Previous Champion Spotlight
Garen Champion Spotlight old
Decisive Strike has no cast time and does not interrupt Garen's previous orders.
Decisive Strike's on-hit effect and bonus movement speed are independent from each other ( Garen can silence his target but retain the bonus movement speed if the duration permits)
Courage has no cast time and does not interrupt Garen's previous orders.
Courage's passive bonus resistances are not lost while on cooldown and are calculated after reductions (when the bonus value is lower than the reduction one, Garen is considered as having no bonus resistances at all, therefore not getting any from Courage's passive)
Courage's active does not reduce true damage.
In-game damage values are displayed as simple digits rather than percentages (1 bonus damage per
3.) 5 / 3 / 2. 5 target's missing health
Previous Splash Art
New Effect: Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds. Hits after the 4th refresh the duration.
Bug Fix: Fixed a bug where couldn't disable Rift Herald Perseverance after it 'ranked up' at level 11.
Fixed a bug where Judgment was dealing 1% of Garen's maximum health instead of his villainous target's maximum health.
Kills against Garen will no longer be considered for determining the villain.
Killing champion clones will not longer be considered a kill for determining the villain.
Movement speed reduced to 340 from 345.
Movement speed reduced to 30% from 35%.
Fixed a bug where the attack wasn't triggering against structures
On Crystal Scar, Howling Abyss and Twisted Treeline, Garen gains twice the resists per kill (0. 25).
Issuing attack commands while spinning will now make Garen path slightly closer to his target.
Recommended items updated.
Health growth reduced to 84. 25 from 96.
Attack damage growth increased to 4. 5 from 3. 5.
Armor growth increased to 3 from 2. 7.
Attack range increased to 175 from 125.
duration reduced to 1. Silence 5 seconds at all ranks from 1. 5 / 1. 75 / 2 / 2. 25 / 2. 5.
Movement speed duration reduced to 1. 5 / 2 / 2. 5 / 3 / 3. 5 from 1. 5 / 2. 25 / 3 / 3. 75 / 4. 5.
If the attack is used on champion, it will have a small dash attached to it, similar to and - moving Garen 50 units closer to his target than his attack range.
Removed: 20% armor and magic resist increase.
New Passive: Unit kills permanently grant 0. 25 Armor and Magic Resist, quadrupled to 1 on Large and Epic Monsters and Champion kills. This bonus is capped at 30.
Active no longer grants Tenacity.
Base damage changed to 14 / 18 / 22 / 26 / 30 from 10 / 22. 5 / 35 / 47. 5 / 60.
Attack damage ratio reduced to 34 / 35 / 36 / 37 / 38% AD from 35 / 40 / 45 / 50 / 55% AD.
New Effect: Judgment deals 33% bonus damage when striking only one target.
Single target damage: 18. 67 / 24 / 29. 33 / 34. 67 / 40 (+45..
33 / 46. 67 / 48 / 49. 33 / 50. 67% AD) Cooldown reduced to 9 seconds at all ranks from 13 / 12 / 11 / 10 / 9.
New Effect: Cancelling Judgement early will now refund cooldown equal to the remaining duration.
New Effect: Instances of damage over the duration changed to 5 - 10 (based on level) based on level from 6 at all ranks. Total duration unchanged.
Removed: 25% reduced damage to minions.
Updated ability icon.
New Passive: The enemy champion with the most recent kills is the Villain. Garen's basic attacks and ticks of deal 1% target's maximum health as bonus true damage versus Villains.
New Effect: Demacian Justice's Active deals true damage versus Villains.
Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80.
Fixed a bug where Demacian Justice would cancel if Garen lost sight of his target.
Cooldown changed to 9 / 6 / 4 seconds from 9 at all levels.
Health regeneration rescaled to 0.% of max health per second from 0.4% at all levels.
4 / 0. 8 / 2 At level 11, non-epic monsters will no longer interrupt the effect.
Garen can now activate and active effect Crescent while spinning.
Base armor increased to 23 from 19.
No longer deals reduced damage to monsters (still reduced against minions).
Fixed a bug where the first tick did not damage units.
Received a Visual Upgrade.
Heal amount reduced to 0.4% of maximum health per second from 0.5%.
Fixed a bug where the cast time was faster than intended.
Passive changed to now increase bonus armor and magic resist (from items, runes, or masteries) by 20% instead of total armor and magic resist by 20%.
Fixed a bug where the cast time was faster than intended.
Base movement speed increased to 345 from 320.
Base health regen per 5 reduced to 8.25 from 9.85.
Health regen per 5 per level reduced to 0.75 from 0.85.
Base attack damage reduced to 56 from 60.1.
Attack damage per level increased to 3.5 from 3.
Delay increased to 9 seconds from 7.
No longer deactivates when damaged by minions.
Now displays the health regen gained in the tooltip.
Cooldown reduced to 8 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
Movement speed increased to 35% at all ranks from 15 / 20 / 25 / 30 / 35%.
Movement speed duration adjusted to 1. 5 / 2. 25 / 3 / 3. 75 / 4. 5 seconds from 4 at all ranks.
Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 45 / 60 / 75 / 90.
Silence duration reduced to 1. 5 / 1. 75 / 2 / 2. 25 / 2. 5 seconds from 2.5 at all ranks.
Now removes slows on activation.
Can now critically strike again.
Buff duration reduced to 4.5 seconds from 6.
Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly.
Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking.
While performing Decisive Strike, Garen now continues to follow his target if they are moving.
Changed to passively increase armor and magic resist by 20% rather than 0 to 25 based on kills.
Damage reduction changed to 30% from 20 / 24 / 28 / 32 / 36%.
Active now additionally grants 30% crowd control reduction.
Duration changed to 2 / 3 / 4 / 5 / 6 seconds from 3.
Cooldown changed to 24 / 23 / 22 / 21 / 20 seconds from 30 / 27 / 24 / 21 / 18.
Damage adjusted to 20 / 45 / 70 / 95 / 120 (+70 / 80 / 90 / 100 / 110% AD) from 50 / 90 / 130 / 170 / 210 (+140% bonus AD).
Damage dealt to minions increased to 75% from 50%.
No longer removes slows on activation or reduces the duration of incoming slows while active.
Ignores unit collision during Judgment but takes a 20% movement speed penalty when spinning through minions.
Fixed: Judgment no longer locks out Garen from taking other actions longer than intended.
Cooldown changed to 160 / 120 / 80 seconds from 140 / 120 / 100.
Added a buff timer to show when it will reactivate.
Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of the target during the cast.
Attack damage ratio reduced to (+40% AD) from (+50% AD).
Base damage per second reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220.
Bonus attack damage ratio per second increased to (+140% bonus AD) from (+120% bonus AD).
Movement speed boost duration increased to 4 seconds from 3.
Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
Maximum armor and magic resistance increased to 25 at all ranks from 5 / 10 / 15 / 20 / 25.
Fixed a bug where could sometimes activate immediately after taking damage.
Now marks Garen as being in combat even if the damage is shielded.
Now shows the particle on Garen even if at 100% health.
Base movement speed increased to 320 from 315.
Damage reduction increased to 20 / 24 / 28 / 32 / 36% from 10 / 15 / 20 / 25 / 30%.
Attack damage ratio increased to (+50% AD) from (+20% AD).
Movement speed boost increased to 3 seconds from 2.
Total duration available to proc the silence and hit reduced to 6 seconds from 7.
Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11.
Bonus attack damage ratio increased to (+120% bonus AD) from (+100% bonus AD) per second.
Base damage increased to 60 / 100 / 140 / 180 / 220 per second from 60 / 90 / 120 / 150 / 180.
Base damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 60 / 80 / 100 / 120.
Attack damage ratio increased to (+20% AD) from (+10% AD).
Base damage per tick changed to 60 / 90 / 120 / 150 / 180 from 30 / 70 / 110 / 150 / 190.
Now scales off bonus attack damage rather than 70% of all attack damage.
Now ticks once per second instead of once every half second.
Reduced Garen's selection size.
Can no longer damage invisible minions or objects like wards.
Base movement speed reduced to 315 from 320.
Active damage reduction changed to 10 / 15 / 20 / 25 / 30% from 30% at all ranks.
Active duration modified to 3 seconds at all ranks from 2 / 2. 5 / 3 / 3. 5 / 4.
No longer removed by combat dehancing effects such as .
Damage reduction reduced to 30% from 35%.
Fixed various bugs that caused Demacian Justice to fizzle sometimes.
Maximum armor and magic resistance reduced to 5 / 10 / 15 / 20 / 25 from 7 / 14 / 21 / 28 / 35.
Now reduces the duration of new slows by 50% rather than granting immunity to slowing effects. Judgment will still completely clear any existing slows when activated.
Now resets Garen's auto attack timer on cast.
Slightly increased the range of Judgement.
Garen can now cast all of his spells while using Judgment instead of just .
Fixed a bug with Decisive Strike that would cause the icon cooldown to display improperly.
Fixed a bug where Garen will sometimes appear with a different skin after reconnecting.
Fixed the buff tooltip for Perseverance to show the correct value.
Fixed a bug with Decisive Strike where it was silencing for the incorrect amount of time.
Fixed a bug with Decisive Strike so that it can no longer crit.
Garen gains a large health regeneration boost when he stays out of combat for a few seconds.
Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent.
Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds.
Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius.
Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing.
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