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Gnar

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Champion Background Strategy Skins & Trivia
GnarSquareMega GnarSquare Gnar
the Missing Link
Cost: IP 6300 or RP 975
Primary: Fighter Secondary: Marksman Release date 2014-08-14
Attackpower.png 60
Defensepower.png 50
Abilitypower.png 50
Difficulty.png 80
Statistics
Health 430 (+65) Attack damage 45 (+3)
Health regen. 4.5 (+0.5) Attack speed 0.625 (+0.5%)
No Resource Armor 19 (+2.5)
Magic res. 30 (+0)
Range 150 (Melee) Mov. speed 325

Gnar, the Missing Link is a champion in League of Legends [1].

Abilities

Gnar's abilities have no cost and are only limited by cooldowns. His secondary resource bar instead displays his Rage. Gnar starts by GnarSquare Mini Gnar form with 0 Rage.

Mini Gnar will generate 2-4 Rage whenever he deals damage to any source or takes damage from an enemy champion, plus an additional 4-8 over 3 seconds. If Mini Gnar has not dealt or received damage in the last 13 seconds, his Rage will start to decay. Rage generation from combat with minions is reduced. The over-time Rage generation cannot exceed 99 Rage from combat with minions if Mini Gnar kills the minion.

Rage Gene
Rage Gene

When Gnar reaches 100 Rage, he gains access to an alternate set of abilities. After either 5 seconds or upon casting an ability, Gnar will transform into Mega Gnar for 15 seconds while his Rage depletes. Once his Rage is exhausted, he will turn back into Mini Gnar and cannot gain Rage again for 13 seconds.

Gnar gains different bonuses based on his current form:

GnarSquare Mini Gnar: Mega GnarSquare Mega Gnar:

Ability Details
Rage Gene is a self-buff ability.

Additional Information:

  • Mega GnarSquare Mega Gnar's gained health is not affected by Grievous Wounds.
  • When returning to GnarSquare Mini Gnar, Gnar will only retain his current health percentage, not current health total. This is a conscious design change to prevent Gnar from simply triggering Rage Gene in order to heal himself over time.
Boomerang Throw
RANGE: 1100
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
Boomerang Throw

GnarSquare Mini Gnar - Active: Gnar throws his boomerang forward in a line, dealing physical damage and slowing all enemies hit for 2 seconds. Upon striking an enemy or reaching maximum range, the boomerang will slowly come to an end, travelling back towards Gnar in a fixed direction. Enemies beyond the first take only 50% damage and an enemy can only be damaged once.

  • Physical Damage: 10 / 45 / 80 / 115 / 150 (+ 100% AD)
  • Reduced Damage: 5 / 22.5 / 40 / 57.5 / 75 (+ 50% AD)
  • Slow: 15 / 20 / 25 / 30 / 35%

The returning boomerang will accelerate and can travel up to 2500 units. If Gnar catches it, Boomerang Throw's cooldown is reduced by 60%.

Boulder Toss
RANGE: 1100
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
Boulder Toss

Mega GnarSquare Mega Gnar - Active: Gnar throws a boulder that stops when it hits an enemy, dealing physical damage and slowing all enemies hit within X-range.

  • Physical Damage: 10 / 50 / 90 / 130 / 170 (+ 120% AD)
  • Slow: 15 / 20 / 25 / 30 / 35%

If Gnar picks up his boulder, Boulder Toss's cooldown is reduced by 60%.

Ability Details
Boomerang Throw is a pass through skill shot.

Boulder Toss is a single targeted colliding skill shot.

Additional Information:

  • The 60% cooldown reduction is calculated at the moment this ability is used, not when the boomerang is caught/boulder is picked up.
  • Because both abilities share the same cooldown, Mini-Gnar may pick up a boulder and Mega-Gnar may catch a boomerang.
  • The boomerang has a width of 60 on its way out, but increases to 75 on the return. The boulder has a width of 90 and flies faster than the boomerang.
Hyper
Hyper

GnarSquare Mini Gnar - Passive: Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals additional magic damage equal to a base amount plus a percentage of the target's max. health (capped against monsters).

  • Magic Damage: 25 / 30 / 35 / 40 / 45 (+ 100% AP) (+ 6 / 8 / 10 / 12 / 14% of target's max. health)
  • Max. Damage Vs. Monsters: 75 / 125 / 175 / 225 / 275

Additionally, Gnar gains the same bonus movement speed whenever he transforms back into GnarSquare Mini Gnar from Mega GnarSquare Mega Gnar.

Wallop
COOLDOWN: 12 / 11 / 10 / 9 / 8
Wallop

Mega GnarSquare Mega Gnar - Active: Gnar stands on his back legs before slamming his fists into the ground, dealing physical damage and stunning enemies in a large area in front of him for 1.25 seconds.

  • Physical Damage: 25 / 45 / 65 / 85 / 105 (+ 100% AD)
Ability Details
Hyper is both a statistic buff and a non-physical on-hit effect.

Wallop is a linear area of effect.

Hop
RANGE: 475
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
Hop

GnarSquare Mini Gnar - Active: Gnar leaps to a location, gaining bonus attack speed for 3 seconds.

  • Attack Speed: 20 / 30 / 40 / 50 / 60%

If Gnar lands on any unit he will bounce off it to cover twice the distance. If the unit is an enemy, he will deal physical damage and slow it by 60% for 0.5s.

  • Physical Damage: 20 / 60 / 100 / 140 / 180 (+ 6% of Gnar's max. health)
Crunch
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
Crunch

Mega GnarSquare Mega Gnar - Active: Gnar leaps to a location, dealing physical damage to all nearby enemies on landing, enemies on the center of the impact area are slowed briefly.

  • Physical Damage: 20 / 60 / 100 / 140 / 180 (+ 6% of Gnar's max. health)

If Crunch is the ability used to trigger the Rage Gene.png Rage Gene, Gnar will still be able to perform Hop.png Hop's bounce. Gnar will apply Crunch's area of effect on both jumps, although enemies can only be damaged once.

Ability Details
Hop is a statistic self-buff and ground-targeted dash.

Crunch is a ground-targeted dash.

Additional Information:

  • Hop.png Hop does not allow Gnar to bounce off wards.
GNAR!
RANGE: 590
COOLDOWN: 120 / 100 / 80
GNAR!

GnarSquare Mini Gnar - Passive: Hyper.png Hyper's movement speed bonus is increased.

  • Total Movement Speed: 45 / 60 / 75%

Mega GnarSquare Mega Gnar - Active: Gnar knocks all nearby enemies in the specified direction, dealing physical damage and slowing them by 45% for a short duration.

  • Physical Damage: 200 / 300 / 400 (+ 20% bonus AD) (+ 50% AP)
  • Slow Duration: 1.25 / 1.5 / 1.75

Any enemy that hits terrain takes 50% increased damage and are stunned instead of slowed.

  • Bonus Damage: 100 / 150 / 200 (+ 10% bonus AD) (+ 25% AP)
  • Total Damage: 300 / 450 / 600 (+ 30% bonus AD) (+ 75% AP)
  • Slow/Stun Duration: 1.25 / 1.5 / 1.75
Ability Details
GNAR!'s Passive is a statistic buff.

GNAR!'s Active is a point blank and linear area of effect ability.

Additional Information:

References

  1. Gnar's profile page at Leagueoflegends.com

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