashe has a strong vision, but not all of the Freljord’s tribes are willing to unify under her leadership. Some have left her to ally with Sejuani, a warrior whose ferocity and strength are legendary in this land. I can’t prove it, but Lissandra may be a third force to consider. The Frostguard are mysterious and isolated, and they clearly have their own agenda. A united Freljord led by Sejuani or Lissandra could pose a true threat to Demacia—perhaps all of Valoran.
What happens next might be the spark that lights the fire of war. Knowing what I’ve learned, I think it’s safe to say that we will be watching.
An Ancient Mystery In RuneterraEdit
Hey, everyone. Ezreal here.
Normally, I wouldn't ask for help. I've come across a lot of interesting relics in my travels, but never anything like these.
I've gathered everything on my desk for all of you to take a look. The important thing is that these relics were found all over Runeterra, and they date from different and completely unconnected eras. The thing is... they all share one similarity: they show a dark figure, clearly inhuman, wielding a jagged blade.
This is a mystery I'm not sure I want solved. From what I can gather so far, this dark figure has been at the center of many bloody conflicts and tales of war. What do you think? Who is this figure, and what role has he played in Runeterra's history?
Oh, and if you really want to hear some of the stories about these things... I'll tell them, but some of them aren't pretty.
Take a look at this. It's a stained glass window from Demacia.
Don't ask me how I got it. I'm going to give it back, I promise. I'm borrowing it for research, and they'll never know it's missing. Demacians never stop talking about light, so what do they really need a window for, anyway?
Look closely. See the shape in the center with the wings and the jagged sword? That's the figure I've been seeing everywhere.
This is the first artifact that really got me thinking. It's not that old, and it can't really go back more than a few generations at most. I asked around, and nobody knows what the figure is or if he has a name. They all agreed on one thing though: whoever this figure is, he's clearly someone worth remembering to be immortalized like this.
But why does he appear in so many other places? So many of these artifacts are ancient, and some are from lost civilizations so old they don't even have names.
How is that possible?
This statuette is from Noxus.
Yes, Noxus. You know how I feel about Noxians, but their city is full of history. It'll take more than dark magic, guards with massive axes, and a creepy bird guy to keep me from exploring the most important places in Valoran.
Noxus is full of these kinds of statuettes. Usually, they're made as tributes to the nation's greatest heroes, but this one doesn't look like any Noxian war hero I've ever heard of. I know of plenty, too, believe me: pick up any Noxian book and it's probably a way-too-lengthy chronicle of some hero's life, conquests, and the size of their weapon. I wouldn't have looked twice at this one if I hadn't recognized the figure.
Here's the thing that's really nagging me... what's Noxus doing with statues of a figure that shows up in Demacian art, too?
When I noticed the similarities between the Demacian stained glass and the Noxian statue, I had to know more. I pulled as many books as I could out of the library at Piltover's academy. There are some sections there restricted to everyone but academy graduates. I could have gotten in on my own, but I didn't want to burn any bridges, so I had Jayce help me out. Everyone loves that guy.
The smaller one is a book of Noxian war poems. Most of what's inside is standard Noxian military fare, but the blade on the cover captured my attention.The big one right here is an old book of fables and stories. Not all of them are entirely true, but one of them caught my eye. The character in the story is an arrogant general leading his warriors into battle and winning with ease. He has the last of his enemies cornered, but… you know what they say about pride before a fall.
A great warrior—that's right, our dark figure—appears in the battle. The arrogant general's enemies, men on the verge of death, are inspired by his presence. "They rose from their knees as though he'd lit their very blood aflame," it says. "The shamed general watched as his men were cleaved by an army that had begged for mercy just moments before. His enemies had become murderers and butchers. As they closed on him, the general could not be certain whether they were still men at all."
Shurima's been gone for centuries. It's hardly anything but dust now, but the ruins that remain show a massive civilization that once thrived in the desert. I have no idea what happened to the empire. It seems like it vanished without a trace... but that's a whole different mystery.
I found this urn in a tomb there. From the look of the place and some of the carvings on the walls, it was the final resting place of a great Shuriman warlord who led a battle against impossible odds. He and his men should have gone out in a blaze of glory, but somehow, they won. Just a handful of warriors defeated thousands of enemies who rose against them.
It's no wonder they'd immortalize that kind of victory on the walls of a tomb, but what is this dark figure doing on the urn? What part did he play in this battle? I just don't get it.
You can carve plenty of interesting things out of the Freljord's ice. That place has always been a battleground, so I wouldn't have thought twice about digging up a dagger like this one if it weren't for two things. One: check out the etching in the metal. Look closely enough and you'll see the same serrated design found in the rest of these relics. Two, well… the dagger's hilt is carved from human bone.
Here's where it gets more interesting. The tribesmen of that region say the figure on the blade is a legend, a "warrior-savior" who appeared during a battle against a hated rival tribe several years ago. They'd almost lost the battle, but the warrior appeared and led them to a crushing victory over their enemies. They left no one alive, but when the tribesmen went to celebrate with their champion, he'd already vanished. They say that - in his memory - they took the bones of their enemies as trophies.
It sounds like a similar story to the one from the Shuriman tomb. Both tell of a warrior who appeared and turned the tide of a great battle... but at a gruesome cost.
This Ionian woodblock was carved long before the war with Noxus. They're rare nowadays, but they're always more or less the same. They all depict things of beauty: landscapes, monks in meditation, the stars and the night sky, all of that "enlightenment" stuff they're always on about. All of them... except this one.
I got lucky with this one. I found it stuck between the pages of that huge book. It's not the same paper, and it's pretty damaged. Maybe someone got to this research before me, but they didn't get as far as I did.
In the image, it looks like these men are revering a statue of the dark figure. The statue itself looks like it's half-unearthed. It might not even be something they built, but something they found.
What is it about this figure that drove these people to be so devoted to him?
I won these coins off a certain Card Master whose name I won't say... and whose real name I don't even know. I'd lost every single hand up until this one, and the one time I beat him, of course he'd bet completely useless old coins. I can't spend them anywhere in Valoran. At least I've found a "use" for them now. It took me a while to realize it, but that's the same jagged blade on these old coins.
Finally, there's this pendant to the right. It's very, very old, and I have no idea where it originally came from. That's the dark figure's face right there in the metal. Whoever he is, he's been around for a really long time.
That's all I've collected so far. So… what do you think? Who is this figure, and what does his presence mean?I know one thing: I never want to meet him...
- The history of Freljord is heavily featured on The Journal of Justice Issues 2 to 5. It narrates the crowning of Ashe and Tryndamere as Queen and King of Freljord, the constitution of Freljord as a League City-State and the general background of the area.
- The Journey Into The Freljord is written and illustrated by Quinn.
- The "Avarosans" was named after the ancient and most venerated Queen of Freljord, Avarosa, the Frost Archer.
- The three legendary sisters' names are, Avarosa, Serylda and Lissandra.
- The , , , and are all artifacts that belonged to the "Iceborn", a demonym for those who were given power over ice by the Frozen Watchers.
- The Guardian's Horn was made to warn Freljord when the Frozen Watchers returned.
- True ice is a phenomenon that exists only in the coldest depths of the Freljord. A magical matter so cold it can never melt, master smiths have managed to craft this strange substance into powerful weapons and armor.
- There is an event between the three Freljordian leaders, Ashe, Sejuani and Lissandra, called, "Battle for Freljord". This event shows the one of the possible outcomes if any of the three were to defeat the other.
City-State Champions Edit
|Anivia, the Cryophoenix||Birthplace; ancient guardian of Freljord|
|Ashe, the Frost Archer||Birthplace; Queen of Freljord|
|Gragas, the Rabble Rouser||Residence; owner of the Avarosan Iceflow glacier|
|Lissandra, the Ice Witch||Birthplace; leader of the Frostguard; ancient evil|
|Nunu, the Yeti Rider||Birthplace; League Emissary of Freljord|
|Olaf, the Berserker||Birthplace; Lokfarian warrior|
|Sejuani, the Winter's Wrath||Birthplace; Princess of the Winter's Claw tribe|
|Trundle, the Troll King||Birthplace; the Troll King|
|Tryndamere, the Barbarian King||Birthplace; King of Freljord|
|Udyr, the Spirit Walker||Birthplace; animal spirit vessel|
|Volibear, the Thunder's Roar||Birthplace; chieftain of the Ursines|
Associated Champions Edit
|Brand, the Burning Vengeance||Point of origin; possessing the body of Kegan Rodhe|
|Cassiopeia, the Serpent’s Embrace||Cursed by a Freljordian diplomat|
|Lee Sin, the Blind Monk||Took Udyr to the Hirana Monastery to find peace.|
|Quinn and Valor, Demacia's Wings||Sent to investigate the growing tensions within Freljord|
|Zilean, the Chronokeeper||Despises Volibear's initiation into the League.|
See Also Edit
|Places in Runeterra|
|Fields of Justice|
|Continents and Dimensions|
- ↑ Freljord mini site
- ↑ The Howling Abyss
- ↑ The Journal of Justice: Volume 1, Issue 2
- ↑ Freljord Ashe Skin Will Be 50% Off for 24 Hours announcement at the LeagueofLegends.com
- ↑ Journey Into The Freljord I: The Avarosan
- ↑ Journey Into The Freljord II: The Winter’s Claw
- ↑ Journey Into The Freljord III: The Troll King
- ↑ Journey Into The Freljord IV: The Frostguard
- ↑ Journey Into The Freljord V: The Ice Witch
- ↑ Journey Into The Freljord VI: Journey's End
- ↑ Gragas Opens Northern Brewing Operation