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{{C-top}} {{champion info|{{PAGENAME}}}}
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{{C-top}}
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{{champion info|{{PAGENAME}}}}{{C-ref}}
'''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://na.leagueoflegends.com/board/showthread.php?p=15725112 A New Champion Approaches – Graves, the Outlaw] at [[Leagueoflegends.com]]</ref>
 
   
 
== Abilities ==
 
== Abilities ==
{{Ability|P
+
{{Ability frame|I
 
|{{Ability info
|name=Loaded Dice
 
 
|name = True Grit
|icon=Loaded Dice.jpg
 
 
|icon = True Grit.jpg
|description=While Graves is alive, he and his allies receive an additional 2 gold per unit kill.
 
  +
|description = Graves gains {{pp|3|1|2|3|1|7|13}} bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
 
}}
 
}}
  +
|{{Ability2
{{Ability|Q
 
  +
|targeting = '''True Grit''' is a [[buff|self-buff]] ability.
|name = Rocket Grab
 
  +
|damagetype =
|icon = Rocket Grab.jpg
 
  +
|spelleffects =
|description = {{sbc|Active:}} Graves extends his Big ol Dick in a line. If it encounters an enemy, they are pulled to his location, dealing magic damage and stunning them for 1 second.
 
  +
|onhiteffects =
*'''Projectile speed:''' 1800
 
  +
|spellshield =
|leveling ={{lc|Magic Damage}} {{ap|80|135|190|245|300}} {{as|(+ 100% AP)}}
 
  +
|additional =
{{lc|Projectile Speed}} 1800
 
  +
*''True Grit'' loses all all its stacks after 3 seconds.
|cooldown={{ap|20|19|18|17|16}}
 
  +
*Graves gains one stack of ''True Grit'' every time he attacks or is hit.
|cost=120
 
  +
|video=Graves IVideo
|costtype=Mana
 
|range=925
 
 
}}
 
}}
{{Ability|W
 
|name = Aria of Perseverance
 
|icon = AriaofPerseverance.jpg
 
|description = {{sbc|Activation:}} Graves heals herself and a nearby allied champion with the lowest health percentage, granting both of them bonus armor and magic resistance for 3 seconds.
 
<br /> <br />
 
|description2= {{sbc|Stance &ndash; Persistent Aura:}} Sona plays the Aria of Perseverance, granting nearby allied champions bonus armor and magic resistance.
 
<br /> <br />
 
{{sbc|Power Chord - Diminuendo:}} If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output by 20% for 4 seconds.
 
|leveling = {{lc|Heal}} {{ap|40|60|80|100|120}} {{ability scaling|(+ 25% AP)}}
 
{{lc|Bonus Armor and Magic Resist}} {{ap|8|11|14|17|20}}
 
|leveling2= {{lc|Aura Armor & Magic Resist}} {{ap|3|6|9|12|15}}
 
{{lc|Aura Radius}} 1000
 
|cooldown = 7
 
|cost = {{ap|60|65|70|75|80}}
 
|costtype = mana
 
|range = 1000
 
 
}}
 
}}
  +
{{Ability|E
 
  +
{{Ability frame|Q
|name=Blade Waltz
 
  +
|{{Ability info
|icon=BladeWaltz.jpg
 
  +
|name = Buckshot
|description={{sbc|Active:}} Graves dashes around the battlefield&mdash;becoming untargetable in the process&mdash;dealing physical damage to random enemy champion(s) 5 times. Successive hits against the same target deal 25% damage. The first and last attack will be against the same target. Each strike applies on-hit effects.
 
 
|icon = Buckshot.jpg
|leveling={{lc|Physical damage}} {{ap|160|330|500}} {{ability scaling|(+ 120% bonus AD)}}
 
  +
|description = {{sbc|Active:}} Graves fires three bullets in a cone, dealing physical damage to all enemies in their path.
{{lc|Maximum single-target damage}} {{ap|320|660|1000}} {{ability scaling|(+ 240% bonus AD)}}
 
  +
|description2 = Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 40% damage.
|cooldown={{ap|130|120|110}}
 
 
|leveling = {{lc|Physical Damage}} {{ap|60|95|130|165|200}} {{as|(+ 80% bonus AD)}}
|cost=100
 
  +
|leveling2 = {{lc|Max Physical Damage}} {{ap|108|171|234|297|360}} {{as|(+ 144% bonus AD)}}
|costtype=mana
 
 
|cooldown = {{ap|12|11|10|9|8}}
|range=400
 
 
|cost = {{ap|60|70|80|90|100}}
 
|costtype = Mana
 
|range = 950
 
}}
 
}}
  +
|{{Ability2
{{Ability|R
 
  +
|targeting = '''Buckshot''' is a pass-through conic [[skill shot]].
|name = Trueshot Barrage
 
  +
|damagetype = physical
|icon = TrueshotBarrage.jpg
 
  +
|projectile = true
|description = {{sbc|Active:}} Graves charges for 1 second to fire a powerful broad energy missile that travels in a line across the whole map, dealing magic damage to each enemy unit it passes through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
 
  +
|spelleffects = area
|leveling = {{lc|Magic Damage}} {{ap|350|500|650}} {{ability scaling|(+ 100% Bonus AD)}} {{ability scaling|(+ 90% AP)}}
 
  +
|onhiteffects =
{{lc|Minimum Magic Damage}} {{ap|105|150|195}} {{ability scaling|(+ 30% Bonus AD)}} {{ability scaling|(+ 27% AP)}}
 
  +
|spellshield = will block the damage.
{{lc|Projectile Speed}} 2000
 
  +
|additional =
|cooldown = 80
 
  +
|video=Graves QVideo
  +
}}
  +
}}
  +
 
{{Ability frame|W
  +
|{{Ability info
  +
|name = Smoke Screen
 
|icon = Smoke Screen.jpg
  +
|description = {{sbc|Active:}} Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a '''250'''-radius cloud of smoke for 4 seconds.
  +
|description2 = Enemies inside the smoke cloud will be slowed and will have their vision reduced to '''675'''-range.
 
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}}
 
|leveling2 = {{lc|Slow}} {{ap|15|20|25|30|35%}}
 
|cooldown = {{ap|20|19|18|17|16}}
  +
|cost = {{ap|70|75|80|85|90}}
 
|costtype = Mana
 
|range = 950
  +
}}
  +
|{{Ability2
  +
|targeting = '''Smoke Screen''' is a [[area of effect|ground-targeted area of effect]] ability.
  +
|damagetype = magic
  +
|projectile = true
  +
|spelleffects = area
  +
|onhiteffects =
  +
|spellshield = will block the damage, but do not prevent the sight reduction or slow.
  +
|additional =
  +
* The vision lost by this ability will look like the [[Fog of War]].
  +
* If an affected champion is attacked from range while inside the smokescreen, they will gain vision of the attacking unit (similar to [[brush]]).
  +
|video=Graves WVideo
  +
}}
  +
}}
  +
 
{{Ability frame|E
  +
|{{Ability info
  +
|name = Quickdraw
 
|icon = Quickdraw.jpg
  +
|description = {{sbc|Active:}} Graves dashes forward, gaining an attack speed boost for 4 seconds. Basic attacks against non-structure enemy units reduce the cooldown of ''Quickdraw'' by 1 second.
  +
|leveling = {{lc|Attack Speed}} {{ap|30|40|50|60|70%}}
  +
|cooldown = {{ap|22|20|18|16|14}}
 
|cost = 40
 
|costtype = Mana
 
|range = 425
  +
}}
  +
|{{Ability2
  +
|targeting = '''Quickdraw''' is a linear [[dash]] ability with a [[buff|self-buff]] component.
  +
|damagetype =
  +
|spelleffects =
  +
|onhiteffects =
  +
|spellshield =
  +
|additional =
  +
|video=Graves EVideo
  +
}}
  +
}}
  +
 
{{Ability frame|R
  +
|{{Ability info
  +
|name = Collateral Damage
  +
|icon = Collateral Damage.jpg
  +
|description = {{sbc|Active:}} Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with.
  +
|description2 = After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a '''800'''-range cone behind the target.
 
|leveling = {{lc|Impact Physical Damage}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}
  +
|leveling2 = {{lc|Explosion Physical Damage}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}
 
|cooldown = {{ap|100|90|80}}
 
|cost = 100
 
|cost = 100
|costtype = mana
+
|costtype = Mana
|range = Global
+
|range = 1000
  +
}}
  +
|{{Ability2
  +
|targeting = '''Collateral Damage''' is a [[skill shot|collision linear skill shot]] with a [[area of effect|conic pass-through area of effect]] component.
  +
|damagetype = physical
  +
|projectile = true
  +
|spelleffects = single, aoe
  +
|spelleffects-single = The Impact component
  +
|spelleffects-aoe = The Explosion component
  +
|onhiteffects =
  +
|spellshield = will block the damage from both parts of the ability. They do not prevent the shell from detonating.
  +
|additional =
  +
* Enemies hit directly by the shell are not dealt damage from the subsequent explosion.
  +
* Minions and monsters in the shell path take damage equal to what a champion would when being directly hit, though they do not set off the explosion itself.
  +
|video=Graves RVideo
  +
}}
 
}}
 
}}
   
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{{C-bot}}
 
{{C-bot}}
   
  +
[[cs:Graves]]
 
[[cs:{{PAGENAME}}]]
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[[de:Graves]]
[[de:{{PAGENAME}}]]
+
[[es:Graves]]
[[fr:{{PAGENAME}}]]
+
[[fr:Graves]]
[[pl:{{PAGENAME}}]]
+
[[pl:Graves]]
  +
[[pt-br:Graves]]
  +
[[ru:Graves]]
 
[[zh:格雷福斯]]
 
[[zh:格雷福斯]]
 
[[Category:2011 release]]
 
[[Category:2011 release]]
 
[[Category:Pre-Season Two release]]
 
[[Category:Pre-Season Two release]]
[[Category:Released Champion]]
+
[[Category:Released champion]]
  +
[[Category:Marksman champion]]
  +
[[Category:Slow champion]]
  +
[[Category:Ranged champion]]

Revision as of 08:07, 19 September 2014

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

True Grit

Graves gains Error: Parameter '3' is not accepted. bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.

Template:Ability2


Buckshot

Active: Graves fires three bullets in a cone, dealing physical damage to all enemies in their path.

  • Physical Damage: 60 / 95 / 130 / 165 / 200 (+ 80% bonus AD)

Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 40% damage.

  • Max Physical Damage: 108 / 171 / 234 / 297 / 360 (+ 144% bonus AD)

Template:Ability2


Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a 250-radius cloud of smoke for 4 seconds.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)

Enemies inside the smoke cloud will be slowed and will have their vision reduced to 675-range.

  • Slow: 15 / 20 / 25 / 30 / 35%

Template:Ability2


Quickdraw

Active: Graves dashes forward, gaining an attack speed boost for 4 seconds. Basic attacks against non-structure enemy units reduce the cooldown of Quickdraw by 1 second.

  • Attack Speed: 30 / 40 / 50 / 60 / 70%

Template:Ability2


Collateral Damage

Active: Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with.

  • Impact Physical Damage: 250 / 400 / 550 (+ 150% bonus AD)

After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a 800-range cone behind the target.

  • Explosion Physical Damage: 200 / 320 / 440 (+ 120% bonus AD)

Template:Ability2


References

Template:C-bot