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m (Robot: Changing Category:Released Champion to Category:Released champion)
(Adding categories)
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{{C-top}} {{champion info|{{PAGENAME}}}}
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{{C-top}}
  +
{{champion info|{{PAGENAME}}}}{{C-ref}}
'''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://na.leagueoflegends.com/board/showthread.php?p=15725112 A New Champion Approaches – Graves, the Outlaw] at [[Leagueoflegends.com]]</ref>
 
   
 
== Abilities ==
 
== Abilities ==
{{Ability|P
+
{{Ability frame|I
 
|{{Ability info
 
|name = True Grit
 
|name = True Grit
|icon = TrueGrit.jpg
+
|icon = True Grit.jpg
|description = Graves gains {{pp|3|1|2|3|1|7|13}} bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
+
|description = Graves gains {{pp|3|1|2|3|1|7|13}} bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
 
}}
 
}}
  +
|{{Ability2
{{Ability|Q
 
  +
|targeting = '''True Grit''' is a [[buff|self-buff]] ability.
  +
|damagetype =
  +
|spelleffects =
  +
|onhiteffects =
  +
|spellshield =
  +
|additional =
  +
*''True Grit'' loses all all its stacks after 3 seconds.
  +
*Graves gains one stack of ''True Grit'' every time he attacks or is hit.
  +
|video=Graves IVideo
  +
}}
  +
}}
  +
 
{{Ability frame|Q
 
|{{Ability info
 
|name = Buckshot
 
|name = Buckshot
|icon = Buckshot.jpg
+
|icon = Buckshot.jpg
|description = {{sbc|Active:}} Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.
+
|description = {{sbc|Active:}} Graves fires three bullets in a cone, dealing physical damage to all enemies in their path.
  +
|description2 = Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 40% damage.
|leveling ={{lc|Physical Damage}} {{ap|60|95|130|165|200}} {{ability scaling|(+ 80% Bonus AD)}}
 
{{lc|Max Physical Damage}} {{ap|102|161.5|221|280.5|340}} {{ability scaling|(+ 136% Bonus AD)}}
+
|leveling = {{lc|Physical Damage}} {{ap|60|95|130|165|200}} {{as|(+ 80% bonus AD)}}
 
|leveling2 = {{lc|Max Physical Damage}} {{ap|108|171|234|297|360}} {{as|(+ 144% bonus AD)}}
|cooldown={{ap|12|11|10|9|8}}
 
|cost={{ap|60|70|80|90|100}}
+
|cooldown = {{ap|12|11|10|9|8}}
  +
|cost = {{ap|60|70|80|90|100}}
|costtype=mana
+
|costtype = Mana
|range=950
+
|range = 950
 
}}
 
}}
  +
|{{Ability2
{{Ability|W
 
  +
|targeting = '''Buckshot''' is a pass-through conic [[skill shot]].
  +
|damagetype = physical
  +
|projectile = true
  +
|spelleffects = area
  +
|onhiteffects =
  +
|spellshield = will block the damage.
  +
|additional =
  +
|video=Graves QVideo
  +
}}
  +
}}
  +
 
{{Ability frame|W
  +
|{{Ability info
 
|name = Smoke Screen
 
|name = Smoke Screen
|icon = Smokescreen.jpg
+
|icon = Smoke Screen.jpg
|description = {{sbc|Active:}} Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced by 675 range; everything else will look like it is in the Fog of War.
+
|description = {{sbc|Active:}} Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a '''250'''-radius cloud of smoke for 4 seconds.
  +
|description2 = Enemies inside the smoke cloud will be slowed and will have their vision reduced to '''675'''-range.
|leveling ={{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{ability scaling|(+ 60% AP)}}
 
{{lc|Slow}} {{ap|15%|20%|25%|30%|35%}}
+
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}}
  +
|leveling2 = {{lc|Slow}} {{ap|15|20|25|30|35%}}
{{lc|Area of effect radius}} 250
 
|cooldown={{ap|20|19|18|17|16}}
+
|cooldown = {{ap|20|19|18|17|16}}
|cost={{ap|70|75|80|85|90}}
+
|cost = {{ap|70|75|80|85|90}}
|costtype=mana
+
|costtype = Mana
|range=950
+
|range = 950
 
}}
 
}}
  +
|{{Ability2
{{Ability|E
 
  +
|targeting = '''Smoke Screen''' is a [[area of effect|ground-targeted area of effect]] ability.
  +
|damagetype = magic
  +
|projectile = true
  +
|spelleffects = area
  +
|onhiteffects =
  +
|spellshield = will block the damage, but do not prevent the sight reduction or slow.
  +
|additional =
  +
* The vision lost by this ability will look like the [[Fog of War]].
  +
* If an affected champion is attacked from range while inside the smokescreen, they will gain vision of the attacking unit (similar to [[brush]]).
  +
|video=Graves WVideo
  +
}}
  +
}}
  +
  +
{{Ability frame|E
  +
|{{Ability info
 
|name = Quickdraw
 
|name = Quickdraw
|icon = Quickdraw.jpg
+
|icon = Quickdraw.jpg
|description = {{sbc|Active:}} Graves dashes forward, gaining an attack speed boost for 4 seconds. Using autoattacks on enemy units, but not structures, lowers the cooldown of Quickdraw by 1 second each autoattack.
+
|description = {{sbc|Active:}} Graves dashes forward, gaining an attack speed boost for 4 seconds. Basic attacks against non-structure enemy units reduce the cooldown of ''Quickdraw'' by 1 second.
|leveling ={{lc|Attack Speed}} {{ap|30%|40%|50%|60%|70%}}
+
|leveling = {{lc|Attack Speed}} {{ap|30|40|50|60|70%}}
|cooldown={{ap|22|20|18|16|14}}
+
|cooldown = {{ap|22|20|18|16|14}}
|cost=50
+
|cost = 40
|costtype=mana
+
|costtype = Mana
|range=425
+
|range = 425
 
}}
 
}}
  +
|{{Ability2
{{Ability|R
 
  +
|targeting = '''Quickdraw''' is a linear [[dash]] ability with a [[buff|self-buff]] component.
  +
|damagetype =
  +
|spelleffects =
  +
|onhiteffects =
  +
|spellshield =
  +
|additional =
  +
|video=Graves EVideo
  +
}}
  +
}}
  +
  +
{{Ability frame|R
  +
|{{Ability info
 
|name = Collateral Damage
 
|name = Collateral Damage
|icon = CollateralDamage.jpg
+
|icon = Collateral Damage.jpg
|description = {{sbc|Active:}} Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.
+
|description = {{sbc|Active:}} Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with.
  +
|description2 = After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a '''800'''-range cone behind the target.
|leveling ={{lc|Initial Physical Damage}} {{ap|250|350|450}} {{ability scaling|(+ 140% Bonus AD)}}
 
{{lc|Explosion Physical Damage}} {{ap|140|250|360}} {{ability scaling|(+ 120% Bonus AD)}}
+
|leveling = {{lc|Impact Physical Damage}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}
 
|leveling2 = {{lc|Explosion Physical Damage}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}
{{lc|Cone Range}} 800
 
|cooldown={{ap|100|90|80}}
+
|cooldown = {{ap|100|90|80}}
|cost=100
+
|cost = 100
|costtype=mana
+
|costtype = Mana
|range=1000
+
|range = 1000
  +
}}
  +
|{{Ability2
  +
|targeting = '''Collateral Damage''' is a [[skill shot|collision linear skill shot]] with a [[area of effect|conic pass-through area of effect]] component.
  +
|damagetype = physical
  +
|projectile = true
  +
|spelleffects = single, aoe
  +
|spelleffects-single = The Impact component
  +
|spelleffects-aoe = The Explosion component
  +
|onhiteffects =
  +
|spellshield = will block the damage from both parts of the ability. They do not prevent the shell from detonating.
  +
|additional =
  +
* Enemies hit directly by the shell are not dealt damage from the subsequent explosion.
  +
* Minions and monsters in the shell path take damage equal to what a champion would when being directly hit, though they do not set off the explosion itself.
  +
|video=Graves RVideo
  +
}}
 
}}
 
}}
   
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{{C-bot}}
 
{{C-bot}}
   
  +
[[cs:Graves]]
  +
[[de:Graves]]
  +
[[es:Graves]]
  +
[[fr:Graves]]
  +
[[pl:Graves]]
  +
[[pt-br:Graves]]
  +
[[ru:Graves]]
 
[[zh:格雷福斯]]
 
[[Category:2011 release]]
 
[[Category:2011 release]]
 
[[Category:Pre-Season Two release]]
 
[[Category:Pre-Season Two release]]
 
[[Category:Released champion]]
 
[[Category:Released champion]]
  +
[[Category:Marksman champion]]
 
  +
[[Category:Slow champion]]
[[cs:{{PAGENAME}}]]
 
  +
[[Category:Ranged champion]]
[[de:{{PAGENAME}}]]
 
[[fr:{{PAGENAME}}]]
 
[[pl:{{PAGENAME}}]]
 
[[zh:格雷福斯]]
 

Revision as of 08:07, 19 September 2014

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

True Grit

Graves gains Error: Parameter '3' is not accepted. bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.

Template:Ability2


Buckshot

Active: Graves fires three bullets in a cone, dealing physical damage to all enemies in their path.

  • Physical Damage: 60 / 95 / 130 / 165 / 200 (+ 80% bonus AD)

Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 40% damage.

  • Max Physical Damage: 108 / 171 / 234 / 297 / 360 (+ 144% bonus AD)

Template:Ability2


Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a 250-radius cloud of smoke for 4 seconds.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)

Enemies inside the smoke cloud will be slowed and will have their vision reduced to 675-range.

  • Slow: 15 / 20 / 25 / 30 / 35%

Template:Ability2


Quickdraw

Active: Graves dashes forward, gaining an attack speed boost for 4 seconds. Basic attacks against non-structure enemy units reduce the cooldown of Quickdraw by 1 second.

  • Attack Speed: 30 / 40 / 50 / 60 / 70%

Template:Ability2


Collateral Damage

Active: Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with.

  • Impact Physical Damage: 250 / 400 / 550 (+ 150% bonus AD)

After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a 800-range cone behind the target.

  • Explosion Physical Damage: 200 / 320 / 440 (+ 120% bonus AD)

Template:Ability2


References

Template:C-bot