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Contents
Abilities
Perseverance
Garen will regenerate 0.4% of his maximum health every second if he has not been hit with an enemy ability or taken damage from any source (excluding minions) in the last 9 seconds.
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Decisive Strike
Active: Garen breaks free from all slows affecting him and gains 35% movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds will deal additional physical damage and will silence his target.
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Courage
Passive: Garen's bonus armor and magic resistance are increased by 20%.
Active: Garen gains a defensive shield for a few seconds, reducing incoming damage by 30% and granting 30% crowd control reduction for the duration.
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Judgment
Active: Garen rapidly spins his sword around his body for 3 seconds, dealing physical damage each second to enemies within range. Minions take 75% damage from Judgment. Garen ignores unit collision while spinning, but moves 20% slower when traveling through minions. After 0.5 seconds, Garen can reactivate Judgment to cancel it early.
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Judgment can critically strike, multiplying the total AD component by (Garen's critical strike damage modifier − 50%).
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Demacian Justice
Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage plus additional damage based on his target's missing health.
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References
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