While in Mini Gnar form, Gnar generates 4 / 7 / 11 Rage over 3 seconds upon dealing or receiving damage and 「 0.5 / 0.75 / 1.25 」「 2 / 3 / 5 」 Rage whenever he damages at least one 「 non-champion 」「 champion 」 with a basic attack or Boomerang Throw. Gnar's Rage decays if he has not dealt or received damage in the last 13 seconds.
At max Rage his next ability will cause him to transform, modifying his abilities and stats for 15 seconds while his Rage depletes. Gnar will transform anyways after 4 seconds if he does not use an ability. Once his Rage is exhausted, Gnar transforms back into Mini Gnar, retaining the same percent health, and is Tired and unable to generate Rage for 15 seconds.
Mini Gnar: 「 10 - 30 (based on level) extra base movement speed 」「 335 - 355 (based on level) total base movement speed 」, 「 225 - 325 (based on level) extra attack range 」「 400 - 500 (based on level) total attack range 」, 「 5.5 - 99 (based on level) extra bonus attack speed 」「 5.5 - 107.5 (based on level) total bonus attack speed 」
Mega Gnar: 「 70 - 801 (based on level) extra base health 」「 610 - 2446 (based on level) total base health 」, 「 3.5 - 37.5 (based on level) extra base armor 」「 26.5 - 103 (based on level) total base armor 」, 「 3.5 - 37.5 (based on level) extra base magic resistance 」「 33.5 - 67.5 (based on level) total base magic resistance 」, 「 4 - 46.5 (based on level) extra base health regeneration 」「 6.5 - 57.5 (based on level) total base health regeneration 」, 「 6 - 48.5 (based on level) extra base attack damage 」「 57 - 150.5 (based on level) total base attack damage 」
Mega Gnar's gained health is not affected by Grievous Wounds or increased healing from items and masteries.
When returning to Mini Gnar, Gnar will only retain his current health percentage, not current health total.
This is intentional to prevent Gnar from simply triggering Rage Gene in order to heal himself over time.
Gnar's abilities share cooldowns across forms.
RANGE:1100 / 3000 / 55 / 75
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
Mini Gnar - Active:Gnar throws a boomerang forward in a line that deals physical damage and slows enemies for 2 seconds. The boomerang returns towards Gnar in a fixed line after hitting an enemy, dealing 50% damage to subsequent targets. The boomerang will also return after reaching maximum range. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 45 / 50 / 55 / 60%.
Mega Gnar - Active:Gnar throws a boulder that stops when it hits an enemy, applying Boomerang Throw'sslow to all nearby enemies and dealing physical damage. Picking up the boulder reduces its cooldown by 60%.
The bonus cooldown reduction is calculated the moment the boomerang/boulder is used and not when it's retrieved.
The boomerang return direction is calculated at the apex of its flight.
Since the cooldown between the two is shared Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
Boulder Toss has a projectile speed of 2100, which is faster than Boomerang Throw's 1400 projectile speed.
Using Boomerang Throw during Hop will cause the boomerang to travel 1100 units from the destination where Gnar jumped.
As a result the boomerang animation glitches slightly in height.
Gnar is locked out of picking up his boulder for 0.3 seconds after throwing it.|410px]]
Mini Gnar - Passive: Every 3rd attack or spell on the same target deals additional magic damage and grants Gnar30 / 45 / 60 / 75% bonus Movement Speed that decays over 3 seconds (damage capped against monsters). Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.