Previous Lore
Gangplank was born the son of the dread pirate captain Vincent the Shadow - one of the most wealthy and feared pirates in all of the Blue Flame Islands. One might think this would have spoiled the boy with a cushioned life of privilege, but the truth is quite the opposite.
Growing up in the city of Bilgewater isn't easy; pirates are not known for their compassion, and that most certainly extends to their families. Vincent wanted his son to grow up tough and strong, so he was extremely hard on the young Gangplank. Even as a child, Gangplank was as mean as a snake and is said to have slept with his eyes open.
As he grew, the young man rapidly became the most ruthless and feared pirate in all of Bilgewater, and his daddy was never more proud than on the day of his son's eighteenth birthday - when Gangplank stabbed his old man in the back and claimed the famed pirate ship, the 'Dead Pool', for his own.
The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all?
It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy.
Previous Champion Spotlight
Previous Abilities
Previous Quotes
- Upon Selection
- Upon Selection (2nd)
- Attacking
- Movement
- Taunt
- Joke
- Laugh
Previous Splash Art
Patch History
- Bug Fix: Fixed a bug where his basic attack, when empowered by , would detonate his barrels.
- Mana cost increased to 60 / 55 / 50 / 45 / 40 from 40 at all ranks.
- Removed: Barrels granting vision of other units.
- Keg duration reduced to 25 seconds from 60.
- Bug Fix: Now correctly goes on cooldown on cast start instead of cast end.
- Bug Fix: Cooldown will no longer reset when buying the upgrade.
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 35 from 26.
- Base damage increased to Template:Pp18 from Template:Pp18.
- Gold plundered increased to 3 / 4 / 5 / 6 / 7 from 2 / 3 / 4 / 5 / 6.
- Bonus true damage increased to Template:Pp18 from Template:Pp18.
- Bug Fix: Audio no longer desyncs when the camera is panned away and then returns.
- Bug Fix: Fixed a bug where gaining massive movement speed upon killing multiple units with Powder Keg while being hit by .
- Bug Fix: Visual effects no longer stick around for too long.
- Bug Fix: Fixed a bug where Gangplank could critically strike structures directly after cancelling an attack on a Powder Keg.
- Bug Fix: Fixed a bug where if Gangplank at the same time as he triggered a Powder Keg explosion on multiple targets, it made for one fast pirate.
- Bug Fix: Critical strikes no longer travel faster than normal casts, fixing a bug that prevented him from chaining extra barrels during the travel time.
- Stats
- Base health reduced to 540 from 580.
- Mana cost increased to 80 / 90 / 100 / 110 / 120 from 60 / 70 / 80 / 90 / 100.
- Bug Fix: Fixed a bug where the physical damage dealt to a barrel when detonating it was proccing some lifesteal / spell vamp effects.
- Cooldown increased to 180 / 160 / 140 seconds from 160 / 150 / 140.
- Base damage per wave reduced to 35 / 60 / 85 from 50 / 70 / 90.
- Total base damage reduced to 420 / 720 / 1020 from 600 / 840 / 1080.
- Max. charges changed to 3 from Error: Parameter '3' is not accepted..
- Recharge time reduced to 18 / 16 / 14 / 12 / 10 seconds from 18 / 17 / 16 / 15 / 14.
- Removed: Passive component.
- Cooldown increased to 160 / 150 / 140 seconds from 140 / 130 / 120.
- DoT duration increased to 2.5 seconds from 1.5.
- Total damage unchanged.
- AD ratio reduced to (+100% bonus AD) from (+120% bonus AD).
- DoT duration increased to 2.5 seconds from 1.5.
- Stats
- Base health reduced to 580 from 631.
- Health growth increased to 82 from 79.
- Mana cost reduced to 40 from 50.
- The ability no longer refunds 50% of mana cost (25 mana) on kill.
- Bonus physical damage to champions reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
- Armor penetration reduced to 40% from 50%.
- Delay between casts implemented at 0.25 seconds.
- Armor penetration reduced to 50% from 60%.
- General
- New Classic skin featuring Gangplank as he appears after the events of Burning Tides.
- New voice over, which is applied to all of Gangplank's existing skins.
- His traditional skin (which was visually upgraded in V5.14) is being rebranded as Captain Gangplank and will be available in the store for . No word if the skin will be permanently available or whether it will be a legacy skin. Players also have the opportunity to unlock the skin for free by completing The Burning Tide's Epilogue: complete one matchmade game with Gangplank during the event. You do not need to have completed Acts 1, 2 and 3 to earn this reward. This skin will feature his traditional voice over (the one introduced in V5.14).
- Barrel hitbox for Parrrley substantially reduced (i.e. how close the projectile has to get to count as having hit the barrel).
- On Dominion, Twisted Treeline and ARAM, you now passively gain 1 per second.
- General
- Complete visual upgrade featuring a re-imagined model as well as new animations, sounds and voiceover.
- Undocumented: His secondary role tag (Support) has been removed.
- Stats
- Base damage reduced to 56 from 62.
- Base health reduced to 710 from 712.
- Health growth reduced to 79 from 81.
- Health regen growth reduced to 0.6 from 0.75.
- Base mana reduced to 282 from 282.2.
- Base mana regen reduced to 7.5 from 7.675.
- Attack speed growth increased to 3.2 from 2.75.
- Base armor reduced to 26 from 26.044.
- Armor growth reduced to 3 from 3.3.
- New Innate: Gangplank's next attack ignites the target dealing bonus true damage and grants bonus movement speed. Destroying a Powder Keg instantly refreshes Trial by Fire and grants the same bonus movement speed. Parrrley cannot activate Trial by Fire.
(Innate)
- New Effect: Killing units also grants Silver Serpents, a unique currency that can be spent to upgrade Cannon Barrage.
- Mana cost reduced to 50 from 50 / 55 / 60 / 65 / 70.
- Mana refund on kill reduced to 25 at all ranks from 25 / 27.5 / 30 / 32.5 / 35.
- Undocumented: Parrrley's base damage part can no longer crit.
(Q)
- Heal changed to 50 / 75 / 100 / 125 / 150 (+90% AP) (+15% of missing health) from 80 / 150 / 220 / 290 / 360 (+100% AP).
- Cost changed to 60 / 70 / 80 / 90 / 100 mana from 65 at all ranks.
- Cooldown reduced to 22 / 20 / 18 / 16 / 14 seconds from 22 / 21 / 20 / 19 / 18.
(W)
- New Active: Gangplank places a powder keg at the target location that he can attack to detonate, splashing the attack's damage to surrounding enemies and slowing them for a short duration. The damage benefits from 60% armor penetration and champions take bonus damage. If detonated by , Gangplank will plunder from all enemies slain. The explosion sets off a chain reaction that explodes other nearby kegs - but the damage does not overlap. Enemies can also attack the kegs to safely destroy them (worth gold).
- No cost.
(E)
- Now fires clusters of 3 waves every 2 seconds, for a total of 12 waves over an 8-second period (changed from 7 waves over 7 seconds).
- Now slows by 30% for 0.5 second (1 second per cluster) instead of 25% for the duration.
- Damage per wave changed to 50 / 70 / 90 (+10% AP) from 75 / 120 / 165 (+20% AP).
- Cooldown increased to 140 / 130 / 120 from 125.
(R)
- Gangplank has access to three unique items that can be purchased with Silver Serpents, a unique currency.
- Death's Daughter: An initial, mega-cannonball precedes the barrage, dealing 「 a cluster worth 」「 150 / 210 / 270 (+30%AP) 」 of true damageand slowing enemies by 60% for 1.5 seconds.
- Raise Morale: Allies within the area gain 60% bonus movement speed for 2 seconds.
- Fire at Will: Launches 6 additional waves.
- Fixed a bug where slow immune targets were also unaffected by the DoT.
- Damage now applies in waves to the whole zone once every second from random damage zones at random intervals.
- Cooldown changed to 125 / 110 / 95 seconds from 120 / 115 / 110.
- Stats
- Base armor increased to 20.5 from 16.5.
- Slow refresh rate reduced to 0.25 seconds.
- Stats
- Movement speed increased to 345 from 320.
- Now correctly removes blinds.
- Now refunds half the mana cost if it kills the target.
- Fixed a typo in the Air Client.
- Now displays total gold earned by the skill in the tooltip.
-
- Fixed animation bugs.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60.
- Range reduced to 1200 from 1500.
- Active self bonus movement speed reduced to 8 / 11 / 14 / 17 / 20% from 10 / 14 / 18 / 22 / 26%.
- Active self bonus attack damage reduced to 12 / 19 / 26 / 33 / 40 from 14 / 22 / 30 / 38 / 46.
- Maximum number of stacks reduced to 3 from 4.
- Fixed a bug where it would not grant gold on minion kills.
- Fixed a bug where its slow was not always applying consistently.
- Gold bonus on kill reduced to 4 / 5 / 6 / 7 / 8 from 4 / 6 / 8 / 10 / 12.
- Active bonus attack damage reduced to 14 / 22 / 30 / 38 / 46 from 20 / 28 / 36 / 44 / 52.
- Active bonus movement speed reduced to 10 / 14 / 18 / 22 / 26% from 14 / 18 / 22 / 26 / 30%.
- Maximum stacks reduced to 4 from 5.
- Now applies a 7% slow instead of reducing healing and regeneration.
- Duration reduced to 3 seconds from 10.
- Poison magic damage changed to 3 + (1 x level) per second from 5 + (1 x level).
- Both the slow and the damage stack up to 5 times.
- Now applies to the target hit.
- Fixed a bug where it could sometimes restore gold to other players.
- Active duration increased to 7 seconds from 6.
- Base damage per cannonball increased to 75 / 120 / 165 from 65 / 110 / 155.
- Stats
- Armor per level increased to 3.3 from 2.8.
- Attack speed per level increased to 2.75 from 2.35.
- Range increased to 125 from 100.
- Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 30 / 27 / 24 / 21 / 18.
- Slow increased to 25% at all ranks from 15 / 20 / 25%.
- Cooldown reduced to 120 / 115 / 110 seconds from 120 at all ranks.
- Fixed a bug where it would break nearby enemy spell shields.
- Fixed a bug where it would reveal Gangplank to enemy champions.
- Gameplay Update
- Stats
- Base mana increased to 255 from 239.
- Mana per level increased to 40 from 34.
- Movement speed increased to 320 from 315.
- Damage per second increased to 5 + (1 × level) from Error: Parameter '3' is not accepted. / Error: Parameter '3' is not accepted..
- Fixed a bug where it only applied 9 damage ticks instead of 10.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 20 / 55 / 90 / 120 / 150.
- Extra gold gain on kill reduced to 4 / 6 / 8 / 10 / 12 from 4 / 7 / 10 / 13 / 16.
- Cooldown reduced to 5 seconds from 6.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Base heal changed to 80 / 150 / 220 / 290 / 360 from 70 / 125 / 195 / 280 / 380.
- Passive:
- Movement speed bonus changed to 3 / 4 / 5 / 6 / 7% from 2 / 4 / 6 / 8 / 10%.
- Attack damage bonus changed to 8 / 10 / 12 / 14 / 16 from 8 / 12 / 16 / 20 / 24.
- New Active:
- No longer needs to target a unit to activate, so Gangplank can no longer kill allied minions.
- Activating it grants Gangplank 14 / 18 / 22 / 26 / 30% movement speed and 20 / 28 / 36 / 44 / 52 attack damage instead of his passive bonuses.
- The activation also grants nearby allies 7 / 9 / 11 / 13 / 15% movement speed and 10 / 14 / 18 / 22 / 26 attack damage.
- Duration reduced to 6 seconds from 10.
- Mana cost changed to 50 / 55 / 60 / 65 / 70 from 60 at all ranks.
- Previous Active: Gangplank kills an allied minion, inspiring himself and nearby champions to receive Raise Morale's passive benefits for 10 seconds. This gives Gangplank double the effect for the duration.
- Passive:
- Area of effect size reduced significantly.
- Base damage per cannonball reduced to 65 / 110 / 155 from 100 / 140 / 180.
- It now slows all enemies in the area of effect immediately for the duration instead of requiring a cannonball to hit to apply the slow.
- Slow reduced to 15 / 20 / 25% from 35 / 45 / 55%.
- Updated the random algorithm to not favor one quadrant over others.
- Fixed a tooltip bug to state the correct duration of 7 seconds instead of 8 seconds.
- Fixed a display error with death recap.
- Fixed a bug where Gangplank's passive would be replaced with the debuff text when struck by another Gangplank.
- Attack damage scaling reduced to (+100% AD) from (+110% AD).
- Is no longer dodgeable and is unaffected by blinds.
- Now grants 8 / 12 / 16 / 20 / 24 bonus attack damage instead of 12-36% attack speed.
- Cannonball damage reduced to 100 / 140 / 180 from 140 / 200 / 260.
- Cannonball radius increased to 275 from 225.
- Slow amount reduced to 35 / 45 / 55% from 40 / 50 / 60%.
- Gold gain on kill increased to 4 / 7 / 10 / 13 / 16 from 3 / 5 / 7 / 9 / 11.
- General
- Added "Yarr! I'm a mighty Pirate!" buff.
- General
- Tweaked auto attack animation timing.
- Fixed a tooltip issue.
- Now deals physical damage from magic damage.
- Base damage reduced to 20 / 55 / 90 / 120 / 150 from 30 / 60 / 90 / 120 / 150.
- Attack damage scaling increased to (+110% AD) from (+80% AD).
- No longer applies .
- Fixed a bug in which was dealing extra damage.
- Now applies .
- No longer reveals Gangplank to enemies when cast.
- Fixed a bug where its particles showed above the fog of war, even if you didn't have vision of the area.
- Fixed a bug where Gangplank would fail to close distance to cast or while active.
- Healing effect reduction increased to 65% from 50%.
- Duration increased to 10 seconds from 8.
- Slow reduced to 40 / 50 / 60% from 40 / 55 / 70%.
- Damage per cannonball reduced to 140 / 200 / 260 from 160 / 220 / 280.
- Base damage reduced to 30 / 60 / 90 / 120 / 150 from 40 / 80 / 120 / 160 / 200.
- Attack damage scaling increased to (+80% AD) from (+65% AD).
- Stats
- Base armor reduced to 20 from 22.
- Armor per level increased to 2.8 from 2.2.
- Base critical strike chance reduced to 3 from 3.7.
- Magic resistance per level increased to 1.25 from 0.
- Damage per cannonball increased to 160 / 220 / 280 from 150 / 200 / 250.
- Slow increased to 40 / 55 / 70% from 40 / 50 / 60%.
- Stats
- Movement speed increased to 315 from 310.
- Added missing mana regeneration per level.
- Attack damage scaling reduced to (+65% AD) from (+100% AD).
- Base damage increased to 40 / 80 / 120 / 160 / 200 from 20 / 40 / 60 / 80 / 100.
- Duration increased to 7 seconds from 3.
- Reduced damage to 5 + (1 per level) from 10 + (1 per level).
- Altered implementation to make it less random and more uniform around the circle.
:
- Ability power ratio increased to (+100% AP) from (+30% AP).
- Mana cost changed to 65 at all ranks from 55 / 60 / 65 / 70 / 75.
- Cooldown changed to 30 / 27 / 24 / 21 / 18 seconds from 20.
- Cast time reduced to make it a quicker cast.
- Reduced movement speed bonus from 4 / 6 / 8 / 10 / 12% to 2 / 4 / 6 / 8 / 10%.
- Cooldown reduced to 25 seconds from 30.
- Activating this skill no longer removes Morale Boost from himself, he now gets double effect for the duration.
- Added.
- Gangplank's attacks apply a poison that deals 5 (+1 per level) damage per second for 7 seconds and reduces incoming healing by 40%.
(Innate)
- Gangplank shoots a target unit dealing magical damage based on attack damage and can trigger on hit effects in addition to the ability's effects.. If he kills it, then he gains extra gold.
(Q)
- Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him.
(W)
- Passive: Gangplank's attack speed and movement speed are increased. Gangplank doesn't receive the benefit of the passive while the spell is recharging.
- Active: Gangplank kills an allied minion, inspiring nearby champions to receive Raise Morale's passive benefits for 10 seconds.
(E)
- Gangplank signals his ship to fire upon an area for 10 seconds. Each cannonball deals damage and slows enemy units by 40% for 1.5 seconds.
(Ultimate)