League of Legends Wiki

Gold efficiency

Redirected from Gold Efficiency

2,203pages on
this wiki
Comments83


Gold efficiency is a term that compares an item's purchase price in the in-game shop to the amount of gold that item is actually worth, based on the stats it provides. This is a form of theory-crafting within the game, but it does follow a set of guidelines that allows it to hold merit in usage within the community.

Calculating Gold Efficiency

There are several basic items in League of Legends that grant just one stat. These items are used as a baseline to determine the gold value of their respective stats. Whether or not an item is gold efficient can be determined by comparing the item's in-game purchase price to its theoretical price, which is the combined gold value of all the stats the item provides. Note the theoretical price seldom takes into account any passive or active effects. However, if an item's passive is "Gain some fraction of stat X as stat Y", and the item itself gives stat X, it is customary to include the bonus to stat Y from the item's passive working on its own stats to calculate its theoretical price (for example, the Manamune).

The gold efficiency of an item is the theoretical price divided by its actual price. An item is said to be gold efficient if its gold efficiency is greater than or equal to 100%. For an item that is not gold efficient, the amount of gold its passive and/or active abilities must be worth in order to achieve gold efficiency is called its gold deficit.

The gold values assigned to stats are not measures of those stats' effectiveness. These values are simply base prices for use in determining the theoretical prices of higher-tier items. The goal of this page is to provide a more accurate valuation of items by measuring the worth of an item's yield (stats and abilities) in comparison to the stats a player could acquire through spending the same amount of gold on base items. In other words, how does an item with +20 AD and +20 Armor compare to buying a +20 AD item and a +20 Armor item?

An external tabular analysis of items' gold efficiencies can be found here. (Outdated)

Base Stat Prices

One way of deriving a stat's gold value is from the least expensive basic item that provides only that stat.

Champion Statistic Base Item Item Cost Stat Raised Gold / Stat Bonus
Attack damage Long Sword item.png Long Sword 350 Gold 10 AD 35 Gold
Ability power Amplifying Tome item.png Amplifying Tome 435 Gold 20 AP 21.75 Gold
Armor Cloth Armor item.png Cloth Armor 300 Gold 15 Armor 20 Gold
Magic resistance Null-Magic Mantle item.png Null-Magic Mantle 450 Gold 25 MR 18 Gold
Health Ruby Crystal item.png Ruby Crystal 400 Gold 150 HP 02.666∞ Gold
Mana Sapphire Crystal item.png Sapphire Crystal 350 Gold 250 MP 01.4 Gold
Health regeneration Rejuvenation Bead item.png Rejuvenation Bead 150 Gold 50% HP5 0Gold
Mana regeneration Faerie Charm item.png Faerie Charm 125 Gold 25% MP5 0Gold
Critical strike chance Brawler's Gloves item.png Brawler's Gloves 400 Gold 10% Crit 40 Gold
Attack speed Dagger item.png Dagger 300 Gold 12% AS 25 Gold
Flat movement speed Boots of Speed item.png Boots of Speed 300 Gold 25 MS 12 Gold

Life steal, spell vamp, armor penetration, magic penetration, on-hit damage, cooldown reduction and percent movement speed are not found alone on any item, so their gold values are calculated using the least gold efficient, lowest-tier items available: Vampiric Scepter item.png Vampiric Scepter was the basic tier item for lifesteal, prior to patch V1.0.0.152. Hextech Revolver item.png Hextech Revolver, Serrated Dirk item.png Serrated Dirk, Sorcerer's Shoes item.png Sorcerer's Shoes, Recurve Bow item.png Recurve Bow, Forbidden Idol item.png Forbidden Idol and Aether Wisp item.png Aether Wisp has been generally accepted to be a fair gold value for spell vamp, armor pen, magic pen, on-hit damage, cooldown reduction and percent movement speed respectively.

Champion Statistic Base Item Item Cost Stat Raised Gold / Stat Bonus
Life steal Vampiric Scepter item.png Vampiric Scepter 900 Gold 10% LS
15 AD
37.5 Gold
35 Gold
Spell vamp Hextech Revolver item.png Hextech Revolver 1200 Gold 12% SV
40 AP
27.5 Gold
21.75 Gold
Armor penetration Serrated Dirk item.png Serrated Dirk 1100 Gold 10 AR Pen
20 AD
40 Gold
35 Gold
Magic penetration Sorcerer's Shoes item.png Sorcerer's Shoes 1100 Gold 15 MC Pen
45 MS
37.333∞ Gold
12 Gold
On-hit damage Recurve Bow item.png Recurve Bow 1000 Gold 15 OH Dmg
25% AS
25 Gold
25 Gold
Cooldown reduction Forbidden Idol item.png Forbidden Idol 550 Gold 10% CDR
50% MP5
30 Gold
Gold
Percent movement speed Aether Wisp item.png Aether Wisp 850 Gold 5% MS
30 AP
39.5 Gold
21.75 Gold

Item Statistics

Basic Tier Items

Base Item Item Cost AD Value Gold / AD Long Sword item.png Long Sword Equivalence
Long Sword item.png Long Sword 350 Gold 10 35 N/A
Pickaxe item.png Pickaxe 875 Gold 25 35 0% Greater Efficiency
B. F. Sword item.png B. F. Sword 1300 Gold 40 32.5 7.69% Greater Efficiency

Base Item Item Cost AP Value Gold / AP Amplifying Tome item.png Amplifying Tome Equivalence
Amplifying Tome item.png Amplifying Tome 435 Gold 20 21.75 N/A
Blasting Wand item.png Blasting Wand 850 Gold 40 21.25 2.35% Greater Efficiency
Needlessly Large Rod item.png Needlessly Large Rod 1250 Gold 60 20.833∞ 4.4% Greater Efficiency

Base Item Item Cost Armor Value Gold / Armor Cloth Armor item.png Cloth Armor Equivalence
Cloth Armor item.png Cloth Armor 300 Gold 15 20 N/A
Chain Vest item.png Chain Vest 800 Gold 40 20 0% Greater Efficiency

Base Item Item Cost MR Value Gold / MR Null-Magic Mantle item.png Null-Magic Mantle Equivalence
Null-Magic Mantle item.png Null-Magic Mantle 450 Gold 25 18 N/A
Negatron Cloak item.png Negatron Cloak 720 Gold 40 18 0% Greater Efficiency

Base Item Item Cost HP Value Gold / HP Ruby Crystal item.png Ruby Crystal Equivalence
Ruby Crystal item.png Ruby Crystal 400 Gold 150 2.666∞ N/A
Giant's Belt item.png Giant's Belt 1000 Gold 380 2.63 1.46% Greater Efficiency

Base Item Item Cost MP Value Gold / MP Sapphire Crystal item.png Sapphire Crystal Equivalence
Sapphire Crystal item.png Sapphire Crystal 350 Gold 250 1.4 N/A

Base Item Item Cost Hp5 Value Gold / Hp5 Rejuvenation Bead item.png Rejuvenation Bead Equivalence
Rejuvenation Bead item.png Rejuvenation Bead 150 Gold 50% 3 N/A

Base Item Item Cost Mp5 Value Gold / Mp5 Faerie Charm item.png Faerie Charm Equivalence
Faerie Charm item.png Faerie Charm 125 Gold 25% 5 N/A

Base Item Item Cost Crit Value Gold / Crit Brawler's Gloves item.png Brawler's Gloves Equivalence
Brawler's Gloves item.png Brawler's Gloves 400 Gold 10% 40 N/A
Cloak of Agility item.png Cloak of Agility 800 Gold 20% 40 0% Greater Efficiency

Base Item Item Cost AS Value Gold / % AS Dagger item.png Dagger Equivalence
Dagger item.png Dagger 300 Gold 12% 25 N/A

Doran's items are meant to be powerful early game, but lose effectiveness in the later stages of the game, as they do not build into the higher-tier items found in the late game. In terms of gold per statistics, however, these are among the most cost efficient items in the shop.

Cull item.png Cull provides 7 Attack Damage, heals 3 life on hit, and grants 1 extra gold per minion kill. Reaching 100 minion kills gives 350 gold and disables the passive

  • 7 AD × 35 gold per AD = 245 Gold
  • 3 Life on hit = ?? Gold

Using the Basic Items Statistics, the actual value of a Cull item.png Cull is 245 Gold, making it 54.44% gold efficient. Once 100 minions have been killed, becomes 154.44% gold efficient.

Doran's Blade item.png Doran's Blade provides 8 Attack Damage, 80 Health, and 3% Life Steal.

  • 8 AD × 35 gold per AD = 280 Gold
  • 80 HP × 2.666∞ gold per HP = 213.333∞ Gold
  • 3% LS × 37.5 gold per LS = 112.5 Gold

Using the Basic Item Statistics, a Doran's Blade item.png Doran's Blade is worth 605.833∞ Gold, making it 134.63% gold efficient.

Doran's Ring item.png Doran's Ring provides 15 Ability Power, 60 Health, 50% Mana Regeneration, and recovers 4 Mana each time you get a kill.

  • 15 AP × 21.75 gold per AP = 326.25 Gold
  • 60 HP × 2.666∞ gold per HP = 160 Gold
  • 50% MP5 × 5 gold per % MP5 = 250 Gold
  • 4 MP per kill = ?? Gold

Using the Basic Items Statistics, the actual value of a Doran's Ring item.png Doran's Ring is 736.25 Gold, making it 184.06% gold efficient excluding the passive. Doran's Ring is the most cost-efficient of the Doran's items.

Doran's Shield item.png Doran's Shield provides 80 Health, 6 Health Regeneration, and blocks 8 damage from single target attacks and spells from champions.

  • 80 HP × 2.666∞ gold per HP = 213.333∞ Gold
  • 6 HP5 × ?? gold per HP5 = ?? Gold
  • Blocks 8 damage from single target attacks and spells from champions = ?? Gold

Using the Basic Items Statistics, the actual value of a Doran's Shield item.png Doran's Shield is 213.333∞ Gold, making it 47.41% gold efficient excluding the passives.

The Dark Seal item.png The Dark Seal provides 15 Ability Power, 100 Mana, +25% increased healing from potions, and the unique passive Do or Die and Dread, which grants bonus Ability Power upon killing or assisting kills, but losing 12 Ability Power upon dying.

  • 15 AP × 21.75 gold per AP = 326.25 Gold
  • 100 MP × 1.4 gold per MP = 140 Gold

Using the Basic Items Statistics, the actual value of The Dark Seal item.png The Dark Seal is 466.25 Gold, making it 133.21% gold efficient excluding the passives. The Dark Seal item.png The Dark Seal can reach a gold efficiency of 319.64% at maximum stack of Glory.

Gold-generating items are items that, while being moderately inefficient to start out, boost the gold income of the user independently of obtaining last hits, thus potentially allowing any of them to become gold efficient given enough time. Unlike the Doran's items, these items all have intermediate and legendary-tier upgrades.

Ancient Coin item.png Ancient Coin provides 25% Mana Regeneration and the unique passive Favor, which grants 4 gold and heals for 5 health whenever a nearby minion dies that the user did not kill.

  • 25% MP5 × 5 gold per MP5 = 125 Gold
  • Unique Passive – Favor: Grants Gold and restores 5 health each time a nearby enemy minion dies that you didn't kill (1400 range).

Using the Basic Items Statistics, the actual value of Ancient Coin item.png Ancient Coin is 125 Gold, without counting the passive, making it 35.71% gold efficient. By counting the passive, you get Gold for every minion death, making the Ancient Coin item.png Ancient Coin gold efficient after generating 225 Gold (~57 minion deaths).

Relic Shield item.png Relic Shield provides 75 Health, 2 gold per 10 seconds, and the unique passive Spoils of War, which grants the user charges which cause melee attacks to execute minions below 200 health, healing you and the nearest allied champion for 40 health and grants them gold equal to the kill.

  • 75 HP × 2.666∞ gold per HP = 200 Gold
  • 2 Gp10 = +2 gold every 10 seconds
  • Unique Passive – Spoils of War: Melee auto-attacks execute minions below 200 health. Killing a minion by any means heals you and the nearest allied champion for 40 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 60 seconds. Max 2 charges.

Using the Basic Items Statistics, the actual value of Relic Shield item.png Relic Shield is 200 Gold, without counting the passive, making it 57.14% gold efficient. The Relic Shield item.png Relic Shield becomes gold efficient after granting 150 Gold to allies utilizing the Spoils of War passive.

Spellthief's Edge item.png Spellthief's Edge provides 5 Ability Power, 25% Mana Regeneration, 2 gold per 10 seconds and the unique passive Tribute, which deal 10 additional damage and grant 8 gold whenever the wielder damages an enemy champion or structure.

  • 5 AP × 21.75 gold per AP = 108.75 Gold
  • 25% MP5 × 5 gold per MP5 = 125 Gold
  • 2 Gp10 = +2 gold every 10 seconds
  • Unique Passive – Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 8 gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Using the Basic Items Statistics, the actual value of Spellthief's Edge item.png Spellthief's Edge is 233.75 Gold, without counting the passives, making it 66.79% gold efficient. By counting the passives, you get 2 additional gold every 10 seconds and 8 additional gold after attacking an enemy champion or structure. The Spellthief's Edge item.png Spellthief's Edge becomes gold efficient after generating 116.25 Gold.


Component Items

Aegis of the Legion item.png Aegis of the Legion

  • +200 Health
  • +100% Health Regeneration
  • +20 Magic Resist
  • +10 Magic Resist (from passive)
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 100 × 3 + 20 × 18 + 10 × 18
    • Calculated Cost using Basic Item Statistics: 1373.3 Gold
    • Actual Cost: 1500 Gold
    • Gold Efficient: 91.55%
  • Unique Aura – Legion: Nearby allies gain 10 magic resistance. (1100 range)
    • Each nearby ally increases the gold worth of this item by 180 Gold due to the magic resistance bonus of the aura.
    • Aegis of the Legion item.png Aegis of the Legion becomes gold efficient when at least one allied champion benefits from the aura.

Aether Wisp item.png Aether Wisp

  • +30 Ability Power
  • Unique Passive: +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 30 × 21.75 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 850 Gold
    • Actual Cost: 850 Gold
    • Gold Efficient: 100%
    • Although not a basic item, Aether Wisp item.png Aether Wisp is the item from which the percent movement speed gold value is derived. From this item derives a value of 39.5 Gold per percent movement speed.

Bami's Cinder item.png Bami's Cinder

  • +300 Health
    • Cost Calculation using Basic Item Statistics: 300 × 2.667
    • Calculated Cost using Basic Item Statistics: 800 Gold
    • Actual Cost: 1100 Gold
    • Gold Efficient: 72.73%
  • Unique Passive – Immolate: Deals 5 (+1 per level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
    • The passive of Bami's Cinder item.png Bami's Cinder must be valued at 300 Gold for it to be gold efficient.

Bilgewater Cutlass item.png Bilgewater Cutlass

  • +25 Attack Damage
  • +10% Life Steal
    • Cost Calculation using Basic Item Statistics: 25 × 35 + 10 × 37.5
    • Calculated Cost using Basic Item Statistics: 1250 Gold
    • Actual Cost: 1650 Gold
    • Gold Efficient: 75.76%
  • Unique Active: Deals 100 magic damage and slows the target champion by 25% for 2 seconds (550 range) (90 second cooldown).

Catalyst the Protector item.png Catalyst the Protector

  • +225 Health
  • +300 Mana
    • Cost Calculation using Basic Item Statistics: 225 × 2.667 + 300 × 1.4
    • Calculated Cost using Basic Item Statistics: 1020 Gold
    • Actual Cost: 1200 Gold
    • Gold Efficient: 85%
  • Unique Passive – Valor's Reward: Upon leveling up, restores 150 health and 200 mana over 8 seconds.
    • The passive of Catalyst the Protector item.png Catalyst the Protector must be valued at 180 Gold for it to be gold efficient.
    • If the passive health and mana gain are valued at the cost of health and mana, respectively, each level-up is valued at 680 Gold, making this item gold-efficient during the laning phase after a single level-up.

Caulfield's Warhammer item.png Caulfield's Warhammer

  • +25 Attack Damage
  • Unique Passive: +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 25 × 35 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 1175 Gold
    • Actual Cost: 1100 Gold
    • Gold Efficient: 106.82%
    • Caulfield's Warhammer item.png Caulfield's Warhammer is more gold efficient than its Basic Item counterparts.

Chain Vest item.png Chain Vest

  • +40 Armor
    • Cost Calculation using Basic Item Statistics: 40 × 20
    • Calculated Cost using Basic Item Statistics: 800 Gold
    • Actual Cost: 800 Gold
    • Gold Efficient: 100%

Chalice of Harmony item.png Chalice of Harmony

  • +25 Magic Resistance
  • +50% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 25 × 18 + 50 × 5
    • Calculated Cost using Basic Item Statistics: 700 Gold
    • Actual Cost: 1000 Gold
    • Gold Efficient: 70%
  • Unique Passive – Mana Font: Restores 2% of missing mana every 5 seconds.

Crystalline Bracer item.png Crystalline Bracer

  • +200 Health
  • +50% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 200 × 2.667 + 50 × 3
    • Calculated Cost using Basic Item Statistics: 683.3 Gold
    • Actual Cost: 650 Gold
    • Gold Efficient: 105.12%
    • Crystalline Bracer item.png Crystalline Bracer is more gold efficient than its Basic Item counterparts.

Executioner's Calling item.png Executioner's Calling

  • +15 Attack Damage
    • Cost Calculation using Basic Item Statistics: 15 × 35
    • Calculated Cost using Basic Item Statistics: 525 Gold
    • Actual Cost: 800 Gold
    • Gold Efficient: 65.63%
  • Unique Passive – Executioner: Physical damage inflicts Grievous Wounds icon Grievous Wounds on enemy champions for 3 seconds.

Fiendish Codex item.png Fiendish Codex

  • +25 Ability Power
  • Unique Passive: +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 25 × 21.75 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 843.75 Gold
    • Actual Cost: 800 Gold
    • Gold Efficient: 105.47%
    • Fiendish Codex item.png Fiendish Codex is more gold efficient than its Basic Item counterparts.

Forbidden Idol item.png Forbidden Idol

  • +50% Mana Regeneration
  • Unique Passive: +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 50 × 5 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 550 Gold
    • Actual Cost: 550 Gold
    • Gold Efficient: 100%

Frostfang item.jpg Frostfang

  • +15 Ability Power
  • +100% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 15 × 21.75 + 100 × 5
    • Calculated Cost using Basic Item Statistics: 826.25 Gold
    • Actual Cost: 850 Gold
    • Gold Efficient: 97.21%
  • +2 Gold per 10 seconds
  • Unique Passive – Tribute: Spells and basic attacks against a champion or structure will deal 15 additional damage and grant 15 gold. This can occur up to 3 times every 30 seconds. You may only be in possession of 1 Gold Income item.
    • The passives of Frostfang item.jpg Frostfang (gold generation and Tribute) must be valued at 23.75 Gold for it to be gold efficient.
    • Alternatively, the item becomes gold efficient in 1 minute and 59 seconds, or after 2 Tribute procs.

Giant's Belt item.png Giant's Belt

  • +380 Health
    • Cost Calculation using Basic Item Statistics: 380 × 2.667
    • Calculated Cost using Basic Item Statistics: 1013.33 Gold
    • Actual Cost: 1000 Gold
    • Gold Efficient: 101.33%
    • Giant's Belt item.png Giant's Belt is more gold efficient than its Basic Item counterparts.

Giant Slayer item.png Giant Slayer

  • +10 Attack Damage
    • Cost Calculation using Basic Item Statistics: 10 × 35
    • Calculated Cost using Basic Item Statistics: 350 Gold
    • Actual Cost: 1000 Gold
    • Gold Efficient: 35%
  • Unique Passive – Giant Slayer: Grants up to +10% physical damage against enemy champions with greater maximum health than you (+1% damage per 50 health difference, maxing at 500 health difference).
    • The passive of Giant Slayer item.png Giant Slayer must be valued at 650 Gold for it to be gold efficient.

Glacial Shroud item.png Glacial Shroud

  • +20 Armor
  • +250 Mana
  • Unique Passive: 10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 20 × 20 + 250 × 1.4 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 1050 Gold
    • Actual Cost: 1000 Gold
    • Gold Efficient: 105%
    • Glacial Shroud item.png Glacial Shroud is more gold efficient than its Basic Item counterparts.

Haunting Guise item.png Haunting Guise

  • +25 Ability Power
  • +200 Health
  • Unique Passive – Eyes of Pain: +15 Magic Penetration
    • Cost Calculation using Basic Item Statistics: 25 × 21.75 + 200 × 2.667 + 15 × 37.333
    • Calculated Cost using Basic Item Statistics: 1637 Gold
    • Actual Cost: 1600 Gold
    • Gold Efficient: 102.31%
    • (Pairing this with other sources of flat Magic Penetration will increase its effect in the early to mid-game, but high late-game magic resistances will sharply decrease the value of this statistic.)
    • Haunting Guise item.png Haunting Guise is more gold efficient than its Basic Item counterparts.

Hexdrinker item.png Hexdrinker

  • +20 Attack Damage
  • +35 Magic Resist
    • Cost Calculation using Basic Item Statistics: 20 × 35 + 35 × 18
    • Calculated Cost using Basic Item Statistics: 1330 Gold
    • Actual Cost: 1300 Gold
    • Gold Efficient: 102.31%
  • Unique Passive – Lifeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).
    • Hexdrinker item.png Hexdrinker is more gold efficient than its Basic Item counterparts.

Hextech Revolver item.png Hextech Revolver

  • +40 Ability Power
  • Unique Passive: 12% Spell Vamp
    • Cost Calculation using Basic Item Statistics: 40 × 21.75 + 12 × 27.5
    • Calculated Cost using Basic Item Statistics: 1200 Gold
    • Actual Cost: 1200 Gold
    • Gold Efficient: 100%
    • ("Area of Effect" and "Damage over Time" spells will reduce the effect of Spell Vamp by 66%, effectively reducing the 12% Spell Vamp to 4% Spell Vamp.)
    • Although not a basic item, Hextech Revolver item.png Hextech Revolver is the item from which the spell vamp gold value is derived. From this item derives a value of 27.5 Gold per percent of spell vamp.

Jaurim's Fist item.png Jaurim's Fist

  • +15 Attack Damage
  • +150 Health
    • Cost Calculation using Basic Item Statistics: 150 × 2.667 + 15 × 35
    • Calculated Cost using Basic Item Statistics: 925 Gold
    • Actual Cost: 1200 Gold
    • Gold Efficient: 77.08%
  • Unique Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 30 times.

Its gold efficiency increases by 1.11% per stack, becoming gold efficient after 21 stacks and reaching 110.42% gold efficiency at maximum stacks.

Kindlegem item.png Kindlegem

  • +200 Health
  • Unique Passive: 10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 200 × 2.667 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 833.33 Gold
    • Actual Cost: 800 Gold
    • Gold Efficient: 104.17%
    • Kindlegem item.png Kindlegem is more gold efficient than its Basic Item counterparts.

Kircheis Shard item.png Kircheis Shard

  • +15% Attack Speed
    • Cost Calculation using Basic Item Statistics: 15 × 25
    • Calculated Cost using Basic Item Statistics: 375 Gold
    • Actual Cost: 750 Gold
    • Gold Efficient: 50%
  • Unique Passive – Energized Strike: Your Energized attacks deal 40 bonus magic damage on hit.
    • The passive of Kircheis Shard item.png Kircheis Shard} must be valued at 375 Gold for it to be cost efficient.

Last Whisper item.png Last Whisper

  • +25 Attack Damage
    • Cost Calculation using Basic Item Statistics: 25 × 35
    • Calculated Cost using Basic Item Statistics: 875 Gold
    • Actual Cost: 1300 Gold
    • Gold Efficient: 67.31%
  • Unique Passive – Last Whisper: +30% Bonus Armor Penetration
    • The passive of Last Whisper item.png Last Whisper} must be valued at 425 Gold for it to be cost efficient.

Negatron Cloak item.png Negatron Cloak

  • +40 magic Resistance
    • Cost Calculation using Basic Item Statistics: 40 × 18
    • Calculated Cost using Basic Item Statistics: 720 Gold
    • Actual Cost: 720 Gold
    • Gold Efficient: 100%

Nomad's Medallion item.png Nomad's Medallion

  • +50% Health Regeneration
  • +50% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 50 × 3 + 50 × 5
    • Calculated Cost using Basic Item Statistics: 400 Gold
    • Actual Cost: 850 Gold
    • Gold Efficient: 47.06%
  • +2 Gold per 10 seconds
  • Unique Passive – Favor: Being near a minion death without granting the killing blow grants 6 gold and heals for 10 health. You may only be in possession of 1 Gold Income item.
    • The passives of Nomad's Medallion item.png Nomad's Medallion must be valued at 450 Gold for it to be cost efficient.
    • Alternatively, the item becomes gold efficient in 75 minion deaths, or about 49 minion deaths if healing is factored in.

Phage item.png Phage

  • +15 Attack Damage
  • +200 Health
    • Cost Calculation using Basic Item Statistics: 15 × 35 + 200 × 2.67
    • Calculated Cost using Basic Item Statistics: 1058.3 Gold
    • Actual Cost: 1250 Gold
    • Gold Efficient: 84.66%
  • Unique Passive – Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    • The Rage passive of Phage item.png Phage must be valued at 191.7 Gold for it to be gold efficient.

Quicksilver Sash item.png Quicksilver Sash

  • +30 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 30 × 18
    • Calculated Cost using Basic Item Statistics: 540 Gold
    • Actual Cost: 1300 Gold
    • Gold Efficient: 41.54%
  • Unique Active – Quicksilver: Remove all debuffs from your champion (90 second cooldown).
    • The active of Quicksilver Sash item.png Quicksilver Sash must be valued at 760 Gold for it to be gold efficient.

Raptor Cloak item.png Raptor Cloak

  • +40 Armor
  • +125% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 40 × 20 + 125 × 3
    • Calculated Cost using Basic Item Statistics: 1175 Gold
    • Actual Cost: 1200 Gold
    • Gold Efficient: 97.92%
  • Unique Passive – Point Runner: Grants +20% bonus movement speed that build up over 2 seconds when near turrets (including fallen turrets).
    • The passive of Raptor Cloak item.png Raptor Cloak must be valued at 25 Gold for it to be gold efficient.

Recurve Bow item.png Recurve Bow

  • +25% Attack Speed
  • +15 On-hit Physical Damage
    • Cost Calculation using Basic Item Statistics: 25 × 25 + 15 × 25
    • Calculated Cost using Basic Item Statistics: 1000 Gold
    • Actual Cost: 1000 Gold
    • Gold Efficient: 100%'
    • Although not a basic item, Recurve Bow item.png Recurve Bow is the item from which the on-hit physical damage gold value is derived. From this item derives a value of 25 Gold per on-hit physical damage.

Seeker's Armguard item.png Seeker's Armguard
(Unstacked)

  • +30 Armor
  • +20 Ability Power
    • Cost Calculation using Basic Item Statistics: 30 × 20 + 20 × 21.75
    • Calculated Cost using Basic Item Statistics: 1035 Gold
    • Actual Cost: 1200 Gold
    • Gold Efficient: 86.25%

(Fully stacked)

  • +45 Armor
  • +35 Ability Power
    • Cost Calculation using Stacked Item Statistics: 45 × 20 + 35 × 21.75
    • Calculated Cost using Stacked Item Statistics: 1661.25 Gold
    • Actual Cost: 1200 Gold
    • Gold Efficient: 138.44%
  • Unique Passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.
    • Seeker's Armguard item.png Seeker's Armguard is not gold efficient with no stacks. Its gold efficiency rises by 20.88 Gold per stack. It becomes cost efficient after obtaining 8 stacks.

Serrated Dirk item.png Serrated Dirk

  • +20 Attack Damage
  • +10 Armor Penetration
    • Cost Calculation using Basic Item Statistics: 20 × 35 + 10 × 40
    • Calculated Cost using Basic Item Statistics: 1100 Gold
    • Actual Cost: 1100 Gold
    • Gold Efficient: 100%
  • Unique Passive: After killing any unit, your next basic attack or single target spell deals +15 damage.
    • Although not a basic item, Serrated Dirk item.png Serrated Dirk is the item from which the armor penetration gold value is derived. From this item derives a value of 40 Gold per point of armor penetration.

Sheen item.png Sheen

  • +10% Cooldown Reduction
  • +250 Mana
    • Cost Calculation using Basic Item Statistics: 10 × 30 + 250 × 1.4
    • Calculated Cost using Basic Item Statistics: 650 Gold
    • Actual Cost: 1050 Gold
    • Gold Efficient: 61.9%
  • Unique Passive – Spellblade: After using an ability, your next basic attack (on-hit) deals 100% base attack damage as bonus physical damage.
    • The passive of Sheen item.png Sheen must be valued at 400 Gold for it to be gold efficient.

Sightstone item.png Sightstone

  • +150 Health
    • Cost Calculation using Basic Item Statistics: 150 × 2.67
    • Calculated Cost using Basic Item Statistics: 400 Gold
    • Actual Cost: 800 Gold
    • Gold Efficient: 50%
  • Unique Active – Warding: Consumes a charge to place a Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. A player may only have 3 Stealth Wards on the map at one time.
    • The active of Sightstone item.png Sightstone must be valued at 400 Gold for it to be gold efficient.

Spectre's Cowl item.png Spectre's Cowl

  • +200 Health
  • +35 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 200 × 2.667 + 35 × 18
    • Calculated Cost using Basic Item Statistics: 1163.3 Gold
    • Actual Cost: 1100 Gold
    • Gold Efficient: 105.75%
  • Unique Passive: Grants 150% base health regeneration for 10 seconds after taking damage from an enemy champion.
    • This passive grants 450 Gold worth of Health Regeneration while active.
    • Spectre's Cowl item.png Spectre's Cowl is gold efficient even without its passive.

Stinger item.png Stinger

  • +50% Attack Speed
  • Unique Passive: +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 50 × 25 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 1550 Gold
    • Actual Cost: 1200 Gold
    • Gold Efficient: 129.17%
    • Stinger item.png Stinger is more gold efficient than its Basic Item counterparts.

Targon's Brace item.jpg Targon's Brace

  • +175 Health
  • +50% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 175 × 2.667 + 50 × 3
    • Calculated Cost using Basic Item Statistics: 617 Gold
    • Actual Cost: 850 Gold
    • Gold Efficient: 72.59%
  • +2 gold per 10 seconds
  • Unique Passive – Spoils of War: Melee basic attacks execute minions below 240 Health. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds. Max 3 charges. You may only be in possession of 1 Gold Income item.
    • The passive of Targon's Brace item.jpg Targon's Brace must be valued at 233 Gold for it to be gold efficient.
    • Alternatively, this item becomes gold efficient in 19 minutes and 25 seconds. Each charge used reduces this timer by up to 1 minute and 20 seconds, down to a minimum of about 4 minutes.

Tear of the Goddess item.png Tear of the Goddess
(Unstacked)

  • +250 Mana
  • +25% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 250 × 1.4 + 25 × 5
    • Calculated Cost using Basic Item Statistics: 475 Gold
    • Actual Cost: 750 Gold
    • Gold Efficient: 63.33%

(Fully Stacked)

  • +1000 Mana
  • +25% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 1000 × 1.4 + 25 × 5
    • Calculated Cost using Basic Item Statistics: 1525 Gold
    • Actual Cost: 750 Gold
    • Gold Efficient: 203.33%
  • Unique Passive – Mana Charge: Grants +4 / 5 mana (max +750 mana) for each spell cast and mana expenditure. (occurs up to 2 times every 8 / 6 seconds). Gains +1 mana every 8 / 6 seconds.

Tiamat item.png Tiamat

  • +30 Attack Damage
  • +50% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 30 × 35 + 50 × 3
    • Calculated Cost using Basic Item Statistics: 1200 Gold
    • Actual Cost: 1200 Gold
    • Gold Efficient: 100%
  • Unique Active – Crescent (Melee only): Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown).
    • Tiamat item.png Tiamat is gold efficient even without its passive.

Vampiric Scepter item.png Vampiric Scepter

  • +15 Attack Damage
  • +10% Life Steal
    • Cost Calculation using Basic Item Statistics: 15 × 35 + 10 × 37.5
    • Calculated Cost using Basic Item Statistics: 900 Gold
    • Actual Cost: 900 Gold
    • Gold Efficient: 100%
    • Although not a basic item, Vampiric Scepter item.png Vampiric Scepter is the item from which the life steal gold value is derived. From this item derives a value of 37.5 Gold per percentage of life steal.

Warden's Mail item.png Warden's Mail

  • +40 Armor
    • Cost Calculation using Basic Item Statistics: 40 × 20
    • Calculated Cost using Basic Item Statistics: 800 Gold
    • Actual Cost: 1000 Gold
    • Gold Efficient: 80%
  • Unique Passive – Cold Steel: If you are hit by a basic attack, you slow the atacker's attack speed by 15% for 1 second.
    • The passive of Warden's Mail item.png Warden's Mail must be valued at 200 Gold for it to be gold efficient.

Wicked Hatchet item.png Wicked Hatchet

  • +20 Attack Damage
  • +10% Critical Strike Chance
    • Cost Calculation using Basic Item Statistics: 20 × 35 + 10 × 40
    • Calculated Cost using Basic Item Statistics: 1100 Gold
    • Actual Cost: 1200 Gold
    • Gold Efficient: 91.67%
  • Unique Passive: Critical strikes cause your target to bleed for an additional 60% of your bonus AD as magic damage over 3 seconds.
    • The passive of Wicked Hatchet item.png Wicked Hatchet must be valued at 100 Gold for it to be gold efficient.

Zeal item.png Zeal

  • +15% Attack Speed
  • +20% Critical Strike Chance
  • Unique Passive: +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 15 × 25 + 20 × 40 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 1372.5 Gold
    • Actual Cost: 1300 Gold
    • Gold Efficient: 105.58%
    • Zeal item.png Zeal is more gold efficient than its Basic Item counterparts.

Finished Items

Abyssal Scepter item.png Abyssal Scepter

  • +70 Ability Power
  • +50 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 70 × 21.75 + 50 × 18
    • Calculated Cost using Basic Item Statistics: 2422.5 Gold
    • Actual Cost: 2450 Gold
    • Gold Efficient: 103.09%
  • Unique Passive: Nearby enemy champions suffer –20 Magic Resistance.
    • The passive of Abyssal Scepter item.png Abyssal Scepter must be valued at 27.5 Gold for it to be gold efficient.

Archangel's Staff item.png Archangel's Staff

  • +250 Mana
  • +80 Ability Power
  • +7.5 Ability Power (from passive)
  • +50% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 250 × 1.4 + 80 × 21.75 + 7.5 × 21.75 + 50 × 5
    • Calculated Cost using Basic Item Statistics: 2503.125 Gold
    • Actual Cost: 3100 Gold
    • Gold Efficient: 80.75%
  • Unique Passive – Insight: Grants Ability Power equal to 3% of your maximum mana.
  • Unique Passive – Mana Charge: Each time you cast a spell or spend mana, grants +8 / 10 maximum mana (occurs up to 2 times every 8 / 6 seconds). Transforms into Seraph's Embrace item.png Seraph's Embrace at +750 mana.
    • Archangel's Staff item.png Archangel's Staff is gold efficient when the champion has 915 mana from base stats and other Items/Runes/Masteries.

Ardent Censer item.png Ardent Censer

  • +10% Cooldown Reduction
  • +40 Ability Power
  • +100% Mana Regeneration
  • Unique Passive: +8% Movement Speed
    • Cost Calculation using Basic Item Statistics: 10 × 30 + 40 × 21.75 + 100 × 5 + 8 × 39.5
    • Calculated Cost using Basic Item Statistics: 1986 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 90.27%
  • Unique Passive: Your heals and shields on champions grant them 15% attack speed for 6 seconds and their attacks deals 30 magic damage on-hit. This does not include regeneration effects or effects on yourself.
  • Statistical Value Per Ally Buffed: 15% Attack speed + 30 on-hit magical damage = 15 × 25 + 30 × 25 = 1125 Gold
    • Total Stat Value (4 allies buffed): 1125 × 4 + 1986 = 6486 Gold, making Ardent Censer item.png Ardent Censer 294.82% gold efficient.
    • Ardent Censer item.png Ardent Censer is gold efficient when buffing 1 ally with its passive.

Athene's Unholy Grail item.png Athene's Unholy Grail

  • +60 Ability Power
  • +25 Magic Resistance
  • +100% Mana Regeneration
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 60 × 21.75 + 25 × 18 + 100 × 5 + 20 × 30
    • Calculated Cost using Basic Item Statistics: 2855 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 105.74%
  • Unique Passive – Mana Font: Restores 2% of missing mana every 5 seconds.
  • Unique Passive: Restores 30% of your maximum mana on kill or assist.

Banner of Command item.png Banner of Command

  • +200 Health
  • +60 Ability Power
  • +100% Health Regeneration
  • +20 Magic resistance
  • +15 Magic resistance (from passive)
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 60 × 21.75 + 100 × 3 + 20 × 18 + 15 × 18 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 3068.33 Gold
    • Actual Cost: 2900 Gold
    • Gold Efficient: 105.8%
  • Unique Aura – Legion: Grants nearby allies +15 magic resistance.
    • Each nearby ally increases the gold worth of this item by 270 Gold due to the magic resistance bonus of the aura.
    • When affecting all 4 allies, becomes 143.05% gold efficient.
  • Unique Active – Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).

Banshee's Veil item.png Banshee's Veil

  • +500 Health
  • +70 Magic Resistance
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 70 × 18 + 100 × 3
    • Calculated Cost using Basic Item Statistics: 2893.33 Gold
    • Actual Cost: 2900 Gold
    • Gold Efficient: 99.77%
  • Unique Passive: Gain a spell shield that blocks the next incoming enemy ability. This shield refreshes if you haven't taken damage from champions in 40 seconds.
    • The passive of Banshee's Veil item.png Banshee's Veil must be valued at 6.67g for it to be gold efficient.

Berserker's Greaves item.png Berserker's Greaves

  • +30% Attack Speed
  • +45 Movement Speed
    • Cost Calculation using Basic Item Statistics: 30 × 25 + 45 × 12
    • Calculated Cost using Basic Item Statistics: 1290 Gold
    • Actual Cost: 1100 Gold
    • Gold Efficient: 117.27%

Berserker's Greaves item.png Berserker's Greaves are more gold efficient than their Basic Item counterparts.

The Black Cleaver item.png The Black Cleaver

  • +300 Health
  • +55 Attack Damage
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 55 × 35 + 20 × 30
    • Calculated Cost using Basic Item Statistics: 3325 Gold
    • Actual Cost: 3500 Gold
    • Gold Efficient: 95%
  • Unique Passive: Dealing physical damage to an enemy champion Cleaves them reducing their armor by 5% for 6 seconds. This effect stacks up to 6 times.
  • Unique Passive – Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved for ranged champions.
    • The passives of The Black Cleaver item.png The Black Cleaver must be valued at 175 Gold for it to be gold efficient.

Blade of the Ruined King item.png Blade of the Ruined King

  • +25 Attack Damage
  • +10% Life Steal
  • +40% Attack Speed
    • Cost Calculation using Basic Item Statistics: 25 × 35 + 10 × 37.5 + 40 × 25
    • Calculated Cost using Basic Item Statistics: 2250 Gold
    • Actual Cost: 3400 Gold
    • Gold Efficient: 66.18%
  • Unique Passive: Your attacks deal 6% of the target's current health in physical damage (60 max vs minions and monsters).
  • Unique Active: Drains target champion, dealing 10% of the champion's maximum health in physical damage (min. 100) and healing you by the same amount. Additionally you steal 25% of their movement speed for 3 seconds (90 second cooldown) (550 range).

The Bloodthirster item.png The Bloodthirster

  • +75 Attack Damage
  • Unique Passive: +20% Life Steal
    • Cost Calculation using Basic Item Statistics: 75 × 35 + 20 × 37.5
    • Calculated Cost using Basic Item Statistics: 3375 Gold
    • Actual Cost: 3700 Gold
    • Gold Efficient: 91.22%
  • Unique Passive: Your life steal overheals you, converting the excess healing into a shield that absorbs up to 50-350 damage and decays when out of combat for 25 seconds.
    • The passive of The Bloodthirster item.png The Bloodthirster must be valued at 325 Gold for it to be gold efficient.

Boots of Mobility item.png Boots of Mobility

  • +25 Movement Speed
    • Cost Calculation using Basic Item Statistics: 25 × 12
    • Calculated Cost using Basic Item Statistics: 300 Gold
    • Actual Cost: 900 Gold
    • Gold Efficient: 33.33%
  • Unique Passive - Enhanced Movement: Increases to +115 Movement Speed when out of combat for 5 seconds.
  • When out of combat Boots of Mobility item.png Boots of Mobility reaches 153.33%, becoming gold efficient.

Boots of Swiftness item.png Boots of Swiftness

  • +65 Movement Speed
    • Cost Calculation using Basic Item Statistics: 65 × 12
    • Calculated Cost using Basic Item Statistics: 780 Gold
    • Actual Cost: 900 Gold
    • Gold Efficient: 86.67%
  • Unique Passive - Slow Resist: Movement slowing effects are reduced by 25%.

Dead Man's Plate item.png Dead Man's Plate

  • +500 Health
  • +50 Armor
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 50 × 20
    • Calculated Cost using Basic Item Statistics: 2333.33 Gold
    • Actual Cost: 2900 Gold
    • Gold Efficient: 80.46%
  • Unique Passive – Dreadnought: You build Momentum stacks while moving, up to 100, granting up to 60 bonus movement speed. Momentum rapidly decays while under immobilizing crowd control effects, and decays slowly while slowed.
  • Unique Passive – Crushing Blow: Basic attacks discharge all Momentum, dealing 1 bonus physical damage for every 2 Momentum. If 100 stacks are discharged, the damage is doubled and, if you are a melee attacker, the target will also be slowed by 50% that decays over 1 second.
  • Dead Man's Plate item.png Dead Man's Plate becomes gold efficient at 80 stacks (+48 movement speed) and reaches 105.29% gold efficiency when fully stacked.

Death's Dance item.png Death's Dance

  • +75 Attack Damage
  • +10% Cooldown Reduction
  • +15% Life Steal (from passive)
    • Cost Calculation using Basic Item Statistics: 75 × 35 + 10 × 30 + 15 × 37.5
    • Calculated Cost using Basic Item Statistics: 3487.5 Gold
    • Actual Cost: 3500 Gold
    • Gold Efficient: 99.64%
  • Unique Passive: Dealing physical damage heals for 15% of the damage dealt. This is 33% as effective for Area of Effect damage.
  • Unique Passive: 15% of damage taken is dealt as a Bleed effect over 3 seconds instead.
    • The passives of Death's Dance item.png Death's Dance must be valued at 12.5 Gold for it to be gold efficient.

Dervish Blade item.png Dervish Blade

  • +50% Attack Speed
  • +45 Magic Resistance
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 50 × 25 + 45 × 18 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 2360 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 87.41%
  • Unique Active – Quicksilver: Removes all debuffs from your champion. Melee champions also gain +50% movement speed for 1 second. 90 second cooldown.
    • The active of Dervish Blade item.png Dervish Blade must be valued at 340 Gold for it to be gold efficient.

Duskblade of Draktharr item.png Duskblade of Draktharr

  • +75 Attack Damage
  • +10 Armor Penetration
  • +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 75 × 35 + 10 × 40 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 3222.5 Gold
    • Actual Cost: 3250 Gold
    • Gold Efficient: 99.15%
  • Unique Passive – Nightfall: Basic attacks on an enemy champion apply Nightfall. After 2 seconds, Nightfall deals physical damage equal to 90 + 25% of the target's missing health. If you get a kill or assist on the target before Nightfall detonates, the cooldown is refunded. (120 second cooldown)

Entropy item.png Entropy

  • +55 Attack Damage
  • +275 Health
    • Cost Calculation using Basic Item Statistics: 55 × 35 + 275 × 2.67
    • Calculated Cost using Basic Item Statistics: 2658.33 Gold
    • Actual Cost: 2600 Gold
    • Gold Efficient: 102.24%
  • Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Unique Active: For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 true damage over 2.5 seconds (60 second cooldown).
    • Entropy item.png Entropy is gold efficient even without its passive and active.

Essence Reaver item.png Essence Reaver

  • +65 Attack Damage
  • +20% Critical Strike Chance
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 65 × 35 + 20 × 40 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 3375 Gold
    • Actual Cost: 3600 Gold
    • Gold Efficient: 93.75%
  • Unique Passive: Gain up to +20% additional Cooldown Reduction equal to your Critical Strike Chance from other sources.
  • Unique Passive: Critical strikes restore 3% of your maximum Mana pool.
    • The passive of Essence Reaver item.png Essence Reaver must grant at least 8% Cooldown Reduction for it to be gold efficient.

Eye of the Equinox item.png Eye of the Equinox

  • +500 Health
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 100 × 3
    • Calculated Cost using Basic Item Statistics: 1633.33 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 74.24%
  • +2 gold per 10 seconds
  • Unique Passive – Spoils of War: Melee basic attacks execute minions below 400 Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.
  • Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
    • The passive and active of Eye of the Equinox item.png Eye of the Equinox must be valued at 566.67 Gold for it to be gold efficient.

Eye of the Oasis item.png Eye of the Oasis

  • +200 Health
  • +150% Health Regeneration
  • +100% Mana Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 150 × 3 + 100 × 5 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 1783.3 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 81.06%
  • Unique Passive – Favor: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health.
  • Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
    • The passive and active of Eye of the Oasis item.png Eye of the Oasis must be valued at 416.67 Gold for it to be gold efficient.

Eye of the Watchers item.png Eye of the Watchers

  • +200 Health
  • +25 Ability Power
  • +100% Mana Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 25 × 21.75 + 100 × 5 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 1877.08 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 85.32%
  • +2 gold per 10 seconds
  • Unique Passive – Tribute: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health.
  • Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
    • The passive and active of Eye of the Watchers item.png Eye of the Watchers must be valued at 322.92 Gold for it to be gold efficient.

Face of the Mountain item.png Face of the Mountain

  • +450 Health
  • +100% Health Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 450 × 2.67 + 100 × 3 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 1800 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 81.82%
  • +2 gold per 10 seconds
  • Unique Passive – Spoils of War: Melee basic attacks execute minions below 400 Health. Killing a minion heals the owner and a nearby allied champion for 50 and grants them kill Gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges. You may only be in possession of 1 Gold Income item.
  • Unique Active: Grant a shield to an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shield explodes to slow nearby enemies by 40% for 2 seconds (60 second cooldown).
    • The passive and active of Face of the Mountain item.png Face of the Mountain must be valued at 400 Gold for it to be gold efficient.

Frost Queen's Claim item.png Frost Queen's Claim

  • +50 Ability Power
  • +10% Cooldown Reduction
  • +100% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 50 × 21.75 + 10 × 30 + 100 × 5
    • Calculated Cost using Basic Item Statistics: 1887.5 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 85.8%
  • +2 gold per 10 seconds
  • Unique Passive – Tribute: Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage and grant 15 gold. You generate one charge of Tribute every 10 seconds, storing up to 3. You may only be in possession of 1 Gold Income item.
  • Unique Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have travelled (90 second cooldown.)
    • Frost Queen's Claim item.png Frost Queen's Claim's active must have a value of 312.5 Gold for the item to be gold efficient. Alternately, the item must be held for 26 minutes and 3 seconds, including time spent holding Frostfang item.jpg Frostfang and Spellthief's Edge item.png Spellthief's Edge. Each proc of Tribute decreases the time by 75 seconds.

Frozen Heart item.png Frozen Heart

  • +90 Armor
  • +400 Mana
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 90 × 20 + 400 × 1.4 + 20 × 30
    • Calculated Cost using Basic Item Statistics: 2960 Gold
    • Actual Cost: 2800 Gold
    • Gold Efficient: 105.71%
  • Unique Passive: Reduces the attack speed of nearby enemies by 15% (700 range).

Frozen Mallet item.png Frozen Mallet

  • +650 Health
  • +40 Attack Damage
    • Cost Calculation using Basic Item Statistics: 650 × 2.67 + 40 × 35
    • Calculated Cost using Basic Item Statistics: 3133.33 Gold
    • Actual Cost: 3100 Gold
    • Gold Efficient: 101.08%
  • Unique Passive – Icy: Your basic attacks slow your target's Movement Speed by 40% for 1.5 seconds (30% slow for ranged attacks).

Guardian Angel item.png Guardian Angel

  • +60 Armor
  • +60 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 60 × 20 + 60 × 18
    • Calculated Cost using Basic Item Statistics: 2280 Gold
    • Actual Cost: 2900 Gold
    • Gold Efficient: 78.62%
  • Unique Passive: Revives your champion upon death, restoring 30% of your maximum health and 30% fo your maximum mana after 4 seconds of stasis (300 second cooldown).
  • The passive of Guardian Angel item.png Guardian Angel must be valued at 620 Gold for it to be gold efficient.

Guardian's Horn item.png Guardian's Horn +200 Health +125% Health Regeneration

    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 125 × 3
    • Calculated Cost using Basic Item Statistics: 908.33 Gold
    • Actual Cost: 1000 Gold
    • Gold Efficient: 90.83%
  • Unique Passive: Enemy spellcasts reduce the cooldown of Battle Cry by 1 second.
  • Unique Active – Battle Cry: Gain 30% Movement Speed, 20 Armor, and 20 Magic Resist for 3 seconds. 25 second cooldown.

Guinsoo's Rageblade item.png Guinsoo's Rageblade

  • +30 Attack Damage
  • +40 Ability Power
    • Cost Calculation using Basic Item Statistics: 30 × 35 + 40 × 21.75
    • Calculated Cost using Basic Item Statistics: 1920 Gold
    • Actual Cost: 2800 Gold
    • Gold Efficient: 89.29%
  • Unique Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 8 times, melee attacks grant 2 stacks). While you have 8 stacks, gain Guinsoo's Rage.
  • Guinsoo's Rage: Basic attacks deal bonus magic damage on hit equal to 20 + 15% of bonus Attack Damage and 7.5% of Ability Power to the target and nearby enemy units.
    • Each stack gives 392 Gold worth of stats, increasing the efficiency by 14%, reaching 3136 Gold plus 27.5 On-Hit Damage, giving Guinsoo's Rageblade item.png Guinsoo's Rageblade a total stacked value of 5743.5 Gold, or 205.13%

Hextech Gunblade item.png Hextech Gunblade

  • +40 Attack Damage
  • +80 Ability Power
  • +15% Life Steal
  • +15% Spell Vamp
    • Cost Calculation using Basic Item Statistics: 40 × 35 + 80 × 21.75 + 15 × 37.5 + 15 × 27.5
    • Calculated Cost using Basic Item Statistics: 4115 Gold
    • Actual Cost: 3400 Gold
    • Gold Efficient: 121.03%
  • Unique Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
  • Unique Active: Deals 150 + 40% of your ability power as magic damage and slows the target champion's movement speed by 40% for 2 seconds (30 second cooldown).

Hextech Sweeper item.png Hextech Sweeper

  • +225 Health
  • +25 Armor
  • +250 Mana
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 225 × 2.67 + 25 × 20 + 250 × 1.4 + 20 × 30
    • Calculated Cost using Basic Item Statistics: 2050 Gold
    • Actual Cost: 2150 Gold
    • Gold Efficient: 95.35%
  • Unique Passive – Trap Detection: Nearby stealthed enemy traps are revealed.
  • Unique Active: Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds. 60 second cooldown.
  • The active and passive of Hextech Sweeper item.png Hextech Sweeper must be valued at 100 Gold for it to be gold efficient.

Iceborn Gauntlet item.png Iceborn Gauntlet

  • +500 Mana
  • +65 Armor
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 500 × 1.4 + 65 × 20 + 20 × 30
    • Calculated Cost using Basic Item Statistics: 2600 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 96.3%
  • Unique Passive – Spellblade: After using an ability, your next basic attack deals 125% base AD bonus physical damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30% (1.5 second cooldown). Size of zone increases with bonus armor.
    • The passive of Iceborn Gauntlet item.png Iceborn Gauntlet must be valued at 100 Gold for it to be gold efficient.

Infinity Edge item.png Infinity Edge

  • +65 Attack Damage
  • +20% Critical Strike Chance
    • Cost Calculation using Basic Item Statistics: 65 × 35 + 20 × 40
    • Calculated Cost using Basic Item Statistics: 3075 Gold
    • Actual Cost: 3600 Gold
    • Gold Efficient: 85.42%
  • Unique Passive: Critical strike bonus damage is increased by 50%.
    • The passive of Infinity Edge item.png Infinity Edge must be valued at 525 Gold for it to be gold efficient.

Ionian Boots of Lucidity item.png Ionian Boots of Lucidity

  • +10% Cooldown Reduction
  • +45 Movement Speed
    • Cost Calculation using Basic Item Statistics: 10 × 30 + 45 × 12
    • Calculated Cost using Basic Item Statistics: 840 Gold
    • Actual Cost: 900 Gold
    • Gold Efficient: 93.33%
  • Unique Passive: Reduces Summoner Spell cooldowns by 10%

Liandry's Torment item.png Liandry's Torment

  • +80 Ability Power
  • +300 Health
  • Unique Passive: +15 Magic Penetration
    • Cost Calculation using Basic Item Statistics: 80 × 21.75 + 300 × 2.67 + 15 × 37.333∞
    • Calculated Cost using Basic Item Statistics: 3100 Gold
    • Actual Cost: 3200 Gold
    • Gold Efficient: 96.88%
  • Unique Passive: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 2% of the target's current health per second for 3 seconds. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters.
    • The passive of Liandry's Torment item.png Liandry's Torment must be valued at 100 Gold for it to be gold efficient.

Lich Bane item.png Lich Bane

  • +80 Ability Power
  • +250 Mana
  • +7% Movement Speed
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 80 × 21.75 + 250 × 1.4 + 7 × 39.5 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 2666.5 Gold
    • Actual Cost: 3200 Gold
    • Gold Efficient: 83.33%
  • Unique Passive – Spellblade: After using an ability, your next basic attack deals 75% base AD + (50% AP) bonus magic damage (1.5 second cooldown).
    • The passive of Lich Bane item.png Lich Bane must be valued at 533.5 Gold for it to be gold efficient.

The Lightbringer item.png The Lightbringer

  • +30 Attack Damage
  • +30% Critical Strike Chance
    • Cost Calculation using Basic Item Statistics: 30 × 35 + 30 × 40
    • Calculated Cost using Basic Item Statistics: 2250 Gold
    • Actual Cost: 2350 Gold
    • Gold Efficient: 95.74%
  • Unique Passive – Critical Vision: Critical strikes now cause the target to bleed for an additional 90% of your bonus AD as magical damage over 3 seconds and are revealed for the duration of the bleed.
  • Unique Passive – Trap Detection: Nearby stealthed enemy traps are revealed.
  • Unique Active: Covers a target area in a stealth-detecting mist that grants vision for 5 seconds and reveals enemies that enter it for 3 seconds (60 second cooldown).
    • The passive and active of The Lightbringer item.png The Lightbringer must be valued at 100 Gold for it to be gold efficient.

Locket of the Iron Solari item.png Locket of the Iron Solari

  • +400 Health
  • +100% Health Regeneration
  • +20 Magic Resistance
  • +15 Magic Resistance (from passive)
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 400 × 2.67 + 100 × 3 + 20 × 18 + 15 × 18 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 2296.67 Gold
    • Actual Cost: 2500 Gold
    • Gold Efficient: 91.87%
  • Unique Passive – Legion: Nearby allied minions and champions gain +15 magic resist.
  • Unique Active: Shield yourself and nearby allied champions for 2 seconds, absorbing up to 75 + (15 × level) damage (60 second cooldown).
    • Each nearby ally increases the gold worth of this item by 270 Gold due to the magic resistance bonus of the aura.
    • Locket of the Iron Solari item.png Locket of the Iron Solari becomes gold efficient when at least one other champion benefits from the passive.
    • Alternatively, the active of Locket of the Iron Solari item.png Locket of the Iron Solari must be valued at 203.33 Gold for it to be gold efficient.

Lord Dominik's Regards item.png Lord Dominik's Regards

  • +40 Attack Damage
    • Cost Calculation using Basic Item Statistics: 40 × 35
    • Calculated Cost using Basic Item Statistics: 1400 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 51.85%
  • Unique Passive – Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
  • Unique Passive – Last Whisper: +45% Bonus Armor Penetration.

Lord Van Damm's Pillager item.png Lord Van Damm's Pillager

  • +65 Attack Damage
  • +20% Critical Strike Chance
    • Cost Calculation using Basic Item Statistics: 65 × 35 + 20 × 40
    • Calculated Cost using Basic Item Statistics: 3075 Gold
    • Actual Cost: 3600 Gold
    • Gold Efficient: 85.42%
  • Unique Passive – Critical Vision: Critical strikes cause enemies to bleed for an additional 150% of bonus AD as magic damage over 3 seconds and reveal them for the duration.

Luden's Echo item.png Luden's Echo

  • +100 Ability Power
  • +10% Movement Speed
    • Cost Calculation using Basic Item Statistics: 100 × 21.75 + 10 × 39.5
    • Calculated Cost using Basic Item Statistics: 2570 Gold
    • Actual Cost: 3000 Gold
    • Gold Efficient: 80.31%
  • Unique Passive: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 + (10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
  • The passive of Luden's Echo item.png Luden's Echo must be valued at 430 Gold for it to be gold efficient.

Manamune item.png Manamune

  • +250 Mana
  • +25 Attack Damage
  • +5 Attack Damage (from passive)
  • +25% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 250 × 1.4 + 25 × 35 + 5 × 35 + 25 × 5
    • Calculated Cost using Basic Item Statistics: 1525 Gold
    • Actual Cost: 2400 Gold
    • Gold Efficient: 63.54%
  • Unique Passive – Awe: Gain attack damage equal to 2% of your maximum mana.
  • Unique Passive – Mana Charge: Each time you cast a spell or spend mana, grants + 4 / 8 maximum mana (occurs up to 2 times every 8 / 6 seconds). Transforms into Muramana item.png Muramana at +750 mana.
    • Manamune item.png Manamune is gold efficient when the champion has 1250 mana from base stats and other Items/Runes/Masteries.

Maw of Malmortius item.png Maw of Malmortius
(without passive)

  • +55 Attack Damage
  • +50 Magic Resistance
  • +10 Armor Penetration
    • Cost Calculation using Basic Item Statistics: 55 × 35 + 50 × 18 + 10 × 40
    • Calculated Cost using Basic Item Statistics: 3225 Gold
    • Actual Cost: 3250 Gold
    • Gold Efficient: 99.23%

(with passive)

  • +55 Attack Damage
  • +50 Magic Resistance
  • +10 Armor Penetration
  • +25% Attack Speed
  • +10% Spell Vamp
  • +10% Life Steal
    • Cost Calculation using Basic Item Statistics: 55 × 35 + 50 × 18 + 10 × 40 + 25 × 25 + 10 × 37.5 + 10 × 27.5
    • Calculated Cost using Basic Item Statistics: 4500 Gold
    • Actual Cost: 3250 Gold
    • Gold Efficient: 138.46%
  • Unique Passive – Lifeline: If you would take damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs up to 300 + 1 per bonus Magic Resistance for 5 seconds.
    • The passives of Maw of Malmortius item.png Maw of Malmortius must be valued at 25 Gold for it to be gold efficient.

Mejai's Soulstealer item.png Mejai's Soulstealer

  • +20 Ability Power
  • +200 Mana
    • Cost Calculation using Basic Item Statistics: 20 × 21.75 + 200 × 1.4
    • Calculated Cost using Basic Item Statistics: 715 Gold
    • Actual Cost: 1400 Gold
    • Gold Efficient: 51.07%
  • Unique Passive – Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
  • Unique Passive – Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.

Mercurial Scimitar item.png Mercurial Scimitar

  • +75 Attack Damage
  • +35 Magic Resistance
  • +10% Life Steal
    • Cost Calculation using Basic Item Statistics: 75 × 35 + 35 × 18 + 10 × 37.5
    • Calculated Cost using Basic Item Statistics: 3630 Gold
    • Actual Cost: 3700 Gold
    • Gold Efficient: 98.11%
  • Unique Active – Quicksilver: Removes all debuffs from your champion and grants +50% movement speed for 1 second (90 second cooldown).

Mercury's Treads item.png Mercury's Treads

  • +25 Magic Resist
  • +45 Movement Speed
    • Cost Calculation using Basic Item Statistics: 25 × 18 + 45 × 12
    • Calculated Cost using Basic Item Statistics: 990 Gold
    • Actual Cost: 1100 Gold
    • Gold Efficient: 90%
  • Unique Active – Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 20%.
    • The passive of Mercury's Treads item.png Mercury's Treads must be valued at 110 Gold for it to be gold efficient.

Mikael's Crucible item.png Mikael's Crucible

  • +35 Magic Resistance
  • +100% Mana Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 35 × 18 + 100 × 5 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 1430 Gold
    • Actual Cost: 2300 Gold
    • Gold Efficient: 62.17%
  • Unique Passive – Mana Font: Restores 2% of missing mana every 5 seconds.
  • Unique Active: Removes all stuns, roots, taunts, fears, silences and slows on an allied champion and heals for 150 + (10% of the target's maximum health).
    • The passive and active of Mikael's Crucible item.png Mikael's Crucible must be valued at 870 Gold for this item to be gold efficient.

Moonflair Spellblade item.png Moonflair Spellblade

  • +50 Ability Power
  • +50 Armor
  • +50 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 50 × 21.75 + 50 × 20 + 50 × 18
    • Calculated Cost using Basic Item Statistics: 2987.5 Gold
    • Actual Cost: 2500 Gold
    • Gold Efficient: 119.5%
  • Unique Passive – Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

Morellonomicon item.png Morellonomicon

  • +80 Ability Power
  • +100% Mana Regeneration
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 80 × 21.75 + 100 × 5 + 20 × 30
    • Calculated Cost using Basic Item Statistics: 2840 Gold
    • Actual Cost: 2400 Gold
    • Gold Efficient: 118.33%
  • Unique Passive: Dealing magic damage to an enemy champion below 40% health inflicts Grievous Wounds icon Grievous Wounds to them for 4 seconds.

Mortal Reminder item.png Mortal Reminder

  • +40 Attack Damage
    • Cost Calculation using Basic Item Statistics: 40 × 35
    • Calculated Cost using Basic Item Statistics: 1400 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 58.33%
  • Unique Passive – Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
  • Unique Passive – Last Whisper: +45% Bonus Armor Penetration.
    • The passives of Mortal Reminder item.png Mortal Reminder must be valued at 1300 Gold for it to be gold efficient.

Muramana item.png Muramana

  • +1000 Mana
  • +25 Attack Damage
  • +20 Attack Damage (from passive)
  • +25% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 1000 × 1.4 + 25 × 35 + 20 × 35 + 25 × 5
    • Calculated Cost using Basic Item Statistics: 3100 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 129.17%
  • Unique Passive – Awe: Gain attack damage equal to 2% of your maximum mana.
  • Unique Toggle: Your single target spells and attacks consume 3% of your current mana to deal bonus physical damage equal to twice the amount of mana consumed.
    • With the item's base mana, Muramana item.png Muramana's Awe passive provides 20 AD on its own.
    • Muramana item.png Muramana is gold efficient even without its passive.

Nashor's Tooth item.png Nashor's Tooth

  • +80 Ability Power
  • +50% Attack Speed
  • +15 On-hit Magic Damage
  • +12 On-hit Magic Damage (from passive)
  • Unique Passive: +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 80 × 21.75 + 50 × 25 + 15 × 25 + 12 × 25 + 20 × 30
    • Calculated Cost using Basic Item Statistics: 4265 Gold
    • Actual Cost: 3000 Gold
    • Gold Efficient: 142.17%
  • Unique Passive: +15 (+ 15% AP) On-Hit Magic Damage

Ninja Tabi item.png Ninja Tabi

  • +30 Armor
  • +45 Movement Speed
    • Cost Calculation using Basic Item Statistics: 30 × 20 + 45 × 12
    • Calculated Cost using Basic Item Statistics: 1140 Gold
    • Actual Cost: 1100 Gold
    • Gold Efficient: 103.64%
  • Unique Passive: Blocks 10% of the damage from basic attacks.
    • Ninja Tabi item.png Ninja Tabi is gold efficient even without its passive.

Odyn's Veil item.png Odyn's Veil

  • +350 Health
  • +50 Magic Resistance
  • +350 Mana
    • Cost Calculation using Basic Item Statistics: 350 × 2.67 + 50 × 18 + 350 × 1.4
    • Calculated Cost using Basic Item Statistics: 2323.33 Gold
    • Actual Cost: 2400 Gold
    • Gold Efficient: 94.83%
  • Unique Passive: Reduces and stores 10% of magic damage received.
  • Unique Active: Deals 200 + (stored magic damage – max 400) magic damage to nearby enemy units (90 second cooldown) (525 range).
    • The passive and active of Odyn's Veil item.png Odyn's Veil must be valued at 76.67 Gold for this item to be gold efficient.

Ohmwrecker item.png Ohmwrecker

  • +300 Health
  • +50 Armor
  • +150% Health Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 50 × 20 + 150 × 3 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 2550 Gold
    • Actual Cost: 2650 Gold
    • Gold Efficient: 96.23%
  • Unique Passive – Point Runner: Grants +20% bonus movement speed that build up over 2 seconds when near turrets.
  • Unique Active: Prevents nearby enemy towers from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds.
    • The passive and active of Ohmwrecker item.png Ohmwrecker must be valued at 100 Gold for this item to be gold efficient.

Orb of Winter item.png Orb of Winter

  • +70 Magic Resistance
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 70 × 18 + 100 × 3
    • Calculated Cost using Basic Item Statistics: 1560 Gold
    • Actual Cost: 2010 Gold
    • Gold Efficient: 72.56%
  • Unique Passive: Grants a shield that absorbs up to 30 + (10 × level) damage. This shield refreshes after no damage is taken from enemy champions for 9 seconds.
    • If you count the passive as health, then it is worth between 106.66 Gold and 560 Gold, depending on the champion's level (40 × 2.67 and 210 × 2.67). That makes the stats of the item combined worth between 1666.67 Gold and 2120 Gold, also making Orb of Winter item.png Orb of Winter, when level 14, more cost effective than its Basic Item counterparts.

Overlord's Bloodmail item.png Overlord's Bloodmail

  • +800 Health
  • +100% Health Regen
    • Cost Calculation using Basic Item Statistics: 800 × 2.67 + 100 × 3
    • Calculated Cost using Basic Item Statistics: 2433.3 Gold
    • Actual Cost: 2550 Gold
    • Gold Efficient: 95.42%
  • Unique Passive: On kill or assist, heal for 300 health over 5 seconds.

Phantom Dancer item.png Phantom Dancer

  • +45% Attack Speed
  • +30% Critical Strike Chance
  • +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 45 × 25 + 30 × 40 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 2522.5 Gold
    • Actual Cost: 2550 Gold
    • Gold Efficient: 98.92%
  • Unique Passive – Spectral Waltz: While within 500 units of an enemy Champion you can see, +7% Movement Speed and you can move through units.
  • Unique Passive – Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
  • While near enemies, Spectral Waltz adds 276.5 Gold worth of movement speed, making Phantom Dancer item.png Phantom Dancer 109.76% gold efficient

Rabadon's Deathcap item.png Rabadon's Deathcap

  • +120 Ability Power
  • +42 Ability Power(from passive)
    • Cost Calculation using Basic Item Statistics: 162 × 21.75
    • Calculated Cost using Basic Item Statistics: 3523.5 Gold
    • Actual Cost: 3800 Gold
    • Gold Efficient: 92.72%
  • Unique Passive: Increases Ability Power by 35%.

Randuin's Omen item.png Randuin's Omen

  • +500 Health
  • +60 Armor
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 60 × 20
    • Calculated Cost using Basic Item Statistics: 2533.33 Gold
    • Actual Cost: 2900 Gold
    • Gold Efficient: 87.36%
  • Passive: -10% damage taken from critical strikes.
  • Unique Passive – Cold Steel: When hit by basic attacks, reduces the attacker's attack speed by 15% for 1 second.
  • Unique Passive: -10% damage taken from critical strike.
  • Unique Active: Slows the movement speed of nearby enemy units by 35% for 4 seconds (60 second cooldown) (500 range).
    • The passive and active effects of Randuin's Omen item.png Randuin's Omen must be worth 366.67 Gold for the item to be gold efficient.

Rapid Firecannon item.png Rapid Firecannon

  • +30% Attack Speed
  • +30% Critical Strike Chance
  • +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 30 × 25 + 30 × 40 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 2147.5 Gold
    • Actual Cost: 2600 Gold
    • Gold Efficient: 82.6%
  • Passive: Moving and attacking will make an attack Energized.
  • Unique Passive – Firecannon: Your Energized attacks gain 35% bonus range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit. Energized attacks function on structures.
    • The passive of Rapid Firecannon item.png Rapid Firecannon must be valued at 452.5 Gold for it to be gold efficient.

Ravenous Hydra item.png Ravenous Hydra

  • +75 Attack Damage
  • +100% Health Regeneration
  • +12% Lifesteal
    • Cost Calculation using Basic Item Statistics: 75 × 35 + 100 × 3 + 12 × 37.5
    • Calculated Cost using Basic Item Statistics: 3375 Gold
    • Actual Cost: 3500 Gold
    • Gold Efficient: 96.43%
  • Passive: Life Steal applies to damage dealt by this item.
  • Unique Passive - Cleave: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge).
  • Unique Active - Crescent: Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown).
    • The passive and active effects of Ravenous Hydra item.png Ravenous Hydra must be worth 125 Gold for the item to be gold efficient.

Righteous Glory item.png Righteous Glory

  • +500 Health
  • +300 Mana
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 300 × 1.4 + 100 × 3
    • Calculated Cost using Basic Item Statistics: 2053.33 Gold
    • Actual Cost: 2600 Gold
    • Gold Efficient: 78.97%
  • Unique Active: Grants +60% Movement Speed to you and nearby allies when moving towards enemies for 3 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second. 90 second cooldown.
    • The passive of Righteous Glory item.png Righteous Glory must be valued at 546.67 Gold for it to be gold efficient.

Rod of Ages item.png Rod of Ages
(Unstacked)

  • +300 Health
  • +400 Mana
  • +80 Ability Power
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 400 × 1.4 + 80 × 21.75
    • Calculated Cost using Basic Item Statistics: 3100 Gold
    • Actual Cost: 3000 Gold
    • Gold Efficient: 103.33%

(Fully Stacked)

  • +300 Health
  • +200 Health (from passive)
  • +400 Mana
  • +400 Mana (from passive)
  • +80 Ability Power
  • +40 Ability Power (from passive)
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 200 × 2.67 + 400 × 1.4 + 400 × 1.4 + 80 × 21.75 + 40 × 21.75
    • Calculated Cost using Basic Item Statistics: 5063.33 Gold
    • Actual Cost: 3000 Gold
    • Gold Efficient: 168.78%
  • Passive: This item gains 20 health, 40 mana and 4 ability power every minute / 40 seconds, up to 10 times.
  • Unique Passive – Valor's Reward: Upon leveling up, restores 150 health and 200 mana over 8 seconds.
    • One level up with is this item is worth 680 Gold.
    • Rod of Ages item.png Rod of Ages is gold efficient even without its passives.
      • However, it is not gold efficient on a manaless champion unless stacked.
        • Unstacked on manaless champion: 84.67% (2540 Gold base stats)
        • Stacked on manaless champion: 117% (3943.33 Gold base stats)

Ruby Sightstone item.png Ruby Sightstone

  • +500 Health
    • Cost Calculation using Basic Item Statistics: 500 × 2.67
    • Calculated Cost using Basic Item Statistics: 1333.33 Gold
    • Actual Cost: 1800 Gold
    • Gold Efficient: 74.07%
  • Unique Passive: Item Active cooldowns are reduced by 10%.
  • Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.
    • The passive of Ruby Sightstone item.png Ruby Sightstone must be valued at 466.67 Gold for it to be gold efficient.

Runaan's Hurricane item.png Runaan's Hurricane

  • +40% Attack Speed
  • +30% Critical Chance
  • +7% Movement Speed
  • Unique Passive: +15 On-hit Physical Damage
    • Cost Calculation using Basic Item Statistics: 40 × 25 + 30 × 40 + 7 × 39.5 + 15 × 25
    • Calculated Cost using Basic Item Statistics: 2851.5 Gold
    • Actual Cost: 2600 Gold
    • Gold Efficient: 109.67%
  • Unique Passive – Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.

Rylai's Crystal Scepter item.png Rylai's Crystal Scepter

  • +100 Ability Power
  • +400 Health
    • Cost Calculation using Basic Item Statistics: 100 × 21.75 + 400 × 2.67
    • Calculated Cost using Basic Item Statistics: 3243 Gold
    • Actual Cost: 3200 Gold
    • Gold Efficient: 101.34%
  • Unique Passive – (Icy): Damaging abilities slow affected enemies based on their type:

Sanguine Blade item.png Sanguine Blade
(Unstacked)

  • +45 Attack Damage
  • +10% Life Steal
    • Cost Calculation using Basic Item Statistics: 45 × 35 + 10 × 37.5
    • Calculated Cost using Basic Item Statistics: 1950 Gold
    • Actual Cost: 2400 Gold
    • Gold Efficient: 81.25%

(Fully Stacked)

  • +45 Attack Damage
  • +30 Attack Damage (from passive)
  • +10% Life Steal
  • +5% Life Steal (from passive)
    • Cost Calculation using Basic Item Statistics: 45 × 35 + 30 × 35 + 10 × 37.5 + 5 × 37.5
    • Calculated Cost using Basic Item Statistics: 3187.5 Gold
    • Actual Cost: 2400 Gold
    • Gold Efficient: 132.81%
  • Unique Passive: Your basic attacks grant +6 attack damage and +1% life steal for 8 seconds (stacking up to 5 stacks).
    • One stack increases the gold efficiency of this item by 212.5 Gold.
    • Sanguine Blade item.png Sanguine Blade is gold efficient when is has 3 or more stacks.

Seraph's Embrace item.png Seraph's Embrace

  • +1000 Mana
  • +80 Ability Power
  • +30 Ability Power (from Passive)
  • +50% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 1000 × 1.4 + 80 × 21.75 + 30 × 21.75 + 50 × 5
    • Calculated Cost using Basic Item Statistics: 4042.5 Gold
    • Actual Cost: 3000 Gold
    • Gold Efficient: 130.4%
  • Unique Passive – Insight: Gain ability power equal to 3% of your maximum mana.
  • Unique Active – Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds (120 second cooldown).

Sorcerer's Shoes item.png Sorcerer's Shoes

  • +15 Magic Penetration
  • +45 Movement Speed
    • Cost Calculation using Basic Item Statistics: 15 × 37.333∞ + 45 × 12
    • Calculated Cost using Basic Item Statistics: 1100 Gold
    • Actual Cost: 1100 Gold
    • Gold Efficient: 100%
    • Although not a basic item, Sorcerer's Shoes item.png Sorcerer's Shoes is the item from which the flat magic penetration gold value is derived. From this item derives a value of 37.333∞ Gold per point of magic penetration.

Spirit Visage item.png Spirit Visage

  • +500 Health
  • +70 Magic Resistance
  • +10% Cooldown Reduction
  • +150% Health Regen
  • +50% Health Regen (from passive)
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 70 × 18 + 10 × 30 + 150 × 3 + 50 × 3
    • Calculated Cost using Basic Item Statistics: 3493.33 Gold
    • Actual Cost: 2800 Gold
    • Gold Efficient: 124.76%
  • Unique Passive: Increases effectiveness of all sources of healing including self-healing, health regen, lifesteal, and spell vamp by 20%.

Statikk Shiv item.png Statikk Shiv

  • +35% Attack Speed
  • +30% Critical Strike Chance
  • +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 35 × 25 + 30 × 40 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 2272.5 Gold
    • Actual Cost: 2600 Gold
    • Gold Efficient: 87.4%
  • Passive: Moving and attacking will make an attack Energized.
  • Unique Passive – Shiv Lightning: Your Energized attacks deal 50-120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
    • The lightning proc effect on Statikk Shiv item.png Statikk Shiv must be worth at least 327.5 Gold for the item to be cost efficient.

Sterak's Gage item.png Sterak's Gage

  • +500 Health
  • +25% Base Attack Damage (assuming ~25 AD)
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 25 × 35
    • Calculated Cost using Basic Item Statistics: 2208.33 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 81.79%
  • Unique Passive: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, you gain Primal Rage for 8 seconds. 45 second cooldown.
  • Unique Passive: Gains increased size, +25% base attack damage and a shield equal to 30% of your maximum health that rapidly decays over the duration.
    • The passive must be valued at 491.67 Gold for Sterak's Gage item.png Sterak's Gage to be considered gold efficient.

Sunfire Cape item.png Sunfire Cape

  • +50 Armor
  • +500 Health
    • Cost Calculation using Basic Item Statistics: 50 × 20 + 500 × 2.67
    • Calculated Cost using Basic Item Statistics: 2333.33 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 86.42%
  • Unique Passive – Immolate: Deals 25 + (1 × level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
    • The passive must be valued at 366.67 Gold for Sunfire Cape item.png Sunfire Cape to be considered gold efficient.

Talisman of Ascension item.png Talisman of Ascension

  • +100% Health Regeneration
  • +100% Mana Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 100 × 3 + 100 × 5 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 1100 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 50%
  • Unique Passive – Favor: Being near a minion death without granting the killing blow grants 6 gold and heals for 10 health (1400 range). You may only be in possession of 1 Gold Income item.
  • Unique Active: Grants nearby allies 40% movement speed for 3 seconds (60 second cooldown) (600 range).
    • Talisman of Ascension item.png Talisman of Ascension's active and gold-generating properties must have a value of at least 1100 Gold for the item to be gold efficient. This comes from Favor being triggered 184 times.

Thornmail item.png Thornmail

  • +100 Armor
    • Cost Calculation using Basic Item Statistics: 100 × 20
    • Calculated Cost using Basic Item Statistics: 2000 Gold
    • Actual Cost: 2350 Gold
    • Gold Efficient: 85.11%
  • Unique Passive: On being hit by basic attacks, returns 15% + (25% bonus armor) of damage taken before any reductions such as armor.
    • The passive of Thornmail item.png Thornmail must be valued at 350 Gold for it to be gold efficient.

Titanic Hydra item.png Titanic Hydra

  • +450 Health
  • +50 Attack Damage
  • +100% Health Regeneration
  • +14 On-Hit Damage(minimum)
    • Cost Calculation using Basic Item Statistics: 450 × 2.67 + 50 × 35 + 100 × 3 + 14 × 25
    • Calculated Cost using Basic Item Statistics: 3600 Gold
    • Actual Cost: 3500 Gold
    • Gold Efficient: 102.86%
  • Unique Passive – Cleave: Basic attacks on-hit deal 5 + (1% maximum health) bonus physical damage to your target and 40 + (2.5% maximum health) physical damage to all enemies in a cone behind them (385 range).
  • Unique Active – Crescent: Cleave damage to all targets is increased to 40 + (10% maximum health) and the area of effect is larger. Activating Crescent resets your attack timer (20 second cooldown).
    • Even assuming lowest champ health at level 1, the passive and active of Titanic Hydra item.png Titanic Hydra are gold efficient.

Trinity Force item.png Trinity Force

  • +250 Health
  • +25 Attack Damage
  • +20% Critical Strike Chance
  • +15% Attack Speed
  • +10% Cooldown Reduction
  • +5% Movement Speed
  • +250 Mana
    • Cost Calculation using Basic Item Statistics: 250 × 2.67 + 25 × 35 + 20 × 40 + 15 × 25 + 10 × 30 + + 250 × 1.4 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 3564.17 Gold
    • Actual Cost: 3800 Gold
    • Gold Efficient: 93.79%
  • Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Unique Passive – Spellblade: After using an ability, your next basic attack deals bonus damage equal to 200% of your base attack damage as physical damage (1.5 second cooldown).
    • The passives of Trinity Force item.png Trinity Force must be valued at 235.83 Gold for it to be gold efficient.

Void Staff item.png Void Staff

  • +80 Ability Power
    • Cost Calculation using Basic Item Statistics: 80 × 21.75
    • Calculated Cost using Basic Item Statistics: 1740 Gold
    • Actual Cost: 2650 Gold
    • Gold Efficient: 72.5%
  • Unique Passive: +35% Magic Penetration.
    • The passive of Void Staff item.png Void Staff must be valued at 910 Gold for it to be gold efficient.

Warmog's Armor item.png Warmog's Armor

  • +850 Health
  • +200% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 850 × 2.67 + 200 × 3
    • Calculated Cost using Basic Item Statistics: 2866.67 Gold
    • Actual Cost: 2850 Gold
    • Gold Efficient: 100.58%
  • Unique Passive: Activates Warmog's Heart once maximum health exceeds 3000.
  • Unique Passive – Warmog's Heart: Restores 3% of maximum health each second if damage hasn't been taken within 8 seconds.

Will of the Ancients item.png Will of the Ancients

  • +10% Cooldown Reduction
  • +80 Ability Power
  • +15% Spell Vamp
    • Cost Calculation using Basic Item Statistics: 10 × 30 + 80 × 21.75 + 15 × 27.5
    • Calculated Cost using Basic Item Statistics: 2452.5 Gold
    • Actual Cost: 2300 Gold
    • Gold Efficient: 106.63%
  • Unique Passive: Your abilites heal you for 15% of the damage dealt (calculated before your opponent's resistances) (33% effect for AoE)

Wit's End item.png Wit's End
(Unstacked)

  • +40% Attack Speed
  • +40 Magic Resistance
  • +40 On-Hit Damage
    • Cost Calculation using Basic Item Statistics: 40 × 25 + 40 × 18 + 40 × 25
    • Calculated Cost using Basic Item Statistics: 2720 Gold
    • Actual Cost: 2800 Gold
    • Gold Efficient: 97.14%

(Fully Stacked)

  • +40% Attack Speed
  • +40 Magic Resistance
  • +40 On-Hit Damage
  • +25 Magic Resistance (from passive)
    • Cost Calculation using Basic Item Statistics: 40 × 25 + 40 × 18 + 25 × 18 + 40 × 25
    • Calculated Cost using Basic Item Statistics: 3170 Gold
    • Actual Cost: 2800 Gold
    • Gold Efficient: 113.21%
  • Unique Passive: Your basic attacks deal 40 bonus magic damage.
  • Unique Passive: Your basic attacks steal 5 Magic Resistance of your target for 5 seconds (stacks up to 5 times).
    • The MR stealing passive of Wit's End item.png Wit's End must be valued at 80 Gold when not stacked to be gold efficient.

Wooglet's Witchcap item.png Wooglet's Witchcap

  • +100 Ability Power
  • +45 Armor
  • +25 Ability Power(from passive)
    • Cost Calculation using Basic Item Statistics: 100 × 21.75 + 45 × 20 + 25 × 21.75
    • Calculated Cost using Basic Item Statistics: 3618.75 Gold
    • Actual Cost: 3500 Gold
    • Gold Efficient: 157.34%
  • Unique Passive: Increases Ability Power by 25%
  • Unique Active: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).

Youmuu's Ghostblade item.png Youmuu's Ghostblade

  • +65 Attack Damage
  • +10% Cooldown Reduction
  • Unique Passive: +20 Armor Penetration
    • Cost Calculation using Basic Item Statistics: 65 × 35 + 10 × 30 + 20 × 40
    • Calculated Cost using Basic Item Statistics: 3375 Gold
    • Actual Cost: 3200 Gold
    • Gold Efficient: 105.47%
  • Unique Active: Gain 20% movement speed and 40% attack speed for 6 seconds(45 second cooldown).
    • The active provides 1000 Gold worth of attack speed and 790 Gold worth of movement speed, for a total of 5165 Gold, making Youmuu's Ghostblade item.png Youmuu's Ghostblade 161.41% gold efficient.
    • Youmuu's Ghostblade item.png Youmuu's Ghostblade is gold efficient even without its active

Zeke's Harbinger item.png Zeke's Harbinger

  • +250 Mana
  • +30 Armor
  • +50 Ability Power
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 250 × 1.4 + 30 × 20 + 50 × 21.75 + 10 × 30
    • Calculated Cost using Basic Item Statistics: 2337.5 Gold
    • Actual Cost: 2350 Gold
    • Gold Efficient: 99.47%
  • Unique Active – Conduit: Bind to target ally (60 second cooldown).
  • Unique Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.
    • Triggering 100 stacks both grants you and your ally 2000 Gold worth of Critical Strike Chance, and gives you 217.5 Gold worth of Ability Power as the sole source of AP.
    • Total value while triggered is 6555 Gold with neither partner having any other AP.
    • The active and passive of Zeke's Harbinger item.png Zeke's Harbinger must be valued at 12.5 Gold for it to be gold efficient.

Zhonya's Hourglass item.png Zhonya's Hourglass

  • +100 Ability Power
  • +45 Armor
    • Cost Calculation using Basic Item Statistics: 100 × 21.75 + 45 × 20
    • Calculated Cost using Basic Item Statistics: 3075 Gold
    • Actual Cost: 3500 Gold
    • Gold Efficient: 87.86%
  • Unique Active – Stasis: Places your champion in stasis for 2.5 seconds, rendering you invulnerable and untargetable, but unable to take any actions.

Zz'Rot Portal item.png Zz'Rot Portal

  • +60 Magic Resist
  • +60 Armor
  • +125% Base Health Regen
    • Cost Calculation using Basic Item Statistics: 60 × 18 + 60 × 20 + 125 × 3
    • Calculated Cost using Basic Item Statistics: 2655 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 98.33%
  • Unique Passive – Point Runner: Grants +20% bonus movement speed that build up over 2 seconds when near turrets (including fallen turrets) or Void Gates.
  • Unique Active: Spawns a Void Gate at target location for 150 seconds. Every 4 seconds the gate makes a Voidspawn Voidspawn that travels down the nearest lane and decays over time. Voidspawn explodes when attacking structures. Voidspawn Voidspawn ignore champions and void targets (150 second cooldown). The first and every fourth voidspawn gain 15% of your maximum health as damage (150 second cooldown).
    • The active and passive of Zz'Rot Portal item.png Zz'Rot Portal must be valued at 45 Gold for it to be gold efficient.



Trivia

The following spreadsheet display all the item gold efficiencies in the game.

Item Name Gold efficiency

Aegis of the Legion item
Aegis of the Legion

91.55%

Aether Wisp item
Aether Wisp

100%

Bami's Cinder item
Bami's Cinder

72.73%

Bilgewater Cutlass item
Bilgewater Cutlass

75.76%

Catalyst the Protector item
Catalyst the Protector

85%

Caulfield's Warhammer item
Caulfield's Warhammer

100%

Chain Vest item
Chain Vest

100%

Chalice of Harmony item
Chalice of Harmony

70%

Crystalline Bracer item
Crystalline Bracer

105.12%

Cull item
Cull (when bought)

54.44%

Cull item
Cull (after 100 CS)

154.44%

Doran's Blade item
Doran's Blade

134.63%

Doran's Ring item
Doran's Ring

184.06%

Doran's Shield item
Doran's Shield

47.41%

Executioner's Calling item
Executioner's Calling

65.63%

Fiendish Codex item
Fiendish Codex

105.47%

Forbidden Idol item
Forbidden Idol

100%

Frostfang item
Frostfang

97.21%

Giant's Belt item
Giant's Belt

119.22%

Giant Slayer item
Giant Slayer

35%

Glacial Shroud item
Glacial Shroud

105%

Haunting Guise item
Haunting Guise

102.31%

Hexdrinker item
Hexdrinker

102.31%

Hextech Revolver item
Hextech Revolver

100%

Jaurim's Fist item
Jaurim's Fist

77.08%

Kindlegem item
Kindlegem

104.17%

Kircheis Shard item
Kircheis Shard

50%

Last Whisper item
Last Whisper

67.31%

Negatron Cloak item
Negatron Cloak

100%

Nomad's Medallion item
Nomad's Medallion

47.06%

Phage item
Phage

84.66%

Quicksilver Sash item
Quicksilver Sash

41.54%

Raptor Cloak item
Raptor Cloak

97.92%

Recurve Bow item
Recurve Bow

100%

Seeker's Armguard item
Seeker's Armguard (unstacked)

86.25%

Seeker's Armguard item
Seeker's Armguard (stacked)

138.44%

Serrated Dirk item
Serrated Dirk

100%