(→Abilities: added projectile parameter) |
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|{{Ability info |
|{{Ability info |
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|name = True Grit |
|name = True Grit |
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− | |icon = |
+ | |icon = True Grit.jpg |
− | |description = Graves gains {{pp|3|1|2|3|1|7|13}} bonus armor and magic resistance every second he remains in combat |
+ | |description = Graves gains {{pp|3|1|2|3|1|7|13}} bonus armor and magic resistance every second he remains in combat (stacks up to 10 times). Graves is considered in combat if he has dealt or received damage in the last 3 seconds. |
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}} |
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|{{Ability2 |
|{{Ability2 |
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|additional = |
|additional = |
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*''True Grit'' loses all all its stacks after 3 seconds. |
*''True Grit'' loses all all its stacks after 3 seconds. |
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− | |video= |
+ | |video=Graves IVideo |
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}} |
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}} |
}} |
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|{{Ability info |
|{{Ability info |
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|name = Smoke Screen |
|name = Smoke Screen |
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− | |icon = |
+ | |icon = Smoke Screen.jpg |
|description = {{sbc|Active:}} Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a '''250'''-radius cloud of smoke for 4 seconds. |
|description = {{sbc|Active:}} Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a '''250'''-radius cloud of smoke for 4 seconds. |
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|description2 = Enemies inside the smoke cloud will be slowed and will have their vision reduced to '''675'''-range. |
|description2 = Enemies inside the smoke cloud will be slowed and will have their vision reduced to '''675'''-range. |
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|{{Ability info |
|{{Ability info |
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|name = Collateral Damage |
|name = Collateral Damage |
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− | |icon = |
+ | |icon = Collateral Damage.jpg |
|description = {{sbc|Active:}} Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with. |
|description = {{sbc|Active:}} Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with. |
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|description2 = After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a '''800'''-range cone behind the target. |
|description2 = After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a '''800'''-range cone behind the target. |
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|leveling = {{lc|Impact Physical Damage}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}} |
|leveling = {{lc|Impact Physical Damage}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}} |
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− | |leveling2 = {{lc|Explosion Physical Damage}} {{ap|200| |
+ | |leveling2 = {{lc|Explosion Physical Damage}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}} |
|cooldown = {{ap|100|90|80}} |
|cooldown = {{ap|100|90|80}} |
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|cost = 100 |
|cost = 100 |
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|damagetype = physical |
|damagetype = physical |
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|projectile = true |
|projectile = true |
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− | |spelleffects = |
+ | |spelleffects = single, aoe |
+ | |spelleffects-single = The Impact component |
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+ | |spelleffects-aoe = The Explosion component |
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|onhiteffects = |
|onhiteffects = |
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|spellshield = will block the damage from both parts of the ability. They do not prevent the shell from detonating. |
|spellshield = will block the damage from both parts of the ability. They do not prevent the shell from detonating. |
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[[Category:Released champion]] |
[[Category:Released champion]] |
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[[Category:Marksman champion]] |
[[Category:Marksman champion]] |
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+ | [[Category:Slow champion]] |
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+ | [[Category:Ranged champion]] |
Revision as of 18:02, 27 September 2014
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