Active:Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed for 7 seconds, with allied champions within range receiving half that amount.
When the active buff expires, Gangplank regains the passive bonuses of Raise Morale. It is not removed for the duration of the ability's cooldown.
Raise Morale's active is not an aura, and allies who move near Gangplank after the skill is used will not receive the buff. Likewise allies will keep the buff for the full duration once gained even if Gangplank dies or they move away from him.
COST: 100 mana
COOLDOWN: 125 / 110 / 95
Active:Gangplank signals his ship to fire a cannonball barrage upon a target 600-radius area for 7 seconds, dealing damage every second, granting vision of the area and slowing enemies inside it by 25%.
Cannon Barrage grants vision of the targeted area to Gangplank's team for the duration.
Slows will linger for 0.25 seconds after leaving the marked area.
Trial by Fire
Gangplank's next attack ignites the target, dealing X (+20% AD) bonus true damage over 1.5 seconds and granting Gangplank 30% bonus movement speed for 2 seconds. This cannot happen again for some seconds and cannot be triggered by Parrrley.
Destroying a Powder Keg will instantly ready Trial by Fire and grant 30% movement speed for 2 seconds.
Active:Gangplank sets up a Powder Keg at the target location for 60 seconds, which connects to other nearby Powder Kegs. Gangplank can attack the keg to detonate it, splashing the attack's damage as physical damage and slowing surrounding enemies as well as setting off a chain reaction that explodes other connected kegs. Enemies will not take damage from kegs beyond the first.
Powder Keg uses a stock system and Gangplank can have up to 2 in reserve. Additionally, he can only have three kegs active on the field at any one time.
Enemy champions can attack a Powder Keg to safely dismantle it and earn gold .
Powder Keg is a ground targeted ability that creates an interactable unit.
COST: 100 mana
COOLDOWN: 140 / 130 / 120
Active:Gangplank signals his ship to fire 12 waves of cannonballs upon a target 600-radius area over 8 seconds, in clusters of 3 every 2 seconds. Each wave deals magic damage and slows enemies hit by 30% for 1 second and Gangplank gains vision of the area for the duration.
PENDING FOR TEST Unclear from the preview whether each wave of cannonballs applies a debuff that deals damage in three instances, or whether there are three instances of damage per wave that can theoretically be partly dodged.