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Colossal Smash
EFFECT RADIUS: 75
STATIC COOLDOWN: 8
Colossal Smash

Innate: Galio's next basic attack deals 12 - 80 (based on level) (+ 100% AD) (+ 50% AP) (+ 40% bonus magic resistance) total magic damage to its target and all enemies around it.

Colossal Smash's cooldown is reduced by 4 seconds every time Galio hits a unique enemy champion with an ability.

Ability Details
Notes
  • No additional info.


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Winds of War
TARGET RANGE: 825
EFFECT RADIUS: 150
COST: 70 / 85 / 100 / 115 / 130 Mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Winds of War

Active: Galio fires two windblasts that arc to either side before converging to the target area, dealing magic damage to all enemies they pass through.

Gust Magic Damage:
50 / 80 / 110 / 140 / 170 (+ 80% AP)

When the blasts meet, the gusts form a tornado that advances for 1.5 seconds, dealing magic damage every 0.5 seconds to every enemy within, with the target's health ratio capped at 150 damage against monsters.

Tornado Magic Damage Per Tick:
10 / 13.3 / 16.7 / 20 / 23.3 (+ 20% AP) (+ 1% per 100 AP of target's maximum health)
Total Tornado Magic Damage:
30 / 40 / 50 / 60 / 70 (+ 60% AP) (+ 3% per 100 AP of target's maximum health)
Ability Details
Notes
  • Spell shields will block the gusts damage but not the tornado's.


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Shield of Durand
EFFECT RADIUS: 175 - 350 (based on charge time)
COST: 50 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Shield of Durand 2

Passive - Anti-Magic Bulwark: Galio gains a shield that exclusively absorbs magic damage, refreshing after not taking damage for 12 seconds.

Shield Strength:
8 / 11 / 14 / 17 / 20% of his maximum health
Shield of Durand

First Cast: Galio charges for up to 2 seconds, increasing Shield of Durand's radius, damage and Taunt icon taunt's duration. Galio can still move and takes reduced damage, but is Slow icon slowed by 30%.

Magic Damage Reduction:
20 / 25 / 30 / 35 / 40% (+ 5% per 100 AP) (+ 8% per 100 bonus magic resistance)
Physical Damage Reduction:
10 / 12.5 / 15 / 17.5 / 20% (+ 2.5% per 100 AP) (+ 4% per 100 bonus magic resistance)

Shield of Durand cannot be interrupted by crowd control.

Second Cast: Galio refreshes his own damage reduction for 2 seconds, Taunt icon taunts nearby enemies and sets their Movement speed icon movement speed to a static 60 for 0.5 - 1.5 (based on charge time) seconds.

Affected enemies take magic damage, increased by 0% - 200% (based on charge time).

Minimum Magic Damage:
20 / 30 / 40 / 50 / 60 (+ 20% AP)
Maximum Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 60% AP)
Ability Details
Notes
  • Set movement speed means that the target is not able to modify it anymore (ex: with slow resist / On the Hunt On the Hunt).
    • This effect is negated only if the target is slow immune (ex: Highlander Highlander).


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Justice Punch
TARGET RANGE: 650
COST: 50 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Justice Punch

Active: Galio steps backwards before Dash charging forward, stopping upon hitting terrain or an enemy champion, and dealing magic damage to all enemies hit and Airborne icon knocking them up for 0.75 seconds.

Magic Damage:
100 / 130 / 160 / 190 / 220 (+ 90% AP)
Ability Details
Notes
  • No additional details.


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Hero's Entrance
TARGET RANGE: 4000 / 4750 / 5500
COST: 100 Mana
COOLDOWN: 200 / 180 / 160
Hero's Entrance

Active: Galio designates the target allied champion's location at the time of cast as his landing spot, channels for 1.25 seconds, and then dashes to them, reducing the damage they take until he lands.

Allied Damage Reduction:
20 / 25 / 30% (+ 8% per 100 bonus magic resistance)

Upon impact, Galio deals magic damage to all nearby enemies and Airborne icon knocks them up for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone.

Magic Damage:
150 / 250 / 350 (+ 70% AP)
Ability Details
Notes
  • No additional details.



References