Patch History
- and
- Bug Fix: Mega Gnar's boulder replacements no longer visually disappear earlier than intended.
- Stats
- Base health regeneration reduced to 4.5 from 6.5.
- Health regeneration growth reduced to 1.75 from 3.
- Stats
- Stats
- Base health regeneration increased to 4.5 from 2.5.
- Health regeneration growth increased to 1.75 from 0.5.
- Stats
- Bug Fix: Mega Gnar can now queue another spell during Crunch's cast time.
- Bug Fix: No longer instantly kills champions when Hopping from one corner of to another.
- Bug Fix: Snow Day Gnar's Hop bouncing audio has been fixed when Gnar stomps on friendly targets.
- Base damage reduced to 10 / 20 / 30 / 40 / 50 from 15 / 25 / 35 / 45 / 55.
- Cooldown increased to 22 / 19.5 / 17 / 14.5 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
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- Mini-Gnar bonus range increased to Template:Pp18 from Template:Pp18.
- Return boomerang distance increased to 3000 from 2500.
- Base damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
- General
- Bug Fix: Restored warning particles when Snow Day Gnar and Gentleman Gnar are about to transform.
- Bug Fix: Snow Day Gnar's Hop attack speed buff particles no longer cut off at certain angles.
- Stats
- ' Mini Gnar'
- Base attack damage increased to 51 from 48.
- ' Mini Gnar'
- Bug Fix: Now accurately displays the amount of bonus range Gnar gets over Mega Gnar.
- Bug Fix: Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing.
- Attack range increased to 175 from 150.
Stats
- 'Tired' debuff duration increased to 15 from 13.
- Mega gnar duration decreased to 15 from 19 seconds (as a note, the tooltip originally said 15 seconds, but it was actually 19 seconds).
- Cooldown refund on catch reduced to 45% from 60%.
- Now passively increases Boomerang Throw's cooldown refund on catch to 50/55/60%.
- Stats
- Base health increased to 540 from 539.2.
- Base armor reduced to 23 from 23.2.
- Base health regeneration reduced to 2.125 from 5.
- All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range.
- Mega Gnar now grants: +43 Health Growth, +2 Armor and Magic Resist Growth, +2.5 Health Regeneration Growth and +2.5 Attack Damage Growth. Mega Gnar will see a reduction of ~30 health and ~4 attack damage at level 1, but this is a buff to late game.
- Bonus movement speed increased to 10-30 from 10-25.
- All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range.
- Base damage reduced to 5 / 45 / 85 / 125 / 165 from 10 / 50 / 90 / 130 / 170.
- AD scaling increased to (+115% AD) from (+100% AD).
- Damage-collision width reduced to 55 from 60.
- Base damage reduced to 5 / 45 / 85 / 125 / 165 from 10 / 50 / 90 / 130 / 170.
- AD scaling increased to (+120% AD) from (+115% AD).
- Base damage changed to 10 / 20 / 30 / 40 / 50 from 25 / 30 / 35 / 40 / 45.
- Maximum damage to monsters increased to 100 / 150 / 200 / 250 / 300 from 75 / 125 / 175 / 225 / 275.
- Cooldown changed to 15 / 13 / 11 / 9 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice).
- Fixed a bug where using GNAR! on a dashing unit would cancel their movement, but not stun them, if they hit a wall.
- General
- Recommended items have been updated.
- Stats
- Base health regen increased to 5 per 5 seconds from 3.
- Fixed a bug where Gnar wouldn't gain bonus health immediately upon transformation.
- Outgoing missile width increased to 60 from 45.
- Return missile width increased to 75 from 70.
- Minimum missile speed increased to 1400 from 1000.
- Boomerang's return logic has been improved to better track Gnar.
- Boomerang's return particles have been improved.
- Missile speed increased to 2100 from 2000.
- Missile width increased to 90 from 80.
- The delay before picking up boulders off the ground reduced to 0.3 seconds from 0.5 seconds.
- Now checks to for enemy champions that are very close to Gnar's center point when he casts (and now hits them).
- Now deals area of effect damage in a small radius on landing if it hits no enemies.
- Fixed a bug where enemies could sometimes cast spells when Wallop's stun was overlapped with GNAR!'s stun.
- Now has a 50% AP scaling.
- Casting time reduced to 0.4 seconds from 0.5 seconds.
- Fixed a bug where GNAR!'s knockback ministun (not the wall stun) would sometimes be removed too early.
- Added.