|Champion||Background||Strategy||Skins & Trivia|
|"Submit to my designs."
|"What secrets are you hiding?"
Gangplank might be a murderous malevolent seamaster in Runeterra, but in-game, he’s opportunism in the (salted) flesh. We often reference windows of power, and Gangplank’s updated gameplay heavily rewards him for maximizing his. His passive, Trial by Fire, hits like a warship’s ram in trades, with the true damage DoT capable of chunking meaty portions off his opponent’s health bar. With the accompanying speed burst, he has the potential to stomp in and saunter out of quick duels.
"His passive, Trial by Fire, hits like a warship’s ram in trades."
Learning to play the Powder Keg minigame is crucial for both Gangplank and his opponents. He has higher range than other melee fighters, and a ton of potential burst damage with chained gunpowder cask explosions, but the key there is potential. When Gangplank triggers the last hit on his cask, it explodes for substantial AoE damage, but even more significantly, it re-procs his passive. Skilled Gangplank players will set up casks ahead of planned trades and skirmishes to maximize their burst. But careful counterplay will allow opposing champions to defuse the gunpowder cask with a last-hit of their own, denying Gangplank his explosion and sudden fire-stick stabbing.
The updates to his gameplay pattern solidify Gangplank’s primary role as a potent split-pusher, as he can contribute meaningfully to a teamfight from across the map without needing to use a summoner spell to join the fray.
When split-pushing, GP needs to be mindful of his surroundings, even more than someone like Shen or Tryndamere, who have built-in dashes or spins that can put a solid wall between them and their pursuers. While Remove Scurvy keeps him relatively safe from individual crowd control, he won’t outrun most gap-closing enemies without using his ult unless he steals an opportunistic passive proc.
In situations where split-pushing is weak and team-fighting the strongest option, Gangplank benefits from strategic planning and careful positioning of his Powder Kegs. In many cases, Remove Scurvy'll let him skirt the frontline and dive the squishies with a crit-loaded Parrrley.
"Depending on his build, Gangplank can tank damage and crowd control with Remove Scurvy, or look to pelt opponents with Parrrley crits and powerful melee damage. "
Depending on his build, Gangplank can tank damage and crowd control with his W, or look to pelt opponents with Parrrley crits and powerful sustained melee DPS. By using the Silver Serpents he earns with Parrrley, he can upgrade Cannon Barrage. Depending on which upgrades you choose, GP can help his friends make their escape, attempt to zone apart the enemy team, or concentrate fire on an unprotected target. Because the upgrades stack, you can even do all three over the course of a long enough game.
- Gangplank is an excellent fighter in 1v1 situations due to his high single target damage output and CC removal. Always look for players out of position.
- Do not underestimate Parrrley's gold bonus when used for farming instead of harassment in early game.
- Remove Scurvy can allow him to stay in the lane for an extended period of time.
- Remove Scurvy will cancel suppression e.g. Nether Grasp and Infinite Duress, though Malzahar's Nether Grasp still does damage after the suppression is cancelled.
- In a desperate laning situation, Gangplank has a lot of ability to just stay in lane and farm as much as possible. Parrrley's range and mana cost reduction upon last-hits allow Gangplank to farm even with the enemy efforts to completely zone him, building gold per 10 items let him stay in the game despite the enemy controlling the lane, Cannon Barrage can be used to quickly aid allies even if you are pushed to your turret, and Remove Scurvy sustains you against enemy harassment.
- Raise Morale can be used defensively and offensively, to be able to move fast for both, and have extra damage for the latter.
- Gangplank's spells have considerable animation times. Take this into account when you plan on using Raise Morale or Remove Scurvy to escape a pursuer.
- Use Raise Morale when pushing a tower. This can quickly give you and your allies the boost you need to take down buildings, effectively allowing you and your team to rush towers and your enemies not having enough time to defend it.
- Cannon Barrage can be used across the map. You can help out in ganks/teamfights elsewhere, by assisting with the damage and massive AoE slow.
- Cannon Barrage can save a turret surrounded by minions, with some luck.
- Working as a team with other AoE abilities synergizes with your ultimate Cannon Barrage, such as Nunu's Absolute Zero, Rumble's The Equalizer, Miss Fortune's Bullet Time, Galio's Idol of Durand, Jarvan IV's Cataclysm or Ziggs's Mega Inferno Bomb.
- The Rage passive granted by Cannon Barrage damages an enemy, meaning that dropping Cannon Barrage into a teamfight early can help you arrive there faster. or will activate if
- Because Parrrley applies on hit effects like , , , in addition to his own Grog Soaked Blade, they are all useful items.
- Even though Raise Morale's active offers Gangplank even more additional attack damage, its duration is very short compared to its cooldown, while the passive bonus is small. More attack damage items should be added to complement it.
- item. is a strong offensive
- Because Parrrley benefits from critical strike, critical strike chance and damage items are very strong. , , and will help maximize your damage output.
- Pure critical strike builds, although popular, leave Gangplank fairly squishy. Though there is potential for high DPS, the heavy cost of low survivability including Gangplank's considerably low base armor and magic resistance makes it less than viable.
- If focused on farming and a strong late game, Gangplank's gold from Parrrley is complimented by gold per 10 items such as , which grants a respectable amount of critical strike chance and can be built into and later on.
- 'Tankplank' builds are very effective, offering survivability and a chance for Gangplank to fully utilize his skillset. It also allows Gangplank to increase his DPS as he builds towards an .
- Gangplank, since 's bonus damage proc and speed-up proc all apply to Parrrley as well as providing extra critical strike chance and movement speed which heavily increases Gangplank's damaging and chasing capabilities. is an excellent core item on
- Because and come at high costs, one might have to decide between or as the primary source of damage in a tanky build.
- A and could be a useful alternative to but at an even higher cost.
- Cooldown reduction items are fairly effective on Gangplank as most of his abilities ( Remove Scurvy, Raise Morale, and Cannon Barrage) have long cooldowns and they also allow Gangplank to use Parrrley as often as possible.
- The unique combination of stats in item slot. or can make it worth an
- Gangplank is effective at jungling, though some runes are required to complete it. Jungle Gangplank is based upon building and using Cannon Barrage to gain bonus gold by assisting lanes without ganking. This allows Gangplank to spend a significant amount of time farming the jungle without missing opportunities to score assists or kills thanks to his high mobility.
- If you find Gangplank's mana issues especially troublesome, consider buying an early and building it into later on.
- This is only recommended if you can keep up with your build. The extra 2100 gold cost may slow your build down early game if you can't farm up well, or if your lane opponent gets the advantage.
- AP Gangplank, while an unconventional build, can make him difficult to kill and add a surprising amount of damage to his Cannon Barrage. effectively adds a .5 AP ratio in compensation for lack of crits and his Remove Scurvy will heal for much more. AP health items such as and would also help his survivability. When building APlank you want to get Litch Bane, Morello's, and Nashor's Tooth. This will give him 40% cdr and a higher litch bane ratio than Vel Koz's ult.
- Laning against Gangplank can be a bit frustrating. Parrrley has a fairly short cooldown and deals a lot of damage at early if it crits. Starting with and 5 will give you a lot of sustain and damage reduction to deal with this.
- Gangplank's Remove Scurvy is very annoying to the casters that rely on crowd control to utilize their full combo. Save your hard crowd control until after he uses Remove Scurvy.
- Champions with multiple crowd control abilities, namely Blitzcrank, can significantly slow down Gangplank, despite his Remove Scurvy. Since this ability only removes the current debuff, one can use a "soft" CC ability (such as a slow) to force him to use Remove Scurvy, then utilize their "hard" CC (such as a stun or suppress) to really begin harassing him. Also keep in mind that AOE or constantly-reapplied CC (such as Yorick's Omen of Pestilence or Miss Fortune's Make It Rain) are reapplied immediately after being removed, so with Remove Scurvy's cast time ends up actually taking longer to get past. Airborne CC (knockups/knockbacks, pulls) cannot be cleansed, so CC from Alistar, Aatrox, and Blitzcrank are not countered.
- Although his early harassment is strong, Gangplank is fairly squishy in laning phase. Putting an aggressive pressure on his lane will weaken his strong mid/late game.
- Parrrley does average damage early game, but it will become quite effective late game, once he has built crit chance or on-hits. Try making him build defensively instead of desirably towards offensive output.
- Cannon Barrage has a huge AoE and global range. Quickly avoid the AoE if he uses it when you are escaping. Be aware of its potential to appear at any time/location.
- Countering Gangplank requires starving him of his farm, get an early advantage by pushing him out of the lane, and forcing him to play with more risk than he would usually like. Teams should also consider prioritizing him as a target for ganks and in team fights depending on his build and his allies.
- Being aware of his Remove Scurvy would give you an advantage if your kit has enough [CC] compared to the ability's fairly long cooldown. Casting a minor CC skill would force Gangplank to use this ability and press your damage as much as possible within the interval of his Remove Scurvy.