Decisive Strike has no cast time and does not interrupt Garen's previous orders.
Decisive Strike's on-hit effect and movement speed buff are independent. Using the enhanced autoattack will not remove the movement speed buff.
COOLDOWN: 24 / 23 / 22 / 21 / 20
Passive:Garen permanently gains 0.25 bonus armor and magic resistance every time he kills an enemy, up to a maximum of 30 bonus resistances.
Active:Garen reduces incoming damage by 30% for a few seconds.
Duration: 2 / 3 / 4 / 5 / 6
Courage'spassive is a defensive self-buff ability.
Courage'sactive is both a defensive and utility self-buff ability.
Courage has no cast time and does not interrupt Garen's previous orders.
Courage's damage reduction does not affect true damage.
The passive effect of Courage is retroactive.
Garen needs to kill 120 enemy units to gain the 30 bonus armor and magic resistance once Courage is leveled at least once.
Active:Garen rapidly spins his sword around his body for 3 seconds.
For the duration, Garen cannot use basic attacks, is ghosted and deals physical damage「 in 5 - 10 (based on level) spins 」「 every 0.6 - 0.3 (based on level) seconds 」 to enemies within range, increased by 33.3% when damaging a single enemy.
Although Garen will benefit from Decisive Strike's slow removal and movement speed boost, he cannot apply its autoattack modifier since Garen cannot attack while Judgment is active.
Garen may cast Demacian Justice while Judgment is active - however, he will cancel the ability to do so.
Judgment is not a channeled ability. As such, crowd control will not stop its effects. Silences will, however, prevent Garen from deactivating the ability early.
COOLDOWN: 120 / 100 / 80
Passive: The enemy with the most kills in the last 5 minutes is marked as the Villain. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain.
Garen's basic attacks and each spin of Judgment against the Villain deal 1% of target's max. health as bonus true damage.
Active:Garen calls upon the might of Demacia to attempt to execute the target enemy champion, dealing them magic damage. Demacian Justice deals true damage instead to the Villain.
The percentual damage component displayed in the tooltip is presented in simple digits rather than percentages, displaying that the ability deals 1 additional damage per 3.5 / 3 / 2.5 health the target is missing.
Kills against Garen will not be considered for determining the villain.