12-Gauge: Each of Graves's basic attacks consumes 1 Shell and sprays 4 pellets in a cone. Enemies hit take 70 - 100 (based on level) % ADphysical damage plus 「 a third of that damage 」「 23% - 33% AD 」 damage for every pellet that hit them beyond the first. Critical strikes spray 6 pellets over a 50% wider cone and deals 40% × (1 + bonus critical damage) AD additional physical damage.
Buckshot:Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his primary target. Each pellet will apply on-hit effects but enemies will only suffer on-hit effects once per Shell. Non-champion units hit by more than one pellet are knocked back.
Double Barrel:Graves's gun, Destiny, holds up to 2 Shells. After using all of his Shells or sitting on one Shell for 4 seconds without attacking, Graves will reload, which takes 2.079 seconds during which he cannot attack. The reload timer is reduced by 「 0.4% for every 1% bonus attack speed 」「 1% for every 2.525% bonus attack speed 」, for a minimum reload timer of 1.22.
On-attack effects, e.g. Pix and Runaan's Hurricane, occur when Graves performs the attack regardless of his unique attack conditions. On-attack effects are applied automatically to the primary target, even if no pellets hit it.
After 2 seconds or after 0.25 seconds upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.
Active:Graves fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly slowing them upon impact, and creating a cloud of smoke for 4 seconds that applies nearsight of outside the area to all enemies within.
Active:Graves fires an explosive shell in the target direction, dealing physical damage to every non-champion enemy it passes through, as well as the first enemy champion it collides with, while also dashing in the opposite direction.