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< Gangplank

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Champion Background Strategy Skins & Trivia

Official Strategy


GangplankSquare.png Gangplank might be a murderous malevolent seamaster in Runeterra, but in-game, he’s opportunism in the (salted) flesh. We often reference windows of power, and Gangplank’s updated gameplay heavily rewards him for maximizing his. His passive, Trial by Fire.png Trial by Fire, hits like a warship’s ram in trades, with the true damage DoT capable of chunking meaty portions off his opponent’s health bar. With the accompanying speed burst, he has the potential to stomp in and saunter out of quick duels.

"His passive, Trial by Fire, hits like a warship’s ram in trades."

Learning to play the Powder Keg.png Powder Keg minigame is crucial for both Gangplank and his opponents. He has higher range than other melee fighters, and a ton of potential burst damage with chained gunpowder cask explosions, but the key there is potential. When Gangplank triggers the last hit on his cask, it explodes for substantial AoE damage, but even more significantly, it re-procs his passive. Skilled Gangplank players will set up casks ahead of planned trades and skirmishes to maximize their burst. But careful counterplay will allow opposing champions to defuse the gunpowder cask with a last-hit of their own, denying Gangplank his explosion and sudden fire-stick stabbing.


The updates to his gameplay pattern solidify Gangplank’s primary role as a potent split-pusher, as he can contribute meaningfully to a teamfight from across the map without needing to use a summoner spell to join the fray.

When split-pushing, GP needs to be mindful of his surroundings, even more than someone like ShenSquare.png Shen or TryndamereSquare.png Tryndamere, who have built-in dashes or spins that can put a solid wall between them and their pursuers. While Remove Scurvy.png Remove Scurvy keeps him relatively safe from individual crowd control, he won’t outrun most gap-closing enemies without using his ult unless he steals an opportunistic passive proc.

In situations where split-pushing is weak and team-fighting the strongest option, Gangplank benefits from strategic planning and careful positioning of his Powder Keg.png Powder Kegs. In many cases, Remove Scurvy.png Remove Scurvy'll let him skirt the frontline and dive the squishies with a crit-loaded Parrrley.png Parrrley.

"Depending on his build, Gangplank can tank damage and crowd control with Remove Scurvy, or look to pelt opponents with Parrrley crits and powerful melee damage. "

Depending on his build, Gangplank can tank damage and crowd control with his W, or look to pelt opponents with Parrrley.png Parrrley crits and powerful sustained melee DPS. By using the Silver Serpents he earns with Parrrley.png Parrrley, he can upgrade Cannon Barrage.png Cannon Barrage. Depending on which upgrades you choose, GP can help his friends make their escape, attempt to zone apart the enemy team, or concentrate fire on an unprotected target. Because the upgrades stack, you can even do all three over the course of a long enough game.

Skill usage

Build usage

Recommended builds

Summoner's Rift
Starting Crystalline Flask item Health Potion item3 Warding Totem item
Essential Trinity Force item Ionian Boots of Lucidity item Spirit Visage item
Offensive The Bloodthirster item Infinity Edge item Warmog&#039;s Armor item
Defensive Randuin&#039;s Omen item Frozen Heart item Banshee&#039;s Veil item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item Elixir of Wrath item
The Howling Abyss
Starting Boots of Speed item Doran&#039;s Shield item Doran&#039;s Blade item Health Potion item2
Essential Ionian Boots of Lucidity item Manamune item Trinity Force item
Offensive Statikk Shiv item Infinity Edge item Ravenous Hydra item
Defensive Frozen Mallet item Spirit Visage item Sunfire Cape item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Prospector&#039;s Blade item Health Potion item2
Essential Ionian Boots of Lucidity item Phage item Ravenous Hydra item
Offensive Trinity Force item Entropy item Lord Van Damm&#039;s Pillager item Last Whisper item
Defensive Atma&#039;s Impaler item Frozen Mallet item Guardian Angel item Spirit Visage item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran&#039;s Blade item
Essential Phage item Mercury&#039;s Treads item Hexdrinker item
Offensive Trinity Force item Lord Van Damm&#039;s Pillager item The Black Cleaver item Wicked Hatchet item
Defensive Atma&#039;s Impaler item Maw of Malmortius item
Consumables Health Potion item Mana Potion item


  • Laning against GangplankSquare.png Gangplank can be a bit frustrating. Parrrley.png Parrrley has a fairly short cooldown and deals a lot of damage at early if it crits. Starting with Cloth Armor item.png Cloth Armor and 5 Health Potion item.png Health Potions will give you a lot of sustain and damage reduction to deal with this.
  • GangplankSquare.png Gangplank's Remove Scurvy.png Remove Scurvy is very annoying to the casters that rely on crowd control to utilize their full combo. Save your hard crowd control until after he uses Remove Scurvy.png Remove Scurvy.
    • Champions with multiple crowd control abilities, namely BlitzcrankSquare.png Blitzcrank, can significantly slow down GangplankSquare.png Gangplank, despite his Remove Scurvy.png Remove Scurvy. Since this ability only removes the current debuff, one can use a "soft" CC ability (such as a slow) to force him to use Remove Scurvy.png Remove Scurvy, then utilize their "hard" CC (such as a stun or suppress) to really begin harassing him. Also keep in mind that AOE or constantly-reapplied CC (such as YorickSquare.png Yorick's Omen of Pestilence.png Omen of Pestilence or MissFortuneSquare.png Miss Fortune's Make It Rain.png Make It Rain) are reapplied immediately after being removed, so with Remove Scurvy's cast time ends up actually taking longer to get past. Airborne CC (knockups/knockbacks, pulls) cannot be cleansed, so CC from Alistar, Aatrox, and Blitzcrank are not countered.
  • Although his early harassment is strong, GangplankSquare.png Gangplank is fairly squishy in laning phase. Putting an aggressive pressure on his lane will weaken his strong mid/late game.
    • Parrrley.png Parrrley does average damage early game, but it will become quite effective late game, once he has built crit chance or on-hits. Try making him build defensively instead of desirably towards offensive output.
  • Cannon Barrage.png Cannon Barrage has a huge AoE and global range. Quickly avoid the AoE if he uses it when you are escaping. Be aware of its potential to appear at any time/location.
  • Countering GangplankSquare.png Gangplank requires starving him of his farm, get an early advantage by pushing him out of the lane, and forcing him to play with more risk than he would usually like. Teams should also consider prioritizing him as a target for ganks and in team fights depending on his build and his allies.
  • Being aware of his Remove Scurvy.png Remove Scurvy would give you an advantage if your kit has enough [CC] compared to the ability's fairly long cooldown. Casting a minor CC skill would force GangplankSquare.png Gangplank to use this ability and press your damage as much as possible within the interval of his Remove Scurvy.png Remove Scurvy.


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