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League of Legends Wiki
(5.22)
Tag: rte-source
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Tag: rte-source
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|description2 = After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.
 
|description2 = After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.
 
|leveling = {{lc|Physical Damage}} {{ap|60|80|100|120|140}} {{as|(+ 75% bonus AD)}}
 
|leveling = {{lc|Physical Damage}} {{ap|60|80|100|120|140}} {{as|(+ 75% bonus AD)}}
|leveling2 = {{ft|{{lc|Physical Damage|nolist=}} {{ap|90|155|220|285|285|350}} {{as|(+ {{ap|40|60|80|100|120%}} bonus AD)}}|{{lc|Total Physical Damage|nolist=}} {{ap|150|235|320|405|490}} {{as|(+ {{ap|115|135|155|175|195%}} bonus AD)}}}}
+
|leveling2 = {{ft|{{lc|Physical Damage|nolist=}} {{ap|90|155|220|285|350}} {{as|(+ {{ap|40|60|80|100|120%}} bonus AD)}}|{{lc|Total Physical Damage|nolist=}} {{ap|150|235|320|405|490}} {{as|(+ {{ap|115|135|155|175|195%}} bonus AD)}}}}
 
|cooldown = {{ap|14|13|12|11|10}}
 
|cooldown = {{ap|14|13|12|11|10}}
 
|cost = {{ap|50|55|60|65|70}}
 
|cost = {{ap|50|55|60|65|70}}

Revision as of 12:58, 12 November 2015

Template:C-topTemplate:Champion info

Abilities

New Destiny

True Grit

12-Gauge: Each of Graves's basic attacks consumes 1 Shell and sprays 4 pellets in a cone. Template:Cctip spray 8 pellets over a 50% wider cone. Enemies hit take 75% - 110% AD physical damage plus 「 25% - 36.6% AD 」「 a third of that damage 」 damage for every pellet that hit them beyond the first.

Buckshot: Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his target. Each pellet will apply on-hit effects but enemies will only suffer on-hit effects once per Shell. Non-champion units hit by more than one pellet are Template:Cctip.

Double Barrel: Graves's gun, Destiny, holds up to 2 Shells. After using all of his Shells or sitting on one Shell for 4 seconds without attacking, Graves will reload, which takes 2 seconds during which he Template:Cctip. Attack speed only slightly reduces reload time but more significantly reduces the delay between attacks.

Info
  • No additional details.

End of the Line

End of the Line

Active: Graves fires a round in a line that deals physical damage to all enemies it passes through and leaves behind a powder trail.

  • Physical Damage: 60 / 80 / 100 / 120 / 140 (+ 75% bonus AD)

After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.

「 Physical Damage: 90 / 155 / 220 / 285 / 350 (+ 40 / 60 / 80 / 100 / 120% bonus AD) 」「 Total Physical Damage: 150 / 235 / 320 / 405 / 490 (+ 115 / 135 / 155 / 175 / 195% bonus AD) 」

Info
  • No additional details.

Smoke Screen

Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly Template:Cctip them upon impact, and creating a cloud of smoke for 4 seconds which prevents all Template:Cctip of the outside area from all enemies within.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
  • Slow: 15 / 20 / 25 / 30 / 35%

Info
  • No additional details.

Quickdraw

Quickdraw

Active: Graves dashes in the target direction, reloading one Shell and gaining bonus armor and magic resistance for 4 seconds, stacking up to 4 times.

「 Bonus Resistances: 10 / 15 / 20 / 25 / 30 」「 Maximum Resistances: 40 / 60 / 80 / 100 / 120 」

Each pellet reduces Quickdraw's cooldown by 0.5 seconds upon impact with an enemy and, against non-minions, also refresh its bonus resistances.

Quickdraw resets Graves's autoattack timer.

Info
  • No additional details.

Collateral Damage

Collateral Damage

Active: Graves fires an explosive shell in a straight line, dealing heavy physical damage to every non-champion enemy it passes through, as well as the first enemy champion it collides with, while also dashing in the opposite direction.

「 Physical Damage: 250 / 400 / 550 (+ 150% bonus AD) 」「 Explosion Physical Damage: 200 / 320 / 440 (+ 120% bonus AD) 」

After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone.

Info
  • No additional details.

References

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