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Garen

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Champion Ability Details Background Strategy Skins & Trivia
Garen
the Might of Demacia
Cost: IP 450 or RP 260
Fighter, Melee, Recommended Release date 27 April 2010
90
40
20
20
Statistics
Health 455 (+96) Attack damage 52.5 (+3.5)
Health regen. 7.5 (+0.75) Attack speed 0.625 (+2.9%)
Mana N/A Armor 19 (+2.7)
Magic res. 30 (+1.25)
Range 125 Mov. speed 345

Garen Crownguard, the Might of Demacia is a champion in League of Legends.[1] [2]

Abilities Edit

Perseverance
    Perseverance

    If Garen has not taken damage from any source except minions in the last 9 seconds or affected by an enemy champion's abilities, he will start regenerating 0.4% of his maximum health per second.

    Decisive Strike
    • Cooldown: 8
    • Cost: No cost
    Decisive Strike

    Active: Garen breaks free from all slows affecting him and gains 35% movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds will deal additional physical damage and will silence his target.

    • Total Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 140% AD)
    • Movement Speed Duration: 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds
    • Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
    Courage
    • Cooldown: 24 / 23 / 22 / 21 / 20
    • Cost: No cost
    Courage

    Passive: Garen's bonus armor and magic resistance are increased by 20%.

    Active: Garen gains a defensive shield for a few seconds, reducing incoming damage by 30% and granting 30% crowd control reduction for the duration.

    • Duration: 2 / 3 / 4 / 5 / 6
    Judgment
    • Cooldown: 13 / 12 / 11 / 10 / 9
    • Cost: No cost
    Judgment

    Active: Garen rapidly spins his sword around his body for 3 seconds, dealing physical damage to enemies within 165 range each second (minions and monsters take 75% damage). Judgment can critically strike dealing bonus damage.

    Garen ignores unit collision while spinning, but moves 20% slower when traveling directly through minions. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds.

    • Physical Damage per Second: 20 / 45 / 70 / 95 / 120 (+ 70% / 80% / 90% / 100% / 110% AD)
    • Maximum Physical Damage (w/o crits): 60 / 135 / 210 / 285 / 360 (+ 210% / 240% / 270% / 300% / 330% AD)
    • Physical Damage per Second to Minions: 15 / 33.75 / 52.5 / 70.5 / 90 (+ 52.5% / 60% / 67.5% / 75% / 82.5% AD)
    Demacian Justice
    • Range: 400
    • Cooldown: 160 / 120 / 80
    • Cost: No cost
    Demacian Justice

    Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage plus additional damage based on his target's missing health.

    • Base Magic Damage: 175 / 350 / 525
    • Additional Damage: 29% / 33% / 40% of target's missing health (deals 1 additional damage for every 3.5 / 3 / 2.5 health missing)

    References Edit

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