Cost Analysis
Template:Gold value math
Gold efficiency
- The base stats are 101.08% gold efficient.
Similar Items
Notes
- basic attack based counterpart of . is the
- Champions that prefer to auto attack a lot but lack sufficient built-in CC, like slow often. and , benefit the most from this item, allowing them to stick to opponents and applying the
Trivia
- A build consisting of and was referred to as "Fratma's." Combining it with a was called "Fratmogs" among other possible names.
Patch History
V4.3:
- Item cost increased to 3300 from 3250.
- Combine cost increased to 835 from 825.
- Attack damage increased to 30 from 20.
- Slow duration reduced to 1.5 seconds from 2.5.
- Fixed: Slow duration now correctly lasts for 2.5 seconds instead of 2.
- Tooltip now shows slow % for melee and ranged attackers.
- Health reduced to 700 from 775.
- Slows from items ( , , ) will no longer stack. The largest slow will take effect for the duration then next largest slow will take effect if it's still active.
- Health reduced to 775 from 800.
- No longer stacks with 's slow.
- Slow % increased to 30 / 40% from 25 / 35% (range/melee).
- Duration increased to 2.5 from 2.25.
- Damage reduced to 20 from 30.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items