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Abilities

Gnar's abilities have no cost and are only limited by cooldowns. His secondary resource bar instead displays his Rage. Gnar starts by GnarSquare Mini Gnar form with 0 Rage.

Mini Gnar will generate 2-4 Rage whenever he deals damage to any source or takes damage from an enemy champion, plus an additional 4-8 over 3 seconds. If Mini Gnar has not dealt or received damage in the last 13 seconds, his Rage will start to decay. Rage generation from combat with minions is reduced. The over-time Rage generation cannot exceed 99 Rage from combat with minions if Mini Gnar kills the minion.

Rage Gene

Rage Gene

When Gnar reaches 100 Rage, he gains access to an alternate set of abilities. After either 5 seconds or upon casting an ability, Gnar will transform into Mega Gnar for 15 seconds while his Rage depletes. Once his Rage is exhausted, he will turn back into Mini Gnar and cannot gain Rage again for 13 seconds.

Gnar gains different bonuses based on his current form:

GnarSquare Mini Gnar: File:Mega GnarSquare.png Mega Gnar:

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Boomerang Throw

Boomerang Throw

GnarSquare Mini Gnar - Active: Gnar throws his boomerang forward in a line, dealing physical damage and slowing all enemies hit for 2 seconds. Upon striking an enemy or reaching maximum range, the boomerang will slowly come to an end, travelling back towards Gnar in a fixed direction. Enemies beyond the first take only 50% damage and an enemy can only be damaged once.

  • Physical Damage: 10 / 45 / 80 / 115 / 150 (+ 100% AD)
  • Reduced Damage: 5 / 22.5 / 40 / 57.5 / 75 (+ 50% AD)
  • Slow: 15 / 20 / 25 / 30 / 35%

The returning boomerang will accelerate and can travel up to 2500 units. If Gnar catches it, Boomerang Throw's cooldown is reduced by 60%.

Boulder Toss

Boulder Toss

File:Mega GnarSquare.png Mega Gnar - Active: Gnar throws a boulder that stops when it hits an enemy, dealing physical damage and slowing all enemies hit within X-range.

  • Physical Damage: 10 / 50 / 90 / 130 / 170 (+ 120% AD)
  • Slow: 15 / 20 / 25 / 30 / 35%

If Gnar picks up his boulder, Boulder Toss's cooldown is reduced by 60%.

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Hyper

Hyper

GnarSquare Mini Gnar - Passive: Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals additional magic damage equal to a base amount plus a percentage of the target's max. health (capped against monsters).

  • Magic Damage: 25 / 30 / 35 / 40 / 45 (+ 100% AP) (+ 6 / 8 / 10 / 12 / 14% of target's max. health)
  • Max. Damage Vs. Monsters: 75 / 125 / 175 / 225 / 275

Additionally, Gnar gains the same bonus movement speed whenever he transforms back into GnarSquare Mini Gnar from File:Mega GnarSquare.png Mega Gnar.

Wallop

Wallop

File:Mega GnarSquare.png Mega Gnar - Active: Gnar stands on his back legs before slamming his fists into the ground, dealing physical damage and stunning enemies in a large area in front of him for 1.25 seconds.

  • Physical Damage: 25 / 45 / 65 / 85 / 105 (+ 100% AD)

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Hop

Hop

GnarSquare Mini Gnar - Active: Gnar leaps to a location, gaining bonus attack speed for 3 seconds.

  • Attack Speed: 20 / 30 / 40 / 50 / 60%

If Gnar lands on any unit he will bounce off it to cover twice the distance. If the unit is an enemy, he will deal physical damage and slow it by 60% for 0.5s.

  • Physical Damage: 20 / 60 / 100 / 140 / 180 (+ 6% of Gnar's max. health)

Crunch

Crunch

File:Mega GnarSquare.png Mega Gnar - Active: Gnar leaps to a location, dealing physical damage to all nearby enemies on landing, enemies on the center of the impact area are slowed briefly.

  • Physical Damage: 20 / 60 / 100 / 140 / 180 (+ 6% of Gnar's max. health)

If Crunch is the ability used to trigger the Rage Gene Rage Gene, Gnar will still be able to perform Hop's Hop's bounce. Gnar will apply Crunch's area of effect on both jumps, although enemies can only be damaged once.

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GNAR!

GNAR!

GnarSquare Mini Gnar - Passive: Hyper's Hyper's movement speed bonus is increased.

  • Total Movement Speed: 45 / 60 / 75%

File:Mega GnarSquare.png Mega Gnar - Active: Gnar knocks all nearby enemies in the specified direction, dealing physical damage and slowing them by 45% for a short duration.

  • Physical Damage: 200 / 300 / 400 (+ 20% bonus AD) (+ 50% AP)
  • Slow Duration: 1.25 / 1.5 / 1.75

Any enemy that hits terrain takes 50% increased damage and are stunned instead of slowed.

  • Bonus Damage: 100 / 150 / 200 (+ 10% bonus AD) (+ 25% AP)
  • Total Damage: 300 / 450 / 600 (+ 30% bonus AD) (+ 75% AP)
  • Slow/Stun Duration: 1.25 / 1.5 / 1.75

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References

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