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Garen/Strategy

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< Garen

Champion Background Strategy Skins & Trivia


Skill usage

  •  Garen's health regeneration is greatly increased due to his passive,  Perseverance. This only activates if he can avoid receiving champion or monster damage for 9 seconds, granting him exceptional sustainability in lane, and minions don't stop his regen.
  •  Garen's  Decisive Strike makes him a powerful chaser, easily closing the gap and silencing enemies before they can cast a slow or any debuff. It can also be used to make a swift escape since it removes slows.
    • What's more this makes Garen very strong against most caster-type champions due to its silence; a lot of combos can be broken to save teammates and prevent casters (be AP or AD) from unleashing full damage with an ability combo, especially since Garen himself is naturally tanky enough to rush in with little casualties, be it 1 v 1 or in a large teamfight while aiming for certain targets.
  •  Decisive Strike can be used effectively to push lanes, as this ability also affects structures (turrets and inhibitors).
  • Using  Decisive Strike to catch up with, silence, and deal damage to a fleeing champion is the perfect precursor to a killing blow with  Demacian Justice.
  •  Decisive Strike can be used to return to/move between lanes more swiftly, as it has no mana costs and a fairly low cooldown.
  •  Garen can be lethal in early game fights, especially after getting his ultimate.  Judgment deals good continuous damage to enemies.  Decisive Strike's speed boost is good for chasing enemies.  Demacian Justice also does extra damage based on how much health the enemy has missing
  •  Garen's best starting skill is  Decisive Strike, as it can be used to last-hit, silence, speed himself up, remove slows, reset autoattacks and has very high burst damage at early levels.
  •  Courage and  Decisive Strike mix well for a powerful chasing and escape combo. The speed boost from  Decisive Strike letting you get into, or out of range, while the damage reduction of  Courage allows you to take reduced damage from nearby minions and enemies when chasing or escaping.
  • Because of strong early game damage from  Judgment,  Garen lanes well with a partner with an early game stun such as  Sion's  Cryptic Gaze or  Taric's  Dazzle.
  • Unlike other abilities,  Judgment remains active when  Garen is stunned because it is not a channeled spell.
  • With some points into  Judgment,  Garen can easily farm and push minions with it.
  •  Judgment is  Garen's main source of damage, but has a significant cooldown and long duration to maximize its damage. Make sure you activate  Judgment properly or you will be left being fairly ineffectual in combat while it cools down.
  • Beware that  Demacian Justice can be blocked by Banshee's Veil and its damage depends on the enemy champion's magic resistance and health.
  •  Demacian Justice can be activated during  Judgment on an enemy at low health. This will cause  Garen to immediately end his spin and cast if the target is in range.

Build usage

 Garen is a melee champion, who excels in killing enemies and being able to take lots of punishment.

Damage
Resistances
  •  Courage scales with  Garen's armor and magic resistance; therefore, purchasing items with said stats makes the ability more effective.
  • Spirit Visage synergizes well with  Perseverance, easily allowing him to regenerate 0.48% of his health each second.
  • Frozen Mallet is an excellent health item for  Garen, as it provides some attack damage and a powerful slow to help  Garen stick to his target. It also synergizes well with Atma's Impaler.
  • Warmog's Armor is great on Garen as well. The item's passive along with  Perseverance allows him to regenerate 0.6% of his health per second, allowing him to recover health quickly after teamfights without going back to base. The extra health along with  Courage makes him very hard to kill in a teamfight.
  • In combination with  Judgment, an early Sunfire Cape helps with  Garen's wave clearing capabilities, as well as providing mixed damage.
  • Randuin's Omen helps reduce being kited by enemy champions and reduces the enemy ranged carry's DPS. An early Warden's Mail is good against autoattack-reliant champions such as  Kayle,  Xin Zhao,  Fiora, et cetera.

Recommended builds

Summoner's Rift
recommended items
Starting Doran's Shield item Health Potion item
Essential Boots of Swiftness item The Black Cleaver item Aegis of the Legion item
Offensive Youmuu's Ghostblade item Infinity Edge item
Defensive Guardian Angel item Atma's Impaler item Warmog's Armor item
Consumables Health Potion item Sight Ward item
The Howling Abyss
recommended items
Starting Boots of Speed item Doran's Shield item Doran's Blade item Health Potion item2
Essential Boots of Swiftness item Aegis of the Legion item The Black Cleaver item
Offensive Youmuu's Ghostblade item Infinity Edge item Atma's Impaler item
Defensive Sunfire Cape item Spirit Visage item
Consumables Health Potion item
The Crystal Scar
recommended items
Starting Boots of Speed item Prospector's Blade item Health Potion item2
Essential Boots of Swiftness item Aegis of the Legion item Spirit Visage item
Offensive Youmuu's Ghostblade item Lord Van Damm's Pillager item Entropy item
Defensive Guardian Angel item Atma's Impaler item Sunfire Cape item Aegis of the Legion item
Consumables Health Potion item
The Twisted Treeline
recommended items
Starting Doran's Shield item Boots of Speed item
Essential Aegis of the Legion item The Black Cleaver item Boots of Swiftness item
Offensive Youmuu's Ghostblade item Lord Van Damm's Pillager item
Defensive Atma's Impaler item Sunfire Cape item Overlord's Bloodmail item
Consumables Health Potion item

Countering

  •  Garen damage output is very high early game; avoid early confrontations and play passively if needed.
  • Harass  Garen in lane every few seconds, if possible, to minimize the effect of  Perseverance.
    • Ranged champions can easily stop  Perseverance with an autoattack (unless  Garen goes farther back, which has him give up last-hits) and farm in lane while a safe distance from him - they generally also have abilities to let them keep away from  Garen even if he charges at them. Ranged carries in particular will scale far stronger than  Garen in this situation, avoiding his early-game advantages while securing their own late-game advantages.
  • Avoid going into a brush that does not have a ward in it if Garen's current whereabouts are unknown.  Garen players have a tendency to hide in bushes, due to the synergy between his silence from  Decisive Strike and damage from  Judgment.
  •  Garen is a cooldown based champion. However, all of his ability cooldowns are very high. Try to attack him when they are on cooldown.
  •  Decisive Strike is very good at stopping combos due to its silence; if you happen to be playing a caster-type champion who relies a lot on their abilities to output most of their damage, then  Garen depending on how tanky he is should have no problem charging in to take punishment and to silence you, disabling usage of your abilities and even halting you in between your combos. This can be very dangerous or annoying depending on the situation; as Garen can save a teammate from your burst or even save himself, as well as leaving you helpless without any possible defensive abilities as you take damage while fleeing.
  • Be very cautious when low on health and  Garen's  Demacian Justice is off cooldown.
  • It is often worth the investment to purchase armor to counter Garen's high physical damage.
  • Think carefully before using your Crowd Control abilities on Garen. His  Decisive Strike will removes Slows, and  Courage will reduce the duration of such abilities by 30% while Active. Additionally, hard CC will not stop the channel on  Judgment only his movement. Keep away from him, especially if playing softer champions, as it deals very high damage over a short duration. 
  • Like most melee champions,  Garen is quite vulnerable to ranged harassment.
    • But because of his really high damage and the fact that most ranged champs are squishy, at lvl 6 he can burst them down instantly. So if the ranged champ doesn't get a good advantage over him, he will melt anyway.
  • Buying a Hexdrinker may help as it may block most (if not all) of the damage from  Garen's  Demacian Justice. Do not forget that his main form of damage is still physical, however.
  • Because Garen usually builds a lot of health, getting champions or items that deal % health damage can cause him to melt quickly, such as  Blade of the Ruined King's active and passive,  Amumu's  Despair,  Kog'Maw's  Bio-Arcane Barrage,  Vayne's  Silver Bolts and  Zed's  Contempt for the Weak. High lifesteal is also an effective counter.
  •  Teemo is considered to be the best known counter to  Garen. Teemo can effectively poke Garen and escape from him, if played correctly.  Teemo's  Blinding Dart can be used to additionally, deal damage to Garen, or either prevent him from hitting  Decisive Strike on you, but be warned, the silence will still affect you.  Toxic Shot allows you to harass  Garen and prevents him from gaining extra health from his  Perseverance.  Noxious Trap allows you to slow Garen, and prevent any hope of him getting near you. Use it while you are escaping from him, then retaliate when he attempts to escape. Be warned, you should never be caught by Garen. His combo is strong enough to kill you at early levels.

Champion Spotlight

Garen Champion Spotlight(06:21)
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