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Garen

Redirected from Garen the Might of Demacia

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 616.28 (+84.25) Attack damage 57.88 (+4.5)
Health regen. 7.84 (+0.5) Attack speed [*] 0.625 (+2.9%)
No Resource Armor 27.536 (+3)
Magic res. 32.1 (+1.25)
Melee 175 Mov. speed 345


Abilities

Perseverance
Perseverance

Garen regenerates 0.4 / 0.8 / 2% maximum health every second if he has not been hit with an enemy ability or taken non-minion damage in the last 9 / 6 / 4 seconds.

At Level 11 or above, damage from non-epic monsters no longer stops Perseverance.

Ability Details
Perseverance is a self-buff ability.


Decisive Strike
COOLDOWN: 8
Decisive Strike

Active: Garen cleanses himself of all Slow icon slows affecting him and gains 35% bonus movement speed for a few seconds.

  • Bonus Movement Speed Duration: 1.5 / 2 / 2.5 / 3 / 3.5

Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and Silence icon silences his target for 1.5 seconds.

  • Bonus Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 40% AD)

Decisive Strike resets Garen's autoattack timer.

Ability Details
Decisive Strike is a self-buff, on-hit effect ability.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Decisive Strike will apply life steal.
    • Critical strikes will not interact with the bonus damage from Decisive Strike.
    • The bonus damage will affect structures.
    • The entire damage will go through Counter Strike.png dodge.
    • The entire damage will be mitigated if Garen's attack is Aegis Protection.png blocked or Riposte.png parried.
    • Decisive Strike's empowerment will be consumed if the attack misses.
      • In all 3 cases listed above the target will still be silenced.
  • Banshee's Veil item.png Spell shields will block the enhanced autoattack.

Additional Information:

  • Decisive Strike has no cast time and does not interrupt Garen's previous orders.
  • Decisive Strike will reset Garen's attack timer on cast.
  • Decisive Strike's on-hit effect and movement speed buff are independent. Using the enhanced autoattack will not remove the movement speed buff.


Courage
COOLDOWN: 24 / 23 / 22 / 21 / 20
Courage

Passive: Garen permanently gains 0.25 bonus armor and magic resistance every time he kills an enemy, up to a maximum of 30 bonus resistances.

Active: Garen reduces incoming damage by 30% for a few seconds.

  • Duration: 2 / 3 / 4 / 5 / 6
Ability Details
Courage's passive is a defensive self-buff ability.
Courage's active is both a defensive and utility self-buff ability.

Additional Information:

  • Courage has no cast time and does not interrupt Garen's previous orders.
  • Courage's damage reduction does not affect true damage.


Judgment
RANGE: 300
COOLDOWN: 9
Judgment

Active: Garen rapidly spins his sword around his body for 3 seconds, losing the ability to use basic attacks but ignoring unit collision and dealing physical damage「 in 5 / 6 / 7 / 8 / 9 / 10 spins 」「 every 0.6 / 0.5 / 0.43 / 0.38 / 0.33 / 0.3 seconds 」 to enemies within range for the duration, increased by 33.3% when damaging a single enemy.

「 Physical Damage Per Spin: 15 / 18.8 / 22.5 / 26.3 / 30 (+ 34.5 / 35.3 / 36 / 36.8 / 37.5% AD) 」「 Enhanced Physical Damage Per Spin: 20 / 25 / 30 / 35 / 40 (+ 46 / 47 / 48 / 49 / 50% AD 」

Judgment can Critical strike icon critically strike, multiplying its damage by 50% plus Garen's bonus critical damage.

After 1 second , Garen can Judgment 2 reactivate Judgment to cancel it immediately, reducing its cooldown by its remaining duration.

Ability Details
Judgment is a point blank area of effect ability.

Additional Information:

    • Although Garen will benefit from Decisive Strike.png Decisive Strike's slow removal and movement speed boost, he cannot apply its autoattack modifier since Garen cannot attack while Judgment is active.
    • Garen may cast Demacian Justice.png Demacian Justice while Judgment is active - however, he will cancel the ability to do so.
  • Judgment is not a channeled ability. As such, crowd control will not stop its effects. Silences will, however, prevent Garen from deactivating the ability early.


Demacian Justice
RANGE: 400
COOLDOWN: 120 / 100 / 80
Demacian Justice

Passive: The enemy with the most kills in the last 5 minutes is marked as the Villain, causing his basic attacks and each spin of Judgment.png Judgment against them to deal 1% of target's maximum health bonus true damage. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain.

Active: Garen calls upon the might of Demacia to attempt to execute the target enemy champion, dealing them magic damage.

  • Magic Damage: 175 / 350 / 525 (+ 28.6 / 33.3 / 40% of target's missing health)

Demacian Justice deals true damage instead to the Villain.

Ability Details
Demacian Justice is a single targeted ability.

Additional Information:

  • The percentual damage component displayed in the tooltip is presented in simple digits rather than percentages, displaying that the ability deals 1 additional damage per 3.5 / 3 / 2.5 health the target is missing.


References

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