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{{C-top}}
 
{{C-top}}
{{champion info|{{PAGENAME}}}}{{C-ref}}
+
{{champion info|{{PAGENAME}}|image = }}{{C-ref}}
   
 
== Abilities ==
 
== Abilities ==
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|{{Ability info
 
|{{Ability info
 
|name = True Grit
 
|name = True Grit
|icon = TrueGrit.jpg
+
|icon = True Grit.jpg
|description = Graves gains {{pp|3|1|2|3|1|7|13}} bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
+
|description = Graves gains {{pp|3|1|2|3|1|7|13}} bonus armor and magic resistance every second he remains in combat (stacks up to 10 times). Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
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|additional =
 
|additional =
 
*''True Grit'' loses all all its stacks after 3 seconds.
 
*''True Grit'' loses all all its stacks after 3 seconds.
|video=
+
|video=Graves IVideo
 
}}
 
}}
 
}}
 
}}
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|icon = Buckshot.jpg
 
|icon = Buckshot.jpg
 
|description = {{sbc|Active:}} Graves fires three bullets in a cone, dealing physical damage to all enemies in their path.
 
|description = {{sbc|Active:}} Graves fires three bullets in a cone, dealing physical damage to all enemies in their path.
|description2 = Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.
+
|description2 = Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 40% damage.
 
|leveling = {{lc|Physical Damage}} {{ap|60|95|130|165|200}} {{as|(+ 80% bonus AD)}}
 
|leveling = {{lc|Physical Damage}} {{ap|60|95|130|165|200}} {{as|(+ 80% bonus AD)}}
|leveling2 = {{lc|Max Physical Damage}} {{ap|102|161.5|221|280.5|340}} {{as|(+ 136% bonus AD)}}
+
|leveling2 = {{lc|Max Physical Damage}} {{ap|108|171|234|297|360}} {{as|(+ 144% bonus AD)}}
 
|cooldown = {{ap|12|11|10|9|8}}
 
|cooldown = {{ap|12|11|10|9|8}}
 
|cost = {{ap|60|70|80|90|100}}
 
|cost = {{ap|60|70|80|90|100}}
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|targeting = '''Buckshot''' is a pass-through conic [[skill shot]].
 
|targeting = '''Buckshot''' is a pass-through conic [[skill shot]].
 
|damagetype = physical
 
|damagetype = physical
  +
|projectile = true
 
|spelleffects = area
 
|spelleffects = area
 
|onhiteffects =
 
|onhiteffects =
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|{{Ability info
 
|{{Ability info
 
|name = Smoke Screen
 
|name = Smoke Screen
|icon = Smokescreen.jpg
+
|icon = Smoke Screen.jpg
 
|description = {{sbc|Active:}} Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a '''250'''-radius cloud of smoke for 4 seconds.
 
|description = {{sbc|Active:}} Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a '''250'''-radius cloud of smoke for 4 seconds.
 
|description2 = Enemies inside the smoke cloud will be slowed and will have their vision reduced to '''675'''-range.
 
|description2 = Enemies inside the smoke cloud will be slowed and will have their vision reduced to '''675'''-range.
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|targeting = '''Smoke Screen''' is a [[area of effect|ground-targeted area of effect]] ability.
 
|targeting = '''Smoke Screen''' is a [[area of effect|ground-targeted area of effect]] ability.
 
|damagetype = magic
 
|damagetype = magic
  +
|projectile = true
 
|spelleffects = area
 
|spelleffects = area
 
|onhiteffects =
 
|onhiteffects =
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|{{Ability info
 
|{{Ability info
 
|name = Collateral Damage
 
|name = Collateral Damage
|icon = CollateralDamage.jpg
+
|icon = Collateral Damage.jpg
 
|description = {{sbc|Active:}} Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with.
 
|description = {{sbc|Active:}} Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with.
 
|description2 = After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a '''800'''-range cone behind the target.
 
|description2 = After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a '''800'''-range cone behind the target.
|leveling = {{lc|Impact Physical Damage}} {{ap|250|350|450}} {{as|(+ 150% bonus AD)}}
+
|leveling = {{lc|Impact Physical Damage}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}
|leveling2 = {{lc|Explosion Physical Damage}} {{ap|200|280|360}} {{as|(+ 120% bonus AD)}}
+
|leveling2 = {{lc|Explosion Physical Damage}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}
 
|cooldown = {{ap|100|90|80}}
 
|cooldown = {{ap|100|90|80}}
 
|cost = 100
 
|cost = 100
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|targeting = '''Collateral Damage''' is a [[skill shot|collision linear skill shot]] with a [[area of effect|conic pass-through area of effect]] component.
 
|targeting = '''Collateral Damage''' is a [[skill shot|collision linear skill shot]] with a [[area of effect|conic pass-through area of effect]] component.
 
|damagetype = physical
 
|damagetype = physical
  +
|projectile = true
|spelleffects = area
+
|spelleffects = single, aoe
  +
|spelleffects-single = The Impact component
  +
|spelleffects-aoe = The Explosion component
 
|onhiteffects =
 
|onhiteffects =
 
|spellshield = will block the damage from both parts of the ability. They do not prevent the shell from detonating.
 
|spellshield = will block the damage from both parts of the ability. They do not prevent the shell from detonating.
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[[Category:Released champion]]
 
[[Category:Released champion]]
 
[[Category:Marksman champion]]
 
[[Category:Marksman champion]]
  +
[[Category:Slow champion]]
  +
[[Category:Ranged champion]]

Revision as of 03:49, 24 October 2014

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

True Grit

Graves gains Error: Parameter '3' is not accepted. bonus armor and magic resistance every second he remains in combat (stacks up to 10 times). Graves is considered in combat if he has dealt or received damage in the last 3 seconds.

Template:Ability2


Buckshot

Active: Graves fires three bullets in a cone, dealing physical damage to all enemies in their path.

  • Physical Damage: 60 / 95 / 130 / 165 / 200 (+ 80% bonus AD)

Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 40% damage.

  • Max Physical Damage: 108 / 171 / 234 / 297 / 360 (+ 144% bonus AD)

Template:Ability2


Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a 250-radius cloud of smoke for 4 seconds.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)

Enemies inside the smoke cloud will be slowed and will have their vision reduced to 675-range.

  • Slow: 15 / 20 / 25 / 30 / 35%

Template:Ability2


Quickdraw

Active: Graves dashes forward, gaining an attack speed boost for 4 seconds. Basic attacks against non-structure enemy units reduce the cooldown of Quickdraw by 1 second.

  • Attack Speed: 30 / 40 / 50 / 60 / 70%

Template:Ability2


Collateral Damage

Active: Graves fires an explosive shell in a straight line, dealing heavy physical damage to any non-champion enemy it passes through, as well as the first champion that collides with.

  • Impact Physical Damage: 250 / 400 / 550 (+ 150% bonus AD)

After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a 800-range cone behind the target.

  • Explosion Physical Damage: 200 / 320 / 440 (+ 120% bonus AD)

Template:Ability2


References

Template:C-bot