Summoner's Rift gold income items
Favor Spoils of War Tribute
Basic Ancient Coin item Relic Shield item Spellthief's Edge item
Advanced Nomad's Medallion item Targon's Brace item Frostfang item
Finished Remnant of the Ascended item Remnant of the Aspect item Remnant of the Watchers item
Twisted Treeline gold income items
Favor Spoils of War Tribute
Basic Ancient Coin item Relic Shield item Spellthief's Edge item
Advanced Nomad's Medallion item Targon's Brace item Frostfang item
Finished Talisman of Ascension item Face of the Mountain item Frost Queen's Claim item

Patch V3.14 introduced and new passive called gold income that restricts champions access to passive gold gain by allowing champion to carry only one item at any given time with the passive. Items having the passive supersede most of the 'gold per 10 seconds' items and it can be found from 18 items (9 for Summoner's Rift and 9 for Twisted Treeline) that can be grouped into three different colors (or groups or families) based on their gold generating features. These items allow their user to engage into the game lot more or even demands it.

Note that the finished tier items for Favor and Tribute have the same gold generating potential as the advanced level.

Gold per 10 seconds

The following is true only for Summoner's Rift items.
Comparison of the different basic items (in gold per 10 seconds)
Item Zero
effort
Min
effort
Max
effort
Ancient Coin item 2 9.5 13.67
Relic Shield item 1 5.67 9.5
Spellthief's Edge item 2 8.67 12
Comparison of the different advanced items (in gold per 10 seconds)
Item Zero
effort
Min
effort
Max
effort
Nomad's Medallion item 2 15.5 23
Targon's Brace item 1 7.22 12.33
Frostfang item 2 15.33 22

Depending what the champion is doing with the each of the items their gold generations varies a lot, from 1 and up to 23 gold per 10 seconds.

  • Yellow Favor items need least effort from its user as the user only needs to hang around the lane and pick up coins when they drop. They reward not last-hitting minions and punish from leaving the lane. These items allow Controller icon supports to easily focus on looking out for ganks, healing their AD carry, and poking the enemy champions.
  • Green Spoils of War items require a bit more effort and coordination with the AD carry, as the support has to take part in the minion killing. They reward from sticking together while farming and give nothing when soloing. They are also the only gold generating items that scale with minions value resulting in an increase to the gold per 10 seconds value over the game's duration.
  • Blue Tribute items are the only group where an enemy champion affects the gold generation dramatically and minions are just on the way. They reward active harassment and punish the user the most from killing minions. Also the most difficult item group to maximize its potential as for its maximum potential enemy champion needs to be damaged three times with an ability or basic attack every 30 seconds without killing any minions.

Duo

Comparison of the different basic items combinations for the duo (in gold per 10 seconds)
Item Zero
effort
Min
effort
Max
effort
Relic Shield item + Ancient Coin item 3 19.83 30.67
Relic Shield item + Relic Shield item 2 20.67 29.5
Relic Shield item + Spellthief's Edge item 3 19 30
Comparison of the different advanced items combinations for the duo (in gold per 10 seconds)
Item Zero
effort
Min
effort
Max
effort
Targon's Brace item + Nomad's Medallion item 3 28.94 46.67
Targon's Brace item + Targon's Brace item 2 26.89 38.67
Targon's Brace item + Frostfang item 3 28.77 45.67

A duo combining these items generate even more gold per 10 seconds in total but different combinations have remarkably different outcome.

Three combinations are pretty inefficient as they penalize both lane members for killing minions:

  • Favor + Favor (Ancient Coin item + Ancient Coin item)
  • Tribute + Favor (Spellthief's Edge item + Ancient Coin item)
  • Tribute + Tribute (Spellthief's Edge item + Spellthief's Edge item)

Any other combination with a Spoils of War (Relic Shield item) item is viable, the results are laid out in the tables.


References

List of Items