m (Changed protection level for "Graves": Policy ([move=sysop] (indefinite))) |
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+ | {{C-top}} |
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− | + | {{champion info|{{PAGENAME}}}}{{C-ref}} |
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== Abilities == |
== Abilities == |
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− | {{Ability|I |
+ | {{Ability frame|I |
⚫ | |||
|name = True Grit |
|name = True Grit |
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− | |icon = |
+ | |icon = True Grit.jpg |
− | |description |
+ | |description = '''Graves''' gains {{pp|3|1|2|3|1|7|13}} bonus {{as|armor}} and {{as|magic resistance}} every second he remains in combat, stacking up to 10 times for a maximum of {{pp|3|10|20|30|1|7|13}} bonus resistances. '''Graves''' is considered in combat if he has dealt or received damage in the last 3 seconds. |
}} |
}} |
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+ | |{{Ability2 |
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⚫ | |||
+ | |targeting = '''True Grit''' is a [[buff|self-buff]] ability. |
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+ | |damagetype = |
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+ | |spelleffects = |
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+ | |onhiteffects = |
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+ | |spellshield = |
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+ | |additional = |
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+ | *''True Grit'' loses all of its stacks after 3 seconds. |
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+ | |video=Graves IVideo |
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+ | }} |
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+ | }} |
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+ | |||
⚫ | |||
⚫ | |||
|name = Buckshot |
|name = Buckshot |
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− | |icon = |
+ | |icon = Buckshot.jpg |
− | |description = {{sbc|Active:}} Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. |
+ | |description = {{sbc|Active:}} '''Graves''' fires three bullets in a cone, dealing physical damage to all enemies in their path. |
+ | |description2 = Enemies at close range can be hit by multiple projectiles, with each bullet beyond the first dealing half damage. |
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⚫ | |||
− | {{lc| |
+ | |leveling = {{lc|Physical Damage}} {{ap|60|90|120|150|180}} {{as|(+ 75% bonus AD)}} |
+ | |leveling2 = {{lc|Maximum Damage}} {{ap|120|180|240|300|360}} {{as|(+ 150% bonus AD)}} |
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− | |cooldown={{ap|12|11|10|9|8}} |
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− | | |
+ | |cooldown = {{ap|12|11|10|9|8}} |
+ | |cost = {{ap|60|70|80|90|100}} |
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− | |costtype=Mana |
+ | |costtype = Mana |
− | |range=950 |
+ | |range = 950 |
}} |
}} |
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+ | |{{Ability2 |
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⚫ | |||
+ | |targeting = '''Buckshot''' is a pass-through conic [[skill shot]]. |
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+ | |damagetype = physical |
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+ | |projectile = true |
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+ | |spelleffects = area |
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+ | |onhiteffects = |
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+ | |spellshield = will block the damage. |
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+ | |additional = |
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+ | |video=Graves QVideo |
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+ | }} |
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+ | }} |
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+ | |||
⚫ | |||
+ | |{{Ability info |
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|name = Smoke Screen |
|name = Smoke Screen |
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− | |icon = |
+ | |icon = Smoke Screen.jpg |
− | |description = {{sbc|Active:}} Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke |
+ | |description = {{sbc|Active:}} '''Graves''' fires a smoke canister at the target area, dealing magic damage upon landing and creating a '''250'''-radius cloud of smoke for 4 seconds. |
+ | |description2 = Enemies inside the smoke cloud will be {{cctip|slow|slowed}} and will have their vision limited to '''675''' units. |
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⚫ | |||
− | {{lc| |
+ | |leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}} |
− | | |
+ | |leveling2 = {{lc|Slow}} {{ap|15|20|25|30|35%}} |
− | | |
+ | |cooldown = {{ap|20|19|18|17|16}} |
+ | |cost = {{ap|70|75|80|85|90}} |
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− | |costtype=Mana |
+ | |costtype = Mana |
− | |range=950 |
+ | |range = 950 |
}} |
}} |
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+ | |{{Ability2 |
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⚫ | |||
+ | |targeting = '''Smoke Screen''' is a [[area of effect|ground-targeted area of effect]] ability. |
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+ | |damagetype = magic |
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+ | |projectile = true |
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+ | |spelleffects = area |
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+ | |onhiteffects = |
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+ | |spellshield = will block the damage, but do not prevent the sight reduction or slow. |
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+ | |additional = |
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+ | * The affected enemy will also lose all shared vision (ex. from Champions, wards, etc.), similar to the effects of {{ai|Paranoia|Nocturne}}. |
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+ | * The vision lost by this ability will look like the [[Fog of War]]. |
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+ | * If an affected champion is attacked from range while inside the smokescreen, they will gain vision of the attacking unit (similar to [[brush]]). |
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+ | |video=Graves WVideo |
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+ | }} |
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+ | }} |
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+ | |||
+ | {{Ability frame|E |
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+ | |{{Ability info |
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|name = Quickdraw |
|name = Quickdraw |
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− | |icon = |
+ | |icon = Quickdraw.jpg |
− | |description |
+ | |description = {{sbc|Active:}} '''Graves''' dashes forward, gaining an attack speed boost for 4 seconds. Basic attacks against non-structure enemies reduce the cooldown of ''Quickdraw'' by 1 second. |
− | |leveling ={{lc|Attack Speed}} {{ap|30|40|50|60|70%}} |
+ | |leveling = {{lc|Attack Speed}} {{ap|30|40|50|60|70%}} |
− | |cooldown={{ap|22|20|18|16|14}} |
+ | |cooldown = {{ap|22|20|18|16|14}} |
− | |cost= |
+ | |cost = 40 |
− | |costtype=Mana |
+ | |costtype = Mana |
− | |range=425 |
+ | |range = 425 |
}} |
}} |
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+ | |{{Ability2 |
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⚫ | |||
+ | |targeting = '''Quickdraw''' is a linear [[dash]] ability with a [[buff|self-buff]] component. |
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+ | |damagetype = |
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+ | |spelleffects = |
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+ | |onhiteffects = |
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+ | |spellshield = |
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+ | |additional = |
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+ | * Attacking [[Ward|Wards]] will reduce ''Quickdraw'''s cooldown. |
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+ | * {{ii|Runaan's Hurricane}}'s bolts will also reduce the cooldown of ''Quickdraw'', for up to 3 seconds off of its cooldown on each attack. |
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+ | * With an attack speed of 2.5, Graves can refresh Quickdraw's cooldown fast enough to be continuously under its effect. |
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+ | |video=Graves EVideo |
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+ | }} |
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+ | }} |
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+ | |||
+ | {{Ability frame|R |
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+ | |{{Ability info |
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|name = Collateral Damage |
|name = Collateral Damage |
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− | |icon = |
+ | |icon = Collateral Damage.jpg |
− | |description = {{sbc|Active:}} Graves fires an explosive shell in a straight line, dealing heavy physical damage to |
+ | |description = {{sbc|Active:}} '''Graves''' fires an explosive shell in a straight line, dealing heavy physical damage to any non-[[champion]] enemy it passes through, as well as the first champion it collides with. |
+ | |description2 = After hitting a champion or reaching the end of its range, the shell explodes, dealing physical damage in a '''800'''-range cone behind the target. |
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− | |leveling ={{lc|Initial Physical Damage}} {{ap|250|350|450}} {{as|(+ 140% bonus AD)}} |
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− | {{lc| |
+ | |leveling = {{lc|Impact Physical Damage}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}} |
⚫ | |||
− | {{lc|Cone Range}} 800 |
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− | |cooldown={{ap|100|90|80}} |
+ | |cooldown = {{ap|100|90|80}} |
− | |cost=100 |
+ | |cost = 100 |
− | |costtype=Mana |
+ | |costtype = Mana |
− | |range=1000 |
+ | |range = 1000 |
+ | }} |
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+ | |{{Ability2 |
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+ | |targeting = '''Collateral Damage''' is a [[skill shot|collision linear skill shot]] with a [[area of effect|conic pass-through area of effect]] component. |
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+ | |damagetype = physical |
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+ | |projectile = true |
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+ | |spelleffects = single, aoe |
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+ | |spelleffects-single = The Impact component |
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+ | |spelleffects-aoe = The Explosion component |
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+ | |onhiteffects = |
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+ | |spellshield = will block the damage from both parts of the ability. They do not prevent the shell from detonating. |
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+ | |additional = |
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+ | * Enemies hit directly by the shell are not dealt damage from the subsequent explosion. |
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+ | * Minions and monsters in the shell path take damage equal to what a champion would when being directly hit, though they do not set off the explosion itself. |
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+ | |video=Graves RVideo |
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+ | }} |
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}} |
}} |
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{{reflist}} |
{{reflist}} |
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{{C-bot}} |
{{C-bot}} |
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− | |||
− | |||
[[cs:Graves]] |
[[cs:Graves]] |
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[[Category:Pre-Season Two release]] |
[[Category:Pre-Season Two release]] |
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[[Category:Released champion]] |
[[Category:Released champion]] |
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+ | [[Category:Marksman champion]] |
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+ | [[Category:Slow champion]] |
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+ | [[Category:Ranged champion]] |
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+ | [[Category:Dash champion]] |
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+ | [[Category:4800 IP champion]] |
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+ | [[Category:880 RP champion]] |
Revision as of 12:57, 29 April 2015
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