Rage Gene
Rage Gene

Innate: Gnar's base movement speed and attack range are increased every level. Gnar generates 4 / 7 / 11 Rage over 3 seconds upon dealing or receiving damage, and 2 / 3 / 5 whenever he damages at least one unit with a basic attack or Boomerang Throw.png Boomerang Throw (halved versus non-champions). Gnar's Rage decays if he has not dealt or taken damage in the last 13 seconds.

Extra Base Movespeed:
0 - 20 (based on level)
Total Base Movespeed:
335 - 355 (based on level)
Extra Base Range:
0 - 100 (based on level)
Total Base Range:
400 - 500 (based on level)
Rage Gene 2

At maximum Rage, Gnar will transform into Mega Gnar Mega Gnar on his next ability cast or after 4 seconds. Gnar's rage depletes over the next 15 seconds, after which Gnar returns to normal and is too Rage Gene 4 tired to generate Rage for 15 seconds. Gnar retains his current percentile health when he returns to normal.

Rage Gene 3

Mega Gnar Mega Gnar: Mega Gnar has different abilities, although they share Mini Gnar's ability cooldowns. In addition, he has increased base AD, base health, base armor, and base magic resistance, but is reduced to 175 attack range, 1% attack speed growth and 325 base movement speed. Gnar restores health equal to the increase.

Extra Base Health:
70 - 801 (based on level)
Total Base Health:
580 - 2416 (based on level)
Extra Base Resistances:
3.5 - 37.5 (based on level)
Extra Base Attack Damage:
6 - 48.5 (based on level)
Total Base Attack Damage:
57 - 150.5 (based on level)
Ability Details
Rage Gene is a shapeshifting ability with a self-targeted buff component.

Additional Information:

  • Mega Gnar Mega Gnar's gained health is not affected by Grievous Wounds icon Grievous Wounds or increased healing from items and masteries.
  • When returning to Gnar Mini Gnar, Gnar will only retain his current health percentage, not current health total.
    • This is intentional to prevent Gnar from simply triggering Rage Gene in order to heal himself over time.
  • Gnar's abilities share cooldowns across forms.


Boomerang Throw
TARGET RANGE: 1100 / 3000
COLLISION RADIUS: 27.5 / 37.5
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
Boomerang Throw

Gnar Mini Gnar - Active: Gnar throws a boomerang forward in a line that deals physical damage and Slow icon slows enemies for 2 seconds. The boomerang returns towards Gnar in a fixed line after reaching its maximum range or hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 45 / 50 / 55 / 60%.

Physical Damage:
5 / 45 / 85 / 125 / 165 (+ 115% AD)
Reduced Damage:
2.5 / 22.5 / 42.5 / 62.5 / 82.5 (+ 57.5% AD)
Slow:
15 / 20 / 25 / 30 / 35%
Ability Details
Boomerang Throw is a direction-targeted ability with a point-blank area of effect component.

Additional Information:

  • The bonus cooldown reduction is calculated the moment the boomerang is used and not when it's retrieved.
  • The boomerang return direction is determined by which direction Gnar is heading, similair to Draven Draven's Spinning Axe.png Spinning Axe, and is calculated at the apex of its flight.
  • Since the cooldown between the two is shared Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
  • Boulder Toss has a projectile speed of 2100, which is faster than Boomerang Throw's 1400 projectile speed.
  • Using Boomerang Throw during Hop.png Hop will cause the boomerang to travel 1100 units from the destination where Gnar jumped.
    • As a result the boomerang animation glitches slightly in height.
  • Gnar is locked out of picking up his boulder for 0.3 seconds after throwing it.


Boulder Toss
TARGET RANGE: 1100
EFFECT RADIUS: 250
Boulder Toss

Mega Gnar Mega Gnar - Active: Gnar throws a boulder that stops when it hits an enemy, applying Boomerang Throw.png Boomerang Throw's Slow icon slow to all nearby enemies and dealing physical damage. Gnar can pick up the boulder by moving within 90 units of it, reducing Boulder Toss' cooldown by 60%.

Physical Damage:
5 / 45 / 85 / 125 / 165 (+ 120% AD)
Ability Details
Boulder Toss is a direction-targeted ability with a point-blank area of effect component.

Additional Information:

  • The bonus cooldown reduction is calculated the moment the boulder is used and not when it's retrieved.
  • The boomerang return direction is determined by which direction Gnar is heading, similair to Draven Draven's Spinning Axe.png Spinning Axe, and is calculated at the apex of its flight.
  • Since the cooldown between the two is shared Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang.
  • Boulder Toss has a projectile speed of 2100, which is faster than Boomerang Throw's 1400 projectile speed.
  • Using Boomerang Throw during Hop.png Hop will cause the boomerang to travel 1100 units from the destination where Gnar jumped.
    • As a result the boomerang animation glitches slightly in height.
  • Gnar is locked out of picking up his boulder for 0.3 seconds after throwing it.


Hyper
Hyper

Gnar Mini Gnar - Passive: Every Hyper 2.png third attack or ability on the same target within 3.5 seconds deals bonus magic damage (capped against monsters) and grants Gnar 30 / 45 / 60 / 75% bonus movement speed that decays over 3 seconds.

Bonus Magic Damage:
10 / 20 / 30 / 40 / 50 (+ 6 / 8 / 10 / 12 / 14% of target's maximum health) (+ 100% AP)
Maximum Bonus Damage To Monsters:
100 / 150 / 200 / 250 / 300 (+ 100% AP)

Gnar gains Hyper's bonus movement speed when he leaves Mega Gnar Mega form.

Ability Details
Hyper is an on-hit effect with a self-targeted buff component.


Wallop
TARGET RANGE: 550
COLLISION RADIUS: 100
COOLDOWN: 15 / 13 / 11 / 9 / 7
Wallop

Mega Gnar Mega Gnar - Active: Gnar slams in the target direction, dealing physical damage to all enemies struck and Stun icon stunning them for 1.25 seconds.

Physical Damage:
25 / 45 / 65 / 85 / 105 (+ 100% AD)
Ability Details
Wallop is a direction-targeted area of effect.


Hop
TARGET RANGE: 475
COOLDOWN: 22 / 19.5 / 17 / 14.5 / 12
Hop

Gnar Mini Gnar - Active: Gnar leaps to a target location, gaining bonus attack speed for 3 seconds.

Attack Speed:
20 / 30 / 40 / 50 / 60%

If Gnar lands on a unit he will bounces 525 units further in the same direction; Hop deals physical damage and Slow icon slows by 80% for 0.5 seconds if the unit landed on was an enemy.

Physical Damage:
20 / 60 / 100 / 140 / 180 (+ 6% maximum health)
Ability Details
Hop is a ground-targeted dash with a self-targeted buff component.

Additional Information:

  • Hop does not allow Gnar to bounce off wards.


Crunch
TARGET RANGE: 600
EFFECT RADIUS: 375
INNER RADIUS: 200
Crunch

Mega Gnar Mega Gnar - Active: Gnar leaps to a target location and deals Hop's damage to nearby enemies on landing. Enemies Gnar lands directly on top of are dealt Hop's Slow icon slow.

Hop and Crunch

If Crunch is used to transform, Gnar will still be able to bounce. Crunch's area of effect is dealt in both areas, though enemies can only be damaged once.

Ability Details
Crunch is a ground-targeted dash.

Additional Information:

  • Gnar is locked out of using any other abilities during Crunch, but he can still transform mid-air if he reaches 100 Rage during the jump of Hop.


GNAR!
EFFECT RADIUS: 475
COOLDOWN: 120 / 100 / 80
GNAR!

Gnar Mini Gnar - Passive: Increases Boomerang Throw.png Boomerang Throw's on-catch cooldown reduction and Hyper.png Hyper's bonus movement speed.

On-Catch Reduction:
50% / 55% / 60%
Hyper Movement Speed:
45% / 60% / 75%

Mega Gnar Mega Gnar - Active: Gnar Airborne icon knocks nearby enemies up to 590 units in the target direction, dealing physical damage and Slow icon slowing them by 45%.

Physical Damage:
200 / 300 / 400 (+ 20% bonus AD) (+ 50% AP)
Increased Damage:
300 / 450 / 600 (+ 30% bonus AD) (+ 75% AP)

Enemies that hit a wall take 150% damage and are Stun icon stunned instead of Slow icon slowed.

Disable Duration:
1.25 / 1.5 / 1.75
Ability Details

Additional Information:


References