Graves
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| Champion | Background | Strategy | Skins & Trivia |
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Abilities
Ability Details
New Destiny is a self-buff ability.
Additional Information:
- The cooldown on this passive functions as the timer for the reload.
- If Graves is affected by
blinding he will shoot his pellets in a random direction, not including his target's. This means Graves can still deal damage to nearby targets.
- Graves' in-game attack speed displays his reload timer, in the form of 0.481 - 0.82 reloads per second. This may be a bug.
- On-hit effects, e.g. , are applied once per attack to each enemy unit hit by a pellet.
- On-attack effects, e.g.
Pix and , occur when Graves performs the attack regardless of his unique attack conditions. On-attack effects are applied automatically to the primary target, even if no pellets hit it.
- and 's effects are centred on the primary target, similar to when
Twitch uses the items during
Rat-Ta-Tat-Tat. It is possible for one of the targets of Runaan's Hurricane to be hit by one of the pellets.
- and 's effects are centred on the primary target, similar to when
- causes each of Graves' pellets to apply on-hit effects twice.
- One-use on-hit effects are applied to the first pellet per shell to hit an enemy, e.g. .
- Bonus critical damage does not increase the damage of each pellet, but instead increases the number of pellets fired, with adding 2 extra pellets to critical strikes.
- Bonus critical damage from runes also grant additional pellets on a critical strike, with 12.5% or more granting 1 extra pellet, and 37.5% or more granting 2 extra pellets.
- Structures will intercept pellets as with any other target and can take damage from multiple pellets .
- Units that take modified damage, such as Wards, can only be damaged by one pellet per attack and will not intercept additional pellets.
- Given the right circumstances, pellets can go around and beyond the intended target, damaging other enemies.
- Critical strike empowered attacks will trigger on-crit effects on each pellet (e.g. .)
Ability Details
End of the Line is a pass-through skill shot.
- Applies spell effects as an area of effect ability.
Spell vamp is reduced to one-third effectiveness.
- will heal you for 5% of the raw damage dealt.
- will apply a 40%
slow for 1 second.
Spell shields will block the damage.
- This ability is considered to be a projectile for
Unbreakable and
Wind Wall.
Ability Details
Smoke Screen is a ground-targeted area of effect ability.
- Applies spell effects as an area of effect ability.
Spell vamp is reduced to one-third effectiveness.
- will heal you for 5% of the raw damage dealt.
- will apply a 40%
slow for 1 second.
- Magic damage will be mitigated by magic shields.
Spell shields will block the damage and the slow, but not the sight reduction.
- This ability is considered to be a projectile for
Unbreakable and
Wind Wall.
Ability Details
Collateral Damage is a collision linear skill shot with a conic pass-through area of effect component.
- The Explosion component applies spell effects as an area of effect ability.
Spell vamp is reduced to one-third effectiveness.
- will heal you for 5% of the raw damage dealt.
- will apply a 40%
slow for 1 second.
- The Impact component applies spell effects as a single target ability.
Spell vamp is fully applied.
- will heal you for 15% of the raw damage dealt.
- will apply a 40%
slow for 1.5 seconds.
Spell shields will block the damage from both parts of the ability. They do not prevent the shell from detonating.
- This ability is considered to be a projectile for
Unbreakable and
Wind Wall.
Additional Information:
- Enemies hit directly by the shell are not dealt damage from the subsequent explosion.
- Minions and monsters in the shell path take damage equal to what a champion would when being directly hit, though they do not set off the explosion itself.






