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League of Legends Wiki
(Adding categories)
(Adding categories)
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[[Category:Marksman champion]]
 
[[Category:Marksman champion]]
 
[[Category:Slow champion]]
 
[[Category:Slow champion]]
  +
[[Category:Ranged champion]]

Revision as of 08:07, 19 September 2014

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Abilities

True Grit

Graves gains Error: Parameter '3' is not accepted. bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.

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Buckshot

Active: Graves fires three bullets in a cone, dealing physical damage to all enemies in their path.

  • Physical Damage: 60 / 95 / 130 / 165 / 200 (+ 80% bonus AD)

Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 40% damage.

  • Max Physical Damage: 108 / 171 / 234 / 297 / 360 (+ 144% bonus AD)

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Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a 250-radius cloud of smoke for 4 seconds.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)

Enemies inside the smoke cloud will be slowed and will have their vision reduced to 675-range.

  • Slow: 15 / 20 / 25 / 30 / 35%

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Quickdraw

Active: Graves dashes forward, gaining an attack speed boost for 4 seconds. Basic attacks against non-structure enemy units reduce the cooldown of Quickdraw by 1 second.

  • Attack Speed: 30 / 40 / 50 / 60 / 70%

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Collateral Damage

Active: Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with.

  • Impact Physical Damage: 250 / 400 / 550 (+ 150% bonus AD)

After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a 800-range cone behind the target.

  • Explosion Physical Damage: 200 / 320 / 440 (+ 120% bonus AD)

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References

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