12-Gauge: Each of Graves's basic attacks consumes 1 shell and sprays 4 pellets in a cone. Enemies hit take 70 - 100 (based on level)% ADphysical damage plus 「 a third of that damage 」「 23.3 - 33.3 (based on level)% AD 」 damage for every pellet that hit them beyond the first. Critical strikes spray 6 pellets over a 50% wider cone and deal 40% × (1 + bonus critical damage) AD additional physical damage. Graves's basic attacks deals 25 % reduced damage against turrets.
Buckshot:Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his primary target. Each pellet will apply on-hit effects but enemies will only be affected by them once per shell. Non-champion units hit by more than one pellet are knocked back.
Double Barrel:Graves' shotgun Destiny holds up to 2 shells. After spending both shells or sitting on one for 4 seconds without attacking, Graves will take 2.079 seconds, reduced by 「 0.4% for every 1% bonus attack speed 」「 1% for every 2.525% bonus attack speed 」, to reload, with the fastest reload time being 1.22 seconds needing 104% bonus attack speed.
After 2 seconds, or after 0.25 upon impacting with a structure or terrain, the round detonates dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.
Active:Graves fires a smoke canister at the target area, dealing magic damage to all nearby enemies, briefly slowing them upon impact, and creating a cloud of smoke for 4 seconds that applies nearsight of outside the area to all enemies within.
Active:Gravesdashes in the target direction, resetting his attack timer, reloading one shell and gaining a stack of True Grit for 4 seconds, stacking up to 8 times. Dashing towards an enemy instantly grants 2 stacks of True Grit.
Each pellet reduces Quickdraw's cooldown by 0.5 seconds upon impacting an enemy.
True Grit:Graves gains bonus armor and bonus magic resistance. Attacks versus non-minions will refresh the duration of True Grit.
Active:Graves fires an explosive shell in the target direction, dealing physical damage to every non-champion enemy it passes through as well as the first enemy champion it collides with, while also dashing in the opposite direction.