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Gold efficiency/Component Items

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Aegis of the Legion item.png Aegis of the Legion

  • +30 Armor
  • +30 Magic Resist
    • Cost Calculation using Basic Item Statistics: 30 × 20 + 30 × 18
    • Calculated Cost using Basic Item Statistics: Gold 1373.3
    • Actual Cost: Gold 1100
    • Gold Efficient: 103.64%
    • Aegis of the Legion item.png Aegis of the Legion is 103.6% gold efficient.

Aether Wisp item.png Aether Wisp

  • +30 Ability Power
  • Unique Passive: +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 30 × 21.75 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: Gold 850
    • Actual Cost: Gold 850
    • Gold Efficient: 100%
    • Although not a basic item, Aether Wisp item.png Aether Wisp is the item from which the percent movement speed gold value is derived. From this item derives a value of Gold 39.5 per percent movement speed.

Bami&#039;s Cinder item.png Bami's Cinder

  • +280 Health
    • Cost Calculation using Basic Item Statistics: 280 × 2.667
    • Calculated Cost using Basic Item Statistics: Gold 746.67
    • Actual Cost: Gold 1100
    • Gold Efficient: 67.88%
  • Unique Passive – Immolate: Deals 5 (+1 per level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
    • The passive of Bami&#039;s Cinder item.png Bami's Cinder must be valued at Gold 353.33 for it to be gold efficient.

Bilgewater Cutlass item.png Bilgewater Cutlass

  • +25 Attack Damage
  • +10% Life Steal
    • Cost Calculation using Basic Item Statistics: 25 × 35 + 10 × 37.5
    • Calculated Cost using Basic Item Statistics: Gold 1250
    • Actual Cost: Gold 1500
    • Gold Efficient: 83.33%
  • Unique Active: Deals 100 magic damage and slows the target champion by 25% for 2 seconds (550 range) (90 second cooldown).

Catalyst of Aeons item.png Catalyst of Aeons

  • +225 Health
  • +300 Mana
    • Cost Calculation using Basic Item Statistics: 225 × 2.667 + 300 × 1.4
    • Calculated Cost using Basic Item Statistics: Gold 1020
    • Actual Cost: Gold 1200
    • Gold Efficient: 92.73%
  • Unique Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 15 per spell cast. (Toggled Spells heal for a maximum of 15 per second.)

Caulfield&#039;s Warhammer item.png Caulfield's Warhammer

  • +25 Attack Damage
  • Unique Passive: +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 25 × 35 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: Gold 1141.67
    • Actual Cost: Gold 1100
    • Gold Efficient: 103.79%
    • Caulfield&#039;s Warhammer item.png Caulfield's Warhammer is more gold efficient than its Basic Item counterparts.

Chain Vest item.png Chain Vest

  • +40 Armor
    • Cost Calculation using Basic Item Statistics: 40 × 20
    • Calculated Cost using Basic Item Statistics: Gold 800
    • Actual Cost: Gold 800
    • Gold Efficient: 100%

Chalice of Harmony item.png Chalice of Harmony

  • +25 Magic Resistance
  • +50% Mana Regeneration
  • +100% Health Regeneration (or mana, depending on passive)
    • Cost Calculation using Basic Item Statistics: 25 × 18 + 50 × 5 + 100 × 3
    • Calculated Cost using Basic Item Statistics: Gold 1000
    • Actual Cost: Gold 900
    • Gold Efficient: 125%
  • Unique Passive: Increases Base Health Regeneration by 100% if current Health % is lower than current Mana %. Increases Base Mana Regeneration by 100% if current Mana % is lower than current Health %.


Crystalline Bracer item.png Crystalline Bracer

  • +200 Health
  • +50% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 200 × 2.667 + 50 × 3
    • Calculated Cost using Basic Item Statistics: Gold 683.3
    • Actual Cost: Gold 650
    • Gold Efficient: 105.12%
    • Crystalline Bracer item.png Crystalline Bracer is more gold efficient than its Basic Item counterparts.

Executioner&#039;s Calling item.png Executioner's Calling

  • +15 Attack Damage
    • Cost Calculation using Basic Item Statistics: 15 × 35
    • Calculated Cost using Basic Item Statistics: Gold 525
    • Actual Cost: Gold 800
    • Gold Efficient: 65.63%
  • Unique Passive – Executioner: Physical damage inflicts Grievous Wounds icon Grievous Wounds on enemy champions for 3 seconds.

Fiendish Codex item.png Fiendish Codex

  • +30 Ability Power
  • Unique Passive: +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 30 × 21.75 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: Gold 919.17
    • Actual Cost: Gold 900
    • Gold Efficient: 102.13%
    • Fiendish Codex item.png Fiendish Codex is more gold efficient than its Basic Item counterparts.

Forbidden Idol item.png Forbidden Idol

  • +50% Mana Regeneration
  • Unique Passive: +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 50 × 5 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: Gold 516.67
    • Actual Cost: Gold 800
    • Gold Efficient: 64.58%
  • Unique Passive – Forbidden Healing: +8% bonus healing and shielding power.
    • The passive of Forbidden Idol item.png Forbidden Idol must be valued at Gold 284.33 for it to be gold efficient.

Frostfang item.jpg Frostfang

  • +15 Ability Power
  • +75% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 15 × 21.75 + 75 × 5
    • Calculated Cost using Basic Item Statistics: Gold 701.25
    • Actual Cost: Gold 850
    • Gold Efficient: 82.5%
  • +2 gold per 10 seconds
  • Unique Passive – Tribute: Spells and basic attacks against a champion or structure will deal 15 additional damage and grant 15 gold. This can occur up to 3 times every 30 seconds. You may only be in possession of 1 Gold Income item.
    • The passives of Frostfang item.jpg Frostfang (gold generation and Tribute) must be valued at Gold 148.75 for it to be gold efficient.
    • Alternatively, the item becomes gold efficient in 12 minute and 24 seconds, or after 10 Tribute procs.

Giant&#039;s Belt item.png Giant's Belt

  • +380 Health
    • Cost Calculation using Basic Item Statistics: 380 × 2.667
    • Calculated Cost using Basic Item Statistics: Gold 1013.33
    • Actual Cost: Gold 1000
    • Gold Efficient: 101.33%
    • Giant&#039;s Belt item.png Giant's Belt is more gold efficient than its Basic Item counterparts.

Giant Slayer item.png Giant Slayer

  • +10 Attack Damage
    • Cost Calculation using Basic Item Statistics: 10 × 35
    • Calculated Cost using Basic Item Statistics: Gold 350
    • Actual Cost: Gold 1000
    • Gold Efficient: 35%
  • Unique Passive – Giant Slayer: Grants up to +10% physical damage against enemy champions with greater maximum health than you (+1% damage per 50 health difference, maxing at 500 health difference).
    • The passive of Giant Slayer item.png Giant Slayer must be valued at Gold 650 for it to be gold efficient.

Glacial Shroud item.png Glacial Shroud

  • +20 Armor
  • +250 Mana
  • Unique Passive: 10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 20 × 20 + 250 × 1.4 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: Gold 1016.67
    • Actual Cost: Gold 1000
    • Gold Efficient: 101.67%
    • Glacial Shroud item.png Glacial Shroud is more gold efficient than its Basic Item counterparts.

Haunting Guise item.png Haunting Guise

  • +25 Ability Power
  • +200 Health
  • Unique Passive – Eyes of Pain: +15 Magic Penetration
    • Cost Calculation using Basic Item Statistics: 25 × 21.75 + 200 × 2.667 + 15 × 37.333
    • Calculated Cost using Basic Item Statistics: Gold 1637
    • Actual Cost: Gold 1600
    • Gold Efficient: 109.13%
    • (Pairing this with other sources of flat Magic Penetration will increase its effect in the early to mid-game, but high late-game magic resistances will sharply decrease the value of this statistic.)
    • Haunting Guise item.png Haunting Guise is more gold efficient than its Basic Item counterparts.

Hexdrinker item.png Hexdrinker

  • +20 Attack Damage
  • +35 Magic Resist
    • Cost Calculation using Basic Item Statistics: 20 × 35 + 35 × 18
    • Calculated Cost using Basic Item Statistics: Gold 1330
    • Actual Cost: Gold 1300
    • Gold Efficient: 102.31%
  • Unique Passive – Lifeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).
    • Hexdrinker item.png Hexdrinker is more gold efficient than its Basic Item counterparts.

Hextech Revolver item.png Hextech Revolver

  • +40 Ability Power
    • Cost Calculation using Basic Item Statistics: 40 × 21.75
    • Calculated Cost using Basic Item Statistics: Gold 870
    • Actual Cost: Gold 1050
    • Gold Efficient: 82.86%
  • UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 bonus magic damage (40 second cooldown, shared with other Hextech items).
    • The passive of Hextech Revolver item.png Hextech Revolver} must be valued at Gold 180 for it to be cost efficient.

Jaurim&#039;s Fist item.png Jaurim's Fist

  • +15 Attack Damage
  • +150 Health
    • Cost Calculation using Basic Item Statistics: 150 × 2.667 + 15 × 35
    • Calculated Cost using Basic Item Statistics: Gold 925
    • Actual Cost: Gold 1200
    • Gold Efficient: 77.08%
  • Unique Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 30 times.
    • Its gold efficiency increases by 1.11% per stack, becoming gold efficient after 21 stacks and reaching 110.42% gold efficiency at maximum stacks.

Kindlegem item.png Kindlegem

  • +200 Health
  • Unique Passive: 10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 200 × 2.667 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: Gold 800
    • Actual Cost: Gold 800
    • Gold Efficient: 100%

Kircheis Shard item.png Kircheis Shard

  • +15% Attack Speed
    • Cost Calculation using Basic Item Statistics: 15 × 25
    • Calculated Cost using Basic Item Statistics: Gold 375
    • Actual Cost: Gold 750
    • Gold Efficient: 50%
  • Unique Passive – Energized Strike: Your Energized attacks deal 40 bonus magic damage on hit.
    • The passive of Kircheis Shard item.png Kircheis Shard} must be valued at Gold 375 for it to be cost efficient.

Last Whisper item.png Last Whisper

  • +25 Attack Damage
    • Cost Calculation using Basic Item Statistics: 25 × 35
    • Calculated Cost using Basic Item Statistics: Gold 875
    • Actual Cost: Gold 1300
    • Gold Efficient: 67.31%
  • Unique Passive – Last Whisper: +30% Bonus Armor Penetration
    • The passive of Last Whisper item.png Last Whisper} must be valued at Gold 425 for it to be cost efficient.

Lost Chapter item.png Lost Chapter

  • +25 Ability Power
  • +300 Mana
    • Cost Calculation using Basic Item Statistics: 25 × 21.75 + 300 × 1.4
    • Calculated Cost using Basic Item Statistics: Gold 963.75
    • Actual Cost: Gold 900
    • Gold Efficient: 107.08%
  • Unique Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.


Negatron Cloak item.png Negatron Cloak

  • +40 magic Resistance
    • Cost Calculation using Basic Item Statistics: 40 × 18
    • Calculated Cost using Basic Item Statistics: Gold 720
    • Actual Cost: Gold 720
    • Gold Efficient: 100%

Nomad&#039;s Medallion item.png Nomad's Medallion

  • +25% Health Regeneration
  • +75% Mana Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 25 × 3 + 75 × 5 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: Gold 716.67
    • Actual Cost: Gold 850
    • Gold Efficient: 84.31%
  • +2 gold per 10 seconds
  • Unique Passive – Favor: Being near a minion death without granting the killing blow grants 6 gold and heals for 10 health. You may only be in possession of 1 Gold Income item.
    • The passives of Nomad&#039;s Medallion item.png Nomad's Medallion must be valued at Gold 133.33 for it to be cost efficient.
    • Alternatively, the item becomes gold efficient in 22 minion deaths, or about 4 minion deaths if healing is factored in.

Phage item.png Phage

  • +15 Attack Damage
  • +200 Health
    • Cost Calculation using Basic Item Statistics: 15 × 35 + 200 × 2.67
    • Calculated Cost using Basic Item Statistics: Gold 1058.3
    • Actual Cost: Gold 1250
    • Gold Efficient: 84.66%
  • Unique Passive – Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    • The Rage passive of Phage item.png Phage must be valued at Gold 191.7 for it to be gold efficient.

Quicksilver Sash item.png Quicksilver Sash

  • +30 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 30 × 18
    • Calculated Cost using Basic Item Statistics: Gold 540
    • Actual Cost: Gold 1300
    • Gold Efficient: 41.54%
  • Unique Active – Quicksilver: Removes all crowd control debuffs (90 second cooldown).
    • The active of Quicksilver Sash item.png Quicksilver Sash must be valued at Gold 760 for it to be gold efficient.

Raptor Cloak item.png Raptor Cloak

  • +40 Armor
  • +125% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 40 × 20 + 125 × 3
    • Calculated Cost using Basic Item Statistics: Gold 1175
    • Actual Cost: Gold 1200
    • Gold Efficient: 97.92%
  • Unique Passive – Point Runner: Grants +20% bonus movement speed that build up over 2 seconds when near turrets (including fallen turrets).
    • The passive of Raptor Cloak item.png Raptor Cloak must be valued at Gold 25 for it to be gold efficient.

Recurve Bow item.png Recurve Bow

  • +25% Attack Speed
  • +15 On-hit Physical Damage
    • Cost Calculation using Basic Item Statistics: 25 × 25 + 15 × 25
    • Calculated Cost using Basic Item Statistics: Gold 1000
    • Actual Cost: Gold 1000
    • Gold Efficient: 100%'
    • Although not a basic item, Recurve Bow item.png Recurve Bow is the item from which the on-hit physical damage gold value is derived. From this item derives a value of Gold 25 per on-hit physical damage.

Seeker&#039;s Armguard item.png Seeker's Armguard
(Unstacked)

  • +30 Armor
  • +20 Ability Power
    • Cost Calculation using Basic Item Statistics: 30 × 20 + 20 × 21.75
    • Calculated Cost using Basic Item Statistics: Gold 1035
    • Actual Cost: Gold 1200
    • Gold Efficient: 86.25%

(Fully stacked)

  • +45 Armor
  • +35 Ability Power
    • Cost Calculation using Stacked Item Statistics: 45 × 20 + 35 × 21.75
    • Calculated Cost using Stacked Item Statistics: Gold 1661.25
    • Actual Cost: Gold 1200
    • Gold Efficient: 138.44%
  • Unique Passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.
    • Seeker&#039;s Armguard item.png Seeker's Armguard is not gold efficient with no stacks. Its gold efficiency rises by Gold 20.88 per stack. It becomes cost efficient after obtaining 8 stacks.

Serrated Dirk item.png Serrated Dirk

  • +25 Attack Damage
  • +10 Armor Penetration
    • Cost Calculation using Basic Item Statistics: 20 × 35 + 10 × 40
    • Calculated Cost using Basic Item Statistics: Gold 1100
    • Actual Cost: Gold 1100
    • Gold Efficient: 100%
  • Unique Passive: +20 Movement Speed out of combat
    • Although not a basic item, Serrated Dirk item.png Serrated Dirk is the item from which the Lethality gold value is derived. From this item derives a value of Gold 22.5 per point of armor penetration.

Sheen item.png Sheen

  • +10% Cooldown Reduction
  • +250 Mana
    • Cost Calculation using Basic Item Statistics: 10 × 26.67 + 250 × 1.4
    • Calculated Cost using Basic Item Statistics: Gold 616.67
    • Actual Cost: Gold 1050
    • Gold Efficient: 58.73%
  • Unique Passive – Spellblade: After using an ability, your next basic attack (on-hit) deals 100% base attack damage as bonus physical damage.
    • The passive of Sheen item.png Sheen must be valued at Gold 433.33 for it to be gold efficient.

Sightstone item.png Sightstone

  • +150 Health
    • Cost Calculation using Basic Item Statistics: 150 × 2.67
    • Calculated Cost using Basic Item Statistics: Gold 400
    • Actual Cost: Gold 800
    • Gold Efficient: 50%
  • Unique Active – Warding: Consumes a charge to place a Sight Ward item.png Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. A player may only have 3 Stealth Wards on the map at one time.
    • The active of Sightstone item.png Sightstone must be valued at Gold 400 for it to be gold efficient.

Spectre&#039;s Cowl item.png Spectre's Cowl

  • +250 Health
  • +30 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 250 × 2.667 + 30 × 18
    • Calculated Cost using Basic Item Statistics: Gold 1206.67
    • Actual Cost: Gold 1200
    • Gold Efficient: 100.56%
  • Unique Passive: Grants 150% base health regeneration for 10 seconds after taking damage from an enemy champion.
    • This passive grants Gold 450 worth of Health Regeneration while active.
    • Spectre&#039;s Cowl item.png Spectre's Cowl is gold efficient even without its passive.

Stinger item.png Stinger

  • +35% Attack Speed
  • Unique Passive: +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 35 × 25 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: Gold 1141.67
    • Actual Cost: Gold 1100
    • Gold Efficient: 103.79%
    • Stinger item.png Stinger is more gold efficient than its Basic Item counterparts.

Targon&#039;s Brace item.jpg Targon's Brace

  • +175 Health
  • +50% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 175 × 2.667 + 50 × 3
    • Calculated Cost using Basic Item Statistics: Gold 617
    • Actual Cost: Gold 850
    • Gold Efficient: 72.59%
  • +2 gold per 10 seconds
  • Unique Passive – Spoils of War: Melee basic attacks execute minions below 200 + (10*level) Health. Killing a minion by any means heals you and the nearest allied champion for 40 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds. Max 3 charges. You may only be in possession of 1 Gold Income item.
    • The passive of Targon&#039;s Brace item.jpg Targon's Brace must be valued at Gold 233 for it to be gold efficient.
    • Alternatively, this item becomes gold efficient in 19 minutes and 25 seconds. Each charge used reduces this timer by up to 1 minute and 20 seconds, down to a minimum of about 4 minutes.

Tear of the Goddess item.png Tear of the Goddess
(Unstacked)

  • +250 Mana
    • Cost Calculation using Basic Item Statistics: 250 × 1.4
    • Calculated Cost using Basic Item Statistics: Gold 350
    • Actual Cost: Gold 750
    • Gold Efficient: 46.67%

(Fully Stacked)

  • +1000 Mana
    • Cost Calculation using Basic Item Statistics: 1000 × 1.4
    • Calculated Cost using Basic Item Statistics: Gold 1400
    • Actual Cost: Gold 750
    • Gold Efficient: 186.67%
  • Unique Passive - Awe: Refunds 15% of Mana spent.
  • Unique Passive – Mana Charge: Grants +4 / 6 mana (max +750 mana) for each spell cast and mana expenditure (up to 2 times per 8 seconds).
    • The passive of Tear of the Goddess item.png Tear of the Goddess must grant at least 286 mana (Gold 400) to be gold efficient.

Tiamat item.png Tiamat

  • +20 Attack Damage
  • +50% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 20 × 35 + 50 × 3
    • Calculated Cost using Basic Item Statistics: Gold 850
    • Actual Cost: Gold 1200
    • Gold Efficient: 70.83%
  • Unique Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target
  • Unique Active – Crescent (Melee only): Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown).
    • The passive and active of Tiamat item.png Tiamat must be worth at least (Gold 350) to be gold efficient.

Vampiric Scepter item.png Vampiric Scepter

  • +15 Attack Damage
  • +10% Life Steal
    • Cost Calculation using Basic Item Statistics: 15 × 35 + 10 × 37.5
    • Calculated Cost using Basic Item Statistics: Gold 900
    • Actual Cost: Gold 900
    • Gold Efficient: 100%
    • Although not a basic item, Vampiric Scepter item.png Vampiric Scepter is the item from which the life steal gold value is derived. From this item derives a value of Gold 37.5 per percentage of life steal.

Warden&#039;s Mail item.png Warden's Mail

  • +40 Armor
    • Cost Calculation using Basic Item Statistics: 40 × 20
    • Calculated Cost using Basic Item Statistics: Gold 800
    • Actual Cost: Gold 1000
    • Gold Efficient: 80%
  • Unique Passive – Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 15% for 1 second.
    • The passive of Warden&#039;s Mail item.png Warden's Mail must be valued at Gold 200 for it to be gold efficient.

Wicked Hatchet item.png Wicked Hatchet

  • +20 Attack Damage
  • +10% Critical Strike Chance
    • Cost Calculation using Basic Item Statistics: 20 × 35 + 10 × 40
    • Calculated Cost using Basic Item Statistics: Gold 1100
    • Actual Cost: Gold 1200
    • Gold Efficient: 91.67%
  • Unique Passive: Critical strikes cause your target to bleed for an additional 60% of your bonus AD as magic damage over 3 seconds.
    • The passive of Wicked Hatchet item.png Wicked Hatchet must be valued at Gold 100 for it to be gold efficient.

Zeal item.png Zeal

  • +15% Attack Speed
  • +20% Critical Strike Chance
  • Unique Passive: +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 15 × 25 + 20 × 40 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: Gold 1372.5
    • Actual Cost: Gold 1300
    • Gold Efficient: 105.58%
    • Zeal item.png Zeal is more gold efficient than its Basic Item counterparts.

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