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Frostfang is an advanced item in League of Legends.[1]

Recipe

Frostfang item
Frostfang
865 Gold 865 (500 Gold 500)

Cost Analysis

Gold Value

Gold efficiency

  • Frostfang Frostfang is 59.9% gold efficient.
  • For the item to be gold efficient, the Tribute passive must be worth at least 347g.
  • Alternatively, the item becomes gold efficient in 28 minutes and 55 seconds. Each hit will reduce the timer by 50 seconds, down to a minimum of 4 minutes and 49 seconds.

Builds Into

Similar Items

Notes

  • Assuming you damage an enemy champion or structure every 10 seconds, the passive tribute grants 10 gold per 10.
    • Plus 2 gold per 10 from the item, you can receive a total of 12 gold per 10.
  • The damage type of the bonus damage will match the trigger.
  • Area of effect abilities will use one charge per enemy champion hit.
  • On-hit effects will not trigger Tribute (although the triggering attack can).
  • Damage over time abilities will trigger Tribute once per instance of damage.
  • Killing a minion and damaging an enemy at the same time will put Tribute on cooldown without activating.

Trivia

Patch History

V4.20:

  • Mana regeneration changed from 5 mp5 to 50% increased base mana regeneration.

V4.13:

  • Gold per 10 seconds reduced to 2 from 4.

V4.3:

  • Recipe cost increased to 500g from 485g.
  • Ability power reduced to 10 from 20.
  • Mana regeneration reduced to 5 from 7.
  • Passive – Tribute:
    • Gold per hit increased to 10g from 8g.
    • Now triggers up to three times every 30 seconds, from once per 10 seconds per enemy.
    • Now affects enemy structures.
    • Now deals 15 additional damage on abilities and autoattacks. Damage matches the attack's damage type.

V3.14: Remade

  • Kage's Lucky Pick Kage's Lucky Pick renamed to Frostfang Frostfang.
  • Recipe changed to: Spellthief's Edge Spellthief's Edge + 485g = 850g.
  • Added +7 mana regeneration.
  • Added +4 gold per 10 seconds.
  • Unique Passive - Lucky Shadow removed.
  • Unique Passive - Tribute added.
  • Unique Passive - Gold Income added.

V3.12:

  • Gold per 10 seconds increased to +5 from +4.

V3.10:

V1.0.0.154:

V1.0.0.152:

V1.0.0.143:

  • Now indicates in the tooltip how much gold it has generated over the course of the game.

V1.0.0.139:

V1.0.0.120:

  • Gold per 10 effect is now unique. It won't stack with gold from other Kage's Lucky Pick Kage's Lucky Picks, but will stack with gold generated by other items.

V1.0.0.61:

  • No longer displays "+X gold" over the champion.

V0.9.22.7:

  • Now sells back for 50% (from 70%).

July 10, 2009 Patch:

  • Combine cost reduced to 330g from 380g.

June 26, 2009 Patch:

  • Combine cost increased to 380g from 360g.

May 9, 2009 Patch:

  • Gold per 10 seconds increased to 5 from 4.

References

List of Items

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