Double Barrel:Graves' shotgun Destiny holds up to 2 shells. After firing both shells, or sitting on one for a few seconds, Gravesreloads for a few seconds, with the time being reduced per level and by Graves'bonus attack speed.
12-Gauge: Basic attacks consume one shell to spray 4 pellets in a cone, one dealing 70 - 100 (based on level)% ADphysical damage plus 「 a third of the damage 」「 23.3 - 33.3 (based on level)% AD damage 」 for each pellet beyond the first, up to a maximum of 140 - 200 (based on level)% ADphysical damage.
Critical strikes spray 6 pellets over a 50% wider cone, dealing 40% bonus damage, for a total of 98 - 140 (based on level)% ADphysical damage plus「 a third of that damage 」「 32.67 - 46.66 (based on level)% AD damage 」 for each pellet beyond the first, up to a maximum of 261.33 - 373.33 (based on level)% ADphysical damage. Basic attacks deal 25% reduced damage against turrets.
Buckshot:Pellets collide into the first enemy unit or structure they hit. Non-champion units hit by more than one pellet are knocked back. Each pellet applies on-hit effects, but enemies are affected by them once per shell (exception).
The in-game HUD displays Graves' reload speed in place of his attack speed. This is a visual bug, and his attack speed behaves normally.
His reload speed is in the form of reloads per second:
Reload speed: 0.481. Scales less the more attack speed you have until it no longer increases. After surpassing 150% bonus attack speed (not included growth) it will start decreasing up to a certain cap that is based on level.
Reload speed cap: 0.651 - 0.891 (based on level).
Graves' bonus attack speed growth and the cap affect his reload speed, making his bonus attack speed more worth after each level.
Reload speed and reload speed cap formula. PENDING FOR TEST
The reload time after firing both shells and the time before reloading while sitting on one shell are the same, of 2.08 seconds. They're then reduced by bonus attack speed, to a minimum of 1.54 - 1.12 (based on level) seconds.
The reload time with one shell is of 1.3 seconds.
The in-game tooltip for New Destiny states that bonus attack speed is less effective toward his reload time, which is true, but that it improves his attack speed dramatically, which appears to be false. His attack speed appears to function normally when compared to other champions - i.e. 100% bonus attack speed increases his base attack speed by 100%.
One-use on-hit effects will apply to the first target hit, and are not guaranteed to affect his attack target.
Active:Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.
Initial Physical Damage:
45 / 60 / 75 / 90 / 105 (+ 100% bonus AD)
After 2 seconds or after 0.25 upon impacting with a structure or terrain, the round detonates dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.
Active: After a 0.15-second delay, Graves fires a smoke canister at the target area, dealing magic damage and slowing enemies upon impact by 50% for 0.5 seconds. The canister creates a cloud of smoke for 4 seconds that applies nearsight of outside the area to all enemies within.
60 / 110 / 160 / 210 / 260 (+ 60% AP)
Spell shields will block the instance of damage, but will not mitigate the persistent area of effect.
Despite being classified as crowd control for the purposes of Quicksilver, crowd control immunity will not resist nearsight.
Active:Gravesdashes in the target direction, resetting his basic attack timer and reloading one shell while gaining a stack of True Grit for 4 seconds, stacking up to 8 times. Dashing towards an enemy grants 2 stacks of True Grit.
Quickdraw's cooldown is reduced by 0.5 seconds for every pellet impacting an enemy.
True Grit:Graves gains bonus armor. Attacks versus non-minions will refresh the duration of True Grit.