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Gold efficiency/Finished Items

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Abyssal Scepter item.png Abyssal Scepter

  • +60 Ability Power
  • +60 Magic Resistance
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 60 × 21.75 + 60 × 18 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 2651.67 Gold
    • Actual Cost: 2750 Gold
    • Gold Efficient: 96.42%
  • Unique Passive: Nearby enemy champions take 10% more magic damage.
    • The passive of Abyssal Scepter item.png Abyssal Scepter must be valued at 98.33 Gold for it to be gold efficient.

Archangel&#039;s Staff item.png Archangel's Staff

  • +250 Mana
  • +80 Ability Power
  • +7.5 Ability Power (from passive)
    • Cost Calculation using Basic Item Statistics: 250 × 1.4 + 87.5 × 21.75
    • Calculated Cost using Basic Item Statistics: 2253.125 Gold
    • Actual Cost: 3100 Gold
    • Gold Efficient: 72.68%
  • Unique Passive – Insight: Grants Ability Power equal to 3% of your maximum mana. Refunds 25% of Mana spent.
  • Unique Passive – Mana Charge: Each time you cast a spell or spend mana, grants +8 / 10 maximum mana (occurs up to 2 times every 8 / 6 seconds). Transforms into Seraph&#039;s Embrace item.png Seraph's Embrace at +750 mana.
    • The passive of Archangel&#039;s Staff item.png Archangel's Staff must be valued at 846.875 Gold for it to be gold efficient.

Ardent Censer item.png Ardent Censer

  • +10% Cooldown Reduction
  • +60 Ability Power
  • +50% Mana Regeneration
  • Unique Passive: +8% Movement Speed
    • Cost Calculation using Basic Item Statistics: 10 × 26.67 + 60 × 21.75 + 50 × 5 + 8 × 39.5
    • Calculated Cost using Basic Item Statistics: 2137.67 Gold
    • Actual Cost: 2400 Gold
    • Gold Efficient: 92.94%
  • Unique Passive: Your heals and shields on champions grant them 15% attack speed for 6 seconds and their attacks deals 30 magic damage on-hit. This does not include regeneration effects or effects on yourself.
  • Unique Passive – Ardent Healing: +15% bonus healing and shielding power.
  • Statistical Value Per Ally Buffed: 15% Attack speed + 30 on-hit magical damage = 15 × 25 + 30 × 25 = 1125 Gold
    • Total Stat Value (4 allies buffed): 1125 × 4 + 2137.67 = 6637.67 Gold, making Ardent Censer item.png Ardent Censer 288.59% gold efficient.
    • Ardent Censer item.png Ardent Censer is gold efficient when buffing 1 ally with its passive.

Athene&#039;s Unholy Grail item.png Athene's Unholy Grail

  • +40 Ability Power
  • +25 Magic Resistance
  • +75% Mana Regeneration
  • +20% Cooldown Reduction
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 40 × 21.75 + 25 × 18 + 75 × 5 + 20 × 26.67 + 100 × 3
    • Calculated Cost using Basic Item Statistics: 2528.33 Gold
    • Actual Cost: 2250 Gold
    • Gold Efficient: 120.4%

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount. UNIQUE Passive: Increases Base Health Regeneration by 100% if current Health % is lower than current Mana %. Increases Base Mana Regeneration by 100% if current Mana % is lower than current Health %.

Banner of Command item.png Banner of Command

  • +60 Armor
  • +30 Magic resistance
  • +400 Mana
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 60 × 20 + 30 × 18 + 400 × 1.4 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 2567 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 116.68%
  • Unique Active – Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).

Banshee&#039;s Veil item.png Banshee's Veil

  • +300 Health
  • +70 Magic Resistance
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 70 × 18 + 100 × 3
    • Calculated Cost using Basic Item Statistics: 2360 Gold
    • Actual Cost: 2450 Gold
    • Gold Efficient: 96.33%
  • Unique Passive: Gain a spell shield that blocks the next incoming enemy ability. This shield refreshes if you haven't taken damage from champions in 40 seconds.
    • The passive of Banshee&#039;s Veil item.png Banshee's Veil must be valued at 90g for it to be gold efficient.

Berserker&#039;s Greaves item.png Berserker's Greaves

  • +35% Attack Speed
  • +45 Movement Speed
    • Cost Calculation using Basic Item Statistics: 35 × 25 + 45 × 12
    • Calculated Cost using Basic Item Statistics: 1415 Gold
    • Actual Cost: 1100 Gold
    • Gold Efficient: 128.64%

Berserker&#039;s Greaves item.png Berserker's Greaves are more gold efficient than their Basic Item counterparts.

The Black Cleaver item.png The Black Cleaver

  • +300 Health
  • +50 Attack Damage
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 50 × 35 + 20 × 26.67
    • Calculated Cost using Basic Item Statistics: 3083.33 Gold
    • Actual Cost: 3100 Gold
    • Gold Efficient: 99.46%
  • Unique Passive: Dealing physical damage to an enemy champion Cleaves them reducing their armor by 5% for 6 seconds. This effect stacks up to 6 times.
  • Unique Passive – Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved for ranged champions.
    • The passives of The Black Cleaver item.png The Black Cleaver must be valued at 16.67g for it to be gold efficient.

Blade of the Ruined King item.png Blade of the Ruined King

  • +25 Attack Damage
  • +10% Life Steal
  • +40% Attack Speed
  • +10 On-hit Damage (minimum)
    • Cost Calculation using Basic Item Statistics: 25 × 35 + 10 × 37.5 + 40 × 25 + 10 × 25
    • Calculated Cost using Basic Item Statistics: 2500 Gold
    • Actual Cost: 3400 Gold
    • Gold Efficient: 73.53%
  • Unique Passive: Your attacks deal 8% of the target's current health in physical damage (60 max vs minions and monsters).
  • Unique Active: Drains target champion, dealing 10% of the champion's maximum health in physical damage (min. 100) and healing you by the same amount. Additionally you steal 25% of their movement speed for 3 seconds (90 second cooldown) (550 range).

Bloodrazor item.png Bloodrazor

  • +50% Attack Speed
  • +20 On-hit Damage (minimum assuming 500 enemy health)
    • Cost Calculation using Basic Item Statistics: 50 × 25 + 20 × 25
    • Calculated Cost using Basic Item Statistics: 1750 Gold
    • Actual Cost: 2625 Gold
    • Gold Efficient: 107.69%
  • Unique Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
    • In order to be gold efficient, the passive must give you at least 55 On-hit Damage (meaning the enemy must have at least 1375 max Health).

The Bloodthirster item.png The Bloodthirster

  • +75 Attack Damage
  • Unique Passive: +20% Life Steal
    • Cost Calculation using Basic Item Statistics: 75 × 35 + 20 × 37.5
    • Calculated Cost using Basic Item Statistics: 3375 Gold
    • Actual Cost: 3700 Gold
    • Gold Efficient: 91.22%
  • Unique Passive: Your life steal overheals you, converting the excess healing into a shield that absorbs up to 50-350 damage and decays when out of combat for 25 seconds.
    • The passive of The Bloodthirster item.png The Bloodthirster must be valued at 325 Gold for it to be gold efficient.

Boots of Mobility item.png Boots of Mobility

  • +25 Movement Speed
    • Cost Calculation using Basic Item Statistics: 25 × 12
    • Calculated Cost using Basic Item Statistics: 300 Gold
    • Actual Cost: 900 Gold
    • Gold Efficient: 33.33%
  • Unique Passive - Enhanced Movement: Increases to +115 Movement Speed when out of combat for 5 seconds.
  • When out of combat Boots of Mobility item.png Boots of Mobility reaches 153.33%, becoming gold efficient.

Boots of Swiftness item.png Boots of Swiftness

  • +55 Movement Speed
    • Cost Calculation using Basic Item Statistics: 55 × 12
    • Calculated Cost using Basic Item Statistics: 660 Gold
    • Actual Cost: 900 Gold
    • Gold Efficient: 73.33%
  • Unique Passive - Slow Resist: Movement slowing effects are reduced by 25%.

Juggernaut item.png Cinderhulk

  • +400 Health
  • +60 Health(+15% Bonus Health)
    • Cost Calculation using Basic Item Statistics: 460 × 2.67
    • Calculated Cost using Basic Item Statistics: 1226.67 Gold
    • Actual Cost: 2625 Gold
    • Gold Efficient: 75.49%
  • Unique Passive - Immolate: Deals 7 + 2 per level magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
    • The passive of Juggernaut item.png Cinderhulk must be valued at 1398.3 Gold for it to be gold efficient.

Dead Man&#039;s Plate item.png Dead Man's Plate

  • +500 Health
  • +50 Armor
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 50 × 20
    • Calculated Cost using Basic Item Statistics: 2333.33 Gold
    • Actual Cost: 2900 Gold
    • Gold Efficient: 80.46%
  • Unique Passive – Dreadnought: You build Momentum stacks while moving, up to 100, granting up to 60 bonus movement speed. Momentum rapidly decays while under immobilizing crowd control effects, and decays slowly while slowed.
  • Unique Passive – Crushing Blow: Basic attacks discharge all Momentum, dealing 1 bonus physical damage for every 2 Momentum. If 100 stacks are discharged, the damage is doubled and, if you are a melee attacker, the target will also be slowed by 50% that decays over 1 second.
  • Dead Man&#039;s Plate item.png Dead Man's Plate becomes gold efficient at 80 stacks (+48 movement speed) and reaches 105.29% gold efficiency when fully stacked.

Death&#039;s Dance item.png Death's Dance

  • +75 Attack Damage
  • +10% Cooldown Reduction
  • +15% Life Steal (from passive)
    • Cost Calculation using Basic Item Statistics: 75 × 35 + 10 × 26.67 + 15 × 37.5
    • Calculated Cost using Basic Item Statistics: 3454.17 Gold
    • Actual Cost: 3500 Gold
    • Gold Efficient: 98.69%
  • Unique Passive: Dealing physical damage heals for 15% of the damage dealt. This is 33% as effective for Area of Effect damage.
  • Unique Passive: 15% of damage taken is dealt as a Bleed effect over 3 seconds instead.
    • The passives of Death&#039;s Dance item.png Death's Dance must be valued at 45.83 Gold for it to be gold efficient.

Dervish Blade item.png Dervish Blade

  • +50% Attack Speed
  • +45 Magic Resistance
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 50 × 25 + 45 × 18 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 2326.67 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 86.17%
  • Unique Active – Quicksilver: Removes all debuffs from your champion. Melee champions also gain +50% movement speed for 1 second. 90 second cooldown.
    • The active of Dervish Blade item.png Dervish Blade must be valued at 373.33 Gold for it to be gold efficient.

Duskblade of Draktharr item.png Duskblade of Draktharr

  • +65 Attack Damage
  • Unique Passive – +15 Lethality
    • Cost Calculation using Basic Item Statistics: 65 × 35 + 15 × 22.5
    • Calculated Cost using Basic Item Statistics: 2612.5 Gold
    • Actual Cost: 3250 Gold
    • Gold Efficient: 80.38%
  • Unique Passive – +20 Movement speed out of combat
  • UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next Basic Attack against an enemy champion will deal 50 (+200% Lethality) true damage on-hit (lasts for 4 seconds after being seen by an enemy champion).
  • UNIQUE Passive - Blackout: When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby enemy wards (90 second cooldown).

Edge of Night item.png Edge of Night

  • +60 Attack Damage
  • +35 Magic Resist
    • Cost Calculation using Basic Item Statistics: 60 × 35 + 35 × 18
    • Calculated Cost using Basic Item Statistics: 2730 Gold
    • Actual Cost: 3250 Gold
    • Gold Efficient: 84%
  • UNIQUE Passive: +15 Lethality
  • UNIQUE Passive: +20 Movement Speed out of Combat
  • UNIQUE Active - Night's Veil: Channel for 1.5 second to grant a spell shield that blocks the next enemy ability. Lasts for 10 seconds (45 second cooldown).(Can move while channeling, but taking damage breaks the channel.)

Entropy item.png Entropy

  • +55 Attack Damage
  • +275 Health
    • Cost Calculation using Basic Item Statistics: 55 × 35 + 275 × 2.67
    • Calculated Cost using Basic Item Statistics: 2658.33 Gold
    • Actual Cost: 2600 Gold
    • Gold Efficient: 279.82%
  • Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Unique Active: For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 true damage over 2.5 seconds (60 second cooldown).
    • Entropy item.png Entropy is gold efficient even without its passive and active.

Essence Reaver item.png Essence Reaver

  • +70 Attack Damage
  • +20% Critical Strike Chance
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 70 × 35 + 20 × 40 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 3516.67 Gold
    • Actual Cost: 3600 Gold
    • Gold Efficient: 97.69%
  • Unique Passive: Gain up to +20% additional Cooldown Reduction equal to your Critical Strike Chance from other sources.
  • Unique Passive: Critical strikes restore 3% of your maximum Mana pool.
  • When providing the full 20% Cooldown Reduction from its passive, Essence Reaver item.png Essence Reaver becomes 112.5% gold efficient.
    • The passive of Essence Reaver item.png Essence Reaver must grant at least 4% Cooldown Reduction for it to be gold efficient.

Eye of the Equinox item.png Eye of the Equinox

  • +500 Health
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 100 × 3
    • Calculated Cost using Basic Item Statistics: 1633.33 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 74.24%
  • +2 gold per 10 seconds
  • Unique Passive – Spoils of War: Melee basic attacks execute minions below 320 + (20*level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.
  • Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
    • The passive and active of Eye of the Equinox item.png Eye of the Equinox must be valued at 566.67 Gold for it to be gold efficient.

Eye of the Oasis item.png Eye of the Oasis

  • +200 Health
  • +150% Health Regeneration
  • +100% Mana Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 150 × 3 + 100 × 5 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 1750 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 92.11%
  • Unique Passive – Favor: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health.
  • Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
    • The passive and active of Eye of the Oasis item.png Eye of the Oasis must be valued at 450 Gold for it to be gold efficient.

Eye of the Watchers item.png Eye of the Watchers

  • +200 Health
  • +25 Ability Power
  • +100% Mana Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 25 × 21.75 + 100 × 5 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 1843.75 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 83.81%
  • +2 gold per 10 seconds
  • Unique Passive – Tribute: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health.
  • Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
    • The passive and active of Eye of the Watchers item.png Eye of the Watchers must be valued at 356.25 Gold for it to be gold efficient.

Face of the Mountain item.png Face of the Mountain

  • +450 Health
  • +100% Health Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 450 × 2.67 + 100 × 3 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 1766.67 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 80.3%
  • +2 gold per 10 seconds
  • Unique Passive – Spoils of War: Melee basic attacks execute minions below 320 + (20*level) Health. Killing a minion heals the owner and a nearby allied champion for 50 and grants them kill Gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges. You may only be in possession of 1 Gold Income item.
  • Unique Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.
    • The passive and active of Face of the Mountain item.png Face of the Mountain must be valued at 433.33 Gold for it to be gold efficient.

Frost Queen&#039;s Claim item.png Frost Queen's Claim

  • +50 Ability Power
  • +10% Cooldown Reduction
  • +75% Mana Regeneration
    • Cost Calculation using Basic Item Statistics: 50 × 21.75 + 10 × 26.67 + 75 × 5
    • Calculated Cost using Basic Item Statistics: 1729.17 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 78.6%
  • +2 gold per 10 seconds
  • Unique Passive – Tribute: Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage and grant 15 Gold. You generate one charge of Tribute every 10 seconds, storing up to 3. You may only be in possession of 1 Gold Income item.
  • Unique Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have travelled (90 second cooldown.)
    • Frost Queen&#039;s Claim item.png Frost Queen's Claim's active must have a value of 470.83 Gold for the item to be gold efficient. Alternately, the item must be held for 39 minutes and 15 seconds, including time spent holding Frostfang item.jpg Frostfang and Spellthief&#039;s Edge item.png Spellthief's Edge. Each proc of Tribute decreases the time by 75 seconds.

Frozen Heart item.png Frozen Heart

  • +90 Armor
  • +400 Mana
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 90 × 20 + 400 × 1.4 + 20 × 26.67
    • Calculated Cost using Basic Item Statistics: 2893.33 Gold
    • Actual Cost: 2800 Gold
    • Gold Efficient: 107.16%
  • Unique Passive: Reduces the attack speed of nearby enemies by 15% (700 range).

Frozen Mallet item.png Frozen Mallet

  • +700 Health
  • +30 Attack Damage
    • Cost Calculation using Basic Item Statistics: 700 × 2.67 + 30 × 35
    • Calculated Cost using Basic Item Statistics: 2916.67 Gold
    • Actual Cost: 3100 Gold
    • Gold Efficient: 94.09%
  • Unique Passive – Icy: Your basic attacks slow your target's Movement Speed by 40% for 1.5 seconds (30% slow for ranged attacks).
  • The passive of Frozen Mallet item.png Frozen Mallet must be valued at 183.33 Gold for it to be gold efficient.

Guardian Angel item.png Guardian Angel

  • +60 Armor
  • +45 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 60 × 20 + 45 × 18
    • Calculated Cost using Basic Item Statistics: 2010 Gold
    • Actual Cost: 2400 Gold
    • Gold Efficient: 83.75%
  • Unique Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
  • The passive of Guardian Angel item.png Guardian Angel must be valued at 390 Gold for it to be gold efficient.

Guardian&#039;s Horn item.png Guardian's Horn +200 Health +125% Health Regeneration

    • Cost Calculation using Basic Item Statistics: 200 × 2.67 + 125 × 3
    • Calculated Cost using Basic Item Statistics: 908.33 Gold
    • Actual Cost: 1000 Gold
    • Gold Efficient: 95.61%
  • Unique Passive: Enemy spellcasts reduce the cooldown of Battle Cry by 1 second.
  • Unique Active – Battle Cry: Gain 30% Movement Speed, 20 Armor, and 20 Magic Resist for 3 seconds. 25 second cooldown.

Guinsoo&#039;s Rageblade item.png Guinsoo's Rageblade

  • +35 Attack Damage
  • +50 Ability Power
  • +25% Attack Speed
  • +15 On-hit Damage
    • Cost Calculation using Basic Item Statistics: 35 × 35 + 50 × 21.75 +25 × 25+ 15 × 25
    • Calculated Cost using Basic Item Statistics: 3312.5 Gold
    • Actual Cost: 3600 Gold
    • Gold Efficient: 92.01%
  • Unique Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage.
  • Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.
    • Each stack gives 392 Gold worth of stats, increasing the efficiency by 10.89%, reaching 2352 Gold at 6 stacks, giving Guinsoo&#039;s Rageblade item.png Guinsoo's Rageblade a total stacked value of 5664.5 Gold, or 139.99%

Hextech GLP-800 item.png Hextech GLP-800

  • +300 Health
  • +400 Mana
  • +80 Ability Power
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 400 × 1.4 + 80 × 21.75
    • Calculated Cost using Basic Item Statistics: 3100 Gold
    • Actual Cost: 3000 Gold
    • Gold Efficient: 91.18%
  • Unique Passive – Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
  • Unique Active – Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items). Enemies hit are slowed by 65% decaying over 0.5 seconds
    • Hextech GLP-800 item.png Hextech GLP-800 is gold efficient even without its passive and active effects.

Hextech Gunblade item.png Hextech Gunblade

  • +40 Attack Damage
  • +80 Ability Power
  • +15% Life Steal
  • +15% Spell Vamp
    • Cost Calculation using Basic Item Statistics: 40 × 35 + 80 × 21.75 + 15 × 37.5 + 15 × 27.5
    • Calculated Cost using Basic Item Statistics: 4115 Gold
    • Actual Cost: 3400 Gold
    • Gold Efficient: 121.03%
  • Unique Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
  • Unique Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).

Hextech Protobelt-01 item.png Hextech Protobelt-01

  • +300 Health
  • +60 Ability Power
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 60 × 21.75 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 2371.67 Gold
    • Actual Cost: 2500 Gold
    • Gold Efficient: 94.87%
  • Unique Active – Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+35% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items). Champions and Monsters hit by multiple fire bolts take 20% damage per additional bolt.
  • The active of Hextech Protobelt-01 item.png Hextech Protobelt-01 must be valued at 128.33 Gold for it to be gold efficient.

Iceborn Gauntlet item.png Iceborn Gauntlet

  • +500 Mana
  • +65 Armor
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 500 × 1.4 + 65 × 20 + 20 × 26.67
    • Calculated Cost using Basic Item Statistics: 2533.33 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 93.83%
  • Unique Passive – Spellblade: After using an ability, your next basic attack deals 100% base AD bonus physical damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30% (1.5 second cooldown). Size of zone increases with bonus armor.
    • The passive of Iceborn Gauntlet item.png Iceborn Gauntlet must be valued at 166.67 Gold for it to be gold efficient.

Infinity Edge item.png Infinity Edge

  • +70 Attack Damage
  • +20% Critical Strike Chance
    • Cost Calculation using Basic Item Statistics: 70 × 35 + 20 × 40
    • Calculated Cost using Basic Item Statistics: 3250 Gold
    • Actual Cost: 3600 Gold
    • Gold Efficient: 90.28%
  • Unique Passive: Critical strike bonus damage is increased by 50%.
    • The passive of Infinity Edge item.png Infinity Edge must be valued at 350 Gold for it to be gold efficient.

Ionian Boots of Lucidity item.png Ionian Boots of Lucidity

  • +10% Cooldown Reduction
  • +45 Movement Speed
    • Cost Calculation using Basic Item Statistics: 10 × 26.67 + 45 × 12
    • Calculated Cost using Basic Item Statistics: 806.67 Gold
    • Actual Cost: 900 Gold
    • Gold Efficient: 89.63%
  • Unique Passive: Reduces Summoner Spell cooldowns by 10%

Liandry&#039;s Torment item.png Liandry's Torment

  • +80 Ability Power
  • +300 Health
  • Unique Passive: +15 Magic Penetration
    • Cost Calculation using Basic Item Statistics: 80 × 21.75 + 300 × 2.67 + 15 × 37.333∞
    • Calculated Cost using Basic Item Statistics: 3100 Gold
    • Actual Cost: 3200 Gold
    • Gold Efficient: 100%
  • Unique Passive: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 2% of the target's current health per second for 3 seconds. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters.
    • The passive of Liandry&#039;s Torment item.png Liandry's Torment must be valued at 100 Gold for it to be gold efficient.

Lich Bane item.png Lich Bane

  • +80 Ability Power
  • +250 Mana
  • +7% Movement Speed
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 80 × 21.75 + 250 × 1.4 + 7 × 39.5 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 2633.17 Gold
    • Actual Cost: 3200 Gold
    • Gold Efficient: 82.29%
  • Unique Passive – Spellblade: After using an ability, your next basic attack deals 75% base AD + (50% AP) bonus magic damage (1.5 second cooldown).
    • The passive of Lich Bane item.png Lich Bane must be valued at 566.83 Gold for it to be gold efficient.

Locket of the Iron Solari item.png Locket of the Iron Solari

  • +30 Armor
  • +60 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 30 × 20 + 60 × 18
    • Calculated Cost using Basic Item Statistics: 1680 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 76.36%
  • UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

Lord Dominik&#039;s Regards item.png Lord Dominik's Regards

  • +50 Attack Damage
    • Cost Calculation using Basic Item Statistics: 50 × 35
    • Calculated Cost using Basic Item Statistics: 1750 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 64.81%
  • Unique Passive – Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
  • Unique Passive – Last Whisper: +45% Bonus Armor Penetration.

Lord Van Damm&#039;s Pillager item.png Lord Van Damm's Pillager

  • +300 Health
  • +50 Attack Damage
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 50 × 35 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 2816.67 Gold
    • Actual Cost: 3300 Gold
    • Gold Efficient: 93.89%
  • Unique Passive – Ashes to Ashes: Controlling the nearest Altar sets you aflame, dealing 25 (+1 per champion level) magic damage per second to nearby enemies (Deals 50% bonus damage to minions and monsters). Controlling the furthest Altar causes your basic attacks to burn targets for up to 114 true damage (based on champion level) over 3 seconds.

Luden&#039;s Echo item.png Luden's Echo

  • +100 Ability Power
  • +10% Movement Speed
    • Cost Calculation using Basic Item Statistics: 100 × 21.75 + 10 × 39.5
    • Calculated Cost using Basic Item Statistics: 2570 Gold
    • Actual Cost: 3000 Gold
    • Gold Efficient: 80.31%
  • Unique Passive: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 + (10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
  • The passive of Luden&#039;s Echo item.png Luden's Echo must be valued at 430 Gold for it to be gold efficient.

Manamune item.png Manamune

  • +250 Mana
  • +25 Attack Damage
  • +5 Attack Damage (from passive)
    • Cost Calculation using Basic Item Statistics: 250 × 1.4 + 30 × 35
    • Calculated Cost using Basic Item Statistics: 1400 Gold
    • Actual Cost: 2400 Gold
    • Gold Efficient: 58.33%
  • Unique Passive – Awe: Gain attack damage equal to 2% of your maximum mana. Refunds 15% of Mana spent.
  • Unique Passive – Mana Charge: Each time you cast a spell or spend mana, grants + 4 / 8 maximum mana (occurs up to 2 times every 8 / 6 seconds). Transforms into Muramana item.png Muramana at +750 mana.
  • The passive of Manamune item.png Manamune must be valued at 1000 Gold for it to be gold efficient.

Maw of Malmortius item.png Maw of Malmortius
(without passive)

  • +55 Attack Damage
  • +40 Magic Resistance
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 55 × 35 + 40 × 18 + 10 × 26.7
    • Calculated Cost using Basic Item Statistics: 2912 Gold
    • Actual Cost: 3250 Gold
    • Gold Efficient: 93.69%

(with passive)

  • +75 Attack Damage
  • +40 Magic Resistance
  • +10% Cooldown Reduction
  • +10% Spell Vamp
  • +10% Life Steal
    • Cost Calculation using Basic Item Statistics: 75 × 35 + 40 × 18 + 10 × 26.7 + 10 × 37.5 + 10 × 27.5
    • Calculated Cost using Basic Item Statistics: 4262 Gold
    • Actual Cost: 3250 Gold
    • Gold Efficient: 131.14%
  • Unique Passive – Lifeline: If you would take damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs up to 300 + 1 per bonus Magic Resistance for 5 seconds.
    • The passives of Maw of Malmortius item.png Maw of Malmortius must be valued at 338 Gold for it to be gold efficient.

Mejai&#039;s Soulstealer item.png Mejai's Soulstealer

  • +20 Ability Power
  • +200 Mana
    • Cost Calculation using Basic Item Statistics: 20 × 21.75 + 200 × 1.4
    • Calculated Cost using Basic Item Statistics: 715 Gold
    • Actual Cost: 1400 Gold
    • Gold Efficient: 51.07%
  • Unique Passive – Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
  • Unique Passive – Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.

Mercurial Scimitar item.png Mercurial Scimitar

  • +65 Attack Damage
  • +35 Magic Resistance
  • +10% Life Steal
    • Cost Calculation using Basic Item Statistics: 65 × 35 + 35 × 18 + 10 × 37.5
    • Calculated Cost using Basic Item Statistics: 3280 Gold
    • Actual Cost: 3600 Gold
    • Gold Efficient: 91.11%
  • Unique Active – Quicksilver: Removes all crowd control debuffs and grants +50% movement speed for 1 second (90 second cooldown).

Mercury&#039;s Treads item.png Mercury's Treads

  • +25 Magic Resist
  • +45 Movement Speed
    • Cost Calculation using Basic Item Statistics: 25 × 18 + 45 × 12
    • Calculated Cost using Basic Item Statistics: 990 Gold
    • Actual Cost: 1100 Gold
    • Gold Efficient: 90%
  • Unique Active – Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
    • The passive of Mercury&#039;s Treads item.png Mercury's Treads must be valued at 110 Gold for it to be gold efficient.

Mikael&#039;s Crucible item.png Mikael's Crucible

  • +35 Magic Resistance
  • +150% Mana Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 35 × 18 + 150 × 5 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 1646.67 Gold
    • Actual Cost: 2400 Gold
    • Gold Efficient: 92.7%
  • Unique Passive: Increases Base Health Regeneration by 100% if current Health % is lower than current Mana %. Increases Base Mana Regeneration by 100% if current Mana % is lower than current Health %.
  • Unique Passive – Crucial Healing: +20% bonus healing and shielding power.
  • Unique Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown). Successfully cleansing an effect this way grants the ally 40% movement speed for 2 seconds.
    • The passives and active of Mikael&#039;s Crucible item.png Mikael's Crucible must be valued at 453.33 Gold for this item to be gold efficient.

Moonflair Spellblade item.png Moonflair Spellblade

  • +50 Ability Power
  • +50 Armor
  • +50 Magic Resistance
    • Cost Calculation using Basic Item Statistics: 50 × 21.75 + 50 × 20 + 50 × 18
    • Calculated Cost using Basic Item Statistics: 2987.5 Gold
    • Actual Cost: 2500 Gold
    • Gold Efficient: 119.5%
  • Unique Passive – Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

Morellonomicon item.png Morellonomicon

  • +100 Ability Power
  • +400 Mana
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 100 × 21.75 + 400 × 1.4 + 20 × 4198.33
    • Calculated Cost using Basic Item Statistics: 3268.33 Gold
    • Actual Cost: 2900 Gold
    • Gold Efficient: 112.7%
  • Unique Passive: Dealing magic damage to an enemy champion below 35% health inflicts Grievous Wounds icon Grievous Wounds to them for 8 seconds.
  • Unique Passive: Kills and Assists restore 20% of your maximum Mana.

Mortal Reminder item.png Mortal Reminder

  • +50 Attack Damage
    • Cost Calculation using Basic Item Statistics: 50 × 35
    • Calculated Cost using Basic Item Statistics: 1750 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 64.81%
  • Unique Passive – Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
  • Unique Passive – Last Whisper: +45% Bonus Armor Penetration.
    • The passives of Mortal Reminder item.png Mortal Reminder must be valued at 950 Gold for it to be gold efficient.

Muramana item.png Muramana

  • +1000 Mana
  • +25 Attack Damage
  • +20 Attack Damage (from passive)
    • Cost Calculation using Basic Item Statistics: 1000 × 1.4 + 45 × 35
    • Calculated Cost using Basic Item Statistics: 2975 Gold
    • Actual Cost: 2200 Gold
    • Gold Efficient: 123.96%
  • Unique Passive – Awe: Gain attack damage equal to 2% of your maximum mana. Refunds 15% of Mana spent.
  • Unique Passive - Shock: Single target spells and attacks (on hit) on Champions consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed. This effect only activates while you have greater than 20% maximum Mana.
    • With the item's base mana, Muramana item.png Muramana's Awe passive provides 20 AD on its own.
    • Muramana item.png Muramana is gold efficient even without its passive.

Nashor&#039;s Tooth item.png Nashor's Tooth

  • +80 Ability Power
  • +50% Attack Speed
  • +15 On-hit Magic Damage
  • +12 On-hit Magic Damage (from passive)
  • +20% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 80 × 21.75 + 50 × 25 + 27 × 25 + 20 × 26.67
    • Calculated Cost using Basic Item Statistics: 4198.33 Gold
    • Actual Cost: 3000 Gold
    • Gold Efficient: 139.94%
  • Unique Passive: +15 (+ 15% AP) On-Hit Magic Damage

Ninja Tabi item.png Ninja Tabi

  • +30 Armor
  • +45 Movement Speed
    • Cost Calculation using Basic Item Statistics: 30 × 20 + 45 × 12
    • Calculated Cost using Basic Item Statistics: 1140 Gold
    • Actual Cost: 1100 Gold
    • Gold Efficient: 103.64%
  • Unique Passive: Blocks 12% of the damage from basic attacks.
    • Ninja Tabi item.png Ninja Tabi is gold efficient even without its passive.

Ohmwrecker item.png Ohmwrecker

  • +300 Health
  • +50 Armor
  • +150% Health Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 50 × 20 + 150 × 3 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 2516.67 Gold
    • Actual Cost: 2650 Gold
    • Gold Efficient: 94.97%
  • Unique Passive – Point Runner: Grants +20% bonus movement speed that build up over 2 seconds when near turrets.
  • Unique Active: Prevents nearby enemy towers from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds.
    • The passive and active of Ohmwrecker item.png Ohmwrecker must be valued at 133.33 Gold for this item to be gold efficient.

Orb of Winter item.png Orb of Winter

  • +70 Magic Resistance
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 70 × 18 + 100 × 3
    • Calculated Cost using Basic Item Statistics: 1560 Gold
    • Actual Cost: 2010 Gold
    • Gold Efficient: 164.21%
  • Unique Passive: Grants a shield that absorbs up to 30 + (10 × level) damage. This shield refreshes after no damage is taken from enemy champions for 9 seconds.
    • If you count the passive as health, then it is worth between 106.66 Gold and 560 Gold, depending on the champion's level (40 × 2.67 and 210 × 2.67). That makes the stats of the item combined worth between 1666.67 Gold and 2120 Gold, also making Orb of Winter item.png Orb of Winter, when level 14, more cost effective than its Basic Item counterparts.

Overlord&#039;s Bloodmail item.png Overlord's Bloodmail

  • +800 Health
  • +100% Health Regen
    • Cost Calculation using Basic Item Statistics: 800 × 2.67 + 100 × 3
    • Calculated Cost using Basic Item Statistics: 2433.33 Gold
    • Actual Cost: 2550 Gold
    • Gold Efficient: 95.42%
  • Unique Passive: On kill or assist, heal for 300 health over 5 seconds.

Phantom Dancer item.png Phantom Dancer

  • +45% Attack Speed
  • +30% Critical Strike Chance
  • +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 45 × 25 + 30 × 40 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 2522.5 Gold
    • Actual Cost: 2550 Gold
    • Gold Efficient: 98.92%
  • Unique Passive – Spectral Waltz: While within 500 units of an enemy Champion you can see, +7% Movement Speed and you can move through units.
  • Unique Passive – Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
  • While near enemies, Spectral Waltz adds 276.5 Gold worth of movement speed, making Phantom Dancer item.png Phantom Dancer 109.76% gold efficient

Rabadon&#039;s Deathcap item.png Rabadon's Deathcap

  • +120 Ability Power
  • +42 Ability Power(from passive)
    • Cost Calculation using Basic Item Statistics: 120 × 21.75 + 42 × 21.75
    • Calculated Cost using Basic Item Statistics: 3523.5 Gold
    • Actual Cost: 3800 Gold
    • Gold Efficient: 92.72%
  • Unique Passive: Increases Ability Power by 35%.

Randuin&#039;s Omen item.png Randuin's Omen

  • +500 Health
  • +60 Armor
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 60 × 20
    • Calculated Cost using Basic Item Statistics: 2533.33 Gold
    • Actual Cost: 2900 Gold
    • Gold Efficient: 87.36%
  • Passive: -10% damage taken from critical strikes.
  • Unique Passive – Cold Steel: When hit by basic attacks, reduces the attacker's attack speed by 15% for 1 second.
  • Unique Passive: -10% damage taken from critical strike.
  • Unique Active: Slows the movement speed of nearby enemy units by 35% for 4 seconds (60 second cooldown) (500 range).
    • The passive and active effects of Randuin&#039;s Omen item.png Randuin's Omen must be worth 366.67 Gold for the item to be gold efficient.

Rapid Firecannon item.png Rapid Firecannon

  • +30% Attack Speed
  • +30% Critical Strike Chance
  • +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 30 × 25 + 30 × 40 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 2147.5 Gold
    • Actual Cost: 2600 Gold
    • Gold Efficient: 82.6%
  • Passive: Moving and attacking will make an attack Energized.
  • Unique Passive – Firecannon: Your Energized attacks gain 35% bonus range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit. Energized attacks function on structures.
    • The passive of Rapid Firecannon item.png Rapid Firecannon must be valued at 452.5 Gold for it to be gold efficient.

Ravenous Hydra item.png Ravenous Hydra

  • +75 Attack Damage
  • +100% Health Regeneration
  • +12% Life Steal
    • Cost Calculation using Basic Item Statistics: 75 × 35 + 100 × 3 + 12 × 37.5
    • Calculated Cost using Basic Item Statistics: 3375 Gold
    • Actual Cost: 3500 Gold
    • Gold Efficient: 96.43%
  • Passive: Life Steal applies to damage dealt by this item.
  • Unique Passive - Cleave: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge).
  • Unique Active - Crescent: Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown).
    • The passive and active effects of Ravenous Hydra item.png Ravenous Hydra must be worth 125 Gold for the item to be gold efficient.

Righteous Glory item.png Righteous Glory

  • +500 Health
  • +300 Mana
  • +100% Health Regeneration
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 300 × 1.4 + 100 × 3
    • Calculated Cost using Basic Item Statistics: 2053.33 Gold
    • Actual Cost: 2600 Gold
    • Gold Efficient: 82.13%
  • Unique Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
  • Unique Active: Grants +75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 seconds (90 second cooldown).
    • The passive of Righteous Glory item.png Righteous Glory must be valued at 546.67 Gold for it to be gold efficient.

Rod of Ages item.png Rod of Ages
(Unstacked)

  • +300 Health
  • +300 Mana
  • +60 Ability Power
    • Cost Calculation using Basic Item Statistics: 300 × 2.67 + 300 × 1.4 + 60 × 21.75
    • Calculated Cost using Basic Item Statistics: 2525 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 93.52%

(Fully Stacked)

  • +300 Health
  • +200 Health (from passive)
  • +300 Mana
  • +100 Mana (from passive)
  • +60 Ability Power
  • +40 Ability Power (from passive)
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 400 × 1.4 + 100 × 21.75
    • Calculated Cost using Basic Item Statistics: 4068.33 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 150.68%
  • Passive: This item gains 20 health, 10 mana and 4 ability power every minute / 40 seconds, up to 10 times.
  • Unique Passive – Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    • One level up with is this item is worth 154.33 Gold.
    • Rod of Ages item.png Rod of Ages becomes gold efficient after 2 minutes, not including it's unique passive.

Ruby Sightstone item.png Ruby Sightstone

  • +500 Health
    • Cost Calculation using Basic Item Statistics: 500 × 2.67
    • Calculated Cost using Basic Item Statistics: 1333.33 Gold
    • Actual Cost: 1600 Gold
    • Gold Efficient: 83.33%
  • Unique Passive: Item Active cooldowns are reduced by 20%.
  • Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.
    • The passive of Ruby Sightstone item.png Ruby Sightstone must be valued at 266.67 Gold for it to be gold efficient.

Runaan&#039;s Hurricane item.png Runaan's Hurricane

  • +40% Attack Speed
  • +30% Critical Chance
  • +7% Movement Speed
  • Unique Passive: +15 On-hit Physical Damage
    • Cost Calculation using Basic Item Statistics: 40 × 25 + 30 × 40 + 7 × 39.5 + 15 × 25
    • Calculated Cost using Basic Item Statistics: 2851.5 Gold
    • Actual Cost: 2600 Gold
    • Gold Efficient: 109.67%
  • Unique Passive – Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (25% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.

Magus item.png Runic Echoes

  • +60 Ability Power
  • +7% Movement Speed
    • Cost Calculation using Basic Item Statistics: 60 × 21.75 + 7 × 39.5
    • Calculated Cost using Basic Item Statistics: 1581.5 Gold
    • Actual Cost: 2625 Gold
    • Gold Efficient: 97.32%
  • Unique Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
    • The passive of Magus item.png Runic Echoes must be valued at 1043.5 Gold for it to be gold efficient.


Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter

  • +100 Ability Power
  • +400 Health
    • Cost Calculation using Basic Item Statistics: 100 × 21.75 + 400 × 2.67
    • Calculated Cost using Basic Item Statistics: 3243 Gold
    • Actual Cost: 3200 Gold
    • Gold Efficient: 124.73%
  • Unique Passive – (Icy): Damaging abilities slow affected enemies based on their type:

Sanguine Blade item.png Sanguine Blade
(Unstacked)

  • +45 Attack Damage
  • +10% Life Steal
    • Cost Calculation using Basic Item Statistics: 45 × 35 + 10 × 37.5
    • Calculated Cost using Basic Item Statistics: 1950 Gold
    • Actual Cost: 2400 Gold
    • Gold Efficient: 81.25%

(Fully Stacked)

  • +45 Attack Damage
  • +30 Attack Damage (from passive)
  • +10% Life Steal
  • +5% Life Steal (from passive)
    • Cost Calculation using Basic Item Statistics: 45 × 35 + 30 × 35 + 10 × 37.5 + 5 × 37.5
    • Calculated Cost using Basic Item Statistics: 3187.5 Gold
    • Actual Cost: 2400 Gold
    • Gold Efficient: 132.81%
  • Unique Passive: Your basic attacks grant +6 attack damage and +1% life steal for 8 seconds (stacking up to 5 stacks).
    • One stack increases the gold efficiency of this item by 212.5 Gold.
    • Sanguine Blade item.png Sanguine Blade is gold efficient when is has 3 or more stacks.

Seraph&#039;s Embrace item.png Seraph's Embrace

  • +1000 Mana
  • +80 Ability Power
  • +30 Ability Power (from Passive)
    • Cost Calculation using Basic Item Statistics: 1000 × 1.4 + 110 × 21.75
    • Calculated Cost using Basic Item Statistics: 3792.5 Gold
    • Actual Cost: 3100 Gold
    • Gold Efficient: 122.34%
  • Unique Passive – Insight: Gain ability power equal to 3% of your maximum mana. Refunds 25% of Mana spent.
  • Unique Active – Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds (120 second cooldown).

Sorcerer&#039;s Shoes item.png Sorcerer's Shoes

  • +15 Magic Penetration
  • +45 Movement Speed
    • Cost Calculation using Basic Item Statistics: 15 × 37.333∞ + 45 × 12
    • Calculated Cost using Basic Item Statistics: 1100 Gold
    • Actual Cost: 1100 Gold
    • Gold Efficient: 100%
    • Although not a basic item, Sorcerer&#039;s Shoes item.png Sorcerer's Shoes is the item from which the flat magic penetration gold value is derived. From this item derives a value of 37.333∞ Gold per point of magic penetration.

Spirit Visage item.png Spirit Visage

  • +500 Health
  • +55 Magic Resistance
  • +10% Cooldown Reduction
  • +200% Health Regen
  • +75% Health Regen (from passive)
    • Cost Calculation using Basic Item Statistics: 500 × 2.67 + 55 × 18 + 10 × 26.67 + 275 × 3
    • Calculated Cost using Basic Item Statistics: 3415 Gold
    • Actual Cost: 2800 Gold
    • Gold Efficient: 121.96%
  • Unique Passive: Increases effectiveness of all sources of healing including self-healing, health regeneration, life steal, and spell vamp by 25%.

Statikk Shiv item.png Statikk Shiv

  • +35% Attack Speed
  • +30% Critical Strike Chance
  • +5% Movement Speed
    • Cost Calculation using Basic Item Statistics: 35 × 25 + 30 × 40 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 2272.5 Gold
    • Actual Cost: 2600 Gold
    • Gold Efficient: 87.4%
  • Passive: Moving and attacking will make an attack Energized.
  • Unique Passive – Shiv Lightning: Your Energized attacks deal 50-120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
    • The lightning proc effect on Statikk Shiv item.png Statikk Shiv must be worth at least 327.5 Gold for the item to be cost efficient.

Sterak&#039;s Gage item.png Sterak's Gage

  • +400 Health
  • +25% Base Attack Damage (assuming ~25 AD)
    • Cost Calculation using Basic Item Statistics: 400 × 2.67 + 25 × 35
    • Calculated Cost using Basic Item Statistics: 1941.67 Gold
    • Actual Cost: 2600 Gold
    • Gold Efficient: 74.68%
  • Unique Passive: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, you gain Primal Rage for 8 seconds. 45 second cooldown.
  • Unique Passive: Gains increased size, +25% base attack damage and a shield equal to 30% of your maximum health that rapidly decays over the duration.
    • The passive must be valued at 658.33 Gold for Sterak&#039;s Gage item.png Sterak's Gage to be considered gold efficient.

Sunfire Cape item.png Sunfire Cape

  • +50 Armor
  • +500 Health
    • Cost Calculation using Basic Item Statistics: 50 × 20 + 500 × 2.67
    • Calculated Cost using Basic Item Statistics: 2333.33 Gold
    • Actual Cost: 2900 Gold
    • Gold Efficient: 80.46%
  • Unique Passive – Immolate: Deals 25 + (1 × level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
    • The passive must be valued at 566.67 Gold for Sunfire Cape item.png Sunfire Cape to be considered gold efficient.

Talisman of Ascension item.png Talisman of Ascension

  • +150% Health Regeneration
  • +75% Mana Regeneration
  • +10% Cooldown Reduction
  • +45 Armor
    • Cost Calculation using Basic Item Statistics: 150 × 3 + 75 × 5 + 10 × 26.67 + 45 × 20
    • Calculated Cost using Basic Item Statistics: 1991.67 Gold
    • Actual Cost: 2500 Gold
    • Gold Efficient: 82.99%
  • Unique Passive – Favor: Being near a minion death without granting the killing blow grants Gold and heals for 10 health (1400 range). You may only be in possession of 1 Gold Income item.
  • Unique Passive – Point Runner: Grants +20% bonus movement speed that build up over 2 seconds when near turrets.
  • Unique Active: Grants nearby allies 40% movement speed for 3 seconds (60 second cooldown) (600 range).
    • Talisman of Ascension item.png Talisman of Ascension's active and gold-generating properties must have a value of at least 508.33 Gold for the item to be gold efficient. This comes from Favor being triggered 85 times.

Thornmail item.png Thornmail

  • +100 Armor
    • Cost Calculation using Basic Item Statistics: 100 × 20
    • Calculated Cost using Basic Item Statistics: 2000 Gold
    • Actual Cost: 2350 Gold
    • Gold Efficient: 85.11%
  • Unique Passive: On being hit by basic attacks, returns 15% + (25% bonus armor) of damage taken before any reductions such as armor.
    • The passive of Thornmail item.png Thornmail must be valued at 350 Gold for it to be gold efficient.

Titanic Hydra item.png Titanic Hydra

  • +450 Health
  • +35 Attack Damage
  • +100% Health Regeneration
  • +14 On-Hit Damage(minimum)
    • Cost Calculation using Basic Item Statistics: 450 × 2.67 + 35 × 35 + 100 × 3 + 14 × 25
    • Calculated Cost using Basic Item Statistics: 3075 Gold
    • Actual Cost: 3500 Gold
    • Gold Efficient: 87.86%
  • Unique Passive – Cleave: Basic attacks on-hit deal 5 + (1% maximum health) bonus physical damage to your target and 40 + (2.5% maximum health) physical damage to all enemies in a cone behind them (385 range).
  • Unique Active – Crescent: Cleave damage to all targets is increased to 40 + (10% maximum health) and the area of effect is larger. Activating Crescent resets your attack timer (20 second cooldown).
    • In order for Titanic Hydra item.png Titanic Hydra to be gold efficient, the user must have at least 2600 health, or the active must be worth 425 Gold.

Trinity Force item.png Trinity Force

  • +250 Health
  • +25 Attack Damage
  • +40% Attack Speed
  • +20% Cooldown Reduction
  • +5% Movement Speed
  • +250 Mana
    • Cost Calculation using Basic Item Statistics: 250 × 2.67 + 25 × 35 + 40 × 25 + 20 × 26.67 + + 250 × 1.4 + 5 × 39.5
    • Calculated Cost using Basic Item Statistics: 3622.5 Gold
    • Actual Cost: 3733 Gold
    • Gold Efficient: 97.04%
  • Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds.
  • Unique Passive – Spellblade: After using an ability, your next basic attack deals bonus damage equal to 200% of your base attack damage as physical damage (1.5 second cooldown).
    • The passives of Trinity Force item.png Trinity Force must be valued at 110.5 Gold for it to be gold efficient.

Void Staff item.png Void Staff

  • +80 Ability Power
    • Cost Calculation using Basic Item Statistics: 80 × 21.75
    • Calculated Cost using Basic Item Statistics: 1740 Gold
    • Actual Cost: 2650 Gold
    • Gold Efficient: 72.5%
  • Unique Passive: +35% Magic Penetration.
    • The passive of Void Staff item.png Void Staff must be valued at 910 Gold for it to be gold efficient.

Warrior item.png Warrior

  • +60 Attack Damage
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 60 × 35 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 2366.66 Gold
    • Actual Cost: 2625 Gold
    • Gold Efficient: 145.64%


Warmog&#039;s Armor item.png Warmog's Armor

  • +800 Health
  • +200% Health Regeneration
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 800 × 2.67 + 200 × 3 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 3000 Gold
    • Actual Cost: 2850 Gold
    • Gold Efficient: 105.26%
  • Unique Passive: Activates Warmog's Heart once maximum health exceeds 3000.
  • Unique Passive – Warmog's Heart: Restores 3% of maximum health each second if damage hasn't been taken within 8 seconds.

Wit&#039;s End item.png Wit's End
(Unstacked)

  • +40% Attack Speed
  • +40 Magic Resistance
  • +40 On-Hit Damage
    • Cost Calculation using Basic Item Statistics: 40 × 25 + 40 × 18 + 40 × 25
    • Calculated Cost using Basic Item Statistics: 2720 Gold
    • Actual Cost: 2500 Gold
    • Gold Efficient: 108.8%

(Fully Stacked)

  • +40% Attack Speed
  • +40 Magic Resistance
  • +40 On-Hit Damage
  • +25 Magic Resistance (from passive)
    • Cost Calculation using Basic Item Statistics: 40 × 25 + 40 × 18 + 25 × 18 + 40 × 25
    • Calculated Cost using Basic Item Statistics: 3170 Gold
    • Actual Cost: 2500 Gold
    • Gold Efficient: 126.8%
  • Unique Passive: Your basic attacks deal 40 bonus magic damage.
  • Unique Passive: Your basic attacks steal 5 Magic Resistance of your target for 5 seconds (stacks up to 5 times).
    • Wit&#039;s End item.png Wit's End is gold efficient even without its passive.

Wooglet&#039;s Witchcap item.png Wooglet's Witchcap

  • +100 Ability Power
  • +45 Armor
  • +25 Ability Power(from passive)
    • Cost Calculation using Basic Item Statistics: 100 × 21.75 + 45 × 20 + 25 × 21.75
    • Calculated Cost using Basic Item Statistics: 3618.75 Gold
    • Actual Cost: 3500 Gold
    • Gold Efficient: 103.39%
  • Unique Passive: Increases Ability Power by 25%
  • Unique Active: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).

Youmuu&#039;s Ghostblade item.png Youmuu's Ghostblade

  • +60 Attack Damage
  • +10% Cooldown Reduction
  • UNIQUE Passive: +20 Lethality
    • Cost Calculation using Basic Item Statistics: 60 × 35 + 10 × 26.67 + 20 × 22.5
    • Calculated Cost using Basic Item Statistics: 2816.67 Gold
    • Actual Cost: 3200 Gold
    • Gold Efficient: 97.13%
  • UNIQUE Passive: +20 Movement Speed out of Combat
  • Unique Active: Gain 20% movement speed for 6 seconds(45 second cooldown).
    • The active provides 790 Gold worth of movement speed, for a total of 3606 Gold, making Youmuu&#039;s Ghostblade item.png Youmuu's Ghostblade 172.07% gold efficient.
    • The active of Youmuu&#039;s Ghostblade item.png Youmuu's Ghostblade must be valued at 383.33 Gold for it to be gold efficient.

Zeke&#039;s Harbinger item.png Zeke's Harbinger

  • +250 Mana
  • +30 Armor
  • +50 Ability Power
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 250 × 1.4 + 30 × 20 + 50 × 21.75 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 2337.5 Gold
    • Actual Cost: 2350 Gold
    • Gold Efficient: 103.89%
  • Unique Active – Conduit: Bind to target ally (60 second cooldown).
  • Unique Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.
    • Triggering 100 stacks both grants you and your ally 2000 Gold worth of Critical Strike Chance, and gives you 217.5 Gold worth of Ability Power as the sole source of AP.
    • Total value while triggered is 6555 Gold with neither partner having any other AP.
    • The active and passive of Zeke&#039;s Harbinger item.png Zeke's Harbinger must be valued at 12.5 Gold for it to be gold efficient.

Zhonya&#039;s Hourglass item.png Zhonya's Hourglass

  • +70 Ability Power
  • +45 Armor
  • +10% Cooldown Reduction
    • Cost Calculation using Basic Item Statistics: 70 × 21.75 + 45 × 20 + 10 × 26.67
    • Calculated Cost using Basic Item Statistics: 2689.17 Gold
    • Actual Cost: 2900 Gold
    • Gold Efficient: 92.73%
  • Unique Active – Stasis: Places your champion in stasis for 2.5 seconds, rendering you invulnerable and untargetable, but unable to take any actions (120 second cooldown).
    • The active of Zhonya&#039;s Hourglass item.png Zhonya's Hourglass must be valued at 210.83 Gold for it to be gold efficient.

Zz&#039;Rot Portal item.png Zz'Rot Portal

  • +55 Magic Resist
  • +55 Armor
  • +125% Base Health Regen
    • Cost Calculation using Basic Item Statistics: 55 × 18 + 55 × 20 + 125 × 3
    • Calculated Cost using Basic Item Statistics: 2465 Gold
    • Actual Cost: 2700 Gold
    • Gold Efficient: 91.3%
  • Unique Passive – Point Runner: Grants +20% bonus movement speed that build up over 2 seconds when near turrets (including fallen turrets) or Void Gates.
  • Unique Active: Spawns a Void Gate at target location for 150 seconds. Every 4 seconds the gate makes a Voidspawn Voidspawn that travels down the nearest lane and decays over time. Voidspawn explodes when attacking structures. Voidspawn Voidspawn ignore champions and void targets (150 second cooldown). The first and every fourth voidspawn gain 15% of your maximum health as damage (150 second cooldown).
    • The active and passive of Zz&#039;Rot Portal item.png Zz'Rot Portal must be valued at 235 Gold for it to be gold efficient.

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