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Gangplank

Redirected from Gangplank The Saltwater Scourge

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 580 (+82) Attack damage 56 (+3)
Health regen. 6 (+0.6) Attack speed [*] 0.651 (+3.2%)
Mana 282 (+40) Armor 26 (+3)
Mana regen. 7.5 (+0.7) Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 345


Abilities

Trial by Fire
STATIC COOLDOWN: 15
Trial by Fire

Innate: Gangplank's sword periodically becomes ignited, causing his next basic attack to burn his target, dealing 30 - 200 (based on level) (+ 100% bonus AD) bonus true damage over 2.5 seconds and granting Gangplank Trial by Fire2 30% bonus movement speed for 2 seconds. Turrets will take only「 half as much damage 」「 15 - 100 (based on level) (+ 50% bonus AD) true damage 」.

Destroying a Powder Keg.png Powder Keg instantly readies Trial by Fire and grants its bonus movement speed.

Ability Details
Trial by Fire is a self-activating, one-use on-hit effect.

Additional Information:

  • Trial by Fire affects turrets.


Parrrley
RANGE: 625
COST: 40 mana
COOLDOWN: 5
Parrrley

Active: Gangplank shoots the target enemy with his pistol, dealing physical damage and applying on-hit effects, though not Trial by Fire.png Trial by Fire. Parrrley can Critical strike icon critically strike.

  • Physical Damage: 20 / 45 / 70 / 95 / 120 (+ 100% AD)

If Parrrley kills its target, Gangplank plunders gold Gold and Silver Serpents.png Silver Serpents, the latter of which can be spent to upgrade Cannon Barrage.png Cannon Barrage.

  • Plunder: 「 2 / 3 / 4 / 5 / 6 Gold Gold 」「 4 / 5 / 6 / 7 / 8 Silver Serpents.png Silver Serpents 」
Ability Details
Parrrley is a single targeted ability.

Additional Information:

  • On Twisted Treeline and ARAM, Gangplank passively gains 1 Silver Serpents.png Silver Serpent per second.
  • On-hit effects applied by Parrrley plunder every enemy killed.


Remove Scurvy
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 22 / 20 / 18 / 16 / 14
Remove Scurvy

Active: Gangplank consumes a large quantity of citrus fruit, removing all crowd control affecting him and healing himself.

  • Heal: 50 / 75 / 100 / 125 / 150 (+ 90% AP) (+ 15% missing health)
Ability Details
Remove Scurvy is a self-target ability.

Additional Information:

  • Remove Scurvy only removes crowd control, and does not remove any other debuffs. As such, it does not remove Ignite.png Ignite, the damage reduction from Exhaust.png Exhaust, any 'airborne' crowd control effects (pulls, knock-backs and knock-ups) or Malzahar Malzahar's Malefic Visions.png Malefic Visions.
  • Remove Scurvy is one of the few abilities that can remove suppression.


Powder Keg
RANGE: 1000 / 400 / 650
Recharge Time: 18 / 16 / 14 / 12 / 10
Powder Keg

Passive: Gangplank stores a charge of Powder Keg periodically, up to a maximum of 3 stored at once.

Active: Gangplank places a Powder Keg at the target location for 60 seconds, which connects to other nearby kegs. Kegs have 3 health and take 1 damage each time Gangplank or an enemy champion attacks them, and passively lose 1 health every 2 / 1 / 0.5 seconds down to 1. If an enemy champion scores the last hit, the keg is disarmed and they earn 10 Gold.

If Gangplank scores the last hit, the triggering attack is splashed as physical damage to surrounding enemies, Slow icon slowing them for 2 seconds. Explosions ignore 40% of their targets' armor, and enemy champions take bonus physical damage.

  • Slow: 40 / 50 / 60 / 70 / 80%
  • Bonus Champion Damage: 60 / 90 / 120 / 150 / 180

The explosion sets off a chain reaction that explodes other connected kegs, regardless of their current health, though enemies may only be damaged by one keg. If Parrrley.png Parrrley was used to detonate the Powder Keg, the explosion plunders every enemy it kills.

Ability Details
Powder Keg is a ground targeted ability that creates an interactable unit.
  • Banshee's Veil item.png Spell shields will block the damage and slow from both the triggering barrel and the damage and slow from any barrels in the same chain.

Additional Information:


Cannon Barrage
RANGE: Global / 600 / 200
COST: 100 mana
COOLDOWN: 160 / 150 / 140
Cannon Barrage

Active: Gangplank signals his ship off-shore to fire upon the target area for 8 seconds, calling down 12 waves of cannonballs in clusters of 3 every 2 seconds, Sight icon revealing it for the duration.

Each wave deals magic damage to enemies hit and Slow icon slows them by 30% for 0.5 seconds.

Gangplank can purchase upgrades to his ship in the store at the cost of 500 Silver Serpents.png Silver Serpents each, which improve Cannon Barrage:

  • Death's Daughter item.png Death's Daughter: An initial, large cannonball lands in the center of the barrage, dealing a cluster's worth of true damage to all enemies it hits and Slow icon slowing them by 60% for 1.5 seconds.
  • Raise Morale item.png Raise Morale: Allies within the area gain 30% bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect.
  • Fire At Will item.png Fire At Will: Cannon Barrage fires 「 6 additional waves 」「 2 additional clusters 」 over its duration.

「 Magic Damage Per Wave: 50 / 70 / 90 (+ 10% AP) 」「 Magic Damage Per Cluster: 150 / 210 / 270 (+ 30% AP) 」
Ability Details
Cannon Barrage is a global ground targeted area of effect ability.


References

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