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Graves/Abilities

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New Destiny
New Destiny

12-Gauge: Each of Graves's basic attacks consumes 1 shell and sprays 4 pellets in a cone. Enemies hit take 70 - 100 (based on level)% AD physical damage plus 「 a third of that damage 」「 23 - 33% AD 」 damage for every pellet that hit them beyond the first. Critical strike icon Critical strikes spray 6 pellets over a 50% wider cone and deal 40%  × (1 + bonus critical damage) AD additional physical damage.

Buckshot: Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his primary target. Each pellet will apply on-hit effects but enemies will only be affected by them once per shell. Non-champion units hit by more than one pellet are Airborne icon knocked back.

Double Barrel: Graves' shotgun Destiny holds up to 2 shells. After spending both shells or sitting on one for 4 seconds without attacking, Graves will take 2.079 seconds to reload during which he Disarm icon cannot attack. The reload timer is reduced by 「 0.4% for every 1% bonus attack speed 」「 1% for every 2.525% bonus attack speed 」 the fastest reload time being 1.22.

Ability Details
New Destiny is a self-buff.
  • Applies on-hit effects (once per attack to each enemy unit and twice with Phantom Hit) and can Critical strike icon critically strike.
  • On-attack effects (Help, Pix!.png Help, Pix!, Runaan&#039;s Hurricane item.png Runaan's Hurricane) are always applied automatically when Graves attacks regardless of whether there were non-champions enemy units in the way or if no pellets hit his target.
    • Wind's Fury is centered on the main target so both it and a pellet can hit them at the same time if circumstances permit.
  • One-use on-hit effects (Spellblade) are applied to the first pellet per shell to hit an enemy.
  • Randuin&#039;s Omen item.png Randuin's Omen's critical damage reduction will apply to every pellet.

Additional Information:

  • The reload time acts as New Destiny's cooldown.
    • Possible Bug: Attack speed acting as 'reload speed' (0.481 - 0.82 reloads per second based on attack speed growth)
  • Given the right circumstances pellets can go around and beyond the intended target thus damaging other enemies.
    • If Graves is Blind icon blinded pellets will fly in a random direction (excluding his target's) but he can still damage nearby enemy units.
  • Structures will intercept pellets (like other enemy units would) but they can be damaged by multiple ones.
    • Units that take modified damage (wards, Zz&#039;Rot Portal item.png Zz'Rot Portal) can only be damaged by one pellet per attack and will not intercept additional ones.


End of the Line
RANGE: 950
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
End of the Line

Active: Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.

  • Initial Physical Damage: 55 / 70 / 85 / 100 / 115 (+ 75% Bonus AD)

After 2 seconds, or after 0.25 upon impacting with a structure or terrain, the round detonates dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.

「 Physical Damage: 80 / 125 / 170 / 215 / 260 (+ 40 / 60 / 80 / 100 / 120% Bonus AD) 」「 Total Physical Damage: 135 / 195 / 255 / 315 / 375 (+ 115 / 135 / 155 / 175 / 195% Bonus AD) 」
Ability Details
End of the Line is a pass-through skill shot.


Smoke Screen
RANGE: 950 / 250
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 26 / 24 / 22 / 20 / 18
Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage to all nearby enemies, briefly Slow icon slowing them upon impact, and creating a cloud of smoke for 4 seconds that applies Nearsight icon nearsight of outside the area to all enemies within.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
  • Slow: 15 / 20 / 25 / 30 / 35%
Ability Details
Smoke Screen is a ground-targeted area of effect.


Quickdraw
RANGE: 425
COST: 40 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Quickdraw

Active: Graves dashes in the target direction, reloading one shell and gaining bonus armor and bonus magic resistance for 4 seconds, stacking up to 4 times.

「 Bonus Resistances: 10 / 15 / 20 / 25 / 30 」「 Maximum Resistances: 40 / 60 / 80 / 100 / 120 」

Each pellet reduces Quickdraw's cooldown by 0.5 seconds upon impacting an enemy. Furthermore, any damage dealt against non-minions will also refresh Quickdraw's bonus resistances.

Quickdraw resets Graves' autoattack timer.

Ability Details
Quickdraw is a linear dash with a self-buff component.


Collateral Damage
RANGE: 1000 / 800
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Collateral Damage

Active: Graves fires an explosive shell in the target direction, dealing physical damage to every non-champion enemy it passes through as well as the first enemy champion it collides with, while also dashing in the opposite direction.

「 Physical Damage: 250 / 400 / 550 (+ 150% Bonus AD) 」「 Explosion Physical Damage: 200 / 320 / 440 (+ 120% Bonus AD) 」

After hitting a champion or reaching the end of its range the shell explodes, dealing 80% of its original damage in a cone.

Ability Details
Collateral Damage is a collision, linear skill shot with a conic, pass-through area of effect component.

Additional Information:

  • Enemies hit directly by the shell are not damaged by the subsequent explosion.
  • Minions and monsters in the shell's path take the same damage a champion would when directly hit (they do not trigger the explosion itself)


References

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