Innate:Gnar'sbase movement speed and attack range are increased every level. Gnar generates 4 / 7 / 11Rage over 3 seconds upon dealing or receiving damage, and 2 / 3 / 5 whenever he damages at least one unit with a basic attack or Boomerang Throw (halved versus non-champions). Gnar's Rage decays if he has not dealt or taken damage in the last 13 seconds.
「 Extra Base Movespeed:0 - 20 (based on level) 」「 Total Base Movespeed:335 - 355 (based on level) 」
「 Extra Base Range:0 - 100 (based on level) 」「 Total Base Range:400 - 500 (based on level) 」
At maximum Rage, Gnar will transform into Mega Gnar on his next ability cast or after 4 seconds. Gnar's rage depletes over the next 15 seconds, after which Gnar returns to normal and is too tired to generate Rage for 15 seconds. Gnar retains his current health percentage when he returns to normal.
Mega Gnar:Mega Gnar has different abilities, although they share Mini Gnar's ability cooldowns. In addition, he has increased base health, resistances and attack damage, but is reduced to 175 Attack Range, 1% Attack Speed Growth and 325 Movement Speed. Gnar restores health equal to the increase.
「 Extra Base Health:70 - 801 (based on level) 」「 Total Base Health:610 - 2446 (based on level) 」
Extra Base Resistances:3.5 - 37.5 (based on level)
「 Extra Base Attack Damage:6 - 48.5 (based on level) 」「 Total Base Attack Damage:57 - 150.5 (based on level) 」
When returning to Mini Gnar, Gnar will only retain his current health percentage, not current health total.
This is intentional to prevent Gnar from simply triggering Rage Gene in order to heal himself over time.
Gnar's abilities share cooldowns across forms.
TARGET RANGE:1100 / 3000
COLLISION RADIUS:27.5 / 37.5
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
Mini Gnar - Active:Gnar throws a boomerang forward in a line that deals physical damage and slows enemies for 2 seconds. The boomerang returns towards Gnar in a fixed line after hitting an enemy, dealing 50% damage to subsequent targets. The boomerang will also return after reaching maximum range. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 45 / 50 / 55 / 60%.
Mega Gnar - Active:Gnar throws a boulder that stops when it hits an enemy, applying Boomerang Throw'sslow to all nearby enemies and dealing physical damage. Gnar can pick up the boulder by moving within 90 units of it, reducing Boulder Toss' cooldown by 60%.
The bonus cooldown reduction is calculated the moment the boomerang/boulder is used and not when it's retrieved.
The boomerang return direction is calculated at the apex of its flight.
Since the cooldown between the two is shared Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
Boulder Toss has a projectile speed of 2100, which is faster than Boomerang Throw's 1400 projectile speed.
Using Boomerang Throw during Hop will cause the boomerang to travel 1100 units from the destination where Gnar jumped.
As a result the boomerang animation glitches slightly in height.
Gnar is locked out of picking up his boulder for 0.3 seconds after throwing it.
Mini Gnar - Passive: Every third attack or ability on the same target deals bonusmagic damage (capped against monsters) and grants Gnar30 / 45 / 60 / 75% bonusmovement speed that decays over 3 seconds.