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Garen

Redirected from Garen the Might of Demacia

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 616.28 (+84.25) Attack damage 57.88 (+4.5)
Health regen. 7.84 (+0.5) Attack speed [*] 0.625 (+2.9%)
No Resource Armor 27.536 (+3)
Magic res. 32.1 (+1.25)
Melee 175 Mov. speed 340


Abilities

Perseverance
Perseverance

Garen regenerates 「 0.2 / 0.4 / 1% max. health every half-second 」「 2 / 4 / 10% max. health every 5 seconds 」 if he has not taken non-minion damage in the last 9 / 6 / 4 seconds.

At Level 11 or above, damage from non-epic monsters no longer stops Perseverance.

Ability Details
Perseverance is a self-buff ability.


Decisive Strike
COOLDOWN: 8
Decisive Strike

Active: Garen cleanses himself of all Slow icon slows affecting him and gains 30% bonus movement speed for a few seconds.

  • Bonus Movement Speed Duration: 1.5 / 2 / 2.5 / 3 / 3.5

Additionally, his next basic attack within 4.5 seconds deals additional physical damage and Silence icon silences his target for 1.5 seconds.

「 Additional Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 40% AD) 」「 Total Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 140% AD) 」

Decisive Strike resets Garen's autoattack timer.

Ability Details
Decisive Strike is a self-buff, on-hit effect ability.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Decisive Strike will apply life steal.
    • Critical strikes will not interact with the bonus damage from Decisive Strike.
    • The bonus damage will affect structures.
    • If the attack is Counter Strike.png dodged, Aegis Protection.png blocked, or misses, the buff will be consumed and have no effect.
  • Banshee's Veil item.png Spell shields will block the enhanced autoattack.

Additional Information:

  • Decisive Strike has no cast time and does not interrupt Garen's previous orders.
  • Decisive Strike's on-hit effect and movement speed buff are independent. Using the enhanced autoattack will not remove the movement speed buff.


Courage
COOLDOWN: 24 / 23 / 22 / 21 / 20
Courage

Passive: Garen permanently gains 0.25 bonus armor and magic resistance every time he kills an enemy, up to a maximum of 30 bonus resistances.

Active: Garen reduces incoming damage by 30% for a few seconds.

  • Duration: 2 / 3 / 4 / 5 / 6
Ability Details
Courage's passive is a defensive self-buff ability.


Courage's active is both a defensive and utility self-buff ability.

Additional Information:

  • Courage has no cast time and does not interrupt Garen's previous orders.
  • Courage's damage reduction does not affect true damage.
  • The passive effect of Courage is retroactive.
  • Garen needs to kill 120 enemy units to gain the 30 bonus armor and magic resistance once Courage is leveled at least once.


Judgment
RANGE: 300
COOLDOWN: 9
Judgment

Active: Garen rapidly spins his sword around his body for 3 seconds.

For the duration, Garen cannot use basic attacks, is Ghost ghosted and deals physical damage「 in 5 - 10 (based on level) spins 」「 every 0.6 - 0.3 (based on level) seconds 」 to enemies within range, increased by 33.3% when damaging a single enemy.

「 Physical Damage Per Spin: 15 / 18.8 / 22.5 / 26.3 / 30 (+ 34.5 / 35.3 / 36 / 36.8 / 37.5% AD) 」「 Enhanced Physical Damage Per Spin: 20 / 25 / 30 / 35 / 40 (+ 46 / 47 / 48 / 49 / 50% AD) 」

Judgment can Critical strike icon critically strike, dealing 50% × (1 + 2 × bonus critical damage) bonus damage.

After 1 second, Garen can Judgment 2 reactivate Judgment to cancel it immediately, reducing its cooldown by its remaining duration.

Ability Details
Judgment is a point blank area of effect ability.

Additional Information:

    • Although Garen will benefit from Decisive Strike.png Decisive Strike's slow removal and movement speed boost, he cannot apply its autoattack modifier since Garen cannot attack while Judgment is active.
    • Garen may cast Demacian Justice.png Demacian Justice while Judgment is active - however, he will cancel the ability to do so.
  • Judgment is not a channeled ability. As such, crowd control will not stop its effects. Silences will, however, prevent Garen from deactivating the ability early.


Demacian Justice
RANGE: 400
COOLDOWN: 120 / 100 / 80
Demacian Justice

Passive: The enemy with the most kills in the last 5 minutes is marked as the Villain. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain.

Garen's basic attacks and each spin of Judgment.png Judgment against the Villain deal 1% of target's max. health as bonus true damage.

Active: Garen calls upon the might of Demacia to attempt to execute the target enemy champion, dealing them magic damage. Demacian Justice deals true damage instead to the Villain.

  • Magic Damage: 175 / 350 / 525 (+ 28.6 / 33.3 / 40% of target's missing health)
Ability Details
Demacian Justice is a single targeted ability.

Additional Information:

  • The percentual damage component displayed in the tooltip is presented in simple digits rather than percentages, displaying that the ability deals 1 additional damage per 3.5 / 3 / 2.5 health the target is missing.
  • Kills against Garen will not be considered for determining the villain.


References

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