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Champion Background Strategy Skins & Trivia
GarenSquare Garen
the Might of Demacia
Cost: IP 450 or RP 260
Primary: Fighter Secondary: Tank Release date 2010-04-27
Attackpower.png 70
Defensepower.png 70
Abilitypower.png 10
Difficulty.png 50
Health 455 (+96) Attack damage 52 (+3.5)
Health regen. 7 (+0.5) Attack speed 0.625 (+2.9%)
No Resource Armor 23 (+2.7)
Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 345
Garen Crownguard, the Might of Demacia is a champion in League of Legends [1].



Garen will regenerate 0.4% of his maximum health every second if he has not been hit with an enemy ability or taken damage from any source (excluding minions) in the last 9 seconds.

Ability Details
Perseverence is a self-buff ability.

Decisive Strike
Decisive Strike

Active: Garen breaks free from all slows affecting him and gains 35% movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds will deal additional physical damage and will silence his target.

  • Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 140% AD)
  • Movement Speed Duration: 1.5 / 2.25 / 3 / 3.75 / 4.5
  • Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
Ability Details
Decisive Strike is a self-buff, on-hit effect ability.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Decisive Strike will apply life steal.
    • Critical strikes will not interact with the bonus damage from Decisive Strike.
    • The bonus damage will affect structures.
    • The entire damage will go through Counter Strike.png dodge.
    • The entire damage will be mitigated if Garen's attack is Aegis Protection.png blocked or Riposte.png parried.
    • Decisive Strike's empowerment will be consumed if the attack misses.
      • In all 3 cases listed above the target will still be silenced.
  • Banshee's Veil item.png Spell shields will block the enhanced autoattack.

Additional Information:

  • Decisive Strike has no cast time and does not interrupt Garen's previous orders.
  • Decisive Strike will reset Garen's attack timer on cast.
  • Decisive Strike's on-hit effect and movement speed buff are independent. Using the enhanced autoattack will not remove the movement speed buff.

COOLDOWN: 24 / 23 / 22 / 21 / 20

Passive: Garen's bonus armor and magic resistance are increased by 20%.

Active: Garen gains a defensive shield for a few seconds, reducing incoming damage by 30% and granting 30% crowd control reduction for the duration.

  • Duration: 2 / 3 / 4 / 5 / 6
Ability Details
Courage's passive is a defensive self-buff ability.
Courage's active is both a defensive and utility self-buff ability.

Additional Information:

  • Courage has no cast time and does not interrupt Garen's previous orders.
  • Courage's passive benefits are not lost while the ability is on cooldown.
  • Courage's passive bonuses are calculated after armor and magic resistance reductions are taken into account. If the value of bonus resistance is inferior to the amount reduced, Garen will be considered as having no bonus resistances and will therefore not get any resistances from Courage's passive.
  • Courage's damage reduction does not affect true damage.

RANGE: 165
COOLDOWN: 13 / 12 / 11 / 10 / 9

Active: Garen rapidly spins his sword around his body for 3 seconds, dealing physical damage each second to enemies within range. Minions take 75% damage from Judgment. Garen ignores unit collision while spinning, but moves 20% slower when traveling through minions. After 0.5 seconds, Garen can reactivate Judgment to cancel it early.

  • Physical Damage per Second: 20 / 45 / 70 / 95 / 120 (+ 70 / 80 / 90 / 100 / 110% AD)
  • Total Physical Damage: 60 / 135 / 210 / 285 / 360 (+ 210 / 240 / 270 / 300 / 330% AD)

Judgment can critically strike, multiplying the total AD component by (Garen's critical strike damage modifier − 50%).

  • Damage per second with Base Crit Modifier: 20 / 45 / 70 / 95 / 120 (+ 105 / 120 / 135 / 150 / 165% AD)
Ability Details
Judgment is a point blank area of effect ability.

Additional Information:

  • While Judgment is active, Garen cannot use basic attacks, but may still move and use his other champion abilities, summoner spells and item actives.
    • Although Garen will benefit from Decisive Strike.png Decisive Strike's slow removal and movement speed boost, he cannot apply its autoattack modifier since Garen cannot attack while Judgment is active.
    • Garen may cast Demacian Justice.png Demacian Justice while Judgment is active - however, he will cancel the ability to do so.
  • Judgment is not a channeled ability. As such, crowd control will not stop its effects. Silences will, however, prevent Garen from deactivating the ability early.
  • Judgment can critically strike, but only the AD ratio damage portion of the ability will be affected by a crit.
    • Judgment is subject to a flat critical strike damage penalty of 50% for a total critical strike ratio of 150% (normally 200%). An Infinity Edge item.png Infinity Edge, for example, would increase this to 200% (normally 250%).
  • Although Judgment lasts for 3 seconds, the first tick of damage occurs as soon as the ability is cast, with 5 more ticks of damage occuring every half second afterward. As a result, the last 0.5 seconds of the ability deals no damage.
  • If other sources of anti-collision (such as Ghost.png Ghost or Phantom Dancer item.png Phantom Dancer) are affecting Garen as he uses Judgment, they will override its unit collision and will no longer cause him to be slowed when pathing through units.

Demacian Justice
RANGE: 400
COOLDOWN: 160 / 120 / 80
Demacian Justice

Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage plus additional damage based on his target's missing health.

  • Magic Damage: 175 / 350 / 525 (+ 28.57 / 33.33 / 40% of target's missing health)
Ability Details
Demacian Justice is a single targeted ability.

Additional Information:

  • The percentual damage component displayed in the tooltip is presented in simple digits rather than percentages, displaying that the ability deals 1 additional damage per 3.5 / 3 / 2.5 health the target is missing.


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