League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
(→‎Abilities: added projectile parameter)
mNo edit summary
(5 intermediate revisions by 5 users not shown)
Line 6: Line 6:
 
|{{Ability info
 
|{{Ability info
 
|name = True Grit
 
|name = True Grit
|icon = TrueGrit.jpg
+
|icon = True Grit.jpg
|description = Graves gains {{pp|3|1|2|3|1|7|13}} bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
+
|description = Graves gains {{pp|3|1|2|3|1|7|13}} bonus armor and magic resistance every second he remains in combat (stacks up to 10 times). Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
Line 17: Line 17:
 
|additional =
 
|additional =
 
*''True Grit'' loses all all its stacks after 3 seconds.
 
*''True Grit'' loses all all its stacks after 3 seconds.
|video=
+
|video=Graves IVideo
 
}}
 
}}
 
}}
 
}}
Line 49: Line 49:
 
|{{Ability info
 
|{{Ability info
 
|name = Smoke Screen
 
|name = Smoke Screen
|icon = Smokescreen.jpg
+
|icon = Smoke Screen.jpg
 
|description = {{sbc|Active:}} Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a '''250'''-radius cloud of smoke for 4 seconds.
 
|description = {{sbc|Active:}} Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a '''250'''-radius cloud of smoke for 4 seconds.
 
|description2 = Enemies inside the smoke cloud will be slowed and will have their vision reduced to '''675'''-range.
 
|description2 = Enemies inside the smoke cloud will be slowed and will have their vision reduced to '''675'''-range.
Line 98: Line 98:
 
|{{Ability info
 
|{{Ability info
 
|name = Collateral Damage
 
|name = Collateral Damage
|icon = CollateralDamage.jpg
+
|icon = Collateral Damage.jpg
 
|description = {{sbc|Active:}} Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with.
 
|description = {{sbc|Active:}} Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with.
 
|description2 = After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a '''800'''-range cone behind the target.
 
|description2 = After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a '''800'''-range cone behind the target.
 
|leveling = {{lc|Impact Physical Damage}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}
 
|leveling = {{lc|Impact Physical Damage}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}
|leveling2 = {{lc|Explosion Physical Damage}} {{ap|200|280|360}} {{as|(+ 120% bonus AD)}}
+
|leveling2 = {{lc|Explosion Physical Damage}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}
 
|cooldown = {{ap|100|90|80}}
 
|cooldown = {{ap|100|90|80}}
 
|cost = 100
 
|cost = 100
Line 112: Line 112:
 
|damagetype = physical
 
|damagetype = physical
 
|projectile = true
 
|projectile = true
|spelleffects = area
+
|spelleffects = single, aoe
  +
|spelleffects-single = The Impact component
  +
|spelleffects-aoe = The Explosion component
 
|onhiteffects =
 
|onhiteffects =
 
|spellshield = will block the damage from both parts of the ability. They do not prevent the shell from detonating.
 
|spellshield = will block the damage from both parts of the ability. They do not prevent the shell from detonating.
Line 138: Line 140:
 
[[Category:Released champion]]
 
[[Category:Released champion]]
 
[[Category:Marksman champion]]
 
[[Category:Marksman champion]]
  +
[[Category:Slow champion]]
  +
[[Category:Ranged champion]]

Revision as of 18:02, 27 September 2014

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

True Grit

Graves gains Error: Parameter '3' is not accepted. bonus armor and magic resistance every second he remains in combat (stacks up to 10 times). Graves is considered in combat if he has dealt or received damage in the last 3 seconds.

Template:Ability2


Buckshot

Active: Graves fires three bullets in a cone, dealing physical damage to all enemies in their path.

  • Physical Damage: 60 / 95 / 130 / 165 / 200 (+ 80% bonus AD)

Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 40% damage.

  • Max Physical Damage: 108 / 171 / 234 / 297 / 360 (+ 144% bonus AD)

Template:Ability2


Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a 250-radius cloud of smoke for 4 seconds.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)

Enemies inside the smoke cloud will be slowed and will have their vision reduced to 675-range.

  • Slow: 15 / 20 / 25 / 30 / 35%

Template:Ability2


Quickdraw

Active: Graves dashes forward, gaining an attack speed boost for 4 seconds. Basic attacks against non-structure enemy units reduce the cooldown of Quickdraw by 1 second.

  • Attack Speed: 30 / 40 / 50 / 60 / 70%

Template:Ability2


Collateral Damage

Active: Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with.

  • Impact Physical Damage: 250 / 400 / 550 (+ 150% bonus AD)

After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a 800-range cone behind the target.

  • Explosion Physical Damage: 200 / 320 / 440 (+ 120% bonus AD)

Template:Ability2


References

Template:C-bot