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Gold efficiency

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Gold efficiency is the comparison of an item's purchase price in the in-game shop to the amount of gold that item is actually worth, based on the stats it provides. This is a form of theory-crafting within the game, but it does follow a set of guidelines that allows it to hold merit in usage within the community, and is in fact acknowledged by Riot Games Inc. as a lever for game balance.

Calculating Gold Efficiency

There are several basic items in League of Legends that grant just one stat. These items are used as a baseline to determine the gold value of their respective stats. Whether or not an item is gold efficient can be determined by comparing the item's in-game purchase price to its theoretical price, which is the combined gold value of all the stats the item provides. Note the theoretical price seldom takes into account any passive or active effects. However, if an item's passive is "Gain some fraction of stat X as stat Y", and the item itself gives stat X, it is customary to include the bonus to stat Y from the item's passive working on its own stats to calculate its theoretical price (for example, the Manamune).

The gold efficiency of an item is the theoretical price divided by its actual price. An item is said to be gold efficient if its gold efficiency is greater than or equal to 100%. For an item that is not gold efficient, the amount of gold its passive and/or active abilities must be worth in order to achieve gold efficiency is called its gold deficit.

The gold values assigned to stats are not measures of those stats' effectiveness. These values are simply base prices for use in determining the theoretical prices of higher-tier items. The goal of this page is to provide a more accurate valuation of items by measuring the worth of an item's yield (stats and abilities) in comparison to the stats a player could acquire through spending the same amount of gold on base items. In other words, how does an item with +20 AD and +20 Armor compare to buying a +20 AD item and a +20 Armor item?

An external tabular analysis of items' gold efficiencies can be found here. (Outdated)

Base Statistic Prices

One way of deriving a stat's gold value is from the least expensive basic item that provides only that stat.

Champion Statistic Base Item Item Cost Stat Raised Gold / Stat Bonus
Attack damage Long Sword item.png Long Sword 350 Gold 10 AD 35 Gold
Ability power Amplifying Tome item.png Amplifying Tome 435 Gold 20 AP 21.75 Gold
Armor Cloth Armor item.png Cloth Armor 300 Gold 15 Armor 20 Gold
Magic resistance Null-Magic Mantle item.png Null-Magic Mantle 450 Gold 25 MR 18 Gold
Health Ruby Crystal item.png Ruby Crystal 400 Gold 150 HP 02.666∞ Gold
Mana Sapphire Crystal item.png Sapphire Crystal 350 Gold 250 MP 01.4 Gold
Health regeneration Rejuvenation Bead item.png Rejuvenation Bead 150 Gold 50% HP5 0Gold
Mana regeneration Faerie Charm item.png Faerie Charm 125 Gold 25% MP5 0Gold
Critical strike chance Brawler's Gloves item.png Brawler's Gloves 400 Gold 10% Crit 40 Gold
Attack speed Dagger item.png Dagger 300 Gold 12% AS 25 Gold
Flat movement speed Boots of Speed item.png Boots of Speed 300 Gold 25 MS 12 Gold

Life steal, armor penetration, magic penetration, on-hit damage, cooldown reduction and percent movement speed are not found alone on any item, so their gold values are calculated using the least gold efficient, lowest-tier items available: Vampiric Scepter item.png Vampiric Scepter, Serrated Dirk item.png Serrated Dirk, Sorcerer's Shoes item.png Sorcerer's Shoes, Recurve Bow item.png Recurve Bow, Kindlegem item.png Kindlegem and Aether Wisp item.png Aether Wisp has been generally accepted to be a fair gold value for life steal, armor pen, magic pen, on-hit damage, cooldown reduction and percent movement speed respectively. Spell vamp (on an item) is currently only found on the non-static passive Lifegrip on Maw of Malmortius item.png Maw of Malmortius, making its gold value incalculable.

Champion Statistic Base Item Item Cost Stat Raised Gold / Stat Bonus
Life steal Vampiric Scepter item.png Vampiric Scepter 900 Gold 10% LS
15 AD
37.5 Gold
35 Gold
Armor penetration Serrated Dirk item.png Serrated Dirk 1100 Gold 10 AR Pen
20 AD
40 Gold
35 Gold
Magic penetration Sorcerer's Shoes item.png Sorcerer's Shoes 1100 Gold 15 MC Pen
45 MS
37.333∞ Gold
12 Gold
On-hit damage Recurve Bow item.png Recurve Bow 1000 Gold 15 OH Dmg
25% AS
25 Gold
25 Gold
Cooldown reduction Kindlegem item.png Kindlegem 800 Gold 10% CDR
200 health
26.666∞ Gold
2.666∞ Gold
Percent movement speed Aether Wisp item.png Aether Wisp 850 Gold 5% MS
30 AP
39.5 Gold
21.75 Gold

Item Statistics

Basic Tier Items

Base Item Item Cost AD Value Gold / AD Long Sword item.png Long Sword Equivalence
Long Sword item.png Long Sword 350 Gold 10 35 N/A
Pickaxe item.png Pickaxe 875 Gold 25 35 0% Greater Efficiency
B. F. Sword item.png B. F. Sword 1300 Gold 40 32.5 7.69% Greater Efficiency

Base Item Item Cost AP Value Gold / AP Amplifying Tome item.png Amplifying Tome Equivalence
Amplifying Tome item.png Amplifying Tome 435 Gold 20 21.75 N/A
Blasting Wand item.png Blasting Wand 850 Gold 40 21.25 2.35% Greater Efficiency
Needlessly Large Rod item.png Needlessly Large Rod 1250 Gold 60 20.833∞ 4.4% Greater Efficiency

Base Item Item Cost Armor Value Gold / Armor Cloth Armor item.png Cloth Armor Equivalence
Cloth Armor item.png Cloth Armor 300 Gold 15 20 N/A
Chain Vest item.png Chain Vest 800 Gold 40 20 0% Greater Efficiency

Base Item Item Cost MR Value Gold / MR Null-Magic Mantle item.png Null-Magic Mantle Equivalence
Null-Magic Mantle item.png Null-Magic Mantle 450 Gold 25 18 N/A
Negatron Cloak item.png Negatron Cloak 720 Gold 40 18 0% Greater Efficiency

Base Item Item Cost HP Value Gold / HP Ruby Crystal item.png Ruby Crystal Equivalence
Ruby Crystal item.png Ruby Crystal 400 Gold 150 2.666∞ N/A
Giant's Belt item.png Giant's Belt 1000 Gold 380 2.63 1.46% Greater Efficiency

Base Item Item Cost MP Value Gold / MP Sapphire Crystal item.png Sapphire Crystal Equivalence
Sapphire Crystal item.png Sapphire Crystal 350 Gold 250 1.4 N/A

Base Item Item Cost Hp5 Value Gold / Hp5 Rejuvenation Bead item.png Rejuvenation Bead Equivalence
Rejuvenation Bead item.png Rejuvenation Bead 150 Gold 50% 3 N/A

Base Item Item Cost Mp5 Value Gold / Mp5 Faerie Charm item.png Faerie Charm Equivalence
Faerie Charm item.png Faerie Charm 125 Gold 25% 5 N/A

Base Item Item Cost Crit Value Gold / Crit Brawler's Gloves item.png Brawler's Gloves Equivalence
Brawler's Gloves item.png Brawler's Gloves 400 Gold 10% 40 N/A
Cloak of Agility item.png Cloak of Agility 800 Gold 20% 40 0% Greater Efficiency

Base Item Item Cost AS Value Gold / % AS Dagger item.png Dagger Equivalence
Dagger item.png Dagger 300 Gold 12% 25 N/A

Doran's items are meant to be powerful early game, but lose effectiveness in the later stages of the game, as they do not build into the higher-tier items found in the late game. In terms of gold per statistics, however, these are among the most cost efficient items in the shop.

Cull item.png Cull provides 7 Attack Damage, heals 3 life on hit, and grants 1 extra gold per minion kill. Reaching 100 minion kills gives 350 gold and disables the passive

  • 7 AD × 35 gold per AD = 245 Gold
  • 3 Life on hit = ?? Gold

Using the Basic Items Statistics, the actual value of a Cull item.png Cull is 245 Gold, making it 54.44% gold efficient. Once 100 minions have been killed, becomes 154.44% gold efficient.

Doran's Blade item.png Doran's Blade provides 8 Attack Damage, 80 Health, and 3% Life Steal.

  • 8 AD × 35 gold per AD = 280 Gold
  • 80 HP × 2.666∞ gold per HP = 213.333∞ Gold
  • 3% LS × 37.5 gold per LS = 112.5 Gold

Using the Basic Item Statistics, a Doran's Blade item.png Doran's Blade is worth 605.833∞ Gold, making it 134.63% gold efficient.

Doran's Ring item.png Doran's Ring provides 15 Ability Power, 60 Health, 50% Mana Regeneration, and recovers 4 Mana each time you get a kill.

  • 15 AP × 21.75 gold per AP = 326.25 Gold
  • 60 HP × 2.666∞ gold per HP = 160 Gold
  • 50% MP5 × 5 gold per % MP5 = 250 Gold
  • 4 MP per kill = ?? Gold

Using the Basic Items Statistics, the actual value of a Doran's Ring item.png Doran's Ring is 736.25 Gold, making it 184.06% gold efficient excluding the passive. Doran's Ring is the most cost-efficient of the Doran's items.

Doran's Shield item.png Doran's Shield provides 80 Health, 6 Health Regeneration, and blocks 8 damage from single target attacks and spells from champions.

  • 80 HP × 2.666∞ gold per HP = 213.333∞ Gold
  • 6 HP5 × ?? gold per HP5 = ?? Gold
  • Blocks 8 damage from single target attacks and spells from champions = ?? Gold

Using the Basic Items Statistics, the actual value of a Doran's Shield item.png Doran's Shield is 213.333∞ Gold, making it 47.41% gold efficient excluding the passives.

The Dark Seal item.png The Dark Seal provides 15 Ability Power, 100 Mana, +25% increased healing from potions, and the unique passive Do or Die and Dread, which grants bonus Ability Power upon killing or assisting kills, but losing 12 Ability Power upon dying.

  • 15 AP × 21.75 gold per AP = 326.25 Gold
  • 100 MP × 1.4 gold per MP = 140 Gold

Using the Basic Items Statistics, the actual value of The Dark Seal item.png The Dark Seal is 466.25 Gold, making it 133.21% gold efficient excluding the passives. The Dark Seal item.png The Dark Seal can reach a gold efficiency of 319.64% at maximum stack of Glory.

Gold-generating items are items that, while being moderately inefficient to start out, boost the gold income of the user independently of obtaining last hits, thus potentially allowing any of them to become gold efficient given enough time. Unlike the Doran's items, these items all have intermediate and legendary-tier upgrades.

Ancient Coin item.png Ancient Coin provides 25% Mana Regeneration, 5% Cooldown Reduction and the unique passive Favor, which grants 4 gold and heals for 5 health whenever a nearby minion dies that the user did not kill.

  • 25% MP5 × 5 gold per MP5 = 125 Gold
  • 5% CDR × 26.666∞ gold per CDR = 133.33 Gold
  • Unique Passive – Favor: Grants Gold and restores 5 health each time a nearby enemy minion dies that you didn't kill (1400 range).

Using the Basic Items Statistics, the actual value of Ancient Coin item.png Ancient Coin is 258.33 Gold, without counting the passive, making it 73.81% gold efficient. By counting the passive, you get Gold for every minion death, making the Ancient Coin item.png Ancient Coin gold efficient after generating 91.67 Gold (~23 minion deaths).

Relic Shield item.png Relic Shield provides 75 Health, 2 gold per 10 seconds, and the unique passive Spoils of War, which grants the user charges which cause melee attacks to execute minions below 195 + (5*level) health, healing you and the nearest allied champion for 40 health and grants them gold equal to the kill.

  • 75 HP × 2.666∞ gold per HP = 200 Gold
  • 2 Gp10 = +2 gold every 10 seconds
  • Unique Passive – Spoils of War: Melee auto-attacks execute minions below 195 + (5*level) health. Killing a minion by any means heals you and the nearest allied champion for 40 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 60 seconds. Max 2 charges.

Using the Basic Items Statistics, the actual value of Relic Shield item.png Relic Shield is 200 Gold, without counting the passive, making it 57.14% gold efficient. The Relic Shield item.png Relic Shield becomes gold efficient after granting 150 Gold to allies utilizing the Spoils of War passive.

Spellthief's Edge item.png Spellthief's Edge provides 5 Ability Power, 25% Mana Regeneration, 2 gold per 10 seconds and the unique passive Tribute, which deal 10 additional damage and grant 8 gold whenever the wielder damages an enemy champion or structure.

  • 5 AP × 21.75 gold per AP = 108.75 Gold
  • 25% MP5 × 5 gold per MP5 = 125 Gold
  • 2 Gp10 = +2 gold every 10 seconds
  • Unique Passive – Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Using the Basic Items Statistics, the actual value of Spellthief's Edge item.png Spellthief's Edge is 233.75 Gold, without counting the passives, making it 66.79% gold efficient. By counting the passives, you get 2 additional gold every 10 seconds and 8 additional gold after attacking an enemy champion or structure. The Spellthief's Edge item.png Spellthief's Edge becomes gold efficient after generating 116.25 Gold.



Trivia

Start a Discussion Discussions about Gold efficiency

  • Gold efficiency item classification

    2 messages
    • I really want to change the classification of the items in the Gold Effiency page : * Leave Basic Tier Items where they are, without chang...
    • Wrong forum. Use: Wiki discussions and announcements Discussions and announcements pertaining to the wiki
  • Feral Flare Gold Efficiency

    2 messages
    • Shouldn't the Maim passive be taken into account when discussing gold efficiency? If you look at Wit's End, the gold efficiency takes the on-...
    • sure, but there's no way to determine the on-hit value, and it's not really directly comparable to ad

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