Decisive Strike has no cast time and does not interrupt Garen's previous orders.
Decisive Strike will reset Garen's attack timer on cast.
Decisive Strike's on-hit effect and movement speed buff are independent. Using the enhanced autoattack will not remove the movement speed buff.
COOLDOWN: 24 / 23 / 22 / 21 / 20
Passive:Garen permanently gains 0.25 bonus armor and magic resistance every time he kills an enemy, up to a maximum of 30 bonus resistances.
Active:Garen reduces incoming damage by 30% for a few seconds.
Duration: 2 / 3 / 4 / 5 / 6
Courage'spassive is a defensive self-buff ability.
Courage'sactive is both a defensive and utility self-buff ability.
Courage has no cast time and does not interrupt Garen's previous orders.
Courage's damage reduction does not affect true damage.
Active:Garen rapidly spins his sword around his body for 3 seconds, losing the ability to use basic attacks but ignoring unit collision and dealing physical damage「 in 5 / 6 / 7 / 8 / 9 / 10 spins 」「 every 0.6 / 0.5 / 0.43 / 0.38 / 0.33 / 0.3 seconds 」 to enemies within range for the duration, increased by 33.3% when damaging a single enemy.
Although Garen will benefit from Decisive Strike's slow removal and movement speed boost, he cannot apply its autoattack modifier since Garen cannot attack while Judgment is active.
Garen may cast Demacian Justice while Judgment is active - however, he will cancel the ability to do so.
Judgment is not a channeled ability. As such, crowd control will not stop its effects. Silences will, however, prevent Garen from deactivating the ability early.
COOLDOWN: 120 / 100 / 80
Passive: The enemy with the most kills in the last 5 minutes is marked as the Villain, causing his basic attacks and each spin of Judgment against them to deal 1% of target's maximum health bonus true damage. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain.
Active:Garen calls upon the might of Demacia to attempt to execute the target enemy champion, dealing them magic damage.
The percentual damage component displayed in the tooltip is presented in simple digits rather than percentages, displaying that the ability deals 1 additional damage per 3.5 / 3 / 2.5 health the target is missing.