Passive:Gangplank stores a charge of Powder Keg periodically, up to a maximum of 2 + (1 × Cannon Barrage's rank) stored at once.
Active:Gangplank places a Powder Keg at the target location for 60 seconds, which connects to other nearby kegs. Kegs have 3 health and take 1 damage each time Gangplank or an enemy champion attacks them, and passively lose 1 health every 2 / 1 / 0.5 seconds down to 1. If an enemy champion scores the last hit, the keg is disarmed and they earn 10 .
If Gangplank scores the last hit, the triggering attack is splashed as physical damage to surrounding enemies, slowing them for 2 seconds. Explosions ignore 60% of their targets' armor, and enemy champions take bonus physical damage.
Slow: 40 / 50 / 60 / 70 / 80%
Bonus Champion Damage: 80 / 110 / 140 / 170 / 200
The explosion sets off a chain reaction that explodes other connected kegs, regardless of their current health, though enemies may only be damaged by one keg. If Parrrley was used to detonate the Powder Keg, the explosion plunders every enemy it kills.
Powder Keg is a ground targeted ability that creates an interactable unit.
Passive:Gangplank can store additional charges of Powder Keg.
Maximum Powder Keg Charges: 3 / 4 / 5
Active:Gangplank signals his ship off-shore to fire upon the target area for 8 seconds, calling down 12 waves of cannonballs in clusters of 3 every 2 seconds, revealing it for the duration. Each wave deals magic damage to all enemies hit and slows them by 30% for 0.5 seconds.
「 Maximum Magic Damage: 600 / 840 / 1080 (+ 120% AP) 」「 Maximum Damage With and : 1050 / 1470 / 1890 (+ 210% AP) 」
Gangplank can purchase upgrades to his ship in the store at the cost of 500 Silver Serpents each, which improve Cannon Barrage:
Death's Daughter: An initial, large cannonball lands in the center of the barrage, dealing a 「 cluster's worth of 」「 150 / 210 / 270 (+ 30% AP) 」 true damage to all enemies it hits and slowing them by 60% for 1.5 seconds.
Raise Morale: Allies within the area gain 30% bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect.
Fire At Will:Cannon Barrage fires 「 6 additional waves 」「 2 additional clusters 」 with increasing rate of fire over its duration.