Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their "zero tolerance" moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender by example. Garen, the valiant warrior who bears the title "the Might of Demacia", is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz set against a symphony of clashing blades.
Garen, the pride of the Demacian military and the leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly one so beautifully and diametrically opposed, is the validation of his existence.
"The most effective way to kill an opponent is to slice through the man next to him."
Rogue Admiral Garen concept art (by Riot Artist Charles Liu)
Garen promotional teaser
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Champion Sneak Peek
So, lately, I've been doing a lot of talking about how edgy our latest champions have been. There's been the mysterious Shen, the capricious Ezreal, the ominous Mordekaiser, etc. But, if you've been positively craving that feeling of being the awe-inspiritng, furious maelstrom at the forefront of an assault, be on the lookout for this gentleman here. Permit me to introduce: Garen, the Might of Demacia.
And if you'd like an exclusive first look at just how epic this champion can be, you should make some room in your schedule to join us on Xfire this coming Friday the 9th of April at 6PM PST. At this time, our Content Producer RiotJeffJew will be taking a moment out of his busy schedule to give you an introduction to this champion, his abilities, and his unique gameplay style. Be the first to see the Might of Demacia in action on the Field of Justice!
Xfire Stream Series
Garen was showcased on the Xfire Stream series on April 9th, 2010. It was shown for the first time to the community, with a look at his abilities.
Demacia's favorite son is brushing off some of the dust and scars of so many battles and coming into new focus with a complete visual upgrade. Decked out with new armor and weaponry befitting his victorious prowess, Garen's new model solidifies his image as the quintessential poster boy of Demacian valor.
In addition to the new model, all of Garen's abilities, animations and particles have been upgraded. His ultimate, Demacian Justice, shines with righteous energy, and the winningest spin in Valoran has been refined in its motion, making Garen's signature techniques as polished as his intimidating pauldrons. With updated sound effects and voiceover, the Might of Demacia sounds the battle cry loud and clear, assured of many victories to come. All of Garen’s skins have been sharpened up as well, with the exception of Steel Legion Garen, which Demacian High Command deemed already fit for service.
So don't be surprised if the next time you face check a bush the guy waiting for you looks even more handsome and dangerous than usual. DEMACIA!
Garen regenerates 0.4 / 0.8 / 2% maximum health every second if he has not been hit with an enemy ability or taken non-minion damage in the last 9 / 6 / 4 seconds.
At Level 11 or above, damage from non-epic monsters no longer stops Perseverance.
Decisive Strike has no cast time and does not interrupt Garen's previous orders.
Decisive Strike will reset Garen's attack timer on cast.
Decisive Strike's on-hit effect and movement speed buff are independent. Using the enhanced autoattack will not remove the movement speed buff.
COOLDOWN: 24 / 23 / 22 / 21 / 20
Passive:Garen'sbonus armor and magic resistance are increased by 20%.
Active:Garen reduces incoming damage and the duration of incoming crowd control by 30% for a few seconds.
Duration: 2 / 3 / 4 / 5 / 6
Courage'spassive is a defensive self-buff ability.
Courage'sactive is both a defensive and utility self-buff ability.
Courage has no cast time and does not interrupt Garen's previous orders.
Courage's passive benefits are not lost while the ability is on cooldown.
Courage's passive bonuses are calculated after armor and magic resistance reductions are taken into account. If the value of bonus resistance is inferior to the amount reduced, Garen will be considered as having no bonus resistances and will therefore not get any resistances from Courage's passive.
Courage's damage reduction does not affect true damage.
COOLDOWN: 13 / 12 / 11 / 10 / 9
Active:Garen rapidly spins his sword around his body for 3 seconds, losing the ability to use basic attacks but dealing physical damage each second to enemies within range for the duration, increased by 33.3% against enemy champions and monsters. Garen ignores unit collision while spinning, but moves 20% slower when traveling through minions.
Although Garen will benefit from Decisive Strike's slow removal and movement speed boost, he cannot apply its autoattack modifier since Garen cannot attack while Judgment is active.
Garen may cast Demacian Justice while Judgment is active - however, he will cancel the ability to do so.
Judgment is not a channeled ability. As such, crowd control will not stop its effects. Silences will, however, prevent Garen from deactivating the ability early.
Judgment can critically strike, but only the AD ratio damage portion of the ability will be affected by a crit.
Judgment is subject to a flat critical strike damage penalty of 50% for a total critical strike ratio of 150% (normally 200%). An Infinity Edge, for example, would increase this to 200% (normally 250%).
Although Judgment lasts for 3 seconds, the first tick of damage occurs as soon as the ability is cast, with 5 more ticks of damage occuring every half second afterward. As a result, the last 0.5 seconds of the ability deals no damage.
If other sources of anti-collision (such as Ghost or Phantom Dancer) are affecting Garen as he uses Judgment, Garen will still be slowed when pathing through units.
COOLDOWN: 120 / 100 / 80
Active:Garen calls upon the might of Demacia to attempt to execute the target enemy champion, dealing them magic damage.
The percentual damage component displayed in the tooltip is presented in simple digits rather than percentages, displaying that the ability deals 1 additional damage per 3.5 / 3 / 2.5 health the target is missing.