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Graves

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 551.12 (+84) Attack damage 60.83 (+2.41)
Health regen. 6.675 (+0.7) Attack speed [*] 0.481 (+2.9%)
Mana 322.2 (+40) Armor 24.376 (+3.4)
Mana regen. 7.925 (+0.7) Magic res. 30 (+0)
Ranged 425 Mov. speed 340


Abilities

New Destiny
New Destiny

12-Gauge: Each of Graves's basic attacks consumes 1 Shell and sprays 4 pellets in a cone. Critical strike icon Critical strikes spray 8 pellets over a 50% wider cone. Enemies hit take 75 - 110 (based on level) % AD physical damage plus 「 25% - 36.6% AD 」「 a third of that damage 」 damage for every pellet that hit them beyond the first.

Buckshot: Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his primary target. Each pellet will apply on-hit effects but enemies will only suffer on-hit effects once per Shell. Non-champion units hit by more than one pellet are Airborne icon knocked back.

Double Barrel: Graves's gun, Destiny, holds up to 2 Shells. After using all of his Shells or sitting on one Shell for 4 seconds without attacking, Graves will reload, which takes 2.079 seconds during which he Disarm icon cannot attack. The reload timer is reduced by 「 0.4% for every 1% bonus attack speed 」「 1% for every 2.525% bonus attack speed 」, for a minimum reload timer of 1.22.

Ability Details
New Destiny is a self-buff ability.

Additional Information:

  • The cooldown on this passive functions as the timer for the reload.
  • If Graves is affected by Blind icon blinding he will shoot his pellets in a random direction, not including his target's. This means Graves can still deal damage to nearby targets.
  • Graves' in-game attack speed displays his reload timer, in the form of 0.481 - 0.82 reloads per second. This may be a bug.
  • On-hit effects, e.g. Blade of the Ruined King item.png Blade of the Ruined King, are applied once per attack to each enemy unit hit by a pellet.
  • On-attack effects, e.g. Pix Pix and Runaan's Hurricane item.png Runaan's Hurricane, occur when Graves performs the attack regardless of his unique attack conditions. On-attack effects are applied automatically to the primary target, even if no pellets hit it.
  • Sated Devourer item.png Sated Devourer causes each of Graves' pellets to apply on-hit effects twice.
  • One-use on-hit effects are applied to the first pellet per shell to hit an enemy, e.g. Sheen item.png Sheen.
  • Bonus critical damage does not increase the damage of each pellet, but instead increases the number of pellets fired, with Infinity Edge item.png Infinity Edge adding 2 extra pellets to critical strikes.
    • Bonus critical damage from runes also grant additional pellets on a critical strike, with 12.5% or more granting 1 extra pellet, and 37.5% or more granting 2 extra pellets.
  • Structures will intercept pellets as with any other target and can take damage from multiple pellets .
  • Units that take modified damage, such as Wards, can only be damaged by one pellet per attack and will not intercept additional pellets.
  • Given the right circumstances, pellets can go around and beyond the intended target, damaging other enemies.
  • Critical strike empowered attacks will trigger on-crit effects on each pellet (e.g. Warlord's Bloodlust mastery 2016.png Warlord's Bloodlust and Randuin's Omen item.png Randuin's Omen.


End of the Line
RANGE: 950
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
End of the Line

Active: Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.

  • Initial Physical Damage: 55 / 70 / 85 / 100 / 115 (+ 75% bonus AD)

After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.

「 Physical Damage: 85 / 145 / 205 / 265 / 325 (+ 40 / 60 / 80 / 100 / 120% bonus AD) 」「 Total Physical Damage: 140 / 215 / 290 / 365 / 440 (+ 115 / 135 / 155 / 175 / 195% bonus AD) 」
Ability Details
End of the Line is a pass-through skill shot.


Smoke Screen
RANGE: 950 / 250
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 26 / 24 / 22 / 20 / 18
Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly Slow icon slowing them upon impact, and creating a cloud of smoke for 4 seconds that applies Nearsight icon nearsight of outside the area to all enemies within.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
  • Slow: 15 / 20 / 25 / 30 / 35%
Ability Details
Smoke Screen is a ground-targeted area of effect ability.


Quickdraw
RANGE: 425
COST: 40 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Quickdraw

Active: Graves dashes in the target direction, reloading one Shell and gaining bonus armor and magic resistance for 4 seconds, stacking up to 4 times.

「 Bonus Resistances: 10 / 15 / 20 / 25 / 30 」「 Maximum Resistances: 40 / 60 / 80 / 100 / 120 」

Each pellet reduces Quickdraw's cooldown by 0.5 seconds upon impact with an enemy. Furthermore, any damage dealt against non-minions will also refresh Quickdraw's bonus resistances.

Quickdraw resets Graves's autoattack timer.

Ability Details
Quickdraw is a linear dash ability with a self-buff component.


Collateral Damage
RANGE: 1000 / 800
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Collateral Damage

Active: Graves fires an explosive shell in the target direction, dealing physical damage to every non-champion enemy it passes through, as well as the first enemy champion it collides with, while also dashing in the opposite direction.

「 Physical Damage: 250 / 400 / 550 (+ 150% bonus AD) 」「 Explosion Physical Damage: 200 / 320 / 440 (+ 120% bonus AD) 」

After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone.

Ability Details
Collateral Damage is a collision linear skill shot with a conic pass-through area of effect component.

Additional Information:

  • Enemies hit directly by the shell are not dealt damage from the subsequent explosion.
  • Minions and monsters in the shell path take damage equal to what a champion would when being directly hit, though they do not set off the explosion itself.


References

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