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m (→‎Abilities: General botwork)
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{{C-top}} {{champion info|{{PAGENAME}}}}
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{{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}}
'''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://na.leagueoflegends.com/board/showthread.php?p=15725112 A New Champion Approaches – Graves, the Outlaw] at [[Leagueoflegends.com]]</ref>
 
   
 
== Abilities ==
 
== Abilities ==
{{Ability|I
+
{{Ability frame|I
 
|{{Ability info
 
|name = True Grit
 
|name = True Grit
 
|icon = TrueGrit.jpg
 
|icon = TrueGrit.jpg
 
|description = Graves gains {{pp|3|1|2|3|1|7|13}} bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
 
|description = Graves gains {{pp|3|1|2|3|1|7|13}} bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
 
}}
 
}}
  +
|{{Ability2
{{Ability|Q
 
  +
|targeting=True Grit is a [[buff|self-buff]] ability.
  +
|damagetype=
  +
|spelleffects=
  +
|onhiteffects=
  +
|spellshield=
  +
|additional=*True Grit does not lose stacks gradually after 3 seconds - all stacks are lost.
  +
|video=
  +
}}
  +
}}
  +
 
{{Ability frame|Q
 
|{{Ability info
 
|name = Buckshot
 
|name = Buckshot
 
|icon = Buckshot.jpg
 
|icon = Buckshot.jpg
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|range=950
 
|range=950
 
}}
 
}}
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|{{Ability2
{{Ability|W
 
  +
|targeting=Buckshot is a pass-through conic [[skill shot]].
  +
|damagetype=physical
  +
|spelleffects=area
  +
|onhiteffects=
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|spellshield=will block the damage.
  +
|additional=
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|video=Graves QVideo
  +
}}
  +
}}
  +
 
{{Ability frame|W
  +
|{{Ability info
 
|name = Smoke Screen
 
|name = Smoke Screen
 
|icon = Smokescreen.jpg
 
|icon = Smokescreen.jpg
|description = {{sbc|Active:}} Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke 250 wide for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced by 675 range; everything else will look like it is in the Fog of War.
+
|description = {{sbc|Active:}} Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke 250 wide for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced to 675 range; everything else will look like it is in the Fog of War.
 
|leveling ={{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}}
 
|leveling ={{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}}
 
{{lc|Slow}} {{ap|15|20|25|30|35%}}
 
{{lc|Slow}} {{ap|15|20|25|30|35%}}
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|range=950
 
|range=950
 
}}
 
}}
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|{{Ability2
{{Ability|E
 
  +
|targeting=Smoke Screen is a [[area of effect|ground-targeted area of effect]] ability.
  +
|damagetype=magic
  +
|spelleffects=area
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|onhiteffects=
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|spellshield=will block the damage, but do not prevent the sight reduction or slow.
  +
|additional=If an affected champion is attacked from range while inside the smokescreen, they will gain vision of the attacking unit (similar to [[brush]]).
  +
|video=Graves WVideo
  +
}}
  +
}}
  +
  +
{{Ability frame|E
  +
|{{Ability info
 
|name = Quickdraw
 
|name = Quickdraw
 
|icon = Quickdraw.jpg
 
|icon = Quickdraw.jpg
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|leveling ={{lc|Attack Speed}} {{ap|30|40|50|60|70%}}
 
|leveling ={{lc|Attack Speed}} {{ap|30|40|50|60|70%}}
 
|cooldown={{ap|22|20|18|16|14}}
 
|cooldown={{ap|22|20|18|16|14}}
|cost=50
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|cost=40
 
|costtype=Mana
 
|costtype=Mana
 
|range=425
 
|range=425
 
}}
 
}}
  +
|{{Ability2
{{Ability|R
 
  +
|targeting=Quickdraw is a linear [[dash]] ability with a [[buff|self-buff]] component.
  +
|damagetype=
  +
|spelleffects=
  +
|onhiteffects=
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|spellshield=
  +
|additional=
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|video=Graves EVideo
  +
}}
  +
}}
  +
  +
{{Ability frame|R
  +
|{{Ability info
 
|name = Collateral Damage
 
|name = Collateral Damage
 
|icon = CollateralDamage.jpg
 
|icon = CollateralDamage.jpg
 
|description = {{sbc|Active:}} Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.
 
|description = {{sbc|Active:}} Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.
|leveling ={{lc|Initial Physical Damage}} {{ap|250|350|450}} {{as|(+ 140% bonus AD)}}
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|leveling ={{lc|Impact Physical Damage}} {{ap|250|350|450}} {{as|(+ 150% bonus AD)}}
{{lc|Explosion Physical Damage}} {{ap|140|250|360}} {{as|(+ 120% bonus AD)}}
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{{lc|Explosion Physical Damage}} {{ap|200|280|360}} {{as|(+ 120% bonus AD)}}
 
{{lc|Cone Range}} 800
 
{{lc|Cone Range}} 800
 
|cooldown={{ap|100|90|80}}
 
|cooldown={{ap|100|90|80}}
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|costtype=Mana
 
|costtype=Mana
 
|range=1000
 
|range=1000
  +
}}
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|{{Ability2
  +
|targeting=Collateral Damage is a [[skill shot|collision linear skill shot]] with a [[area of effect|conic pass-through area of effect]] component.
  +
|damagetype=physical
  +
|spelleffects=area
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|onhiteffects=
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|spellshield=will block the damage from both parts of the ability. They do not prevent the shell from detonating.
  +
|additional=*Enemies hit directly by the shell are not also dealt damage from the subsequent explosion.
  +
*Minions and monsters in the shell path take damage equal to what a champion would when being directly hit, though they do not set off the explosion itself.
  +
|video=Graves RVideo
  +
}}
 
}}
 
}}
   
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[[cs:{{PAGENAME}}]]
 
[[de:{{PAGENAME}}]]
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[[cs:Graves]]
[[fr:{{PAGENAME}}]]
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[[de:Graves]]
[[pl:{{PAGENAME}}]]
+
[[es:Graves]]
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[[fr:Graves]]
  +
[[pl:Graves]]
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[[pt-br:Graves]]
  +
[[ru:Graves]]
 
[[zh:格雷福斯]]
 
[[zh:格雷福斯]]
 
[[Category:2011 release]]
 
[[Category:2011 release]]
 
[[Category:Pre-Season Two release]]
 
[[Category:Pre-Season Two release]]
 
[[Category:Released champion]]
 
[[Category:Released champion]]
  +
[[Category:Marksman champion]]

Revision as of 01:13, 3 April 2014

Template:C-topTemplate:Champion infoTemplate:C-ref

Abilities

True Grit

Graves gains Error: Parameter '3' is not accepted. bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.

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Buckshot

Active: Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.

  • Physical Damage: 60 / 95 / 130 / 165 / 200 (+ 80% bonus AD)
  • Max Physical Damage: 102 / 161.5 / 221 / 280.5 / 340 (+ 136% bonus AD)

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Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke 250 wide for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced to 675 range; everything else will look like it is in the Fog of War.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
  • Slow: 15 / 20 / 25 / 30 / 35%

Template:Ability2


Quickdraw

Active: Graves dashes forward, gaining an attack speed boost for 4 seconds. Using autoattacks on enemy units, but not structures, lowers the cooldown of Quickdraw by 1 second each autoattack.

  • Attack Speed: 30 / 40 / 50 / 60 / 70%

Template:Ability2


Collateral Damage

Active: Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.

  • Impact Physical Damage: 250 / 350 / 450 (+ 150% bonus AD)
  • Explosion Physical Damage: 200 / 280 / 360 (+ 120% bonus AD)
  • Cone Range: 800

Template:Ability2


References

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