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Gold efficiency

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Gold efficiency is a term that compares an item's purchase price in the in-game shop to the amount of gold that item is actually worth, based on the stats it provides. This is a form of theory-crafting within the game, but it does follow a set of guidelines that allows it to hold merit in usage within the community.

Calculating Gold Efficiency

There are several basic items in League of Legends that grant just one stat. These items are used as a baseline to determine the gold value of their respective stats. Whether or not an item is gold efficient can be determined by comparing the item's in-game purchase price to its theoretical price, which is the combined gold value of all the stats the item provides. Note the theoretical price seldom takes into account any passive or active effects. However, if an item's passive is "Gain some fraction of stat X as stat Y", and the item itself gives stat X, it is customary to include the bonus to stat Y from the item's passive working on its own stats to calculate its theoretical price (for example, the Manamune).

The gold efficiency of an item is the theoretical price divided by its actual price. An item is said to be gold efficient if its gold efficiency is greater than or equal to 100%. For an item that is not gold efficient, the amount of gold its passive and/or active abilities must be worth in order to achieve gold efficiency is called its gold deficit.

The gold values assigned to stats are not measures of those stats' effectiveness. These values are simply base prices for use in determining the theoretical prices of higher-tier items. The goal of this page is to provide a more accurate valuation of items by measuring the worth of an item's yield (stats and abilities) in comparison to the stats a player could acquire through spending the same amount of gold on base items. In other words, how does an item with +20 AD and +20 Armor compare to buying a +20 AD item and a +20 Armor item?

An external tabular analysis of items' gold efficiencies can be found here. (Outdated)

Base Stat Prices

One way of deriving a stat's gold value is from the least expensive basic item that provides only that stat.

Champion Statistic Base Item Item Cost Stat Raised Gold / Stat Bonus
Attack damage Long Sword item.png Long Sword 360 Gold 10 AD 36 Gold
Ability power Amplifying Tome item.png Amplifying Tome 435 Gold 20 AP 21.75 Gold
Armor Cloth Armor item.png Cloth Armor 300 Gold 15 Armor 20 Gold
Magic resistance Null-Magic Mantle item.png Null-Magic Mantle 500 Gold 25 MR 20 Gold
Health Ruby Crystal item.png Ruby Crystal 400 Gold 150 HP 02.67 Gold
Mana Sapphire Crystal item.png Sapphire Crystal 400 Gold 200 MP 02 Gold
Health regeneration Rejuvenation Bead item.png Rejuvenation Bead 180 Gold 50% HP5 03.6 Gold
Mana regeneration Faerie Charm item.png Faerie Charm 180 Gold 25% MP5 07.2 Gold
Critical strike chance Brawler's Gloves item.png Brawler's Gloves 400 Gold 8% CSC 50 Gold
Attack speed Dagger item.png Dagger 450 Gold 15% AS 30 Gold
Movement speed Boots of Speed item.png Boots of Speed 325 Gold 25 MS 13 Gold

Cooldown reduction, life steal, spell vamp, armor pen, magic pen, On-hit damage and percent movement speed are not found alone on any item, so their gold values are calculated using the least gold efficient, lowest-tier items available: Kindlegem item.png Kindlegem has been quoted by a Rioter to be the item of which cooldown reduction's gold value has been derived from and Vampiric Scepter item.png Vampiric Scepter was the basic tier item for lifesteal, prior to patch V1.0.0.152. Hextech Revolver item.png Hextech Revolver,The Brutalizer item.png The Brutalizer, Sorcerer's Shoes item.png Sorcerer's Shoes, Recurve Bow item.png Recurve Bow and Aether Wisp item.png Aether Wisp has been generally accepted to be a fair gold value for spell vamp, armor pen, magic pen, on-hit damage and percent movement speed respectively.

Champion Statistic Base Item Item Cost Stat Raised Gold / Stat Bonus
Cooldown reduction Kindlegem item.png Kindlegem 850 Gold 10% CDR
200 HP
31.67 Gold
2.67 Gold
Life steal Vampiric Scepter item.png Vampiric Scepter 800 Gold 8% LS
10 AD
55 Gold
36 Gold
Spell vamp Hextech Revolver item.png Hextech Revolver 1200 Gold 12% SV
40 AP
27.5 Gold
21.75 Gold
Armor penetration The Brutalizer item.png The Brutalizer 1337 Gold 10 AR Pen
10% CDR
25 AD
12 Gold
31.67 Gold
36 Gold
Magic penetration Sorcerer's Shoes item.png Sorcerer's Shoes 1100 Gold 15 MC Pen
45 MS
34.33 Gold
13 Gold
On-hit damage Recurve Bow item.png Recurve Bow 1100 Gold 10 OH Dmg
30% AS
20 Gold
30 Gold
Percent movement speed Aether Wisp item.png Aether Wisp 850 Gold 5% MS
30 AP
39.5 Gold
21.75 Gold

Item Statistics

Basic Tier Items

Base Item Item Cost AD Value Gold / AD Long Sword item.png Long Sword Equivalence
Long Sword item.png Long Sword 360 Gold 10 36 N/A
Pickaxe item.png Pickaxe 875 Gold 25 35 2.86% Greater Efficiency
B. F. Sword item.png B. F. Sword 1550 Gold 50 31 16.13% Greater Efficiency

Base Item Item Cost AP Value Gold / AP Amplifying Tome item.png Amplifying Tome Equivalence
Amplifying Tome item.png Amplifying Tome 435 Gold 20 21.75 N/A
Blasting Wand item.png Blasting Wand 850 Gold 40 21.25 2.35% Greater Efficiency
Needlessly Large Rod item.png Needlessly Large Rod 1250 Gold 60 20.83 4.4% Greater Efficiency

Base Item Item Cost Armor Value Gold / Armor Cloth Armor item.png Cloth Armor Equivalence
Cloth Armor item.png Cloth Armor 300 Gold 15 20 N/A
Chain Vest item.png Chain Vest 750 Gold 40 18.75 6.67% Greater Efficiency

Base Item Item Cost MR Value Gold / MR Null-Magic Mantle item.png Null-Magic Mantle Equivalence
Null-Magic Mantle item.png Null-Magic Mantle 500 Gold 25 20 N/A
Negatron Cloak item.png Negatron Cloak 850 Gold 45 18.89 5.88% Greater Efficiency

Base Item Item Cost HP Value Gold / HP Ruby Crystal item.png Ruby Crystal Equivalence
Ruby Crystal item.png Ruby Crystal 400 Gold 150 2.67 N/A
Giant's Belt item.png Giant's Belt 1000 Gold 380 2.63 1.46% Greater Efficiency

Base Item Item Cost MP Value Gold / MP Sapphire Crystal item.png Sapphire Crystal Equivalence
Sapphire Crystal item.png Sapphire Crystal 400 Gold 200 2 N/A

Base Item Item Cost Hp5 Value Gold / Hp5 Rejuvenation Bead item.png Rejuvenation Bead Equivalence
Rejuvenation Bead item.png Rejuvenation Bead 180 Gold 50% 3.6 N/A

Base Item Item Cost Mp5 Value Gold / Mp5 Faerie Charm item.png Faerie Charm Equivalence
Faerie Charm item.png Faerie Charm 180 Gold 25% 7.2 N/A

Base Item Item Cost CSC Value Gold / CSC Brawler's Gloves item.png Brawler's Gloves Equivalence
Brawler's Gloves item.png Brawler's Gloves 400 Gold 8% 50 N/A
Cloak of Agility item.png Cloak of Agility 730 Gold 15% 48.67 2.74% Greater Efficiency

Base Item Item Cost AS Value Gold / % AS Dagger item.png Dagger Equivalence
Dagger item.png Dagger 450 Gold 15% 30 N/A

Doran's items are meant to be powerful early game, but lose effectiveness in the later stages of the game, as they do not build into the higher-tier items found in the late game. In terms of gold per statistics, however, these are among the most cost efficient items in the shop.

Doran's Blade item.png Doran's Blade provides 7 Attack Damage, 70 Health, and 3% Life Steal.

  • 7 AD × 36 gold per AD = 252g
  • 70 HP × 2.67 gold per HP = 186.9g
  • 3% LS × 55 gold per LS = 165g

Using the Basic Item Statistics, a Doran's Blade item.png Doran's Blade is worth 603.9g, making it 137.25% gold efficient.

Doran's Ring item.png Doran's Ring provides 15 Ability Power, 60 Health, 3 Mana Regeneration, and recovers 4 Mana each time you get a kill.

  • 15 AP × 21.75 gold per AP = 326.25g
  • 60 HP × 2.67 gold per HP = 160.2g
  • 3 MP5 × 60 gold per MP5 = 180g
  • 4 MP per kill = ??g

Using the Basic Items Statistics, the actual value of a Doran's Ring item.png Doran's Ring is 666.45g, making it 166.61% gold efficient excluding the passive. Doran's Ring is the most cost-efficient of the Doran's items.

Doran's Shield item.png Doran's Shield provides 80 Health, 6 Health Regeneration, and blocks 8 damage from single target attacks and spells from champions.

  • 80 HP × 2.67 gold per HP = 213.6g
  • 6 HP5 × 36 gold per Hp5 = 216g
  • Blocks 8 damage from single target attacks and spells from champions = ??g

Using the Basic Items Statistics, the actual value of a Doran's Shield item.png Doran's Shield is 429.6g, making it 97.64% gold efficient excluding the passive.

Gold-generating items are items that, while being moderately inefficient to start out, boost the gold income of the user independently of obtaining last hits, thus potentially allowing any of them to become gold efficient given enough time. Unlike the Doran's items, these items all have intermediate and legendary-tier upgrades.

Ancient Coin item.png Ancient Coin provides 25% Mana Regeneration and the unique passive Favor, which grants 3 gold and heals for 5 health whenever a nearby minion dies that the user did not kill.

  • 25% MP5 × 7.2 gold per MP5 = 180g
  • Unique Passive – Favor: Grants 3 gold and restores 5 health each time a nearby enemy minion dies that you didn't kill (1400 range).

Using the Basic Items Statistics, the actual value of Ancient Coin item.png Ancient Coin is 180g, without counting the passive, making it 49.31% gold efficient. By counting the passive, you get 3 gold for every minion death, making the Ancient Coin item.png Ancient Coin becomes gold efficient after generating 185g (~62 minion deaths).

Relic Shield item.png Relic Shield provides 75 Health and the unique passive Spoils of War, which grants the user charges which cause melee attacks to execute minions below 200 + (100% AD) health, killing a minion heals you and the nearest allied champion for 40 health and grants them gold equal to the kill.

  • 75 Health × 2.67 gold per HP = 200.25g
  • Unique Passive – Spoils of War: Melee autoattacks execute minions below 200 + (100% AD) health. Killing a minion by any means heals you and the nearest allied champion for 40 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 60 seconds. Max 2 charges.

Using the Basic Items Statistics, the actual value of Relic Shield item.png Relic Shield is 200.25g, without counting the passive, making it 54.86% gold efficient. The Relic Shield item.png Relic Shield becomes gold efficient after granting 164.75g to allies utilizing the Spoils of War passive.

Spellthief's Edge item.png Spellthief's Edge provides 5 Ability Power, 25% Mana Regeneration, 2 gold per 10 seconds and the unique passive Tribute, which deal 10 additional damage and grant 5 gold whenever the wielder damages an enemy champion or structure.

  • 5 AP × 21.75 gold per AP = 108.75g
  • 25% MP5 × 7.2 gold per MP5 = 180g
  • 2 Gp10 = +2 gold every 10 seconds
  • Unique Passive – Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Using the Basic Items Statistics, the actual value of Spellthief's Edge item.png Spellthief's Edge is 288.75g, without counting the passives, making it 79.11% gold efficient. By counting the passives, you get 2 additional gold every 10 seconds and 5 additional gold after attacking an enemy champion or structure. The Spellthief's Edge item.png Spellthief's Edge becomes gold efficient after generating 76.25g.


Advanced Tier Items

Aegis of the Legion item.png Aegis of the Legion

  • +200 Health
  • +20 Magic Resist
  • +20 Magic Resist (from passive)
  • +75% Health Regeneration (from passive)
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 20 × 20 + 20 × 20 + 75 × 3.6
    • Calculated Cost using Basic Item Statistics: 1604g
    • Actual Cost: 1900g
    • Gold Efficient: 84.42%
  • Unique Aura – Legion: Nearby allies gain 20 magic resistance and +75% base health regeneration.
    • Each nearby ally increases the gold worth of this item by 670g due to the magic resistance and health regeneration bonuses of the aura.
    • Aegis of the Legion item.png Aegis of the Legion becomes gold efficient when at least one allied champion benefits from the aura.

Aether Wisp item.png Aether Wisp

  • +30 Ability Power
  • Unique Passive: +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 30 × 21.75 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 850g
    • Actual Cost: 850g
    • Gold Efficient: 100%
    • Although not a basic item, Aether Wisp item.png Aether Wisp is the item from which the percent movement speed gold value is derived. From this item derives a value of 39.5 gold per percent movement speed.

Avarice Blade item.png Avarice Blade

  • +10% Critical Strike Chance
    • Cost Calculation using Basic Item Statistics: 10 × 50
    • Calculated Cost using Basic Item Statistics: 500g
    • Actual Cost: 800g
    • Gold Efficient: 62.5%
  • Unique Passive – Avarice: Gain +3 gold per 10 seconds.
  • Unique Passive – Greed: Gain +2 gold every kill.
    • Avarice will make the item as gold efficient as its Basic Item Statistics after 16 minutes and 40 seconds.
    • Every kill will reduce the time-to-gold-efficiency by 6.7 seconds, due to the passive, Greed.

The Brutalizer item.png The Brutalizer

  • +25 Attack Damage
  • Unique: +10% Cooldown Reduction
  • Unique: +10 Armor Penetration
    • Cost Calculation using Basic Item Statistics: 25 × 36 + 10 × 31.67 + 10 × 12
    • Calculated Cost using Basic Item Statistics: 1337g
    • Actual Cost: 1337g
    • Gold Efficient: 100%
    • Although not a basic item, The Brutalizer item.png The Brutalizer is the item from which the flat armor penetration gold value is derived. From this item derives a value of 12 gold per point of armor penetration.

Catalyst the Protector item.png Catalyst the Protector

  • +200 Health
  • +300 Mana
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 300 × 2
    • Calculated Cost using Basic Item Statistics: 1134g
    • Actual Cost: 1200g
    • Gold Efficient: 94.5%
  • Unique Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
    • The passive of Catalyst the Protector item.png Catalyst the Protector must be valued at 66g for it to be gold efficient.
    • If the passive health and mana gain are valued at the cost of Health and Mana, respectively, each level-up is valued at 800.5g, making this item gold-efficient during the laning phase after a single level-up.

Chain Vest item.png Chain Vest

  • +40 Armor
    • Cost Calculation using Basic Item Statistics: 40 × 20
    • Calculated Cost using Basic Item Statistics: 800g
    • Actual Cost: 750g
    • Gold Efficient: 106.67%
    • Chain Vest item.png Chain Vest is more gold efficient than its Basic Item counterparts.

Chalice of Harmony item.png Chalice of Harmony

  • +25 Magic Resistance
  • +50% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 25 × 20 + 50 × 7.2
    • Calculated Cost using Basic Item Statistics: 860g
    • Actual Cost: 900g
    • Gold Efficient: 95.56%
  • Unique Passive - Mana Font: Restores 2% of missing mana every 5 seconds.

Crystalline Bracer item.png Crystalline Bracer

  • +200 Health
  • +50% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 50 × 3.6
    • Calculated Cost using Basic Item Statistics: 714g
    • Actual Cost: 600g
    • Gold Efficient: 119%
    • Crystalline Bracer item.png Crystalline Bracer is more gold efficient than its Basic Item counterparts.

Fiendish Codex item.png Fiendish Codex

  • +30 Ability Power
  • Unique Passive: +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 30 × 21.75 + 10 × 31.67
    • Calculated Cost using Basic Item Statistics: 969.2g
    • Actual Cost: 820g
    • Gold Efficient: 118.19%
    • Fiendish Codex item.png Fiendish Codex is more gold efficient than its Basic Item counterparts.

Forbidden Idol item.png Forbidden Idol

  • +50% Mana Regeneration
  • Unique Passive: +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 50 × 7.2 + 10 × 31.67
    • Calculated Cost using Basic Item Statistics: 676.7g
    • Actual Cost: 600g
    • Gold Efficient: 112.78%
    • Forbidden Idol item.png Forbidden Idol is more gold efficient than its Basic Item counterparts.

Frostfang item.jpg Frostfang

  • +20 Ability Power
  • +50% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 20 × 21.75 + 50 × 7.2
    • Calculated Cost using Basic Item Statistics: 795g
    • Actual Cost: 865g
    • Gold Efficient: 91.91%
  • +2 Gold per 10 seconds
  • Unique Passive - Tribute: Spells and basic attacks against a champion or structure will deal 15 additional damage and grant 10 gold. You generate one charge of Tribute every 10 seconds, storing up to 3. Killing a minion disables this passive for 12 seconds. You may only be in possession of 1 Gold Income item.
    • The passives of Frostfang item.jpg Frostfang (gold generation and Tribute) must be valued at 70g for it to be gold efficient.

Giant's Belt item.png Giant's Belt

  • +380 Health
    • Cost Calculation using Basic Item Statistics: 380 × 2.67
    • Calculated Cost using Basic Item Statistics: 1014.6g
    • Actual Cost: 1000g
    • Gold Efficient: 101.46%
    • Giant's Belt item.png Giant's Belt is more gold efficient than its Basic Item counterparts.

Glacial Shroud item.png Glacial Shroud

  • +20 Armor
  • +250 Mana
  • Unique Passive: 10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 20 × 20 + 250 × 2 + 10 × 31.67
    • Calculated Cost using Basic Item Statistics: 1216.7g
    • Actual Cost: 950g
    • Gold Efficient: 128.07%
    • Glacial Shroud item.png Glacial Shroud is more gold efficient than its Basic Item counterparts.

Guardian's Horn item.png Guardian's Horn

  • +200 Health
  • +125% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 125 × 3.6
    • Calculated Cost using Basic Item Statistics: 984g
    • Actual Cost: 1015g
    • Gold Efficient: 96.95%
  • Unique Passive: Nearby enemy spell casts reduce the cooldown of Battle Cry by 1 second.
  • Unique Active - Battle Cry: Gain 30% movement speed, 20 armor and 20 magic resistance for 3 seconds (25 second cooldown).
    • The active of Guardian's Horn item.png Guardian's Horn must be valued at 31g for it to be gold efficient.

Guinsoo's Rageblade item.png Guinsoo's Rageblade
(Unstacked)

  • +40 Ability Power
  • +30 Attack Damage
    • Cost Calculation using Basic Item Statistics: 40 × 21.75 + 30 × 36
    • Calculated Cost using Basic Item Statistics: 1950g
    • Actual Cost: 2600g
    • Gold Efficient: 75%

(Fully Stacked)

  • +40 Ability Power (+32 Ability Power)
  • +30 Attack Damage
  • (+32% Attack Speed)
    • Cost Calculation using Basic Item Statistics: 40 × 21.75 + 32 × 21.75 + 30 × 36 + 32 × 30
    • Calculated Cost using Basic Item Statistics: 3606g
    • Actual Cost: 2600g
    • Gold Efficient: 138.69%
  • Passive: On cast or hit, you gain 4 Ability Power and 4% Attack Speed for 5 seconds, stacking up to 8 times.
    • One stack of this passive is valued at 207g (4 × 21.75 + 4 × 30).
  • Unique Passive: Falling below 50% health grants you +20% attack speed, +10% life steal, and +10% spell vamp until out of combat (30 second cooldown).
    • When this passive is active, its added valued at 1425g (20 × 30 + 10 × 55 + 10 × 27.5).
    • Guinsoo's Rageblade item.png Guinsoo's Rageblade is a gold efficient item at 3 or more stacks, or if the unique passive is enabled.
      • With full stacks and when below 50% health, this item is valued at 5031g, making it 193.5% gold efficient.

Haunting Guise item.png Haunting Guise

  • +25 Ability Power
  • +200 Health
  • Unique Passive - Eyes of Pain: +15 Magic Penetration
    • Cost Calculation using Basic Item Statistics: 25 × 21.75 + 200 × 2.67 + 15 × 34.33
    • Calculated Cost using Basic Item Statistics: 1592.7g
    • Actual Cost: 1485g
    • Gold Efficient: 107.25%
    • (Pairing this with other sources of flat Magic Penetration will increase its effect in the early to mid-game, but high late-game magic resistances will sharply decrease the value of this statistic.)
    • Haunting Guise item.png Haunting Guise is more gold efficient than its Basic Item counterparts.

Hexdrinker item.png Hexdrinker

  • +25 Attack Damage
  • +30 Magic Resist
    • Cost Calculation using Basic Item Statistics: 25 × 36 + 30 × 20
    • Calculated Cost using Basic Item Statistics: 1500g
    • Actual Cost: 1450g
    • Gold Efficient: 103.45%
  • Unique Passive- Lifeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 250 magic damage for 5 seconds (90 second cooldown).
    • Hexdrinker item.png Hexdrinker is gold efficient even without its passive.

Hextech Revolver item.png Hextech Revolver

  • +40 Ability Power
  • Unique Passive: 12% Spell Vamp
    • Cost Calculation using Basic Item Statistics: 40 × 21.75 + 12 × 27.5
    • Calculated Cost using Basic Item Statistics: 1200g
    • Actual Cost: 1200g
    • Gold Efficient: 100%
    • ("Area of Effect" and "Damage over Time" spells will reduce the effect of Spell Vamp by 66%, effectively reducing the 12% Spell Vamp to 4% Spell Vamp.)
    • Although not a basic item, Hextech Revolver item.png Hextech Revolver is the item from which the spell vamp gold value is derived. From this item derives a value of 27.5 gold per percent of spell vamp.

Infinity Edge item.png Infinity Edge

  • +80 Attack Damage
  • +20% Critical Strike Chance
    • Cost Calculation using Basic Item Statistics: 80 × 36 + 20 × 50
    • Calculated Cost using Basic Item Statistics: 3880g
    • Actual Cost: 3800g
    • Gold Efficient: 102.1%
  • Unique Passive: +50% Critical Strike Damage
    • Infinity Edge item.png Infinity Edge is more gold efficient than its Basic Item counterparts even without its passive.

Kindlegem item.png Kindlegem

  • +200 Health
  • Unique Passive: 10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 10 × 31.67
    • Calculated Cost using Basic Item Statistics: 850g
    • Actual Cost: 850g
    • Gold Efficient: 100%
    • Although not a basic item, Kindlegem item.png Kindlegem is the item from which the cooldown reduction gold value is derived. From this item derives a value of 31.67 gold per percent of cooldown reduction.

Last Whisper item.png Last Whisper

  • +40 Attack Damage
    • Cost Calculation using Basic Item Statistics: 40 × 36
    • Calculated Cost using Basic Item Statistics: 1440g
    • Actual Cost: 2300g
    • Gold Efficient: 62.61%
  • Unique Passive: Physical damage ignores 35% of the target's Armor (applies before armor penetration).
    • (Percent Armor Penetration is most valuble late-game, where 35% of even lightly armored champions will lose a significant amount of protection.)
    • For Last Whisper item.png Last Whisper to be cost efficient, the passive must be worth 860g.

Mejai's Soulstealer item.png Mejai's Soulstealer
(Unstacked)

  • +20 Ability Power
    • Cost Calculation using Basic Item Statistics: 20 × 21.75
    • Calculated Cost using Basic Item Statistics: 435g
    • Actual Cost: 1400g
    • Gold Efficient: 31.07%

(Starting Stacks)

  • +20 Ability Power
  • +8 × 5 Ability Power (from passive)
    • Cost Calculation using Basic Item Statistics: 20 × 21.75 + 40 × 21.75
    • Calculated Cost using Basic Item Statistics: 1305g
    • Actual Cost: 1400g
    • Gold Efficient: 93.21%

(Fully Stacked)

  • +20 Ability Power
  • +8 × 20 Abilty Power (from passive)
  • +15% Cooldown Reduction (from passive)
    • Cost Calculation using Basic Item Statistics: 20 × 21.75 + 160 × 21.75 + 15 × 31.67
    • Calculated Cost using Basic Item Statistics: 4390.05g
    • Actual Cost: 1400g
    • Gold Efficient: 313.57%
  • Unique Passive: Your champion gains 8 Ability Power per stack and 5 stacks upon first purchase. Gains 2 stacks for a kill or 1 stack for an assist (max 20 stacks). Half of the stacks are lost upon death. At 20 stacks, grants 15% Cooldown Reduction.
    • Each stack is worth 174g (8 × 21.75).
    • For Mejai's Soulstealer item.png Mejai's Soulstealer to be cost efficient, it requires at least 6 stacks.

Negatron Cloak item.png Negatron Cloak

  • +45 magic Resistance
    • Cost Calculation using Basic Item Statistics: 45 × 20
    • Calculated Cost using Basic Item Statistics: 900g
    • Actual Cost: 850g
    • Gold Efficient: 105.88%
    • Negatron Cloak item.png Negatron Cloak is more gold efficient than its Basic Item counterparts.

Nomad's Medallion item.png Nomad's Medallion

  • +25% Health Regeneration
  • +50% Mana Regeneration
  • +10 Movement Speed
    • Cost Calculation using Basic Item Statistics: 25 × 3.6 + 50 × 7.2 + 10 × 13
    • Calculated Cost using Basic Item Statistics: 580g
    • Actual Cost: 865g
    • Gold Efficient: 67.05%
  • +2 Gold per 10 seconds
  • Unique Passive - Favor: Being near a minion death without granting the killing blow grants 4 gold and heals for 10 health. You may only be in possession of 1 Gold Income item.
    • The passives of Nomad's Medallion item.png Nomad's Medallion must be valued at 285g for it to be cost efficient.
    • Alternatively, the item becomes gold efficient after 23 minutes and 45 seconds. Each minion death reduces the timer by 20 seconds.

Phage item.png Phage

  • +20 Attack Damage
  • +200 Health
    • Cost Calculation using Basic Item Statistics: 20 × 36 + 200 × 2.67
    • Calculated Cost using Basic Item Statistics: 1254g
    • Actual Cost: 1325g
    • Gold Efficient: 94.67%
  • Unique Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    • The Rage passive of Phage item.png Phage must be valued at 71g for it to be gold efficient.

Quicksilver Sash item.png Quicksilver Sash

  • +30 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 30 × 20
    • Calculated Cost using Basic Item Statistics: 600g
    • Actual Cost: 1250g
    • Gold Efficient: 48%
  • Unique Active - Quicksilver: Remove all debuffs from your champion. 90 second cooldown.
    • The active of Quicksilver Sash item.png Quicksilver Sash must be valued at 650g for it to be gold efficient.

Rabadon's Deathcap item.png Rabadon's Deathcap

  • +120 Ability Power
  • +42 Ability Power (from passive)
    • Cost Calculation using Basic Item Statistics: 120 × 21.75 + 42 × 21.75
    • Calculated Cost using Basic Item Statistics: 3523.5g
    • Actual Cost: 3500g
    • Gold Efficient: 100.67%
  • Unique Passive: +35% Ability Power
    • Rabadon's Deathcap item.png Rabadon's Deathcap is a cost efficient item even if it has a source of only Ability Power.

Raptor Cloak item.png Raptor Cloak

  • +40 Armor
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 40 × 20 + 100 × 3.6
    • Calculated Cost using Basic Item Statistics: 1160g
    • Actual Cost: 1000g
    • Gold Efficient: 116%
  • Unique Passive - Point Runner: Grants +30% bonus movement speed that build up over 2 seconds when near turrets.
    • Raptor Cloak item.png Raptor Cloak is most cost efficient than its Basic Item counterparts.

Recurve Bow item.png Recurve Bow

  • +30% Attack Speed
  • +10 On-hit Physical Damage
    • Cost Calculation using Basic Item Statistics: 30 × 30 + 10 × 20
    • Calculated Cost using Basic Item Statistics: 1100g
    • Actual Cost: 1100g
    • Gold Efficient: 100%
    • Although not a basic item, Recurve Bow item.png Recurve Bow is the item from which the on-hit physical damage gold value is derived. From this item derives a value of 20 gold per on-hit physical damage.

Seeker's Armguard item.png Seeker's Armguard
(Unstacked)

  • +30 Armor
  • +25 Ability Power
    • Cost Calculation using Basic Item Statistics: 30 × 20 + 25 × 21.75
    • Calculated Cost using Basic Item Statistics: 1143.75
    • Actual Cost: 1200g
    • Gold Efficient: 95.31%

(Fully stacked)

  • +30 Armor
  • +15 Armor (from passive)
  • +25 Ability Power
  • +15 Ability Power (from passive)
    • Cost Calculation using Basic Item Statistics: 30 × 20 + 15 × 20 + 25 × 21.75 + 15 × 21.75
    • Calculated Cost using Basic Item Statistics: 1770g
    • Actual Cost: 1200g
    • Gold Efficient: 147.5%
  • Unique Passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.
    • Seeker's Armguard item.png Seeker's Armguard is not gold efficient with no stacks. Its gold efficiency rises by 20.875 per stack. This item will become cost efficient after obtaining three stacks.

Sheen item.png Sheen

  • +25 Ability Power
  • +200 Mana
    • Cost Calculation using Basic Item Statistics: 25 × 21.75 + 200 × 2
    • Calculated Cost using Basic Item Statistics: 943.75g
    • Actual Cost: 1200g
    • Gold Efficient: 78.65%
  • Unique Passive - Spellblade: On cast, your next standard attack deals additional physical damage equal to to 100% of your base attack damage.
    • The passive of Sheen item.png Sheen must be valued at 256.25g for it to be gold efficient.
    • 256.25g is the equivalent of 7.1 Attack Damage.

Sightstone item.png Sightstone

  • +150 Health
    • Cost Calculation using Basic Item Statistics: 150 × 2.67
    • Calculated Cost using Basic Item Statistics: 400.5g
    • Actual Cost: 800g
    • Gold Efficient: 50.06%
  • Unique Passive - Ward Refresh: Holds 4 charges and refills upon visiting the shop.
  • Unique Active - Ghost Ward: Consumes a charge to place a Sight Ward item.png Sight Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
    • The active of Sightstone item.png Sightstone must be valued at 399.5g (or at least 6 wards placed for there maximum time) for it to be gold efficient.

Spectre's Cowl.png Spectre's Cowl

  • +200 Health
  • +35 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 35 × 20
    • Calculated Cost using Basic Item Statistics: 1234g
    • Actual Cost: 1200g
    • Gold Efficient: 102.83%
  • Unique Passive: Grants 150% base health regeneration for 10 seconds after taking damage from an enemy champion.
    • This passive grants gold's worth in Health Regeneration equal to 540g while active.
    • Spectre's Cowl.png Spectre's Cowl is gold efficient even without its passive.

Stinger item.png Stinger

  • +40% Attack Speed
  • Unique Passive: +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 40 × 30 + 10 × 31.67
    • Calculated Cost using Basic Item Statistics: 1516.7g
    • Actual Cost: 1250g
    • Gold Efficient: 121.34%}
    • Stinger item.png Stinger is more gold efficient than its Basic Item counterparts.

Sword of the Occult item.png Sword of the Occult
(Unstacked)

  • +10 Attack Damage
    • Cost Calculation using Basic Item Statistics: 10 × 36
    • Calculated Cost using Basic Item Statistics: 360g
    • Actual Cost: 1400g
    • Gold Efficient: 25.71%

(Starting Stacks)

  • +10 Attack Damage
  • +5 × 5 Attack Damage (from passive)
    • Cost Calculation using Basic Item Statistics: 10 × 36 + 25 × 36
    • Calculated Cost using Basic Item Statistics: 1260g
    • Actual Cost: 1400g
    • Gold Efficient: 90%

(Fully Stacked)

  • +10 Attack Damage
  • +5 × 20 Attack Damage (from passive)
  • +20% Attack Speed (from passive)
    • Cost Calculation using Basic Item Statistics: 10 × 36 + 100 × 36 + 20 × 30
    • Calculated Cost using Basic Item Statistics: 4560g
    • Actual Cost: 1400g
    • Gold Efficient: 325.71%
  • Unique Passive: Your champion gains 5 Attack Damage per stack and 5 stacks upon first purchase. Gains 2 stacks for a kill or 1 stack for an assist (max 20 stacks). Half of the stacks are lost upon death. At 20 stacks, grants 20% Attack Speed.
    • Each stack is worth 180g.
    • For Sword of the Occult item.png Sword of the Occult to be cost efficient, it requires at least 6 stacks.

Reaper's Emblem item.jpg Targon's Brace

  • +175 Health
  • +50% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 175 × 2.67 + 50 × 3.6
    • Calculated Cost using Basic Item Statistics: 647.25g
    • Actual Cost: 865g
    • Gold Efficient: 77.51%
  • Unique Passive - Spoils of War: Melee autoattacks execute minions below 240 + (100% AD) health. Killing a minion by any means heals yourself and the nearest allied champion for 50 health and grants them gold equal to the kill. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds. Max 3 charges. You may only be in possession of 1 Gold Income item.
    • The passive of Reaper's Emblem item.jpg Targon's Brace must be valued at 217.75g for it to be gold efficient.

Tear of the Goddess item.png Tear of the Goddess
(Unstacked)

  • +250 Mana
  • +25% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 250 × 2 + 25 × 7.2
    • Calculated Cost using Basic Item Statistics: 680g
    • Actual Cost: 720g
    • Gold Efficient: 94.44%

(Fully Stacked)

  • +1000 Mana
  • +25% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 1000 × 2 + 25 × 7.2
    • Calculated Cost using Basic Item Statistics: 2180g
    • Actual Cost: 720g
    • Gold Efficient: 302.78%
  • Unique Passive – Mana Charge: Grants +4 / 5 mana (max +750 mana) for each spell cast and mana expenditure. (occurs up to 2 times every 8 / 6 seconds). Gains +1 mana every 8 / 6 seconds.

Tiamat item.png Tiamat

  • +40 Attack Damage
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 40 × 36 + 100 × 3.6
    • Calculated Cost using Basic Item Statistics: 1800g
    • Actual Cost: 1900g
    • Gold Efficient: 94.74%
  • Unique Passive - Cleave (Melee only): Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge).
  • Unique Active - Crescent (Melee only): Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown).
    • The passive and active of Tiamat item.png Tiamat must be valued at 100g for it to be gold efficient.

Vampiric Scepter item.png Vampiric Scepter

  • +10 Attack Damage
  • +8% Life Steal
    • Cost Calculation using Basic Item Statistics: 10 × 36 + 8 × 55
    • Calculated Cost using Basic Item Statistics: 800g
    • Actual Cost: 800g
    • Gold Efficient: 100%
    • Although not a basic item, Vampiric Scepter item.png Vampiric Scepter is the item from which the life steal gold value is derived. From this item derives a value of 55 gold per percentage of life steal.

Void Staff item.png Void Staff

  • +80 Ability Power
    • Cost Calculation using Basic Item Statistics: 80 × 21.75
    • Calculated Cost using Basic Item Statistics: 1740g
    • Actual Cost: 2500g
    • Gold Efficient: 69.6%
  • Unique Passive: Magic damage ignores 35% of the target's magic resist (applies before magic penetration).
    • (Because many champions do not have naturally scaling magic resistance, Void Staff item.png Void Staff's value is highly dependent on the opposing team's Magic Resist item composition.)
    • The passive of Void Staff item.png Void Staff must be valued at 760g for it to be gold efficient.

Warden's Mail item.png Warden's Mail

  • +45 Armor
    • Cost Calculation using Basic Item Statistics: 45 × 20
    • Calculated Cost using Basic Item Statistics: 900g
    • Actual Cost: 1050g
    • Gold Efficient: 85.71%
  • Unique Passive - Cold Steel: If you are hit by a basic attack, you slow the atacker's attack speed by 15% for 1 second.
    • The passive of Warden's Mail item.png Warden's Mail must be valued at 150g for it to be gold efficient.

Wicked Hatchet item.png Wicked Hatchet

  • +20 Attack Damage
  • +10% Critical Strike Chance
    • Cost Calculation using Basic Item Statistics: 20 × 36 + 10 × 50
    • Calculated Cost using Basic Item Statistics: 1220g
    • Actual Cost: 1200g
    • Gold Efficient: 101.67%
  • Unique Passive: Critical strikes causes your target to bleed for an additional 60% of your bonus AD as magic damage over 3 seconds.

Zeal item.png Zeal

  • +20% Attack Speed
  • +10% Critical Strike Chance
  • +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 20 × 30 + 10 × 50 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 1297.5g
    • Actual Cost: 1100g
    • Gold Efficient: 117.95%
    • Zeal item.png Zeal is more gold efficient than its Basic Item counterparts.


Legendary Tier Items

Abyssal Scepter item.png Abyssal Scepter

  • +70 Ability Power
  • +50 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 70 × 21.75 + 50 × 20
    • Calculated Cost using Basic Item Statistics: 2522.5g
    • Actual Cost: 2440g
    • Gold Efficient: 103.38%
  • Unique Passive: Nearby enemy champions suffer -20 Magic Resistance.
    • Abyssal Scepter item.png Abyssal Scepter has greater gold efficiency than its Basic Item counterparts even without its Passive.

Archangel's Staff item.png Archangel's Staff

  • +250 Mana
  • +80 Ability Power
  • +7.5 Ability Power (from passive)
  • +50% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 250 × 2 + 80 × 21.75 + 7.5 × 21.75 + 50 × 7.2
    • Calculated Cost using Basic Item Statistics: 2763.125g
    • Actual Cost: 3000g
    • Gold Efficient: 92.1%
  • Unique Passive - Insight: Grants Ability Power equal to 3% of your maximum mana.
  • Unique Passive - Mana Charge: Each time you cast a spell or spend mana, grants +8 / 10 maximum mana (occurs up to 2 times every 8 / 6 seconds). Transforms into Seraph's Embrace item.png Seraph's Embrace at +750 mana.
    • Archangel's Staff item.png Archangel's Staff is gold efficient when the champion has 90 mana from base stats and other Items/Runes/Masteries.

Ardent Censer item.png Ardent Censer

  • +10% Cooldown Reduction
  • +40 Ability Power
  • +100% Mana Regeneration
  • Unique Passive: +8% Movement Speed
    • Cost Calculation using Basic Item Statistics: 10 × 31.67 + 40 × 21.75 + 100 × 7.2 + 8 × 39.5
    • Calculated Cost using Basic Item Statistics: 2222.7g
    • Actual Cost: 2100g
    • Gold Efficient: 105.84%
  • Unique Passive: Your heals and shields on champions grant them 15% attack speed for 6 seconds and their attacks deals 30 magic damage on-hit. This does not include regeneration effects or effects on yourself.
  • Statistical Value Per Ally Buffed: 15% Attack speed + 30 on-hit magical damage = 15 × 30 + 30 × 20 = 1050g
    • Total Stat Value (4 allies buffed): 1050 × 4 + 2222.7 = 6422.7g, making Ardent Censer item.png Ardent Censer 305.84% gold efficient.
    • Ardent Censer item.png Ardent Censer is gold efficient even without its passive.

Athene's Unholy Grail item.png Athene's Unholy Grail

  • +60 Ability Power
  • +25 Magic Resistance
  • +50% Mana Regeneration
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 60 × 21.75 + 25 × 20 + 50 × 7.2 + 20 × 31.67
    • Calculated Cost using Basic Item Statistics: 2798.4g
    • Actual Cost: 2700g
    • Gold Efficient: 103.64%
  • Unique Passive - Mana Font: Restores 2% of missing mana every 5 seconds.
  • Unique Passive: Restores 30% of your maximum mana on kill or assist.

Banner of Command item.png Banner of Command

  • +200 Health
  • +60 Ability Power
  • +20 Magic resistance
  • +20 Magic resistance (from passive)
  • +10% Cooldown Reduction
  • +75% Health Regeneration (from passive)
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 60 × 21.75 + 20 × 20 + 20 × 20 + 10 × 31.67 + 75 × 3.6
    • Calculated Cost using Basic Item Statistics: 3225.7g
    • Actual Cost: 3000g
    • Gold Efficient: 107.52%
  • Unique Aura - Legion: Grants nearby allies +20 magic resistance and +75% base health regeneration.
  • Unique Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).

Banshee's Veil item.png Banshee's Veil

  • +450 Health
  • +55 Magic Resistance
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 450 × 2.67 + 55 × }20 + 100 × 3.6
    • Calculated Cost using Basic Item Statistics: 2661.5g
    • Actual Cost: 2750g
    • Gold Efficient: 96.78%
  • Unique Passive: Gain a spell shield that blocks the next incoming enemy ability. This shield refreshes if you haven't taken damage from champions in 40 seconds.
    • The passive of Banshee's Veil item.png Banshee's Veil must be valued at 88.5g for it to be gold efficient.

Bilgewater Cutlass item.png Bilgewater Cutlass

  • +25 Attack Damage
  • +8% Life Steal
    • Cost Calculation using Basic Item Statistics: 25 × 36 + 8 × 55
    • Calculated Cost using Basic Item Statistics: 1340g
    • Actual Cost: 1400g
    • Gold Efficient: 95.71%
  • Unique Active: Deals 100 magic damage and slows the target champion by 25% for 2 seconds (550 range) (90 second cooldown).

The Black Cleaver item.png The Black Cleaver

  • +400 Health
  • +40 Attack Damage
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 400 × 2.67 + 40 × 36 + 20 × 31.67
    • Calculated Cost using Basic Item Statistics: 3141.4g
    • Actual Cost: 3000g
    • Gold Efficient: 104.71%
  • Unique Passive: Dealing physical damage to an enemy champion Cleaves them reducing their armor by 5% for 6 seconds. This effect stacks up to 6 times.
  • Unique Passive: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved for ranged champions.

The Bloodthirster item.png The Bloodthirster

  • +80 Attack Damage
  • Unique Passive: +20% Life Steal
    • Cost Calculation using Basic Item Statistics: 80 × 36 + 20 × 55
    • Calculated Cost using Basic Item Statistics: 3980g
    • Actual Cost: 3500g
    • Gold Efficient: 113.71%
  • Unique Passive: Your life steal overheals you, converting the excess healing into a shield that absorbs up to 50-350 damage and decays when out of combat for 25 seconds.

Dervish Blade item.png Dervish Blade

  • +50% Attack Speed
  • +45 Magic Resistance
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 50 × 30 + 45 × 20 + 10 × 31.67
    • Calculated Cost using Basic Item Statistics: 2716.7g
    • Actual Cost: 2700g
    • Gold Efficient: 100.62%
  • Unique Active – Quicksilver: Removes all debuffs from your champion. Melee champions also gain +50% movement speed for 1 second. 90 second cooldown.

Entropy item.png Entropy

  • +55 Attack Damage
  • +275 Health
    • Cost Calculation using Basic Item Statistics: 55 × 36 + 275 × 2.67
    • Calculated Cost using Basic Item Statistics: 2714.25g
    • Actual Cost: 2700g
    • Gold Efficient: 100.53%
  • Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Unique Active: For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 true damage over 2.5 seconds (60 second cooldown).
    • Entropy item.png Entropy is gold efficient even without its passive and active.

Essence Reaver item.png Essence Reaver

  • +80 Attack Damage
  • +10% Life Steal
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 80 × 36 + 10 × 55 + 10 × 31.67
    • Calculated Cost using Basic Item Statistics: 3746.7g
    • Actual Cost: 3200g
    • Gold Efficient: 117.08%

Unique Passive: Your basic attacks restore mana equal to between 2% and 8% of the physical damage dealt, based on your missing mana.

Face of the Mountain item.png Face of the Mountain

  • +500 Health
  • +100% Health Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 100 × 3.6 + 10 × 31.67
    • Calculated Cost using Basic Item Statistics: 2011.7g
    • Actual Cost: 2200g
    • Gold Efficient: 91.44%
  • Unique Passive - Spoils of War: Melee autoattacks execute minions below 400 + (100% AD) health. Killing a minion by any means heals yourself and the nearest allied champion for 50 + (1% of your maximum health) health and grants them gold equal to the kill. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges. You may only be in possession of 1 Gold Income item.
  • Unique Active: You shield the target ally for 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes, dealing magic damage equal to (100% of the target's AD) + (30% of the target's AP), regardless of if the shield remained intact (60 second cooldown).
    • The passive and active of Face of the Mountain item.png Face of the Mountain must be valued at 188.3g for it to be gold efficient.

Frost Queen's Claim item.png Frost Queen's Claim

  • +50 Ability Power
  • +10% Cooldown Reduction
  • +50% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 50 × 21.75 + 10 × 31.67 + 50 × 7.2
    • Calculated Cost using Basic Item Statistics: 1764.2g
    • Actual Cost: 2200g
    • Gold Efficient: 80.19%
  • +2 gold per 10 seconds
  • Unique Passive - Tribute: Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage and grant 10 gold. You generate one charge of Tribute every 10 seconds, storing up to 3. You may only be in possession of 1 Gold Income item.
  • Unique Active: Fire an ice lance that detonates at the target location, dealing 50 + (5 × level) magic damage to enemies and slowing them by 80%, decaying over 2 seconds (60 second cooldown).
    • Frost Queen's Claim item.png Frost Queen's Claim's active must have a value of 435g for the item to be gold efficient. Alternately, the item must be held for 36 minutes and 15 seconds, including time spent holding Frostfang item.jpg Frostfang and Spellthief's Edge item.png Spellthief's Edge. Each proc of Tribute decreases the time by 50 seconds.

Frozen Heart item.png Frozen Heart

  • +100 Armor
  • +400 Mana
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 100 × 20 + 400 × 2 + 20 × 31.67
    • Calculated Cost using Basic Item Statistics: 3433.4g
    • Actual Cost: 2450g
    • Gold Efficient: 140.14%
  • Unique Passive: Reduces the attack speed of nearby enemies by 15% (700 range).
    • Frozen Heart item.png Frozen Heart is the most, non-stacking, gold efficient item in the game, even without its passive.

Frozen Mallet item.png Frozen Mallet

  • +700 Health
  • +30 Attack Damage
    • Cost Calculation using Basic Item Statistics: 700 × 2.67 + 30 × 36
    • Calculated Cost using Basic Item Statistics: 2949g
    • Actual Cost: 3300g
    • Gold Efficient: 89.36%
  • Unique Passive - Icy: Your basic attacks slow your target's Movement Speed by 40% for 1.5 seconds (30% slow for ranged attacks).
    • The passive of Frozen Mallet item.png Frozen Mallet must be valued at 351g for it to be gold efficient.
    • Frozen Mallet item.png Frozen Mallet is NOT gold efficient if used solely as a source of Health.

Guardian Angel item.png Guardian Angel

  • +50 Armor
  • +50 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 50 × }20 + 50 × 20
    • Calculated Cost using Basic Item Statistics: 2000g
    • Actual Cost: 2800g
    • Gold Efficient: 71.43%
  • Unique Passive: Revives your champion upon death, restoring 30% of your maximum health and 30% fo your maximum mana.
  • The passive of Guardian Angel item.png Guardian Angel must be valued at 800g for it to be gold efficient.

Hextech Sweeper item.png Hextech Sweeper

  • +225 Health
  • +25 Armor
  • +250 Mana
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 225 × 2.67 + 25 × 20 + 250 × 2 + 20 × 31.67
    • Calculated Cost using Basic Item Statistics: 2234.15g
    • Actual Cost: 2130g
    • Gold Efficient: 104.89%
  • Unique Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
  • Unique Active: Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds. 60 second cooldown.

Iceborn Gauntlet item.png Iceborn Gauntlet

  • +30 Ability Power
  • +500 Mana
  • +60 Armor
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 30 × 21.75 + 500 × 2 + 60 × 20 + 10 × 31.67
    • Calculated Cost using Basic Item Statistics: 3169.2g
    • Actual Cost: 2900g
    • Gold Efficient: 109.28%
  • Unique Passive - Spellblade: After using an ability, your next basic attack deals 125% base AD bonus physical damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30% (1.5 second cooldown).

Liandry's Torment item.png Liandry's Torment

  • +80 Ability Power
  • +300 Health
  • Unique Passive: +15 Magic Penetration
    • Cost Calculation using Basic Item Statistics: 80 × 21.75 + 300 × 2.67 + 15 × 34.33
    • Calculated Cost using Basic Item Statistics: 3055.95g
    • Actual Cost: 3000g
    • Gold Efficient: 101.865%
  • Unique Passive: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 2% of the target's current health per second for 3 seconds. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters.

Lich Bane item.png Lich Bane

  • +80 Ability Power
  • +250 Mana
  • +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 80 × 21.75 + 250 × 2 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 2437.5g
    • Actual Cost: 3000g
    • Gold Efficient: 81.25%
  • Unique Passive - Spellblade: After using an ability, your next basic attack deals 75% base AD + (50% AP) bonus magic damage (1.5 second cooldown.)
    • The passive of Lich Bane item.png Lich Bane must be valued at 562.5g for it to be gold efficient.

The Lightbringer item.png The Lightbringer

  • +30 Attack Damage
  • +30% Critical Strike Chance
    • Cost Calculation using Basic Item Statistics: 30 × 36 + 30 × 50
    • Calculated Cost using Basic Item Statistics: 2580g
    • Actual Cost: 2280g
    • Gold Efficient: 113.16%
  • Unique Passive – Critical Vision: Critical strikes now cause the target to bleed for an additional 90% of your bonus AD as magical damage over 3 seconds and are revealed for the duration of the bleed.
  • Unique Passive – Trap Detection: Nearby stealthed enemy traps are revealed.
  • Unique Active: Covers a target area in a stealth-detecting mist that grants vision for 5 seconds and reveals enemies that enter it for 3 seconds (60 second cooldown).

Locket of the Iron Solari item.png Locket of the Iron Solari

  • +400 Health
  • +20 Magic Resistance
  • +20 Magic Resistance (from passive)
  • +10% Cooldown Reduction
  • +75% Health Regeneration (from passive)
    • Cost Calculation using Basic Item Statistics: 400 × 2.67 + 20 × 20 + 20 × 20 + 10 × 31.67 + 75 × 3.6
    • Calculated Cost using Basic Item Statistics: 2454.7g
    • Actual Cost: 2800g
    • Gold Efficient: 87.67%
  • Unique Passive: - Legion: Nearby allied minions and champions gain +20 magic resist and +75% health regeneration.
  • Unique Active: Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 + (10 × level) damage (60 second cooldown).
    • Each nearby ally increases the gold worth of this item by 670g due to the magic resistance and health regeneration bonuses of the aura.
    • Locket of the Iron Solari item.png Locket of the Iron Solari becomes gold efficient when at least one allied champion benefits from the aura.
    • Alternatively, The active of Locket of the Iron Solari item.png Locket of the Iron Solari must be valued at 345.3g for it to be gold efficient.

Lord Van Damm's Pillager item.png Lord Van Damm's Pillager

  • +80 Attack Damage
  • +25% Critical Strike Chance
    • Cost Calculation using Basic Item Statistics: 80 × 36 + 25 × 50
    • Calculated Cost using Basic Item Statistics: 4130g
    • Actual Cost: 3800g
    • Gold Efficient: 108.68%
  • Unique Passive: Critical strikes cause enemies to bleed for an additional 150% of bonus AD as magic damage over 3 seconds and reveal them for the duration.

Luden's Echo item.png Luden's Echo

  • +100 Ability Power
  • +10% Movement Speed
    • Cost Calculation using Basic Item Statistics: 100 × 21.75 + 10 × 39.5
    • Calculated Cost using Basic Item Statistics: 2570g
    • Actual Cost: 3000g
    • Gold Efficient: 85.67%
  • Unique Passive: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 + (10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
  • The passive of Luden's Echo item.png Luden's Echo must be valued at 430g for it to be gold efficient.

Manamune item.png Manamune

  • +250 Mana
  • +25 Attack Damage
  • +5 Attack Damage (from passive)
  • +25% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 250 × 2 + 25 × 36 + 5 × 36 + 25 × 7.2
    • Calculated Cost using Basic Item Statistics: 1760g
    • Actual Cost: 2200g
    • Gold Efficient: 80%
  • Unique Passive - Awe: Gain attack damage equal to 2% of your maximum mana.
  • Unique Passive - Mana Charge: Each time you cast a spell or spend mana, grants + 4 / 8 maximum mana (occurs up to 2 times every 8 / 6 seconds). Transforms into Muramana item.png Muramana at +750 mana.
    • Manamune item.png Manamune is gold efficient when the champion has 160 mana from the passives.

Maw of Malmortius item.png Maw of Malmortius
(without passive)

  • +60 Attack Damage
  • +40 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 60 × 36 + 40 × 20
    • Calculated Cost using Basic Item Statistics: 2960g
    • Actual Cost: 3200g
    • Gold Efficient: 92.5%

(with passive)

  • +60 Attack Damage
  • +35 Attack Damage (from passive)
  • +40 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 60 × 36 + 35 × 36 + 40 × 20
    • Calculated Cost using Basic Item Statistics: 4220g
    • Actual Cost: 3200g
    • Gold Efficient: 131.87%
  • Unique Passive: Grants +1 attack damage for every 2% of missing health, capped at 35 Attack Damage.
  • Unique Passive - Lifeline: If you would take damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs up to 400 magic damage for 5 seconds.
    • The passives of Maw of Malmortius item.png Maw of Malmortius must be valued at 240g for it to be gold efficient.
    • Alternatively, Maw of Malmortius item.png Maw of Malmortius is gold efficient when its user at at 86% health or lower.

Mercurial Scimitar item.png Mercurial Scimitar

  • +80 Attack Damage
  • +35 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 80 × 36 + 35 × 20
    • Calculated Cost using Basic Item Statistics: 3580g
    • Actual Cost: 3700g
    • Gold Efficient: 96.76%-120g
  • Unique Active – Quicksilver: Removes all debuffs from your champion and grants +50% movement speed for 1 second. 90 second cooldown.

Mikael's Crucible item.png Mikael's Crucible

  • +40 Magic Resistance
  • +100% Mana Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 40 × 20 + 100 × 7.2 + 10 × 31.67
    • Calculated Cost using Basic Item Statistics: 1836.7g
    • Actual Cost: 2450g
    • Gold Efficient: 74.97%
  • Unique Passive - Mana Font: Restores 2% of missing mana every 5 seconds.
  • Unique Active: Removes all stuns, roots, taunts, fears, silences and slows on an allied champion and heals for 150 + (10% of the target's maximum health).
    • The passive and active of Mikael's Crucible item.png Mikael's Crucible must be valued at 612.5g for this item to be gold efficient.

Moonflair Spellblade item.png Moonflair Spellblade

  • +50 Ability Power
  • +50 Armor
  • +50 Magic Resistance**Cost Calculation using Basic Item Statistics: 50 × 21.75 + 50 × 20 + 50 × 20
    • Calculated Cost using Basic Item Statistics: 3087.5g
    • Actual Cost: 2620g
    • Gold Efficient: 117.84%
  • Unique Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

Morellonomicon item.png Morellonomicon

  • +80 Ability Power
  • +100% Mana Regeneration
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 80 × 21.75 + 100 × 7.2 + 20 × 31.67
    • Calculated Cost using Basic Item Statistics: 3093.4g
    • Actual Cost: 2300g
    • Gold Efficient: 134.49%
  • Unique Passive: Dealing magic damage to an enemy champion below 40% health inflicts Grievous Wounds to them for 4 seconds.

Nashor's Tooth item.png Nashor's Tooth

  • +80 Ability Power
  • +40% Attack Speed
  • Unique Passive: +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 80 × 21.75 + 40 × 30 + 20 × 31.67
    • Calculated Cost using Basic Item Statistics: 3573.4g
    • Actual Cost: 3000g
    • Gold Efficient: 119.11%
  • Unique Passive: Basic attacks deal 15 + (15% AP) bonus magic damage on hit.

Odyn's Veil item.png Odyn's Veil

  • +350 Health
  • +50 Magic Resistance
  • +350 Mana
    • Cost Calculation using Basic Item Statistics: 350 × 2.67 + 50 × 20 + 350 × 2
    • Calculated Cost using Basic Item Statistics: 2634.5g
    • Actual Cost: 2500g
    • Gold Efficient: 105.38%
  • Unique Passive: Reduces and stores 10% of magic damage received.
  • Unique Active: Deals 200 + (stored magic damage – max 400) magic damage to nearby enemy units (90 second cooldown) (525 range).
    • Odyn's Veil item.png Odyn's Veil is gold efficient even without its passive and active.

Ohmwrecker item.png Ohmwrecker

  • +300 Health
  • +50 Armor
  • +100% Health Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 50 × 20 + 100 × 3.6 + 10 × 31.67
    • Calculated Cost using Basic Item Statistics: 2477.7g
    • Actual Cost: 2600g
    • Gold Efficient: 95.3%
  • Unique Passive - Point Runner: Grants +30% bonus movement speed that build up over 2 seconds when near turrets.
  • Unique Active: Prevents nearby enemy towers from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds.
    • The passive and active of Ohmwrecker item.png Ohmwrecker must be valued at 122.3g for it to be gold efficient.

Orb of Winter item.png Orb of Winter

  • +70 Magic Resistance
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 70 × 20 + 100 × 3.6
    • Calculated Cost using Basic Item Statistics: 1760g
    • Actual Cost: 2200g
    • Gold Efficient: 80%
  • Unique Passive: Grants a shield that absorbs up to 30 + (10 × level) damage. This shield refreshes after no damage is taken from enemy champions for 9 seconds.
    • If you count the passive as health, then it is worth between 106.8g and 560.7g, depending on the champion's level (40 × 2.67 and 210 × 2.67). That makes the stats of the item combined worth between 1866.8g and 2320.7g, also making Orb of Winter item.png Orb of Winter, when level 18, more cost effective than its Basic Item counterparts.

Overlord's Bloodmail item.png Overlord's Bloodmail

  • +800 Health
  • +100% Health Regen
    • Cost Calculation using Basic Item Statistics: 800 × 2.67 + 100 × 3.6
    • Calculated Cost using Basic Item Statistics: 2496g
    • Actual Cost: 2500g
    • Gold Efficient: 99.84%
  • Unique Passive: On kill or assist, heal for 300 health over 5 seconds.

Phantom Dancer item.png Phantom Dancer

  • +50% Attack Speed
  • +35% Critical Strike Chance
  • +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 50 × 30 + 35 × 50 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 3447.5g
    • Actual Cost: 2800g
    • Gold Efficient: 123.12%
  • Unique Passive: Your champion ignores unit collision.

Randuin's Omen item.png Randuin's Omen

  • +500 Health
  • +70 Armor
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 70 × 20
    • Calculated Cost using Basic Item Statistics: 2735g
    • Actual Cost: 2850g
    • Gold Efficient: 95.96%
  • Unique Passive - Cold Steel: When hit by basic attacks, reduces the attacker's attack speed by 15% for 1 second.
  • Unique Active: Slows the movement speed of nearby enemy units by 35% for 2 + (0.5% armor) + (0.5% magic resistance) seconds (60 second cooldown).
    • The passive and active effects of Randuin's Omen item.png Randuin's Omen must be worth 115g for the item to be gold efficient.

Ravenous Hydra item.png Ravenous Hydra

  • +75 Attack Damage
  • +100% Health Regeneration
  • +12% Lifesteal
    • Cost Calculation using Basic Item Statistics: 75 × 36 + 100 × 3.6 + 12 × 55
    • Calculated Cost using Basic Item Statistics: 3720g
    • Actual Cost: 3300g
    • Gold Efficient: 112.73%
  • Unique Passive: Life Steal applies to damage dealt by this item.
  • Unique Passive - Cleave: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge).
  • Unique Active - Crescent: Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown).
    • Ravenous Hydra item.png Ravenous Hydra is gold efficient even without its passive and active.

Righteous Glory item.png Righteous Glory

  • +500 Health
  • +300 Mana
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 300 × 2 + 100 × 3.6
    • Calculated Cost using Basic Item Statistics: 2295g
    • Actual Cost: 2500g
    • Gold Efficient: 91.8%
  • Unique Passive - Valor's Reward: Upon leveling up, restores 150 health and 200 mana over 8 seconds.
  • Unique Active: Grants +60% Movement Speed to you and nearby allies when moving towards enemies for 3 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second. 90 second cooldown.
    • One level up with item, is worth 800.5g. Making the Righteous Glory item.png Righteous Glory gold efficient after only one level up.
    • The passive of Righteous Glory item.png Righteous Glory must be valued at 205g for it to be gold efficient.

Rod of Ages item.png Rod of Ages
(Unstacked)

  • +300 Health
  • +400 Mana
  • +60 Ability Power
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 400 × 2 + 60 × 21.75
    • Calculated Cost using Basic Item Statistics: 2906g
    • Actual Cost: 2700g
    • Gold Efficient: 107.93%

(Fully Stacked)

  • +300 Health
  • +200 Health (from passive)
  • +400 Mana
  • +400 Mana (from passive)
  • +60 Ability Power
  • +40 Ability Power (from passive)
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 200 × 2.67 + 400 × 2 + 400 × 2 + 60 × 21.75 + 40 × 21.75
    • Calculated Cost using Basic Item Statistics: 5110g
    • Actual Cost: 2700g
    • Gold Efficient: 189.26%
  • Passive: This item gains 20 health, 40 mana and 4 ability power every minute / 40 seconds, up to 10 times.
  • Unique Passive – Valor's Reward: Upon leveling up, restores 150 health and 200 mana over 8 seconds.
    • One level up with is this item is worth 800.5g.
    • Rod of Ages item.png Rod of Ages is gold efficient even without its passives.
      • However, it is NOT gold efficient on a manaless champion unless stacked.
        • Unstacked on manaless champion: 77.96% (2105g base stats)
        • Stacked on manaless champion: 129.92% (3508g base stats)

Ruby Sightstone item.png Ruby Sightstone

  • +400 Health
    • Cost Calculation using Basic Item Statistics: 400 × 2.67
    • Calculated Cost using Basic Item Statistics: 1068g
    • Actual Cost: 1600g
    • Gold Efficient: 66.75%
  • Unique Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop.
  • Unique Active- Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
    • The passive of Ruby Sightstone item.png Ruby Sightstone must be valued at 532g for it to be gold efficient.
    • Assuming each ward is allowed its maximum duration of three minutes, this item becomes cost efficient after 8 wards have been placed.

Runaan's Hurricane item.png Runaan's Hurricane

  • +70% Attack Speed
  • Unique Passive: +10 On-hit Physical Damage
    • Cost Calculation using Basic Item Statistics: 70 × 30 + 10 × 20
    • Calculated Cost using Basic Item Statistics: 2300g
    • Actual Cost: 2500g
    • Gold Efficient: 92%
  • Unique Passive (Ranged only): Your basic attacks fire minor bolts at 2 nearby targets, each dealing 10 + (50% AD) and applying on-hit effects.

Rylai's Crystal Scepter item.png Rylai's Crystal Scepter

  • +100 Ability Power
  • +400 Health
    • Cost Calculation using Basic Item Statistics: 100 × 21.75 + 400 × 2.67
    • Calculated Cost using Basic Item Statistics: 3243g
    • Actual Cost: 3000g
    • Gold Efficient: 108.1%
  • Unique Passive - (Icy): Dealing spell damage slows the target's movement speed by 20% to 40% for 1 second.

Sanguine Blade item.png Sanguine Blade
(Unstacked)

  • +45 Attack Damage
  • +10% Life Steal
    • Cost Calculation using Basic Item Statistics: 45 × 36 + 10 × 55
    • Calculated Cost using Basic Item Statistics: 2170g
    • Actual Cost: 2275g
    • Gold Efficient: 95.38%

(Fully Stacked)

  • +45 Attack Damage
  • +30 Attack Damage (from passive)
  • +10% Life Steal
  • +5% Life Steal (from passive)
    • Cost Calculation using Basic Item Statistics: 45 × 36 + 30 × 36 + 10 × 55 + 5 × 55
    • Calculated Cost using Basic Item Statistics: 3525g
    • Actual Cost: 2275g
    • Gold Efficient: 154.94%
  • Unique Passive: Your basic attacks grant +6 attack damage and +1% life steal for 8 seconds (stacking up to 5 stacks).

Spirit Visage item.png Spirit Visage

  • +400 Health
  • +55 Magic Resistance
  • +10% Cooldown Reduction
  • +100% Health Regen
  • +40% Health Regen (from passive)
    • Cost Calculation using Basic Item Statistics: 400 × 2.67 + 55 × 20 + 10 × 31.67 + 100 × 3.6 + 40 × 3.6
    • Calculated Cost using Basic Item Statistics: 2988.7g
    • Actual Cost: 2750g
    • Gold Efficient: 108.68%
  • Unique Passive: Increases effectiveness of all sources of healing including self-healing, health regen, lifesteal, and spell vamp by 20%.

Statikk Shiv item.png Statikk Shiv

  • +40% Attack Speed
  • +20% Critical Strike Chance
  • +6% Movement Speed
    • Cost Calculation using Basic Item Statistics: 40 × 30 + 20 × 50 + 6 × 39.5
    • Calculated Cost using Basic Item Statistics: 2437g
    • Actual Cost: 2500g
    • Gold Efficient: 97.48%
  • Unique Passive: Moving and attacking build Static Charges. At 100 charges, your next attack expends the Charge to deal 100 Magic damage to up to 4 targets. This damage can critically strike.
    • Statikk Shiv item.png Statikk Shiv becomes cost efficient immediately if the Avarice Blade item.png Avarice Blade it is upgraded from remains in the inventory for at least 9 minutes and 18 seconds. Every nine kills made with Avarice Blade item.png Avarice Blade present reduces this cooldown by one minute.
    • Setting aside the gold gained from an Avarice Blade item.png Avarice Blade, the movement speed boost and lightning proc effect on Statikk Shiv item.png Statikk Shiv must be worth at least 63g together for the item to be cost efficient.

Sunfire Cape item.png Sunfire Cape

  • +45 Armor
  • +450 Health
    • Cost Calculation using Basic Item Statistics: 45 × 20 + 450 × 2.67
    • Calculated Cost using Basic Item Statistics: 2101.5g
    • Actual Cost: 2600g
    • Gold Efficient: 80.83%
  • Unique Passive – Immolate: Deals 25 + (1 × level) magic damage per second to nearby enemies.
    • The Passive must be valued at 498.5g for Sunfire Cape item.png Sunfire Cape to be considered gold efficient.
    • Sunfire Cape item.png Sunfire Cape is NOT gold efficient if the user dies without entering the Passive's range.

Talisman of Ascension item.png Talisman of Ascension

  • +100% Health Regeneration
  • +100% Mana Regeneration
  • +10% Cooldown Reduction
  • +20 Movement Speed
    • Cost Calculation using Basic Item Statistics: 100 × 3.6 + 100 × 7.2 + 10 × 31.67 + 20 × 13
    • Calculated Cost using Basic Item Statistics: 1656.7g
    • Actual Cost: 2100g
    • Gold Efficient: 78.89%
  • +2 Gold per 10 seconds
  • Unique Passive - Favor: Being near a minion death without granting the killing blow grants 4 gold and heals for 10 health. You may only be in possession of 1 Gold Income item.
  • Unique Passive: Grants nearby allies 40% movement speed for 3 seconds (40 second cooldown) (600 range).
    • Talisman of Ascension item.png Talisman of Ascension's active and gold-generating properties must have a value of at least 443.3g for the item to be gold efficient. Alternately, it will become gold efficient if it is held for a combined total of 36 minutes and 55 seconds. Each trigger of Favor while holding Talisman of Ascension item.png Talisman of Ascension reduces it by 20 seconds.

Thornmail item.png Thornmail

  • +100 Armor
    • Cost Calculation using Basic Item Statistics: 100 × 20
    • Calculated Cost using Basic Item Statistics: 2000g
    • Actual Cost: 2200g
    • Gold Efficient: 90.91%
  • Unique Passive: On being hit by basic attacks, returns 30% of damage before any reductions such as magic damage. At least 15 damage must be recieved.
    • For Thornmail item.png Thornmail to be as cost efficient as its Basic Item Statistics, the Passive must be valued at 200g.

Trinity Force item.png Trinity Force

  • +30 Ability Power
  • +30 Attack Damage
  • +30% Attack Speed
  • +10% Critical Strike Chance
  • +250 Health
  • +200 Mana
  • +8% Movement Speed
    • Cost Calculation using Basic Item Statistics: 30 × 21.75 + 30 × 36 + 30 × 30 + 10 × 50 + 250 × 2.67 + 200 × 2 + 8 × 39.5
    • Calculated Cost using Basic Item Statistics: 4516g
    • Actual Cost: 3703g
    • Gold Efficient: 121.95%
  • Unique Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus damage equal to 200% of your base attack damage as physical damage (1.5 second cooldown).
    • Even without factoring in the Rage passive, and Spellblade passive, Trinity Force item.png Trinity Force is more gold efficient than its Basic Item counterparts.

Twin Shadows item.png Twin Shadows

  • +80 Ability Power
  • +10% Cooldown Reduction
  • +6% Movement Speed
    • Cost Calculation using Basic Item Statistics: 80 × 21.75 + 10 × 31.67 + 6 × 39.5
    • Calculated Cost using Basic Item Statistics: 2293.7g
    • Actual Cost: 2400g
    • Gold Efficient: 95.57%
  • Unique Active - Hunt: Summons up to 2 invulnerable ghosts that seek out the 2 nearest enemy champions for 6 seconds. If a ghost reaches its target, it reveals the target and reduces their movement speed by 40% for 2.5 seconds. If a ghost cannot find a target, it tries to return to the caster. Ghosts that successfully return in this way reduce the item's cooldown by 20 / 40 seconds (60 / 120 second cooldown).
    • In order for Twin Shadows item.png Twin Shadows to be gold efficient, its movement speed bonus and Hunt active must be worth at least 106.3g.

Warmog's Armor item.png Warmog's Armor

  • +800 Health
    • Cost Calculation using Basic Item Statistics: 800 × 2.67
    • Calculated Cost using Basic Item Statistics: 2136g
    • Actual Cost: 2500g
    • Gold Efficient: 85.44%
  • Unique Passive: Restores 1% of your maximum health every 5 seconds. Health restore increases to 3% of your maximum health if damage hasn't been taken within 8 seconds.
    • The passive must provide 364g worth of health regeneration for the Warmog's Armor item.png Warmog's Armor to be cost efficient.

Will of the Ancients item.png Will of the Ancients

  • +10% Cooldown Reduction
  • +80 Ability Power
    • Cost Calculation using Basic Item Statistics: 10 × 31.67 + 80 × 21.75
    • Calculated Cost using Basic Item Statistics: 2056.7g
    • Actual Cost: 2500g
    • Gold Efficient: 82.27%
  • Unique Passive: Your abilites heal you for 15% of the damage dealt (calculated before your opponent's resistances) (33% effect for AoE)

Wit's End item.png Wit's End
(Unstacked)

  • +50% Attack Speed
  • +30 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 50 × 30 + 30 × 20
    • Calculated Cost using Basic Item Statistics: 2100g
    • Actual Cost: 2600g
    • Gold Efficient: 80.77%

(Fully Stacked)

  • +50% Attack Speed
  • +30 Magic Resistance
  • +25 Magic Resistance (from passive)
    • Cost Calculation using Basic Item Statistics: 50 × 30 + 30 × 20 + 25 × 20
    • Calculated Cost using Basic Item Statistics: 2600g
    • Actual Cost: 2600g
    • Gold Efficient: 100%
  • Unique Passive: Your basic attacks deal 42 bonus magic damage.
  • Unique Passive: Your basic attacks steal 5 Magic Resistance of your target for 5 seconds (stacks up to 5 times).
    • The passive of Wit's End item.png Wit's End must be fully stacked for it to be gold efficient, without counting the passive with bonus magic damage.

Youmuu's Ghostblade item.png Youmuu's Ghostblade

  • +30 Attack Damage
  • +15% Critical Strike Chance
  • +10% Cooldown Reduction
  • Unique Passive: +20 Armor Penetration
    • Cost Calculation using Basic Item Statistics: 30 × 36 + 15 × 50 + 10 × 31.67 + 20 × 12
    • Calculated Cost using Basic Item Statistics: 2386.7g
    • Actual Cost: 2700g
    • Gold Efficient: 88.4%
  • Unique Active: Gain 20% movement speed and 40% attack speed for 6 seconds, 4 seconds if you are ranged (45 second cooldown).
    • The Active provides 1200g worth of attack speed and 790g worth of movement speed.
    • Youmuu's Ghostblade item.png Youmuu's Ghostblade becomes cost efficient immediately if the Avarice Blade item.png Avarice Blade it is upgraded from remains in the inventory for at least 23.8 minutes. Every nine kills made with Avarice Blade item.png Avarice Blade present reduce this cooldown by one minute.
    • Setting aside the gold gained as Avarice Blade item.png Avarice Blade, for Youmuu's Ghostblade item.png Youmuu's Ghostblade to be as cost efficient as its Basic Item counterparts, its Armor Penetration must be valued at 548g.
    • Alternately, using the active will make Youmuu's Ghostblade item.png Youmuu's Ghostblade gold efficient immediately.

Zeke's Herald item.png Zeke's Herald

  • +250 Health
  • +20% Cooldown Reduction
  • +20 Attack Damage (from passive)
  • +10% Life Steal (from passive)
    • Cost Calculation using Basic Item Statistics: 250 × 2.67 + 20 × 31.67 + 20 × 36 + 10 × 55
    • Calculated Cost using Basic Item Statistics: 2570.9g
    • Actual Cost: 2450g
    • Gold Efficient: 104.93%
  • Unique Aura: Nearby allied champion gain 10% Life Steal and 20 Attack Damage.
  • Every allied champion nearby increases the value of Zeke's Herald item.png Zeke's Herald by 1270g due to the attack damage and lifesteal from its aura.
    • Zeke's Herald item.png Zeke's Herald must have at least one ally nearby to benefit from the aura to be gold efficient.

Zephyr item.png Zephyr

  • +25 Attack Damage
  • +50% Attack Speed
  • +10% Cooldown Reduction
  • +10% Movement Speed
    • Cost Calculation using Basic Item Statistics: 25 × 36 + 50 × 30 + 10 × 31.67 + 10 × 39.5
    • Calculated Cost using Basic Item Statistics: 3111.7g
    • Actual Cost: 2850g
    • Gold Efficient: 109.18%
  • Unique Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 35%.
    • Zephyr item.png Zephyr is a cost efficient item even without its Tenacity passive.

Zhonya's Hourglass item.png Zhonya's Hourglass

  • +100 Ability Power
  • +50 Armor
    • Cost Calculation using Basic Item Statistics: 100 × 21.75 + 50 × 20
    • Calculated Cost using Basic Item Statistics: 3175g
    • Actual Cost: 3000g
    • Gold Efficient: 105.83%
  • Unique Active – Stasis: Places your champion in stasis for 2.5 seconds, rendering you invulnerable and untargetable, but unable to take any actions.


Mythical Tier Items

Blade of the Ruined King item.png Blade of the Ruined King

  • +25 attack damage
  • +10% Life Steal
  • +40% Attack Speed
    • Cost Calculation using Basic Item Statistics: 25 × 36 + 10 × 55 + 40 × 30
    • Calculated Cost using Basic Item Statistics: 2650g
    • Actual Cost: 3200g
    • Gold Efficient: 82.81%
  • Unique Passive: Your attacks deal 8% of the target's current health in physical damage (60 max vs minions and monsters).
  • Unique Active: Drains target champion, dealing 10% of the champion's maximum health in physical damage (min. 100) and healing you by the same amount. Additionally you steal 25% of their movement speed for 3 seconds (90 second cooldown) (550 range).

Hextech Gunblade item.png Hextech Gunblade

  • +40 Attack Damage
  • +80 Ability Power
  • +10% Life Steal
  • Unique Passive: +20% Spell Vamp
    • Cost Calculation using Basic Item Statistics: 40 × 36 + 80 × 21.75 + 10 × 55 + 20 × 27.5
    • Calculated Cost using Basic Item Statistics: 4280g
    • Actual Cost: 3400g
    • Gold Efficient: 125.88%
  • Unique Passive - Reload: Your basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds.
  • Unique Active: Deals 150 + 40% of your ability power as magic damage and slows the target champion's movement speed by 40% for 2 seconds (60 second cooldown).
    • ("Area of Effect" and "Damage over Time" spells will reduce the effect of Spell Vamp by 66%, effectively reducing the 20% Spell Vamp to 6.7% Spell Vamp.)
    • Hextech Gunblade item.png Hextech Gunblade is gold efficient even without its passive and active effects.

Muramana item.png Muramana

  • +1000 Mana
  • +25 Attack Damage
  • +20 Attack Damage (from passive)
  • +25% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 1000 × 2 + 25 × 36 + 20 × 36 + 25 × 7.2
    • Calculated Cost using Basic Item Statistics: 3800g
    • Actual Cost: 2200g
    • Gold Efficient: 172.73%
  • Unique Passive - Awe: Gain attack damage equal to 2% of your maximum mana.
  • Unique Toggle: Your single target spells and attacks consume 3% of your current mana to deal bonus physical damage equal to twice the amount of mana consumed.
    • With the item's base mana, Muramana item.png Muramana's Awe passive provides 20 attack damage on its own.
    • Muramana item.png Muramana is gold efficient even without its passive.

Seraph's Embrace item.png Seraph's Embrace

  • +1000 Mana
  • +80 Ability Power
  • +30 Ability Power (from Passive)
  • +50% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 1000 × 2 + 80 × 21.75 + 30 × 21.75 + 50 × 7.2
    • Calculated Cost using Basic Item Statistics: 4752.5g
    • Actual Cost: 3000g
    • Gold Efficient: 158.42%
  • Unique Passive - Insight: Gain ability power equal to 3% of your maximum mana.
  • Unique Active - Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds (120 second cooldown).



Trivia

  • An Aegis of the Legion item.png Aegis of the Legion affecting all five champions on a team is currently the most gold efficient item that all champions can be said to make at least some use of, with a theoretical price of 4954g ; 260.74% of its purchase price.
  • A Zeke's Herald item.png Zeke's Herald affecting all five champions on a team used to be the most gold efficient item in the game, with a theoretical price of 7652.5g ; 312.35% of its purchase price.
  • With the maximum amount of ability power, a Rabadon's Deathcap item.png Rabadon's Deathcap grants about 424 ability power, with a theoretical price of 9222 gold; 280% of its purchase price.
  • The two snowball items, Sword of the Occult item.png Sword of the Occult and Mejai's Soulstealer item.png Mejai's Soulstealer, both begin with very low gold efficiency, but upon reaching maximum stacks have some of the best possible in the game.
    • Mejai's Soulstealer item.png Mejai's Soulstealer has a theoretical price of 4390 when fully stacked; 313.57% of its purchase price.
    • Sword of the Occult item.png Sword of the Occult has a theoretical price of 4560 when fully stacked; 325.71% of its purchase price.
  • Technically you can use 6 Seraph's Embrace item.png Seraph's Embraces and the unique passive would only come from 1 of them. With a full rune page of scaling mana runes, JannaSquare.png Janna at level 18 and Expanded Mind mastery s4.png Expanded Mind, you will achieve 8702.725 mana, which is converted into 261 AP by the passive. Combined with the other stats, it could reach a theoretical price of 9583 gold; 355% of its purchase price.
    • With the same setup except with 6Muramana item.png Muramanas, the mana is converted into 174 AD. Combined with the other stats, it could reach a theoretical price of 9404 gold—448% of its purchase price.
      • However, acquiring all of the items for the additional mana would cost over 10000 gold in either case, reducing the overall efficiency.
  • An Warmog's Armor could theoretically have infinite gold efficiency due to SionSquare.png Sion's Soul Furnace.png Soul Furnace which infinitely increases his health, which is converted into HP5.

Start a Discussion Discussions about Gold efficiency

  • Feral Flare Gold Efficiency

    2 messages
    • Shouldn't the Maim passive be taken into account when discussing gold efficiency? If you look at Wit's End, the gold efficiency takes the on-...
    • sure, but there's no way to determine the on-hit value, and it's not really directly comparable to ad
  • Banner of Command efficiency

    6 messages
    • I belive the cresent is from the item upgrade form the tiamat the ravenous hydra. Because the ravenus hydras active centers around the champ...
    • No, Crescent is the named item passive of Tiamat and Hydra (so they don't stack). Deals some amount of damage in a point-blank AoE. Anyway, ...

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