If Garen has not taken damage from any source except minions in the last 9 seconds or affected by an enemy champion's abilities, he will start regenerating 0.4% of his maximum health per second.
Decisive Strike
Cooldown: 8
Cost: No cost
Active: Garen breaks free from all slows affecting him and gains 35% movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds will deal additional physical damage and will silence his target.
Passive: Garen's bonus armor and magic resistance are increased by 20%.
Active: Garen gains a defensive shield for a few seconds, reducing incoming damage by 30% and granting 30% crowd control reduction for the duration.
Duration: 2 / 3 / 4 / 5 / 6
Judgment
Cooldown: 13 / 12 / 11 / 10 / 9
Cost: No cost
Active: Garen rapidly spins his sword around his body for 3 seconds, dealing physical damage to enemies within 165 range each second (minions and monsters take 75% damage). Judgment can critically strike dealing bonus damage.
Garen ignores unit collision while spinning, but moves 20% slower when traveling directly through minions. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds.
Physical Damage per Second to Minions: 15 / 33.75 / 52.5 / 70.5 / 90 (+ 52.5 / 60 / 67.5 / 75 / 82.5% AD)
Demacian Justice
Range: 400
Cooldown: 160 / 120 / 80
Cost: No cost
Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage plus additional damage based on his target's missing health.