|Champion||Background||Strategy||Skins & Trivia|
|"Submit to my designs."
Gangplank might be a murderous malevolent seamaster in Runeterra, but in-game, he's opportunism in the (salted) flesh. We often reference windows of power, and Gangplank's updated gameplay heavily rewards him for maximizing his. His passive, Trial by Fire, hits like a warship’s ram in trades, with the true damage DoT capable of chunking meaty portions off his opponent’s health bar. With the accompanying speed burst, he has the potential to stomp in and saunter out of quick duels.
Learning to play the Powder Keg minigame is crucial for both Gangplank and his opponents. He has higher range than other melee fighters, and a ton of potential burst damage with chained gunpowder cask explosions, but the key there is potential. When Gangplank triggers the last hit on his cask, it explodes for substantial AoE damage, but even more significantly, it re-procs his passive. Skilled Gangplank players will set up casks ahead of planned trades and skirmishes to maximize their burst. But careful counterplay will allow opposing champions to defuse the gunpowder cask with a last-hit of their own, denying Gangplank his explosion and sudden fire-stick stabbing.
The updates to his gameplay pattern solidify Gangplank's primary role as a potent split-pusher, as he can contribute meaningfully to a teamfight from across the map without needing to use a summoner spell to join the fray.
When split-pushing, GP needs to be mindful of his surroundings, even more than someone like Shen or Tryndamere, who have built-in dashes or spins that can put a solid wall between them and their pursuers. While Remove Scurvy keeps him relatively safe from individual crowd control, he won't outrun most gap-closing enemies without using his ult unless he steals an opportunistic passive proc.
In situations where split-pushing is weak and team-fighting the strongest option, Gangplank benefits from strategic planning and careful positioning of his Powder Kegs. In many cases, Remove Scurvy will let him skirt the frontline and dive the squishies with a crit-loaded Parrrley.
Depending on his build, Gangplank can tank damage and crowd control with his W, or look to pelt opponents with Parrrley crits and powerful sustained melee DPS. By using the Silver Serpents he earns with Parrrley, he can upgrade Cannon Barrage. Depending on which upgrades you choose, GP can help his friends make their escape, attempt to zone apart the enemy team, or concentrate fire on an unprotected target. Because the upgrades stack, you can even do all three over the course of a long enough game.
- Gangplank is an excellent fighter in 1v1 situations due to his high single target damage output and CC removal. Always look for players out of position.
- Parrrley is Gangplank's main ability, it should be maxed first. It scales with Gangplank's AD and can critically strike. It has a low cooldown and an average mana cost.
- Remove Scurvy is Gangplank's sustain and CC removal ability, it should be maxed second if additional sustain is needed, or third otherwise. It scales with Gangplank's AP and missing health. It has a long cooldown and a high mana cost.
- Remove Scurvy can allow Gangplank to stay in the lane for an extended period of time if he has enough mana.
- Remove Scurvy will cancel all CC and suppressions (e.g. Nether Grasp and Infinite Duress, though Malzahar's Nether Grasp still does damage after the suppression is cancelled).
- Gangplank's spells have considerable animation times. Take this into account when you plan on using Remove Scurvy to escape a pursuer.
- Powder Keg is Gangplank's AoE damage ability, it should be maxed second or third. It has a long cooldown but no mana cost and can be stacked for up to 2 / 3 / 4 / 5 Barrel (depending on Cannon Barrage's rank).
- Cannon Barrage is Gangplank's ultimate ability. It has a global range, and deals AoE magic damage in a zone for 8 seconds. It scales with Gangplank's AP. It has a very long cooldown and a high mana cost.
- Cannon Barrage can help out in ganks/teamfights elsewhere, by assisting with the damage and massive AoE slow.
- Paying attention to low health enemies on the map can land you a surprise kill with Cannon Barrage.
- Try placing Cannon Barrage in the path of fleeing enemies to cut them off.
- Cannon Barrage can save a turret surrounded by minions if you have enough AP or if the minions are low enough.
- Working as a team with other AoE abilities synergizes with your ultimate Cannon Barrage, such as Nunu's Absolute Zero, Rumble's The Equalizer, Miss Fortune's Bullet Time, Galio's Idol of Durand, Jarvan IV's Cataclysm or Ziggs's Mega Inferno Bomb.
- The Rage passive granted by , , , or will proc if Cannon Barrage damages an enemy, meaning that dropping Cannon Barrage into a teamfight early can help you arrive there faster.
- In a desperate laning situation, Gangplank has a lot of ability to just stay in lane and farm as much as possible. Parrrley's range and mana cost reduction upon last-hits allow Gangplank to farm even with the enemy efforts to completely zone him, building gold per 10 items let him stay in the game despite the enemy controlling the lane, Cannon Barrage can be used to quickly aid allies even if you are pushed to your turret, and Remove Scurvy sustains you against enemy harassment.
- Parrrley applies all on-hit effects, consider buying items such as , and would be highly beneficial to him.
- Parrrley can critically strike so critical strike chance chance items are very strong on him. , , and will help maximize your damage output.
- Pure critical strike builds, although popular, leave Gangplank fairly squishy. Though there is potential for high DPS, the heavy cost of low survivability including Gangplank's considerably low base armor makes it less than viable.
- If focused on farming and a strong late game, Gangplank's gold from Parrrley is complimented by gold per 10 items such as , which grants a respectable amount of critical strike chance and can be built into and later on.
- " Tankplank" builds are very effective, offering survivability and a chance for Gangplank to fully utilize his skillset. It also allows Gangplank to increase his DPS as he builds towards an .
- Gangplank, since bonus damage proc and speed-up proc all apply to Parrrley as well as providing extra critical strike chance and movement speed which heavily increases Gangplank's damaging and chasing capabilities. is an excellent core item on
- Because and come at high costs, one might have to decide between or as the primary source of damage in a tanky build.
- A and a could be a useful alternative to but at an even higher cost.
- Cooldown reduction items are fairly effective on Gangplank as most of his abilities ( W, E, and R) have long cooldowns and they also allow Gangplank to use Parrrley as often as possible, down to a 3 second cooldown at 40% CDR.
- Consider buying items like: , , , and .
- Gangplank is effective at jungling, though some runes are required to complete it. Jungle Gangplank is based upon building and using Cannon Barrage to gain bonus gold by assisting lanes without ganking. This allows Gangplank to spend a significant amount of time farming the jungle without missing opportunities to score assists or kills thanks to his high mobility.
- If you find Gangplank's mana issues especially troublesome, consider buying an early built it into later on, along with a .
- AP Gangplank, while an unconventional build, can make him difficult to kill and add a surprising amount of damage to his Cannon Barrage.
- 50% AP ratio in compensation for lack of crits and his Remove Scurvy will heal for much more. effectively adds a
- AP / health items such as and would also help his survivability.
- When building AP Gangplank, consider buying items like , , and . This will grant him 40% CDR, ability power, mana and mana regen, attack speed, and on-hit magic damage.
- Since his Parrrley is classified as an on-hit effect, will not apply, thus only his Cannon Barrage would benefit from it, though the two have good synergy.
- Laning against Gangplank can be a bit frustrating. Parrrley has a fairly short cooldown and deals a lot of damage at early if it crits. Starting with and 5 × will give you a lot of sustain and damage reduction to deal with this.
- Gangplank's Remove Scurvy is very annoying to the casters that rely on crowd control to utilize their full combo. Save your hard crowd control until after he uses Remove Scurvy.
- Champions with multiple crowd control abilities, namely Blitzcrank, can significantly slow down Gangplank, despite his Remove Scurvy. Since this ability only removes the current debuff, one can use a "soft" CC ability (such as a slow) to force him to use Remove Scurvy, then utilize their "hard" CC (such as a stun or suppress) to really begin harassing him. Also keep in mind that AoE or constantly-reapplied CC (such as Yorick's Omen of Pestilence or Miss Fortune's Make It Rain) are reapplied immediately after being removed, so with Remove Scurvy's cast time ends up actually taking longer to get past. Airborne CC (knockups/knockbacks, pulls) cannot be cleansed, so CC from Alistar, Aatrox, and Blitzcrank are not countered.
- Although his early harassment is strong, Gangplank is fairly squishy in laning phase. Putting an aggressive pressure on his lane will weaken his strong mid/late game.
- Cannon Barrage has a huge AoE and global range. Quickly avoid the AoE if he uses it when you are escaping. Be aware of its potential to appear at any time/location.
- Countering Gangplank requires starving him of his farm, get an early advantage by pushing him out of the lane, and forcing him to play with more risk than he would usually like. Teams should also consider prioritizing him as a target for ganks and in team fights depending on his build and his allies.