Garen will regenerate 0.4% of his maximum health every second if he has not taken damage from any source (excluding minions) in the last 9 seconds.
Active: Garen breaks free from all slows affecting him and gains 35% movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds will deal additional physical damage and will silence his target.
Passive: Garen's bonus armor and magic resistance are increased by 20%.
Active: Garen gains a defensive shield for a few seconds, reducing incoming damage by 30% and granting 30% crowd control reduction for the duration.
Duration: 2 / 3 / 4 / 5 / 6
Cooldown: 13 / 12 / 11 / 10 / 9
Active: Garen rapidly spins his sword around his body for 3 seconds, dealing physical damage each second to enemies within range. Minions and monsters take 75% damage from Judgment. Garen ignores unit collision while spinning, but moves 20% slower when traveling through minions. After 0.5 seconds, Garen can reactivate Judgment to cancel it early.