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Items with the gold income passive
Favor Spoils of War Tribute
Basic Template:Iio Template:Iio Template:Iio
Advanced Template:Iio Template:Iio Template:Iio
Legendary Template:Iio Template:Iio Template:Iio
Warding Template:Iio Template:Iio Template:Iio

Patch V3.14 introduced and new passive called gold income that restricts champions access to passive gold gain by allowing champion to carry only one item at any given time with the passive. Items having the passive supersede most of the gold per 10 items and it can be found from nine items that can be grouped into three different colors (or groups or families) based on their gold generating features. Unlike the old gold per 10 items these items allow their user to engage into the game lot more or even demands it.

Note that the legendary items have the same gold generating abilities as the warding ones.

Gold per 10 seconds

Comparison of the different basic items in terms of gold per 10 to the user
Item Zero

effort

Min

effort

Max

effort

Template:Iio 0 8.44 8.44
Template:Iio 2 5.11 7.55
Template:Iio 2 7.33 10
Comparison of the different advanced items in terms of gold per 10 to the user
Item Zero

effort

Min

effort

Max

effort

Template:Iio 0 12.67 12.67
Template:Iio 2 8.41 10.88
Template:Iio 2 12 17

Depending what the champion is doing with the each of the items their gold generations varies a lot, from zero to as high as 17 gold per 10 secs.

  • Yellow Favor items need least effort from its user as the user only needs to hang around lanes. They reward from watching minion waves die, are the least profitable and punish the most from leaving a lane. In a sense these are the old school style 'gold per 10 seconds' items where Template:Cctip can focus on looking out for ganks, healing their AD carry, and poking the enemy champions.
  • Green Spoils of War (SoW for short) items are the other extreme where the user needs also take part in the minion killing. They reward from sticking together while farming and give nothing when soloing. They are also the only gold generating items that scale with minions value. Best suited for those that gain additionally something than just gold from killing minions or a duo that likes to stick together.
  • Blue Tribute items are the only group where an enemy champion affects the gold generation dramatically and minions are just on the way. They reward active harassment and punish the user the most from killing a minion. Also the most difficult item group to maximize its potential as for its maximum potential enemy champion needs to be damaged three times with an ability or basic attack every 30 seconds without killing any minions.

Duo

Comparison of the different basic items in terms of gold per 10 to the duo
Item Zero

effort

Min

effort

Max

effort

Template:Iio + Template:Iio 2 13.55 15.99
Template:Iio + Template:Iio 4 10.41 12.89
Template:Iio + Template:Iio 4 12.44 17.55
Comparison of the different advanced items in terms of gold per 10 to the duo
Item Zero

effort

Min

effort

Max

effort

Template:Iio + Template:Iio 2 21.08 23.55
Template:Iio + Template:Iio 4 16.82 19.56
Template:Iio + Template:Iio 4 20.41 27.88

A duo combining these items generate even more gold but different combinations have remarkably different outcome.

  • Having double Favor (Template:Iio + Template:Iio) does not increases the waves value in any way, and does not provide anything else, making it the worst combo.
  • Second worst is Tribute + Favor (Template:Iio + Template:Iio) as the items punish both users from killing minions.
  • Third worst is the Tribute + Tribute (Template:Iio + Template:Iio) combo that is the most powerful G/10 combo for a duo but it is only possible if the minions are killed with the same attack/ability as the poke is done.

Rest of the viable combinations are laid out in the tables.


References

List of Items

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