On ability use, Gragas takes a drink restoring 4% of his max health.
Cooldown: 11 / 10 / 9 / 8 / 7
Cost: 60 / 65 / 70 / 75 / 80 mana
Active: Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 4 seconds, dealing magic damage to enemies in the area and slowing their movement speed for 2 seconds. The damage and slow increases as the cask ferments, up to 150% after 2 seconds.
The barrel does not collide with units and terrain and will only stop after it reaches the target location.
Once the barrel arrives at its location, the barrel will begin to glow with growing intensity as it ferments until it turns bright red.
The barrel has a small buffer before the barrel reaches its destination (not when Gragas casts it) where Barrel Roll can be activated again to explode on arrival.
The 4 seconds countdown will only start after the barrel has stopped rolling.
The barrel does not grant vision, but Gragas and his team can still see it through the fog of war.
Cooldown: 8 / 7.5 / 7 / 6.5 / 6
Active: Gragas takes a long swig from his barrel, disabling his ability to cast or attack for 1 second and gaining damage reduction for 3 seconds. Upon finishing his drink, Gragas' next attack within ~5 seconds will deal bonus magic damage.
Active: Gragas throws his cask to a target 400-radius area, dealing magic damage to enemy units in the area and knocking them back, away from the explosion, and briefly giving vision in a 500-radius area.