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Tag: rte-source
m (→‎Abilities: made it say "extra" pellets instead of "more" pellets so it's in line with the previous description)
Tags: Visual edit apiedit
(8 intermediate revisions by 8 users not shown)
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|name = New Destiny
 
|name = New Destiny
 
|icon = True Grit.png
 
|icon = True Grit.png
|description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays 4 ''pellets'' in a cone. {{cctip|critical strike|Critical strikes}} spray 8 '''pellets''' over a 50% wider cone. Enemies hit take {{ft|{{as|75 - 110% AD}}|{{Pp18|75|76|78|79|81|82|84|86|88|90|92|95|97|99|102|104|107|110}}% AD}} [[physical damage]] plus {{ft|{{as|25% - {{fd|36.6%}} AD}}|a third of that damage}} damage for every ''pellet'' that hit them beyond the first.
+
|description = {{sbc|12-Gauge:}} Each of '''Graves's''' basic attacks consumes '''1 Shell''' and sprays 4 ''pellets'' in a cone. {{cctip|critical strike|Critical strikes}} spray 8 '''pellets''' over a 50% wider cone. Enemies hit take {{as|{{Pp18|75|76|78|79|81|82|84|86|88|90|92|95|97|99|102|104|107|110}} % AD|AD}} [[physical damage]] plus {{ft|{{as|25% - {{fd|36.6%}} AD}}|a third of that damage}} damage for every ''pellet'' that hit them beyond the first.
 
|description2 = {{sbc|Buckshot:}} ''Pellets'' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to ''hit'' his target. Each ''pellet'' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell'''. Non-[[champion]] units hit by more than one pellet are {{cctip|airborne|knocked back}}.
 
|description2 = {{sbc|Buckshot:}} ''Pellets'' stop at the first enemy unit or structure they hit, meaning '''Graves''' is not guaranteed to ''hit'' his target. Each ''pellet'' will apply [[on-hit effects]] but enemies will only suffer on-hit effects once per '''Shell'''. Non-[[champion]] units hit by more than one pellet are {{cctip|airborne|knocked back}}.
 
|description3 = {{sbc|Double Barrel:}} '''Graves's''' gun, ''Destiny'', holds up to '''2 Shells'''. After using all of his '''Shells''' or sitting on one '''Shell''' for 4 seconds without attacking, '''Graves''' will reload, which takes {{tt|2 seconds|Estimated}} during which he {{cctip|disarm|cannot attack}}. ''{{as|Attack speed}} only slightly reduces reload time but more significantly reduces the delay between attacks.''
 
|description3 = {{sbc|Double Barrel:}} '''Graves's''' gun, ''Destiny'', holds up to '''2 Shells'''. After using all of his '''Shells''' or sitting on one '''Shell''' for 4 seconds without attacking, '''Graves''' will reload, which takes {{tt|2 seconds|Estimated}} during which he {{cctip|disarm|cannot attack}}. ''{{as|Attack speed}} only slightly reduces reload time but more significantly reduces the delay between attacks.''
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* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}.
 
* One-use [[on-hit]] effects are applied to the first '''pellet''' per '''shell''' to hit an enemy, e.g. {{ii|Sheen}}.
 
* Bonus critical damage does not increase the damage of each shell, but instead increases the number of pellets fired, with {{ii|Infinity Edge}} adding 2 extra pellets to critical strikes.
 
* Bonus critical damage does not increase the damage of each shell, but instead increases the number of pellets fired, with {{ii|Infinity Edge}} adding 2 extra pellets to critical strikes.
  +
** Bonus critical damage from runes also grant additional pellets on a critical strike, with 12.5% or more granting 1 extra pellet, and 37.5% or more granting 2 extra pellets.
 
* Structures will intercept pellets as with any other target and can take damage from multiple pellets .
 
* Structures will intercept pellets as with any other target and can take damage from multiple pellets .
 
* Units that take modified damage, such as [[Ward]]s, can only be damaged by one pellets per attack and will not intercept additional pellets.
 
* Units that take modified damage, such as [[Ward]]s, can only be damaged by one pellets per attack and will not intercept additional pellets.
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|name = End of the Line
 
|name = End of the Line
 
|icon = End of the Line.png
 
|icon = End of the Line.png
|description = {{sbc|Active:}} '''Graves''' fires a round in a line that deals physical damage to all enemies it passes through and leaves behind a powder trail.
+
|description = {{sbc|Active:}} '''Graves''' fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.
 
|description2 = After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.
 
|description2 = After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.
|leveling = {{lc|Physical Damage}} {{ap|60|80|100|120|140}} {{as|(+ 75% bonus AD)}}
+
|leveling = {{lc|Initial Physical Damage}} {{ap|55|70|85|100|115}} {{as|(+ 75% bonus AD)}}
|leveling2 = {{ft|{{lc|Physical Damage|nolist=}} {{ap|90|155|220|285|350}} {{as|(+ {{ap|40|60|80|100|120%}} bonus AD)}}|{{lc|Total Physical Damage|nolist=}} {{ap|150|235|320|405|490}} {{as|(+ {{ap|115|135|155|175|195%}} bonus AD)}}}}
+
|leveling2 = {{ft|{{lc|Physical Damage|nolist=}} {{ap|85|145|205|265|325}} {{as|(+ {{ap|40|60|80|100|120%}} bonus AD)}}|{{lc|Total Physical Damage|nolist=}} {{ap|140|215|290|365|440}} {{as|(+ {{ap|115|135|155|175|195%}} bonus AD)}}}}
 
|cooldown = {{ap|14|13|12|11|10}}
 
|cooldown = {{ap|14|13|12|11|10}}
|cost = {{ap|50|55|60|65|70}}
+
|cost = {{ap|60|70|80|90|100}}
 
|costtype = Mana
 
|costtype = Mana
 
|range = 950
 
|range = 950
Line 48: Line 49:
 
|name = Smoke Screen
 
|name = Smoke Screen
 
|icon = Smoke Screen.png
 
|icon = Smoke Screen.png
|description = {{sbc|Active:}} '''Graves''' fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly {{cctip|slow|slowing}} them upon impact, and creating a cloud of smoke for 4 seconds which prevents all {{cctip|sight}} of the outside area from all enemies within.
+
|description = {{sbc|Active:}} '''Graves''' fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly {{cctip|slow|slowing}} them upon impact, and creating a cloud of smoke for 4 seconds that applies {{cctip|nearsight}} of outside the area to all enemies within.
 
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|60|110|160|210|260}} {{as|(+ 60% AP)}}
 
{{lc|Slow}} {{ap|15|20|25|30|35%}}
 
{{lc|Slow}} {{ap|15|20|25|30|35%}}
Line 62: Line 63:
 
|spellshield = will block the damage and the slow, but not the sight reduction.
 
|spellshield = will block the damage and the slow, but not the sight reduction.
 
|additional =
 
|additional =
* The affected enemy will also lose all shared vision (ex. from Champions, wards, etc.), similar to the effects of {{ai|Paranoia|Nocturne}}.
 
* The vision lost by this ability will look like the [[Fog of War]].
 
 
|video=Graves WVideo
 
|video=Graves WVideo
 
}}
 
}}
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|name = Collateral Damage
 
|name = Collateral Damage
 
|icon = Collateral Damage.png
 
|icon = Collateral Damage.png
|description = {{sbc|Active:}} '''Graves''' fires an explosive shell in a straight line, dealing heavy physical damage to every non-[[champion]] enemy it passes through, as well as the first enemy champion it collides with, while also dashing in the opposite direction.
+
|description = {{sbc|Active:}} '''Graves''' fires an explosive shell in the target direction, dealing physical damage to every non-[[champion]] enemy it passes through, as well as the first enemy champion it collides with, while also [[dash]]ing in the opposite direction.
 
|description2 = After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone.
 
|description2 = After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone.
 
|leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}|{{lc|Explosion Physical Damage|nolist=}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}}}
 
|leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|250|400|550}} {{as|(+ 150% bonus AD)}}|{{lc|Explosion Physical Damage|nolist=}} {{ap|200|320|440}} {{as|(+ 120% bonus AD)}}}}

Revision as of 20:32, 27 November 2015

Template:C-topTemplate:Champion info

Abilities

New Destiny

True Grit

12-Gauge: Each of Graves's basic attacks consumes 1 Shell and sprays 4 pellets in a cone. Template:Cctip spray 8 pellets over a 50% wider cone. Enemies hit take Template:Pp18 % AD physical damage plus 「 25% - 36.6% AD 」「 a third of that damage 」 damage for every pellet that hit them beyond the first.

Buckshot: Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his target. Each pellet will apply on-hit effects but enemies will only suffer on-hit effects once per Shell. Non-champion units hit by more than one pellet are Template:Cctip.

Double Barrel: Graves's gun, Destiny, holds up to 2 Shells. After using all of his Shells or sitting on one Shell for 4 seconds without attacking, Graves will reload, which takes 2 seconds during which he Template:Cctip. Attack speed only slightly reduces reload time but more significantly reduces the delay between attacks.

Info
  • No additional details.

End of the Line

End of the Line

Active: Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.

  • Initial Physical Damage: 55 / 70 / 85 / 100 / 115 (+ 75% bonus AD)

After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.

「 Physical Damage: 85 / 145 / 205 / 265 / 325 (+ 40 / 60 / 80 / 100 / 120% bonus AD) 」「 Total Physical Damage: 140 / 215 / 290 / 365 / 440 (+ 115 / 135 / 155 / 175 / 195% bonus AD) 」

Info
  • No additional details.

Smoke Screen

Smoke Screen

Active: Graves fires a smoke canister at the target area, dealing magic damage to all nearby enemies and briefly Template:Cctip them upon impact, and creating a cloud of smoke for 4 seconds that applies Template:Cctip of outside the area to all enemies within.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
  • Slow: 15 / 20 / 25 / 30 / 35%

Info
  • No additional details.

Quickdraw

Quickdraw

Active: Graves dashes in the target direction, reloading one Shell and gaining bonus armor and magic resistance for 4 seconds, stacking up to 4 times.

「 Bonus Resistances: 10 / 15 / 20 / 25 / 30 」「 Maximum Resistances: 40 / 60 / 80 / 100 / 120 」

Each pellet reduces Quickdraw's cooldown by 0.5 seconds upon impact with an enemy and, against non-minions, also refresh its bonus resistances.

Quickdraw resets Graves's autoattack timer.

Info
  • No additional details.

Collateral Damage

Collateral Damage

Active: Graves fires an explosive shell in the target direction, dealing physical damage to every non-champion enemy it passes through, as well as the first enemy champion it collides with, while also dashing in the opposite direction.

「 Physical Damage: 250 / 400 / 550 (+ 150% bonus AD) 」「 Explosion Physical Damage: 200 / 320 / 440 (+ 120% bonus AD) 」

After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone.

Info
  • No additional details.

References

Template:C-bot