Tag: rte-source |
m (→Abilities:
made it say "extra" pellets instead of "more" pellets so it's in line with the previous description) Tags: Visual edit apiedit |
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|name = New Destiny |
|name = New Destiny |
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|icon = True Grit.png |
|icon = True Grit.png |
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− | |description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays 4 ''pellets'' in a cone. {{cctip|critical strike|Critical strikes}} spray 8 '''pellets''' over a 50% wider cone. Enemies hit take |
+ | |description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays 4 ''pellets'' in a cone. {{cctip|critical strike|Critical strikes}} spray 8 '''pellets''' over a 50% wider cone. Enemies hit take {{as|{{Pp18|75|76|78|79|81|82|84|86|88|90|92|95|97|99|102|104|107|110}} % AD|AD}} [[physical damage]] plus {{ft|{{as|25% - {{fd|36.6%}} AD}}|a third of that damage}} damage for every ''pellet'' that hit them beyond the first. |
|description2 = {{sbc|Buckshot:}} ''Pellets'' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to ''hit'' his target. Each ''pellet'' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell'''. Non-[[champion]] units hit by more than one pellet are {{cctip|airborne|knocked back}}. |
|description2 = {{sbc|Buckshot:}} ''Pellets'' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to ''hit'' his target. Each ''pellet'' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell'''. Non-[[champion]] units hit by more than one pellet are {{cctip|airborne|knocked back}}. |
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|description3 = {{sbc|Double Barrel:}} '''Graves's''' gun, ''Destiny'', holds up to '''2 Shells'''. After using all of his '''Shells''' or sitting on one '''Shell''' for 4 seconds without attacking, '''Graves''' will reload, which takes {{tt|2 seconds|Estimated}} during which he {{cctip|disarm|cannot attack}}. ''{{as|Attack speed}} only slightly reduces reload time but more significantly reduces the delay between attacks.'' |
|description3 = {{sbc|Double Barrel:}} '''Graves's''' gun, ''Destiny'', holds up to '''2 Shells'''. After using all of his '''Shells''' or sitting on one '''Shell''' for 4 seconds without attacking, '''Graves''' will reload, which takes {{tt|2 seconds|Estimated}} during which he {{cctip|disarm|cannot attack}}. ''{{as|Attack speed}} only slightly reduces reload time but more significantly reduces the delay between attacks.'' |
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* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}. |
* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}. |
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* Bonus critical damage does not increase the damage of each shell, but instead increases the number of pellets fired, with {{ii|Infinity Edge}} adding 2 extra pellets to critical strikes. |
* Bonus critical damage does not increase the damage of each shell, but instead increases the number of pellets fired, with {{ii|Infinity Edge}} adding 2 extra pellets to critical strikes. |
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+ | ** Bonus critical damage from runes also grant additional pellets on a critical strike, with 12.5% or more granting 1 extra pellet, and 37.5% or more granting 2 extra pellets. |
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* Structures will intercept pellets as with any other target and can take damage from multiple pellets . |
* Structures will intercept pellets as with any other target and can take damage from multiple pellets . |
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* Units that take modified damage, such as [[Ward]]s, can only be damaged by one pellets per attack and will not intercept additional pellets. |
* Units that take modified damage, such as [[Ward]]s, can only be damaged by one pellets per attack and will not intercept additional pellets. |
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|name = End of the Line |
|name = End of the Line |
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|icon = End of the Line.png |
|icon = End of the Line.png |
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− | |description = {{sbc|Active:}} '''Graves''' fires a round in |
+ | |description = {{sbc|Active:}} '''Graves''' fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail. |
|description2 = After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail. |
|description2 = After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail. |
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− | |leveling = {{lc|Physical Damage}} {{ap| |
+ | |leveling = {{lc|Initial Physical Damage}} {{ap|55|70|85|100|115}} {{as|(+ 75% bonus AD)}} |
− | |leveling2 = {{ft|{{lc|Physical Damage|nolist=}} {{ap| |
+ | |leveling2 = {{ft|{{lc|Physical Damage|nolist=}} {{ap|85|145|205|265|325}} {{as|(+ {{ap|40|60|80|100|120%}} bonus AD)}}|{{lc|Total Physical Damage|nolist=}} {{ap|140|215|290|365|440}} {{as|(+ {{ap|115|135|155|175|195%}} bonus AD)}}}} |
|cooldown = {{ap|14|13|12|11|10}} |
|cooldown = {{ap|14|13|12|11|10}} |
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− | |cost = {{ap| |
+ | |cost = {{ap|60|70|80|90|100}} |
|costtype = Mana |
|costtype = Mana |
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|range = 950 |
|range = 950 |
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|name = Smoke Screen |
|name = Smoke Screen |
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|icon = Smoke Screen.png |
|icon = Smoke Screen.png |
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− | |description = {{sbc|Active:}} '''Graves''' fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly {{cctip|slow|slowing}} them upon impact, and creating a cloud of smoke for 4 seconds |
+ | |description = {{sbc|Active:}} '''Graves''' fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly {{cctip|slow|slowing}} them upon impact, and creating a cloud of smoke for 4 seconds that applies {{cctip|nearsight}} of outside the area to all enemies within. |
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}} |
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}} |
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{{lc|Slow}} {{ap|15|20|25|30|35%}} |
{{lc|Slow}} {{ap|15|20|25|30|35%}} |
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|spellshield = will block the damage and the slow, but not the sight reduction. |
|spellshield = will block the damage and the slow, but not the sight reduction. |
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|additional = |
|additional = |
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− | * The affected enemy will also lose all shared vision (ex. from Champions, wards, etc.), similar to the effects of {{ai|Paranoia|Nocturne}}. |
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− | * The vision lost by this ability will look like the [[Fog of War]]. |
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|video=Graves WVideo |
|video=Graves WVideo |
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}} |
}} |
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|name = Collateral Damage |
|name = Collateral Damage |
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|icon = Collateral Damage.png |
|icon = Collateral Damage.png |
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− | |description = {{sbc|Active:}} '''Graves''' fires an explosive shell in |
+ | |description = {{sbc|Active:}} '''Graves''' fires an explosive shell in the target direction, dealing physical damage to every non-[[champion]] enemy it passes through, as well as the first enemy champion it collides with, while also [[dash]]ing in the opposite direction. |
|description2 = After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone. |
|description2 = After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone. |
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|leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}|{{lc|Explosion Physical Damage|nolist=}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}}} |
|leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}|{{lc|Explosion Physical Damage|nolist=}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}}} |
Revision as of 20:32, 27 November 2015
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