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Abilities

Perseverance

Perseverance

Garen will regenerate 0.4% of his maximum health every second if he has not been hit with an enemy ability or taken damage from any source (excluding minions) in the last 9 seconds.

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Decisive Strike

Decisive Strike

Active: Garen breaks free from all slows affecting him and gains 35% movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds will deal additional physical damage and will silence his target.

  • Bonus Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 40% AD)
  • Movement Speed Duration: 1.5 / 2.25 / 3 / 3.75 / 4.5
  • Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5

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Courage

Courage

Passive: Garen's bonus armor and magic resistance are increased by 20%.

Active: Garen gains a defensive shield for a few seconds, reducing incoming damage by 30% and granting 30% crowd control reduction for the duration.

  • Duration: 2 / 3 / 4 / 5 / 6

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Judgment

Judgment

Active: Garen rapidly spins his sword around his body for 3 seconds, dealing physical damage each second to enemies within range. Minions take 75% damage from Judgment. Garen ignores unit collision while spinning, but moves 20% slower when traveling through minions. After 0.5 seconds, Garen can reactivate Judgment to cancel it early.

  • Physical Damage per Second: 20 / 45 / 70 / 95 / 120 (+ 70 / 80 / 90 / 100 / 110% AD)
  • Total Physical Damage: 60 / 135 / 210 / 285 / 360 (+ 210 / 240 / 270 / 300 / 330% AD)

Judgment can critically strike, multiplying the total AD component by (Garen's critical strike damage modifier −  50%).

  • Damage per second with Base Crit Modifier: 20 / 45 / 70 / 95 / 120 (+ 105 / 120 / 135 / 150 / 165% AD)

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Demacian Justice

Demacian Justice

Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage plus additional damage based on his target's missing health.

  • Magic Damage: 175 / 350 / 525 + 28.57 / 33.33 / 40% of target's missing health

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References

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