Innate:Garen passively regenerates「 0.2 / 0.8% maximum health every half-second 」「 2 / 8% maximum health every 5 seconds 」. This regeneration is interrupted for 9 / 4 seconds if he takes non-minion damage or if he is hit by an enemy ability.
The regeneration is doubled to「 0.4 / 1.6% maximum health every half-second 」「 4 / 16% maximum health every 5 seconds 」 while below 25 / 50% of his maximum health.
At level 11, damage from non-epic monsters will no longer stop Perseverance.
Active:Garen rapidly spins his sword around his body 「 5 - 10 (based on level) times 」「 every 0.6 - 0.3 (based on level) seconds 」 for 3 seconds, dealing physical damage with each spin to nearby enemies.
While spinning, Garen cannot basic attack and is ghosted.
Judgment deals 33% bonus damage when hitting a single target and can critically strike for 50% bonus damage.
Enemy champions hit 4 times have their armor reduced by 25% for 6 seconds. Hits after the 4th refresh the duration of the debuff.
After 1 second, Garen can reactivate to cancel it immediately, reducing its cooldown by its remaining duration.
Judgment is not a channeled ability, so crowd control effects will not interrupt it.
Silencing Garen will prevent him from deactivating the ability early.
Garen will benefit from Decisive Strike's slow removal and bonus movement speed while Judgment is active.
Judgment cancels Garen's last movement command upon ending.
He will not be able to apply its on-hit silence or bonus damage since he cannot basic attack over Judgment's duration.
Garen may cast Demacian Justice while Judgment is active but it will stop ticking if so.
Judgment's maximum damage is 279.3 / 359.1 / 438.9 / 518.7 / 598.5 (+ 718.2 / 738.15 / 758.1 / 778.05 / 798% AD). It requires a level 16 or higher Garen, and all 10 spins have to critically strike on one isolated target.
Each spin deals damage simultaneously to all enemies within its range when the spin is completed.
Passive: The enemy with the most kills in the last 5 minutes is marked as the Villain. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked the Villain.
Garen's basic attacks and each spin of Judgment against the Villain deal 1% of their maximum health as bonustrue damageon-hit.
Active:Garen calls upon the might of Demacia to attempt to execute the target enemy champion, dealing them magic damage, converted to true damage when targeting the Villain.