League of Legends Wiki

Good Hands

2,586pages on
this wiki
Add New Page
Comments0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Defense Mastery Tree
(Season Three)
Summoner's Resolve: Increases the duration of Cleanse's crowd control reduction to 4 seconds; Heal passively grants the champion +5 health per level; Smite grants 10 gold on use; Barrier shields for 20 bonus damage.Perseverance: Grants up to 2 / 4 / 6 health regen based on missing health.Durability: Grants 27 / 54 / 81 / 108 health at level 18 (1.5 health per rank per level)Tough Skin: Reduces damage from monsters by 1 / 2.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resist.Bladed Armor: Deals 6 damage to any minion or monster that attacks you.Unyielding: Reduces damage taken from champions by 1 / 2.Relentless: Reduces the potency of movement slows by 7.5 / 15 % (stacks multiplicatively with Boots of Swiftness).Veteran's Scars: Grants 30 healthSafeguard: Reduces damage taken from turrets by 5%.Block: Reduces damage taken from champion basic attacks by 3.Tenacious: Reduces the duration of crowd control effects by 5 / 10 / 15 % (stacks multiplicatively with other sources of crowd control reduction).Juggernaut: Increases you max health by 1.5 / 2.75 / 4%.Defender: Grants 1 armor and magic resist for every nearby enemy champion.Legendary Armor: Increases bonus armor and magic resist by 2 / 3.5 / 5 %.Good Hands: Reduces time spent dead by 10%.Reinforced Armor: Reduces damage taken from critical strikes by 10 %.Honor Guard: Reduce damage taken from all sources by 3%.Emptylord Defence
Other Mastery Trees:
Offense Mastery OffenseUtility Mastery (tree) Utility
Good Hands mastery s3
Good Hands was a tier 5 defense mastery with 1 rank.


Effect per rank

  • Reduces time spent dead by 10%.

Requirements

  • Requires 16 points in Defense.

Patch History

V3.14 Removed
  • Removed due to Season Four.
V1.0.0.152 Added
  • Tier 5 Defense mastery with 1 rank.
    • Reduces time spent dead by 10%.

Utility Mastery Tree
(Season Two)
Summoner's Insight (Season Two Mastery)Good Hands (Season Two Mastery)Expanded Mind (Season Two Mastery)Improved Recall (Season Two Mastery)Swiftness (Season Two Mastery)Meditation (Season Two Mastery)Scout (Season Two Mastery)Greed (Season Two Mastery)Transmutation (Season Two Mastery)Runic Affinity (Season Two Mastery)Wealth (Season Two Mastery)Awareness (Season Two Mastery)Sage (Season Two Mastery)Strength of Spirit (Season Two Mastery)Intelligence (Season Two Mastery)Mastermind (Season Two Mastery)Utility tree 2
Other Mastery Trees:
Offense Mastery OffenseDefense Mastery Defense
Good Hands mastery s2
Good Hands was a tier 1 utility mastery with 3 ranks.


Effect per rank

  • Reduces time spent dead by 4 / 7 / 10%.

Patch History

V1.0.0.152 Removed
  • Removed due to Season Three.
V1.0.0.129 Added
  • Tier 1 Defense mastery with 3 ranks.
    • Reduces time spent dead by 4 / 7 / 10%.

Utility Mastery Tree
(Season One)
Spatial AccuracyGood HandsPerseveranceHasteAwarenessExpanded MindMeditationUtility MasteryInsightGreedBlink of an EyeQuicknessIntelligenceMystical VisionPresence of the MasterUtilitytree
Other Mastery Trees:
Offense Mastery OffenseDefense Mastery Defense
Good Hands mastery s1
Good Hands was a tier 1 utility mastery with 3 ranks.


Effect per rank

  • Reduces time spent dead by 3.33 / 6.66 / 10%.

Patch History

V1.0.0.129 Removed
  • Removed due to Season Two.
June 26, 2009 Patch
  • Death duration reduction reduced to 3.33 / 6.66 / 10% from 5 / 10 / 15%.
May 23, 2009 Patch
  • Death duration reduction reduced to 5 / 10 / 15% from 7 / 14 / 21%.
May 15, 2009 Patch
  • Tier 1 Defense mastery with 3 ranks.
    • Reduces time spent dead by 7 / 14 / 21%.

Also on Fandom

Random Wiki