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Garen

Redirected from Garen the Might of Demacia

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 616.28 (+96) Attack damage 57.88 (+3.5)
Health regen. 7.84 (+0.5) Attack speed [*] 0.625 (+2.9%)
No Resource Armor 27.536 (+2.7)
Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 345


Abilities

Perseverance
Perseverance

Garen regenerates 0.4 / 0.8 / 2% maximum health every second if he has not been hit with an enemy ability or taken non-minion damage in the last 9 / 6 / 4 seconds.

At Level 11 or above, damage from non-epic monsters no longer stops Perseverance.

Ability Details
Perseverance is a self-buff ability.


Decisive Strike
COOLDOWN: 8
Decisive Strike

Active: Garen cleanses himself of all Slow icon slows affecting him and gains 35% bonus movement speed for a few seconds.

  • Movement Speed Duration: 1.5 / 2.25 / 3 / 3.75 / 4.5

Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and Silence icon silences his target.

  • Bonus Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 140% AD)
  • Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5

Decisive Strike resets Garen's autoattack timer.

Ability Details
Decisive Strike is a self-buff, on-hit effect ability.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Decisive Strike will apply life steal.
    • Critical strikes will not interact with the bonus damage from Decisive Strike.
    • The bonus damage will affect structures.
    • The entire damage will go through Counter Strike.png dodge.
    • The entire damage will be mitigated if Garen's attack is Aegis Protection.png blocked or Riposte.png parried.
    • Decisive Strike's empowerment will be consumed if the attack misses.
      • In all 3 cases listed above the target will still be silenced.
  • Banshee's Veil item.png Spell shields will block the enhanced autoattack.

Additional Information:

  • Decisive Strike has no cast time and does not interrupt Garen's previous orders.
  • Decisive Strike will reset Garen's attack timer on cast.
  • Decisive Strike's on-hit effect and movement speed buff are independent. Using the enhanced autoattack will not remove the movement speed buff.


Courage
COOLDOWN: 24 / 23 / 22 / 21 / 20
Courage

Passive: Garen's bonus armor and magic resistance are increased by 20%.

Active: Garen reduces incoming damage and the duration of incoming crowd control by 30% for a few seconds.

  • Duration: 2 / 3 / 4 / 5 / 6
Ability Details
Courage's passive is a defensive self-buff ability.
Courage's active is both a defensive and utility self-buff ability.

Additional Information:

  • Courage has no cast time and does not interrupt Garen's previous orders.
  • Courage's passive benefits are not lost while the ability is on cooldown.
  • Courage's passive bonuses are calculated after armor and magic resistance reductions are taken into account. If the value of bonus resistance is inferior to the amount reduced, Garen will be considered as having no bonus resistances and will therefore not get any resistances from Courage's passive.
  • Courage's damage reduction does not affect true damage.


Judgment
RANGE: 300
COOLDOWN: 13 / 12 / 11 / 10 / 9
Judgment

Active: Garen rapidly spins his sword around his body for 3 seconds, losing the ability to use basic attacks but dealing physical damage each second to enemies within range for the duration, increased by 33.3% against champions and monsters. Garen ignores unit collision while spinning, but moves 20% slower when traveling through minions.

「 Physical Damage Per Second: 15 / 33.75 / 52.5 / 71.25 / 90 (+ 52.5 / 60 / 67.5 / 75 / 82.5% AD 」「 Empowered Physical Damage Per Second: 20 / 45 / 70 / 95 / 120 (+ 70 / 80 / 90 / 100 / 110% AD) 」

「 Total Physical Damage: 45 / 101.25 / 157.5 / 213.75 / 270 (+ 157.5 / 180 / 202.5 / 225 / 247.5% AD 」「 Total Empowered Physical Damage: 60 / 135 / 210 / 285 / 360 (+ 210 / 240 / 270 / 300 / 330% AD) 」

Judgment can critically strike, multiplying its AD component by 50% plus Garen's bonus critical damage.

After 1 second , Garen can Judgment 2 reactivate Judgment to cancel it immediately.

Ability Details
Judgment is a point blank area of effect ability.

Additional Information:

    • Although Garen will benefit from Decisive Strike.png Decisive Strike's slow removal and movement speed boost, he cannot apply its autoattack modifier since Garen cannot attack while Judgment is active.
    • Garen may cast Demacian Justice.png Demacian Justice while Judgment is active - however, he will cancel the ability to do so.
  • Judgment is not a channeled ability. As such, crowd control will not stop its effects. Silences will, however, prevent Garen from deactivating the ability early.
  • Judgment can critically strike, but only the AD ratio damage portion of the ability will be affected by a crit.
    • Judgment is subject to a flat critical strike damage penalty of 50% for a total critical strike ratio of 150% (normally 200%). An Infinity Edge item.png Infinity Edge, for example, would increase this to 200% (normally 250%).
  • Although Judgment lasts for 3 seconds, the first tick of damage occurs as soon as the ability is cast, with 5 more ticks of damage occuring every half second afterward. As a result, the last 0.5 seconds of the ability deals no damage.
  • If other sources of anti-collision (such as Ghost.png Ghost or Phantom Dancer item.png Phantom Dancer) are affecting Garen as he uses Judgment, Garen will still be slowed when pathing through units.


Demacian Justice
RANGE: 400
COOLDOWN: 120 / 100 / 80
Demacian Justice

Active: Garen calls upon the might of Demacia to attempt to execute the target enemy champion, dealing them magic damage.

  • Magic Damage: 175 / 350 / 525 (+ 28.57 / 33.33 / 40% of target's missing health)
Ability Details
Demacian Justice is a single targeted ability.

Additional Information:

  • The percentual damage component displayed in the tooltip is presented in simple digits rather than percentages, displaying that the ability deals 1 additional damage per 3.5 / 3 / 2.5 health the target is missing.

Perseverance
Perseverance

Garen regenerates 0.4 / 0.8 / 1.6% maximum health every second if he has not been hit with an enemy ability or taken non-minion damage in the last 9 / 6 / 4 seconds.

At Level 11 or above, damage from non-epic monsters no longer stops Perseverance.

Ability Details
Perseverance is a self-buff ability.


Decisive Strike
COOLDOWN: 8
Decisive Strike

Active: Garen cleanses himself of all Slow icon slows affecting him and gains 35% bonus movement speed for a few seconds.

  • Movement Speed Duration: 1.5 / 2.25 / 3 / 3.75 / 4.5

Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and Silence icon silences his target for 1.5 seconds.

  • Bonus Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 40% AD)

Decisive Strike resets Garen's autoattack timer.

Ability Details
Decisive Strike is a self-buff, on-hit effect ability.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Decisive Strike will apply life steal.
    • Critical strikes will not interact with the bonus damage from Decisive Strike.
    • The bonus damage will affect structures.
    • The entire damage will go through Counter Strike.png dodge.
    • The entire damage will be mitigated if Garen's attack is Aegis Protection.png blocked or Riposte.png parried.
    • Decisive Strike's empowerment will be consumed if the attack misses.
      • In all 3 cases listed above the target will still be silenced.
  • Banshee's Veil item.png Spell shields will block the enhanced autoattack.

Additional Information:

  • Decisive Strike has no cast time and does not interrupt Garen's previous orders.
  • Decisive Strike will reset Garen's attack timer on cast.
  • Decisive Strike's on-hit effect and movement speed buff are independent. Using the enhanced autoattack will not remove the movement speed buff.


Courage
COOLDOWN: 24 / 23 / 22 / 21 / 20
Courage

Passive: Garen permanently gains 0.2 bonus armor and magic resistance every time he kills an enemy, increased to 1 against enemy champions and large monsters, up to a cap.

  • Maximum Bonus Resistances: 10 / 15 / 20 / 25 / 30

Active: Garen reduces incoming damage by 30% for a few seconds.

  • Duration: 2 / 3 / 4 / 5 / 6
Ability Details
Courage's passive is a defensive self-buff ability.
Courage's active is both a defensive and utility self-buff ability.

Additional Information:

  • Courage has no cast time and does not interrupt Garen's previous orders.
  • Courage's damage reduction does not affect true damage.


Judgment
RANGE: 300
COOLDOWN: 9
Judgment

Active: Garen rapidly spins his sword around his body for 3 seconds, losing the ability to use basic attacks but dealing physical damage to enemies within range, increased by 33.3% against champions and monsters, 5 / 6 / 7 / 8 / 9 / 10 times over the duration. Garen ignores unit collision while spinning, but moves 20% slower when traveling through champions.

「 Physical Damage Per Spin: 7.5 / 16.9 / 26.3 / 35.6 / 45 (+ 35.3 / 36.8 / 38.3 / 39.8 / 41.3% AD 」「 Empowered Physical Damage Per Spin: 10 / 22.5 / 35 / 47.5 / 60 (+ 47 / 49 / 51 / 53 / 55% AD) 」

After 1 second , Garen can Judgment 2 reactivate Judgment to cancel it immediately, reducing its cooldown by its remaining duration.

Ability Details
Judgment is a point blank area of effect ability.

Additional Information:

    • Although Garen will benefit from Decisive Strike.png Decisive Strike's slow removal and movement speed boost, he cannot apply its autoattack modifier since Garen cannot attack while Judgment is active.
    • Garen may cast Demacian Justice.png Demacian Justice while Judgment is active - however, he will cancel the ability to do so.
  • Judgment is not a channeled ability. As such, crowd control will not stop its effects. Silences will, however, prevent Garen from deactivating the ability early.
  • Judgment can critically strike, but only the AD ratio damage portion of the ability will be affected by a crit.
    • Judgment is subject to a flat critical strike damage penalty of 50% for a total critical strike ratio of 150% (normally 200%). An Infinity Edge item.png Infinity Edge, for example, would increase this to 200% (normally 250%).
  • Although Judgment lasts for 3 seconds, the first tick of damage occurs as soon as the ability is cast, with 5 more ticks of damage occuring every half second afterward. As a result, the last 0.5 seconds of the ability deals no damage.
  • If other sources of anti-collision (such as Ghost.png Ghost or Phantom Dancer item.png Phantom Dancer) are affecting Garen as he uses Judgment, Garen will still be slowed when pathing through units.


Demacian Justice
RANGE: 400
COOLDOWN: 120 / 100 / 80
Demacian Justice

Passive: Garen marks the enemy champion with the most recent kills as the Villain, causing his basic attacks and Judgment.png Judgment spins to each deal 1% of target's maximum health bonus true damage.

Active: Garen calls upon the might of Demacia to attempt to execute the target enemy champion, dealing them magic damage.

  • Magic Damage: 175 / 350 / 525 (+ 28.57 / 33.33 / 40% of target's missing health)

Demacian Justice deals true damage instead to the Villain.

Ability Details
Demacian Justice is a single targeted ability.

Additional Information:

  • The percentual damage component displayed in the tooltip is presented in simple digits rather than percentages, displaying that the ability deals 1 additional damage per 3.5 / 3 / 2.5 health the target is missing.

References

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